• Title/Summary/Keyword: 직관적 지도

Search Result 806, Processing Time 0.027 seconds

Instruction of Statistical Independence Based on Intuitions Classified by Fischbein (Fischbein의 직관에 기초한 독립성에 관한 확률지도)

  • Cho, Cha-Mi
    • School Mathematics
    • /
    • v.10 no.3
    • /
    • pp.319-337
    • /
    • 2008
  • Intuitions in independence formed by common language help and also hinder the establishment of new conceptual system about independence as a mathematical term. Intuitions which entail such conflicts can be a driving force in explaining independence but at the same time, it is the impedimental factor causing a misconception. The goal of this paper is to help students use the intuitions properly by distinguishing helpful intuitions and impedimental intuitions. This paper suggests that we need to reveal in teaching the misconception resulting not from mathematic but from linguistic interpretation of independence. This paper points out the need for the clear distinction of independence of trials and independence of events and gives an counterexample of the case that sampling with and without replacement shouldn't be specified as a representative example of independence and dependence of events. The analysis of intuition in this parer is based on intuitions classified by Fischbein and this paper analyzed institutions applied to the concept of independence corresponding intuitions classified by Fischbein.

  • PDF

중등학교에서의 통계 지도 방향 탐색 - 대표값과 분산, 표준편차를 중심으로-

  • Kim, Chang-Il;Jeon, Yeong-Ju
    • Communications of Mathematical Education
    • /
    • v.14
    • /
    • pp.273-295
    • /
    • 2001
  • 통계는 연역적 사고를 강조하는 수학의 다른 영역과 달리 귀납적 추론과 직관적 사고를 요구한다. 따라서 학교 수업에서 학생들이 실제적인 상황을 모델링 할 수 있도록 하며, 주어진 상황에서 자료를 올바르게 산출하고 분석 할 수 있도록 적절한 지도 방법이 필요하다. 그렇지만 학교 수업은 대다수 알고리즘 연습 위주의 통계 학습-지도로 통계적 사고 교육이 제대로 이루어지지 못하고 있다. 이로 인해 학생들은 형식적인 통계 처리에는 익숙하지만 통계 교육의 궁극적 목적인 변이성과 자료를 현명하게 다루는 능력이 부족하다. 본고에서는 피상적인 기계적 계산위주의 통계교육에서 실제적인 자료를 수집하고, 이를 적절히 가공 처리하여 정보의 가치를 높일 수 있는 통계 지도 방향을 탐색해 보고자 한다.

  • PDF

Development of Intuitive Author for 3D Game/Animation Contents (효율적인 3D 게임 및 애니메이션 콘텐츠 제작을 위한 직관적인 저작 기술 개발)

  • Ji, Su-Mi;Lee, Jeong-Joong;Kim, Sung-Gook;Woo, Kyeong-Deok;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.5
    • /
    • pp.780-791
    • /
    • 2010
  • This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.

Hand Haptic Interface for Intuitive 3D Interaction (직관적인 3D 인터랙션을 위한 핸드 햅틱 인터페이스)

  • Jang, Yong-Seok;Kim, Yong-Wan;Son, Wook-Ho;Kim, Kyung-Hwan
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.53-59
    • /
    • 2007
  • Several researches in 3D interaction have identified and extensively studied the four basic interaction tasks for 3D/VE applications, namely, navigation, selection, manipulation and system control. These interaction schemes in the real world or VE are generally suitable for interacting with small graspable objects. In some applications, it is important to duplicate real world behavior. For example, a training system for a manual assembly task and usability verification system benefits from a realistic system for object grasping and manipulation. However, it is not appropriate to instantly apply these interaction technologies to such applications, because the quality of simulated grasping and manipulation has been limited. Therefore, we introduce the intuitive and natural 3D interaction haptic interface supporting high-precision hand operations and realistic haptic feedback.

  • PDF

Visualization of Convolution Operation Using Scalable Vector Graphics (SVG를 이용한 컨벌루션 연산의 시각화)

  • Kim, Yeong-Mi;Kang, Eui-Sung
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.1
    • /
    • pp.97-105
    • /
    • 2007
  • In this paper, visualization of convolution operation is presented, which is implemented by scalable vector graphics (SVG). Convolution operation is one of the basic essential concepts in the area of signal and image processing. However, it is difficult for students to intuitively understand the operation of convolution since it is mainly based on mathematical representation. We present the visualization of convolution operation and its applications which are implemented by SVG. The effects of the proposed approach have been analyzed by interviews. It has been seen that the proposed visualization of convolution operation could be effectively applied to learn the convolution operation and its applications.

  • PDF

The Effects of Nursing Students' Major Satisfaction, Nurse Image, Clinical Practice Education Environment, and Clinical Practice Belonging on Nursing Professional Intuition

  • Young-Su Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.5
    • /
    • pp.113-120
    • /
    • 2023
  • This study attempted to find out the factors influencing the formation of nursing professionalism in nursing students. As for the research method, a structured self-report questionnaire was surveyed for 3rd year nursing students (n=169) at K University, and the collected data were analyzed using the SPSS/WIN 25.0 program. The results of the study showed that major satisfaction, nurse image, clinical practice education environment, and clinical practice belonging showed a statistically significant positive correlation with nursing professional intuition, and major satisfaction had the greatest effect on nursing professionalism. Therefore, in order to form a positive nursing professional intuition, it is required to develop and apply various and systematic educational programs to increase major satisfaction.

Context-assisted Virtual Environment Navigation using Tangible User Interface (감각형 인터페이스를 활용한 컨텍스트 기반의 가상환경 네비게이션)

  • Park, Young-Min;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.626-631
    • /
    • 2006
  • 가상현실 시스템에서의 가장 기본적인 상호작용은 사용자가 원하는 위치와 방향으로 시야를 이동하는 네비게이션이다. 기존의 관련 연구들은 가상환경 네비게이션의 고전적인 문제인 'lost-in-cyberspace'에 대한 명확한 해결책을 제시하지 못하고 있다. 또한, 직관적이고 사용방법이 쉬운 상호작용에 대한 연구가 충분히 이루어지지 않았다. 본 논문에서는 증강현실 기반의 감각형 오브젝트를 이용한 네비게이션 인터페이스 시스템과, 사용자의 컨텍스트를 활용한 네비게이션 방법을 제안한다. 테이블의 표면에는 프로젝터를 이용한 후면 영사를 통해 가상환경의 지도와 사용자를 위한 네비게이션 정보가 보여진다. 사용자는 테이블 공간에서 카메라를 이용해 추적되는 감각형 오브젝트를 조작함으로써 가상환경을 네비게이션 할 수 있다. 또한, 사용자의 관심 지역 및 가상공간의 중요 지역 등의 컨텍스트는 사용자의 간단한 오브젝트 조작 정보와 결합되어 이동 경로 생성에 이용된다. 제안된 시스템은 본 연구실에서 제작된 Responsive Multimedia System (RMS) 의 인터페이스 시스템으로 연동되어 실험을 수행하였다. 제안된 시스템 및 네비게이션 기법은 사용자에게 전체 가상환경에 대한 인지력을 향상시키고, 직관적인 인터페이스를 제공하며, 최소한의 조작으로 만족스러운 네비게이션을 제공한다.

  • PDF

A Study on the Mathematical Problem Solving Teaching based on the Problem solving approach according to the Intuitive and the Formal Inquiry (직관적·형식적 탐구 기반의 문제해결식 접근법에 따른 수학 문제해결 지도 방안 탐색)

  • Lee, Daehyun
    • Journal for History of Mathematics
    • /
    • v.32 no.6
    • /
    • pp.281-299
    • /
    • 2019
  • Mathematical problem solving has become a major concern in school mathematics, and methods to enhance children's mathematical problem solving abilities have been the main topics in many mathematics education researches. In addition to previous researches about problem solving, the development of a mathematical problem solving method that enables children to establish mathematical concepts through problem solving, to discover formalized principles associated with concepts, and to apply them to real world situations needs. For this purpose, I examined the necessity of problem solving education and reviewed mathematical problem solving researches and problem solving models for giving the theoretical backgrounds. This study suggested the problem solving approach based on the intuitive and the formal inquiry which are the basis of mathematical discovery and inquiry process. And it is developed to keep the balance and complement of the conceptual understanding and the procedural understanding respectively. In addition, it consisted of problem posing to apply the mathematical principles in the application stage.

Hand Gesture application for E-Learning (e-러닝을 위한 손 제스처 어플리케이션)

  • Ikram, Warda;Jeong, Yoonji;Lee, Byeonggwon;Um, Kyhyun;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.04a
    • /
    • pp.1057-1058
    • /
    • 2015
  • 본 논문에서는 e-러닝 시스템 및 직관적인 제스처를 제안한다. e-러닝 시스템은 휴대가 쉽고 비용효율성이 높은 모션센서를 사용하며, 학생이 사용하기 쉽게 직관적인 제스처와 간단한 인터페이스 구성에 초점을 맞추었다. 시스템 속 시각적 효과와 재미있는 그래픽은 학생들의 관심을 끌어 학습에 흥미를 높여주고 학습 능력을 향상시킬 수 있다.

Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.7 no.4
    • /
    • pp.159-168
    • /
    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.