• Title/Summary/Keyword: 지오메트리

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A Study on the Handling Performances of a Large-Sized Bus with the Change of Rear Suspension Geometry (후륜 현가장치 지오메트리 변화에 따른 대형 버스의 조종 안정성 연구)

  • 서권희;국종영;천인범
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.4
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    • pp.176-183
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    • 2001
  • It is difficult to find out the kinematic characteristics of a vehicle suspension without the usage of CAE software. The application of CAE software into suspension kinematics and dynamics yields the more precise knowledge on the chassis design. In this study, the influence of the suspension geometry on the handling performances of a large-sized bus is investigated using the DADS software. The front and rear suspension of a large-sized bus are a rigid axle suspension with the four control links. The elastokinematic analysis is performed to evaluate the roll characteristics of the front and rear suspension. The elastokinematic responses are evaluated in terms of the roll center height and roll steer for various geometric parameters. The roll center height is mainly dependent on the vertical displacement of a panhard rod and the vertical displacements of lower control links affect the roll steer of a rear suspension. The parameter study with the change of rear suspension geometry is conducted to investigate the vehicle handling performances. This parameter study shows that the vertical displacement and orientation of a panhard rod influence the handling performances of a large-sized bus significantly.

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Geometry Cutting Solution using Vector Dot Product (벡터 내적연산을 이용한 지오메트리 절삭 솔루션)

  • Hwang, Min Sik
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1337-1344
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    • 2016
  • As the visual effect frequently used in movies or animations, special effects are well suited for the creation of buildings or materials' destruction and collapse scenes. With the relevant programs developing technologically, the adoption of a real-time physically based-system makes it possible to realistically express dynamic simulations. In the large scale, the visual expression of such effects of destroying is satisfying enough, but most common programs of those effects fail to maximize visual effect generated with the cutting of small materials. Besides, to perform a heavy simulation process needs high-performance hardware and programs, where high costs would become a serious issue. For this reason, this paper suggests a solution optimized for the effect of small materials-cutting. The progress of each step shows technologies which trace movement with the state of the completion of the character's motions and then cut the material in real-time, finally led to the very realistic visual effect. Besides, using vector inner calculation to follow the motions of object and to realize cutting effect, this study provides an experiment that constructs visual effect for visualization from the basis of mathematical algorithm and it would be certainly as an educational material used for further researches.

An Method of Viewport Prediction and Bitrate Allocation based on Angle Information in 360 VR Contents (각도정보 기반 360 VR 콘텐츠 내 사용자 시점예측기법 및 비트율 할당 방법)

  • Jeong, Eunyoung;Seo, Bong-seok;Hyun, Chanjong;Kim, Dong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.77-80
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    • 2018
  • 360 VR 콘텐츠는 기존의 선형적인 일반 영상에 비해 사용자에게 더 많은 정보와 높은 몰입감을 제공할 수 있어 의학, 군사, 교육, 게임 등 다양한 분야에서 활용되고 있다. 최근에는 모바일 기기의 성능 향상과 통신기술의 발달에 힘입어 모바일 네트워크를 사용한 360 VR 콘텐츠 소비가 증가하는 추세이다. 모바일 네트워크는 대역폭이 한정적이고 가변적인 특성이 있어 이를 통해 용량이 큰 360 VR 콘텐츠 전송 시 초기 접속 지연 및 재생 끊김이 발생하여 사용자의 만족도를 감소시킬 수 있다. 이에 본 논문은 위에 언급한 문제를 해결하기 위해 360 VR 콘텐츠 전송 시 전체 요구대역폭을 감소시키고 사용자 초기 접속 속도를 향상시키는 것을 목표로, 360 VR 콘텐츠의 지오메트리 값과 사용자의 요(i.e. yaw)값을 활용하여 각도 기반으로 사용자의 현재 시점에 해당하는 타일을 확인하고 해당 타일에 높은 비트율을 할당하는 방법 및 웹 기반 전송에 대해 연구 개발하였다. 이를 위하여 웹 기반 3D 렌더링 API 인 WebVR API, HTTP Adaptive Streaming 기술의 표준 MPEG-DASH의 dash.js API를 활용하여 개발하고, 성능 확인 실험을 통해 요구대역폭 감소, 클라이언트 접속 속도 향상을 제시한다.

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Implementing Geometry Packing in TMIV for Six Degrees of Freedom Immersive Video (6 자유도 몰입형 영상을 위한 TMIV Geometry Packing 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Choi, YiHyun;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.253-256
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    • 2022
  • 실사 영상 기반의 메타버스 환경을 구축하기 위한 다수의 카메라를 통한 영상 취득 및 부호화, 전송 기술이 활발히 연구되고 있고, 이를 위해 영상 압축 표준화 단체인 moving picture experts group (MPEG) 에서는 MPEG immersive video (MIV) 표준을 개발하였다. 하지만, 현재 널리 사용되는 가상 현실 영상을 스트리밍 가능한 장비의 연산 능력으로는 MIV 기반 몰입형 영상을 스트리밍 시 복호기 동기화 문제가 발생할 수 있다. 따라서 본 논문은 저사양 및 고사양 장비에서 적응적으로 복호기 개수를 조절 가능한 geometry packing 기법을 MIV 의 참조 소프트웨어인 test model for immersive video (TMIV)에서 구현한다. 제안하는 패킹 기법은 지오메트리 영상을 패킹하여 텍스쳐 영상과 같은 높이를 가지도록 한 후 각각 단일 서브픽쳐 (subpicture) 로 부호화한다. 이후 부호화된 서브픽쳐들에 적응적으로 비트스트림 병합이 적용되어 장비의 복호기 사양에 대응한다.

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Numerical Objective Assessment Using Structural Similarity for Diffuse Optical Reconstructed Images (재구성된 광간섭단층 영상의 구조적 유사성을 이용한 수치 목표 평가)

  • Mudeng, Vicky;Choe, Se-woon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.658-660
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    • 2021
  • The work within this study develops an algorithm based on the structural similarity index to assess numerically between reconstructed images with a reference image to separate the homogeneity and heterogeneity for diffuse optical tomography. Global geometry and region of interest assessment have been measured to yield the similarity. The results indicate that the mean of structural similarity index shows potential performance to distinguish between visible and invisible inclusion inside the model. Therefore, the structural similarity index may promise to assist the image assessment for evaluating breast structural information.

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Macrotidal Beach Classifications Considering Beach Profiles and Changes: The Case of Beaches in Taean Region (2017-2018) (지형형태와 변화를 반영한 대조차 해빈 분류: 태안지역 해빈을 사례로(2017-2018))

  • Kim, Chan Woong
    • Journal of The Geomorphological Association of Korea
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    • v.26 no.4
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    • pp.47-65
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    • 2019
  • A case study was conducted in Taean region to seek a more detailed macrotidal beach classification than existing beach classification models (Masselink and Short, 1993). Seepage and ridge & runnel were used for classification. On 20 beaches, 68 transects were surveyed 5 times using VRS-GPS. Cross-section area from the transect profiles, mean grain size from sediment analysis, significant wave height from Swan-wave modeling and beach embaymentization from aerial photograph analysis were used to identify the characteristics of the individual types. The transects were classified into 5 types in Taean region; Type 1: low tidal terrace, Type 2: low tidal terrace & ridge, Type 3: dissipative, Type 4: seasonal ridge, and Type 5: ridge & runnel. Generally, seepage was related to coarse sediment size and ridge & runnel was related to high significant wave height. Each type has different characteristics and there was a tendency between the types. The low tidal terrace type had coarse sediments, because this type is excluded from the littoral cell. In this study, the ridge and runnel type could be applied to the classification because the study area is limited only to the macrotidal environment in Taean region.

Design of a 3D Graphics Geometry Accelerator using the Programmable Vertex Shader (Programmable Vertex Shader를 내장한 3차원 그래픽 지오메트리 가속기 설계)

  • Ha Jin-Seok;Jeong Hyung-Gi;Kim Sang-Yeon;Lee Kwang-Yeob
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.9 s.351
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    • pp.53-58
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    • 2006
  • A Vertex Shader is designed to show more 3D graphics expressions, and to increase flexibility of the fixed function T&L (Transform and Lighting) engine. Design of this Shader is based on Vertex Shader 1.1 of DirectX 8.1 and OpenGL ARB. The Vertex Shader consists of four floating point ALUs for vectors operation. The previous 32bits floating point data type is replaced to 24bits floating point data type in order to design the Vertex Shader that consume low-power and occupy small area. A Xilinx Virtex2 300M gate module is used to verify behaviour of the core. The result of Synopsys synthesis shows that the proposed Vertex Shader performs 115MHz speed at the TSMC 0.13um process and it can operate as the rate of 12.5M Polygons/sec. It shows the complexity of 110,000 gates in the same process.

A Design of Floating-Point Geometry Processor for Embedded 3D Graphics Acceleration (내장형 3D 그래픽 가속을 위한 부동소수점 Geometry 프로세서 설계)

  • Nam Ki hun;Ha Jin Seok;Kwak Jae Chang;Lee Kwang Youb
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.24-33
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    • 2006
  • The effective geometry processing IP architecture for mobile SoC that has real time 3D graphics acceleration performance in mobile information system is proposed. Base on the proposed IP architecture, we design the floating point arithmetic unit needed in geometry process and the floating point geometry processor supporting the 3D graphic international standard OpenGL-ES. The geometry processor is implemented by 160k gate area in a Xilinx-Vertex FPGA and we measure the performance of geometry processor using the actual 3D graphic data at 80MHz frequency environment The experiment result shows 1.5M polygons/sec processing performance. The power consumption is measured to 83.6mW at Hynix 0.25um CMOS@50MHz.

Space Weather Research using GPS Radio Occultation Soundings (GPS 전파엄폐 탐측자료의 우주기상 활용방안)

  • Shin, Dae-Yun;Manandhar, Dinesh;Lee, Jeong-Deok;Yi, Jong-Hyuk;Kim, Hae-Yeon;Lee, Yang-Won
    • Journal of Satellite, Information and Communications
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    • v.8 no.1
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    • pp.14-22
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    • 2013
  • GPS radio occultation is a remote sensing technique probing atmospheric properties based on the fact that GPS signal is refracted and delayed by atmosphere. The FORMOSAT-3/COSMIC mission jointly developed by the USA and Taiwan is providing about 2500 occultation soundings a day on the near real-time basis. The Korean KOMPSAT-5/AOPOD system is preparing to launch for monitoring troposphere and ionosphere using a dual frequency GPS receiver and the antenna for occultation data acquisition. In this paper, we examine the methods for signal processing and the geometry analysis for GPS radio occultation, and look into the retrieval techniques for the temperature and humidity of troposphere and the electron density and scintillation of ionosphere. Using these atmospheric properties, we aim to derive the strategies for applying GPS radio occultation to space weather, for example, ionospheric TEC(total electron content) analysis for earthquake monitoring and the Open API(application programming interface) development for more effective data service.

Monte Carlo Simulation for the Measurement of Entrance Skin Dose on Newborn and Infants (영·유아의 입사피부선량 측정을 위한 몬테카를로 시뮬레이션)

  • Kim, Sang-Tae
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.346-352
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    • 2012
  • Radiation dose estimation on the newborn and infants during radiation examinations, unlike for the adults, is not actively being progressed. Therefore, as an index to present exposure dose during radiation examinations on newborn and infants, entrance skin dose was measured, and the result was compared with results of monte carlo simulation to raise reproducibility of entrance skin dose measurement, and it was proved that various geometry implementation was possible. The resulting values through monte carlo simulation was estimated using normalization factors for entrance skin dose to calibrate radiation dose and then normalized to a unit X ray radiation field size. Average entrance skin dose per one time exposure was $78.41{\mu}Gy$ and the percentage error between measurement by dosimeter and by monte carlo simulation was found to be -4.77%. Entrance skin dose assessment by monte carlo simulation provides possible alternative method in difficult entrance skin dose estimation for the newborn and infants who visit hospital for actual diagnosis.