• Title/Summary/Keyword: 지연 에러

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A Real-time Traffic Control Scheme for ATM network:RCT (ATM망을 위한 실시간 트래픽 제어 기법:RCT)

  • Lee, Jun-Yeon;Lee, Hae-Wan;Kwon, Hyeog-In
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2822-2831
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    • 1997
  • A B-ISDN network based on ATM must support several kinds of transport services with different traffic characteristics and service requirements. There is neither link-by-link flow control nor error control in the ATM layer. For different services, different flow/error controls could be performed at the AAL layer or at a higher Iayer(e.g. transport layer). In traditional data networks, the window now control mechanism combined with error control was used prevalently. But, the window flow control mechanism might be useless in ATM networks because the propagation delay is too large compared with the transmission rate. In this paper, we propose a simple flow control mechanism, called RCT(Rate Control for end-to-end Transport), for end-to-end data transport. The RCT shows acceptable performance when the average overload period is bounded by a certain time.

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Probability Analysis and Performance Improvement Scheme of Handoff in DS-CDMA Cellular Systems (DS-CDMA 셀룰러 시스템에서 핸드오프 유형별 제공률 분석 및 성능 개선 방법)

  • Kwon, Soo-Kun;Jeon, Hyoung-Goo;Cho, Kyung-Rok
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.9
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    • pp.1-8
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    • 1998
  • In this paper, we analyze the probability of soft handoff and hard handoff which served in DS-CDMA cellular system, and propose a new handoff control scheme. The object of proposed scheme is to reduce the hard handoff probability of delay sensitive calls which are very sensitive to transmission errors. In this scheme, if soft handoff is not possible, for a delay sensitive call, a delay insensitive call using the same frequency channel that a handoff call is using is handed off to one of other frequency channels and the traffic channel released by delay insensitive call's handoff is assigned to a delay sensitive call for soft handoff. A performance of the proposed scheme was evaluated through computer simulation.

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An Efficient Mode Selection Method for OFDM Based Multi-System Wireless Communication Systems (OFDM 기반 다중 무선 통신 환경에서의 효과적인 모드 선택 기법)

  • Park, Jong-Min;Kang, Min-Soo;Cho, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.2
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    • pp.19-25
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    • 2008
  • When there are numerous wireless communication systems co-existing in the limited available frequency resource, an unexpected time delay can be caused during the system switching. So, in order to reduce this time delay, a mode selection method is required. In this paper, we propose a mode selection method to minimize the time delay for multi-system wireless communication systems. For the sake of efficiency, the mode selection method is designed by analyzing the preamble characteristics of different standards. Instead of performing a full search, we propose the preamble partial search to reduce the time delay to a minimum. Simulated with Matlab in an additive white Gaussian noise(AWGN) environment with a signal to noise ratio(SNR) of 10dB and bit error rate(BER) of $10^{-6}$, we evaluated and showed the performance improvement gained by using our proposed mode selection method.

Current Control of a Three-Phase PWM converter Based on a New control Model with a Time Delay and SVPWM Effects (시지연과 SVPWM 영향이 고려된 새로운 제어 모델에 의한 3상 전압원 PWM 컨버터의 전류 제어)

  • 민동기;안성찬;현동석
    • The Transactions of the Korean Institute of Power Electronics
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    • v.5 no.2
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    • pp.115-122
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    • 2000
  • In design of a digital current controller for a 3cP PWM converter, its conventional model is used in obtaining i its discretized version. But, it has errors since the characteristics of SVPWM and time delay are not taken i into consideration. In this paper, the new reference frame model of a 3c~ PWJVI converter is proposed C considering these problems. Also, the direct digital current controller based on this model is designed without a any extra algolithm. A simple tuning algorithm for the proposed current controller is given to compensate the i inductaηce mismatch problem. Then simulation and experimental results show the validity of the algolithm.

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A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments (유.무선 환경에서의 게임명령 히스토리 재전송 기법 기반 실시간 네트워크 게임 시스템)

  • Kim, Seong-Hoo;Kweon, Young-Do;Park, Kyoo-Seok
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.143-155
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    • 2006
  • In this paper, we suggest a network game system that can support video game based on multi-platform for multi-user video game, Latency occurring from the load fluctuation in realtime network game is overcomed by using an initial delay buffering scheme on client, when a real-fire game is played, and shows that stable play for a game is achieved as the result of the scheme. Also, We suggest a retransmission algorithm based on the history of game commands, and this Algorithm supplement shortcomings for packet loss and pocket error on UDP communication.

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Telemetry Performance Enhancement Using the Time-delayed data (시간지연데이터를 이용한 원격측정 성능향상)

  • Koh, Kwang-Ryul;Lee, Sang-Bum;Kim, Whan-Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.2
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    • pp.170-177
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    • 2011
  • This paper proposes a telemetering method that transmits the real-time data together with the time-delayed data and that merges both data after flight test. The method can minimize the error data which occur in the communication environment affected by the multipath fading and transmit antenna pattern when telemetry data are received during the flight test. This method was applied to the design of the telemetry unit and the development of data merging program. By merging the resulting data of flight test and analyzing synchronization errors, its efficiency for the telemetry link is verified.

A Virtual Address Mapping Method for Interconnection between Terrestrial Communication Network and Underwater Acoustic Communication Network (지상 통신 네트워크와 수중음파 통신 네트워크의 상호연결을 위한 가상 주소 매핑 방법)

  • Kim, Changhwa
    • Journal of the Korea Society for Simulation
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    • v.27 no.4
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    • pp.27-45
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    • 2018
  • The terrestrial communication network and the underwater acoustic communication network have very different communication characteristics each other in operational environments, communication media, propagation delay, frequency bandwidth, transmission speed, bit error rate, and so on. These different characteristics cause some different address schemes and different maximum transmission units and, as a result, these differences must form certainly obstacles to the intercommunication between a terrestrial communication network and an underwater acoustic communication network. In this paper, we presents a method to use the virtual addresses to resolve the interconnection problem caused by different address schemes between a terrestrial communication network and an underwater acoustic communication network, and, through a mathematical modeling, we analyze the performance on the message transceiving delay time in the underwater environment.

Performance Analysis of an Optical CDMA System for multi-user Environment (다중 사용자 환경에서의 광 CDMA 시스템 성능 분석)

  • 전상영;김영일;이주희
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1134-1141
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    • 1999
  • In this paper, we implement an optical code division multiple access(OCDMA) system and analyze the performance of the implemented system. In the implemented system, a transmitter encodes input data into optical pulses by using laser diode, and spreads the encoded pulses in an encoder which consists of 4 stage delay lines. The decoder which is the same structure as that of encoder delays and combines the spreaded pulses, and thus recovers the original data. At first, we discuss the auto- and cross-correlations of OCDMA signals under both environments of single user and multi-users, and then verify the simulation results with experimental results. We also evaluate the effect of a number of stages of delay line and code length on the system performance through computer simulations. As experimental results we can see that if the decoder have the same configuration as that of encoder, the peak auto-correlation characteristics can be achieved, and thus we can recover the original data from received data. As simulation results we can see that although bit error rate decreases as code length decreases or the number of stage of delay line increases, it is difficult to implement the system because the pulse width becomes narrow. From the results, we can apply CDMA technologies to optical communication networks.

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Hardware design of Reed-solomon decoder for DMB mobile terminals (DMB 휴대용 단말기를 위한 Reed-Solomon 복호기의 설계)

  • Ryu Tae-Gyu;Jeong Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.4 s.346
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    • pp.38-48
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    • 2006
  • In this paper, we developed a hardware architecture of Reed-Solomon RS(255,239) decoder for the DMB mobile terminals. The DMB provides multimedia broadcasting service to mobile terminals, hence it should have small dimension for low power and short decoding delay for real-time processing. We modified Euclid algorithm to apply it to the key equation solving which is the most complicated part of the RS decoding. We also designed a small finite field divider to avoid the use of large Inverse-ROM table, and it consumed 17 clocks. After synthesis with Synopsis on Samsung STD130 $0.18{\mu}m$ Standard Cell library, the Euclid block had 30,228 gates and consumed 288 clocks, which gave the 25% reduced area compared to other existing designs. The size of the entire RS decoder was about 45,000 gates.

Cell Selection Method using Multi-Criteria Decision Making in Heterogeneous Networks (이종 망에서 퍼지 다기준 의사 결정을 이용한 셀 선정 방법)

  • Lee, Jong-Chan;Park, Sang-Joon
    • Journal of the Korea Society for Simulation
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    • v.17 no.3
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    • pp.1-8
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    • 2008
  • It is essential to maintain constant QoS despite of cell overload or erroneous wireless link during transmission because QoS of a multimedia service may be severely degraded by small delay or packet loss. This paper deals with a cell selection method for supporting the QoS of multimedia services over heterogeneous networks. The proposed scheme is based on Fuzzy Multi-Criteria Decision Making (FMCDM), in which uncertain parameters such as user system preference, the communication cost and cell load, and the transmission delay are used in the decision process using the aggregation function in fuzzy set theory. In this scheme, errors in the evaluation parameters impose milder changes on the total evaluation value than in binary logics. Simulation is focused on the average delay and packet loss rate, and the simulation results show that our proposed method provides mobile terminals the optimal performance.

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