• Title/Summary/Keyword: 지식정보처리역량

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Data Access Control Method for The Efficient Information Security on OLAP (OLAP 상에서 효율적인 정보 보호를 위한 데이터 접근 제어 방법)

  • Min, Byoung-Kuk;Choi, Okkyung;Yeh, Hong-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1211-1214
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    • 2011
  • OLAP(On-Line Analytical Processing) 툴은 조직 운영에서 발생하는 데이터의 양이 많아짐에 따라 분석 수요도 함께 급증하며 전문 분석가의 역량만으로는 처리할 수 없는 분석 요구 사항을 충족시키기 위한 툴이다. OLAP 에서는 다양한 사용자가 직접 데이터베이스에 접근하여 대화식으로 질의를 던지고 응답을 받아 분석 업무를 진행할 수 있다. 이렇게 많은 사용자들이 데이터베이스에 직접 접근을 하게 됨에 따라 조직의 민감한 데이터를 지키기 위한 보안 정책이 필수가 되었다. 하지만 기존 연구에서는 OLAP 의 기능적인 분석에 치중하여 MDX(Multidimensional Expressions)와 XMLA(XML for Analysis) 등의 기법으로 기능을 구현하는 것에 그치고 있다. 이에 본 연구에서는 OLAP 보안 관련 연구를 분석하고 보안 모듈을 설계하여 효율적인 정보 보호를 위한 데이터 접근 제어 방법을 제시한다.

The Effects of the 4th Industrial Revolution on the Capability of Smart Manufacturing (4차 산업혁명이 스마트 제조 역량에 미치는 영향)

  • Oh, Wonguen;Kim, Injai
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.5
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    • pp.111-118
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    • 2018
  • The effects of the Fourth Industrial Revolution on manufacturing are spreading by policies to secure or strengthen the manufacturing competitiveness of each country. Strengthening policies on manufacturing necessitate nurturing manpower for smart manufacturing. This study examines the difference of the experts' perception about the educational curriculum to develop the knowledge of Product Lifecycle which covers the whole knowledge area of product development among the knowledge areas aimed at fostering the manpower of smart manufacturing for the $4^{th}$ Industrial Revolution Era. Experts were aware that future developments in digital development, production, and new product development are most important, and that they feel that the whole knowledge area is generally weak. In this study, the implications for the development of educational curriculum in the future are derived from the perception difference of knowledge on Product Lifecycle obtained through expert survey.

The effect of a learning organization within the enterprise to enhance program development capability (기업 내 학습조직이 개발역량강화 향상에 미치는 영향: L기업 사례를 중심으로)

  • Cho, Joonhee;Choi, Jinyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.933-935
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    • 2013
  • 국내 시스템 구축(System Integration) 및 유지보수(System Maintenance) 사업은 긴 사업 기간과 함께 하나의 사업을 다양한 업체와 함께 협력하여 개발을 하며 운영되고 있다. 이 중 대형 IT서비스업체는 컨설팅 및 제안을 통해 고객의 업무와 요구사항을 파악하며, 프로젝트를 이끌기 위해 방법론을 적용하여 사업 체계 관리 및 운영을 주로 담당한다. 그런데 이와 같은 관리 위주의 사업을 진행함으로써 임직원들의 개발 역량 부족 문제가 발견되고, 이것은 시스템에 대한 이해도 부족으로 다양한 업체와 협력하는데 있어 커뮤니케이션 문제로 직결되어 시스템의 품질 및 결함에 영향을 주기 때문에 이에 대한 대책 및 예방활동이 필요하다. 또한, 작은 국내 시장에서는 이미 경쟁이 심화 되어 포화 되었으며, 대부분의 IT서비스기업은 SI사업에서 솔루션사업으로 변모하기 위해 노력 중이고 국내 시장에서 해외 시장으로 눈을 돌리고 있으므로 직원들에 대한 기술 역량이 시급한 실정이다. 이와 같은 상황에 기업은 준비가 미흡할 뿐만 아니라 해당 활동을 수행하기 위한 필요한 지식 및 방법을 익히는데 어려움이 있는 상황이다. 본 논문에서는 이러한 상황을 극복하기 위해 대형 IT서비스업체에서 진행된 개발역량강화 학습조직 적용 사례에 대해 소개를 하고, 이에 대한 효과 검증을 해보고자 한다.

A Study on Christian Educational Implications for 6 Key Competencies of 2015 Revised National Curriculum (2015 개정 교육과정의 6개 핵심역량에 대한 기독교교육적 함의)

  • Seo, Mikyoung
    • Journal of Christian Education in Korea
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    • v.63
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    • pp.221-253
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    • 2020
  • The purpose of this study is to define the key competency as Christian(in another word: Christian key competency) and to interpret the six key competencies of the 2015 revised curriculum in a Christian educational way. Also as an alternative to the key competencies model of the 2015 revised curriculum, this study aims to materialize the formation of a Christian key competencies model based on Christian faith. This study derived 'faith' from the key competencies as Christian throughout preceding research analysis. The 'faith' of the key competencies as Christian means the ability to know oneself, and to know the world and God within the knowledge of the Bible (knowledge of God) in the personal relationship with God, and also it is the ability to think, judge, and act with biblical values, Christian world view, and Christian self-identity. The key competency 'faith' could be the basis (standard) of motivation, attitude and the value of all competencies in cultivation and exercise. The model of Christian key competencies has the structure in which each six key competencies become to be cultivated based on the Christian key competency called "faith." Based on the structure, the six key competencies of the 2015 revised curriculum were interpreted and explained from the perspective of Christian education. In the self-management competency, self-identity can be correctly formed in relations with transcendent God. In aesthetic emotional competency, the empathic understanding of human beings comes from the understanding of the image of God, the supreme beauty, the source of beauty. About the community competency, human community is the source of God who created the universe, human and all of things. It is because a Christian community is a community within the relationship of Trinity God, Nature and others. Therefore regions, countries, and the world become one community. Communication competency first stem from good attitudes toward yourself and others with respectful mind. It comes from an understanding of Christian human beings. Also, there is a need of having a common language for communications. The common language is the Bible that given to us for our communicative companionship. Through the language of the Bible, God made us to know about God, human being and the creative world, and also made us to continue to communicate with God, others and the world. For having the knowledge-information processing competency, a standard of value for the processing and utilization of knowledge and information is required. The standard should be the basis of moral and ethical values for human respect. About creative thinking competency, the source of creativity is God who created the world. Human beings who have the image of God own creative potential. As well as, creativity has different expression forms depending on individual preferences and interests, and different approaches will be made depending on each individual's importance and achievement. Individual creativity can be found through education, and it can be embodied by converging knowledge, skills and experience.

BlockChain Technology Core Principle Education of Elementary School Student Using Gamification (게이미피케이션을 활용한 초등학생 블록체인기술 핵심원리 교육 탐구)

  • Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.141-148
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    • 2019
  • We proposed a curriculum that can learn the principle of blockchain by using the gamification which can bring up the interest and concentration of the students by connecting the contents of the class with the game. The proposed method is to educate the blockchain in a game format and to solve the problem that can be easily accessed in everyday life by applying the blockchain. By strengthening the thinking ability of computing, By growing information processing capacity, communication capacity, and community capacity, students can naturally enhance their education capacity. It is expected that the blockchain curriculum using the proposed gamification can be used to improve the information curriculum.

The Multicultural Competency of Childcare Teachers for the Fusion Age Impact on Organizational Effectiveness (융합시대를 위한 보육교사의 다문화역량이 조직효과성에 미치는 영향)

  • Kim, Young-Ok;Shin, Seon-Mee
    • Journal of Convergence for Information Technology
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    • v.8 no.4
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    • pp.181-188
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    • 2018
  • The purpose of this study is to investigate the effect of multicultural competence on the organizational effectiveness of daycare teachers and to provide basic data to improve organizational effectiveness of daycare facilities. To achieve this goal, 258 childcare teachers attending C university were sampled for convenience and statistical processing was performed using PASW. First, there was a positive correlation between organizational productivity, organizational adaptability, and job satisfaction in the relationship between multicultural knowledge and organizational productivity, organizational adaptability, organizational commitment, and job satisfaction. second. The relationship between multicultural awareness and organizational productivity, organizational adaptability, and organizational commitment were all statistically correlated. Third, multicultural knowledge and multicultural awareness have positive effects on organizational commitment, organizational adaptability, and organizational productivity. Fourth, multicultural knowledge has a positive effect on job satisfaction. Therefore, in order to improve organizational effectiveness of day care facilities in the era of convergence, education programs related to multicultural knowledge and multicultural awareness are needed for daycare teachers.

Design of Conceptual Software Process Database, Using Ontology (온톨로지를 이용한 개념형 소프트웨어 프로세스 데이터베이스 설계 및 구현)

  • Lee, Jun-Ha;Park, Young-Beom
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.203-210
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    • 2007
  • Ontology can be used as a formal and demonstrative knowledgebase that can express the thinking process of human. Software Development Process is a collection of ideal practices and procedural system that is performed by mature organization with high capability. Due to complexity of process, however, Software development Process often results in obstruction of introducing and improving simple process activity. While introducing and improving software development process, application of ontology to complex software development process is more approachable by showing deductive results of relationship between ISO/IEC 15504 and CMMI. In this paper, we demonstrate a methodology that utilizes the improved process database conceptually mapping between ISO/IEC 15504 and CMMI using ontology.

Analysis of Problem-Solving Processes through Data-based STEAM Education: Focusing on Atmospheric Circulation and Surface Currents (데이터 기반 STEAM 교육을 통한 문제 해결 과정 분석: 대기대순환과 표층 해류 내용을 중심으로)

  • Hong, Seok Young;Han, Shin;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.3
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    • pp.330-343
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    • 2020
  • In this study, STEAM program on the subject of 'atmospheric circulation and surface current' was produced based on data and applied to 106 first-year high school students to analyze its effect and problem-solving processes. This program was organized to collect, refine, visualize, and analyze data and to allow communication processes to proceed based on these results. Using this, the concept of circulation in daily life was expanded from a global perspective to identify problems about circulation around the world. As a result of the application of the program, significant changes were identified in knowledge information processing competency. Also, significant changes were made in terms of convergence and creativity, which are sub categories among STEAM core competencies. It also sought to obtain suggestions for data-based STEAM education by analyzing students' responses in the form of a Text network.

Online coding skill learning system for Teaching and learning C language (C언어 수업을 위한 온라인 코딩 학습 시스템)

  • Lee, Taemin;Chae, Jeongmin;Jung, Younghee;Park, Kinam;Jung, Soonyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1659-1661
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    • 2015
  • SW중심사회의 창의적 인재를 위한 핵심 역량 중 코딩능력에 대한 중요도가 높아지고 있다. 이러한 능력을 배양하기 위해서 학습자의 지식 형성을 웹 상에서 능동적으로 학습할 수 있는 온라인 코딩교육 시스템이 필요하다. 따라서 본 논문에서는 코딩능력에 대한 효과적인 학습과 효율적인 실습을 위해 자동화된 평가가 가능한 온라인 평가(online judge) 모듈 기반의 온라인 코딩 교육 시스템을 제안한다. 제안 시스템은 대학교의 C 프로그래밍 언어 수업에 적용되었으며, 시스템 상에서 166명이 학생이 46,288번의 코드 작성으로 61개의 실습과제를 수행하였다. 전체 학습자의 59.46%가 제안 시스템을 활용한 코딩 학습으로 학습 능력이 향상되었음을 응답하였다.

A Study of STEAM Education Model for Collective Intelligence Learner With Regards to Developing People of Interdisciplinary Abilities (융합형 인재양성을 위한 집단지성 학습 기반 STEAM 교육 방안 연구)

  • Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1406-1409
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    • 2012
  • 최근 학문간 융합을 통한 STEAM 융합인재교육에 관한 연구가 활발하게 진행되고 있다. STEAM 교육은 과학, 기술, 공학, 예술 그리고 수학의 학문 영역을 유기적으로 융합하여 차세대 학습자들이 미래 사회에 필요한 핵심역량을 높일 수 있도록 하는 교육방식이다. 국가적인 차원에서 창의적인 융합인재를 위한 미래형 과학기술 교육을 중요하게 여기고 있으며, 과학기술 교육 패러다임에 변화를 기대하고 있다. 따라서 본 연구에서는 융합형 인재양성을 위한 집단지성 기반의 STEAM 교육 방안을 연구하고, 학습자의 과학기술에 대한 흥미와 이해를 높이고 융합적 사고와 문제해결 능력을 배양하기 위한 지능로봇 교육과정을 제시한다. 또한 집단 학습자들 간의 교육 적용 사례를 소개하고, 학습자의 만족도 분석을 통하여 검증하였다. 향후 본 연구의 결과로 집단 학습자의 학습 성취도를 향상시키고, 융합형 과학기술 인재양성 교육방안으로 발전하기를 기대한다.