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BlockChain Technology Core Principle Education of Elementary School Student Using Gamification

게이미피케이션을 활용한 초등학생 블록체인기술 핵심원리 교육 탐구

  • Kim, Jinsu (Dept. of Info. and Comm. Engineering, Graduate School, Kangwon Nat. Univ.) ;
  • Park, Namje (Cyber Security Human Resource Institute, Jeju National University)
  • 김진수 (강원대학교 대학원 전자정보통신공학부 정보통신공학전공) ;
  • 박남제 (제주대학교 사이버보안인재교육원)
  • Received : 2019.04.22
  • Accepted : 2019.04.25
  • Published : 2019.04.30

Abstract

We proposed a curriculum that can learn the principle of blockchain by using the gamification which can bring up the interest and concentration of the students by connecting the contents of the class with the game. The proposed method is to educate the blockchain in a game format and to solve the problem that can be easily accessed in everyday life by applying the blockchain. By strengthening the thinking ability of computing, By growing information processing capacity, communication capacity, and community capacity, students can naturally enhance their education capacity. It is expected that the blockchain curriculum using the proposed gamification can be used to improve the information curriculum.

초등과정을 대상으로 수업의 내용을 게임과 관련지어 이어감으로서 학생의 흥미와 집중도를 끌어올릴 수 있는 게이미피케이션을 활용하여 블록체인의 원리를 학습할 수 있는 교육과정을 제안하였다. 제안된 방법은 블록체인을 게임 형식으로 교육하고, 일상생활에서 쉽게 접근할 수 있는 문제에 대해 블록체인을 적용한 해결법을 고민하게 함으로서 컴퓨팅 사고력을 강화하고, 2015년 개정 교육과정에서의 핵심역량인 지식정보처리역량, 의사 소통역량, 공동체역량을 성장시킴으로서 자연스럽게 학생 스스로 교육 역량을 강화시킬 수 있다. 제안된 게이미피케이션을 활용한 블록체인 교육과정은 정보교육 과정의 개선에 활용할 수 있을 것으로 기대된다.

Keywords

References

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