• Title/Summary/Keyword: 지식전달자

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Design and Implementation of Lecture Authoring Tool based on Multimedia Component (멀티미디어 컴포넌트 기반 원격 강의 도구 설계 및 구현)

  • 김재일;정상준;최용준;천성권;김종근
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.516-525
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    • 2000
  • A lot of efforts have been made to develop a new technology for efficient distance education based on a powerful Internet service like World Wide Web. By developed distance education systems, we can study something we want at anytime and anywhere. However in spite of the excellent achievements we have made, something insufficient still is remained. Distance education methods only depending on static homepages or voices and simple drawings may be insufficient to support as much effects as in real class. So it is necessary to develop a new method for teaching students more feasibly and efficiently In this paper, we try to design and implement a lecture authoring system that offers effective distance education with voices, animations, camera images, drawings and etc.. We can expect the designed system can give more efficient education effects like a face-to-face lecture in real class. The enclosed function of intense compression enables to transmit the lectures more speedily. Besides it has caption processing function to serve additional informations to students with caption texts, messages and hyperlinks.

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Knowledge Management and the Steps for Implementing Knowledge Management Strategy (지식순환과 지식경영전략)

  • 김세인
    • The Journal of Information Technology
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    • v.4 no.1
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    • pp.39-54
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    • 2001
  • Knowledge can be characterized in many ways. We have categorized internal and external knowledge by its position, tacit and explicit knowledge by the degree of formalization, and general and innovative knowledge by the power of competitive advantage. They is, often, mixed in real world. Under New Economy, firms must conduct the analysis of various knowledge embodied employee's skill, its products and business process, and create a new added value. Knowledge is the important strategic resource and the ability to capture, organize, store and apply is the critical capability for substantial competitive advantage. For establishing the steps of knowledge management strategy, we described below - the identification of intellectual capital, value analysis, the building of knowledge infrastructure, the knowledge organization, value creation, and the knowledge evaluation and dynamic knowledge management.

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Design of Web Based PBL(Problem Based Learning)System for Sound System Learning in Music Production (뮤직프로덕션에서의 음향시스템 학습을 위한 웹 기반 문제중심학습 시스템 설계)

  • RheePhanhee, Esther
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.373-387
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    • 2003
  • Music production, which is a new study, has been introduced and has become part of the curricula at the university music education level in Korea. However, because of the lack of experience and depth in the subject, an effective teaching and learning atmosphere has not yet been attained. It is therefore hard to find effective teaching and learning environments through traditional curricula which deliver a simple knowledge and technique methodology. Therefore, the most important methodology for school education in music production is to domesticate not only the learning of knowledge and skills, but also to design an ability to solve any problem that typically arise when students work in their actual job environments. The purpose of this study is to design a Web delivered problem based learning(PBL) system for studying sound systems effectively in Music production on the college level.

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Interactive Cultural Content Using Finger Motion and HMD VR (Finger Motion과 HMD VR을 이용한 인터렉티브 문화재 콘텐츠)

  • Lee, Byungseok;Jung, Jonghee;Back, Chanyeol;Son, Youngro;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.11
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    • pp.519-528
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    • 2016
  • Most cultural contents currently we face are not suitable for associating with state of arts and high technology as simply providing one-sided learning. Pictures and movies of cultural contents also sees to utilize for efficacy of cultural education. There are still some limitations to draw interest from users when providing one-sided learning for cultural study, which aims to only deliver knowledge itself. In this paper, we propose interactive HMD VR cultural contents that can support more experience to get rid of aforementioned limitations. To this end, we first select quite interesting and wellknown cultural contents from world wide to draw more attention and effect. To increase immersion, presence and interactivity we have used HMD VR and Leapmotion, which intentionally draws more attention to increase interest. The cultural contents also facilitate augmented information as well as puzzle gaming components. To verify, we have carried out a user study as well.

A Case Study of Teaching and Learning English via E-textbook (디지털 교과서를 이용한 영어 교수-학습 사례연구)

  • Park, A Young;Lee, Jungmin
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.757-766
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    • 2015
  • Recent technological advancements, along with an increase in mobile Internet access, have spurred on significant developments in the production of e-textbooks. This case study explored the affordances of an iPad e-textbook through teacher and student experiences in English lessons using observation and interviews. The results showed that English learners and teacher benefited from handy and quick web access and the all-in-one features of the e-textbook (dictionary, hyperlinks, and note-taking functions). However, information oversupply by the e-textbook confused students' learning and both students and teacher pointed out technical difficulties in using the e-textbook. In order to implement English pedagogy with technologies such as iPad e-textbooks, teachers should be equipped with the relevant technical skills and content knowledge in order to assist them in becoming autonomous learners in the digital classroom.

The Characteristics of Literary therapy through a contrast with Literature education (문학교육과의 대비를 통해 본 문학치료의 특성)

  • Cho, Eun-sang
    • Journal of Korean Classical Literature and Education
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    • no.39
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    • pp.5-39
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    • 2018
  • This paper aims to identify the characteristics of literary therapy in relation to literature education. It also intends to clarify its distinctiveness. Literary therapy is not to teach literature. It does not deliver knowledge on agreed analyses, backgrounds and the nature of genres. Literary therapy encourages participants to fully appreciate one's thought and emotions and express them. The end goal is self-knowledge rather than the understanding of texts. Literary therapy focuses on self-knowledge through literatures as opposed to literature education which aims to encourage understandings of literature texts. In literary therapy, literature is media for personal growth facilitating self-expansion. Literature works enable participants to view oneself objectively by the means of one's responses to literature works. Literary therapy has more permissive viewpoints on recipients' response to literature texts than literature education. In addition, the subject of literary therapy is more unique and individualistic.

A Study on the Proper E-Learning System ECube for Self-directed Learning Environment (자기주도적 학습환경에 적합한 이러닝 시스템 ECube에 관한 연구)

  • Lee, Tea-Won;Lee, Hyuk;Lee, Hee-Sung;Choi, Jun-Hyung;Han, Jae-Yun;Hwang, Ga-Young;Jung, Young-Ae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1294-1297
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    • 2012
  • 기존의 이러닝에서는 교수자가 강의동영상을 통하여 주로 단방향으로 지식을 전달하였다. 이런 문제점을 해결하기 위해 본 연구에서논 실시간 상호작용이 가능한 이러닝시스템인 ECube을 제안하고 구현하였다. 교수자에게는 학습자와 실시간 소통을 위한 실시간 강의기능, 전문가의 도움없이 미디어 제작과 편집이 가능한 동영상삼 저작도구인 EMC(Effective Media Contents) 솔루션을 제공한다. ECube 시스템 안의 EMC 솔루션만으로도 자막, 이미지, 퀴즈, 비디오를 합쳐 통합된 콘텐츠의 제작이 가능하다. 학습자에게는 실시간 강의를 수강하는 동안에 발표수업에 참여할 수 있는 기능을 지원하고 자신의 학습에 관한 학습계획부터 학습성과까지의 내용을 문서화할 수 있는 기능을 제공한다. 이 기능을 활용하여 학습자는 과목별 포트폴리오 작성이 가능하여 자기주도적 학습을 수행할 수 있는 학습환경을 제공한다.

Design of Performance Assessment System (수행평가시스템의 설계)

  • 문상호;정부천
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.657-660
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    • 2002
  • 현대 사회의 교육은 교사 중심의 단순한 지식 전달 교육에서 학습자 중심 교육으로 전환하고있다. 교육 평가도 이러한 추세에 따라 암기 위주의 지필 평가에서 학습자의 수행과정과 산출물을 평가하는 수행평가로 전환하고 있다. 그러나 현재의 수행평가에서는 교사 본연의 업무인 교육과 연구 활동에 지장을 초래할 만큼 과중한 업무부담이 발생하는 문제점이 있다. 본 논문은 지금까지 수작업으로 이루어지던 수행평가 업무를 기존의 교무업무지원시스템과 연계하여 업무처리 과정에서 발생하는 중복 입력 작업 등의 노력을 최소화할 수 있는 수행평가시스템을 설계한다. 설계시 주요 고려사항으로 수행평가 계획에서부터 최종 출력물까지 일괄처리 및 중간 입력 확인 과정을 생략하여 수행평가와 관련한 교사의 업무 부담을 경감, 교사 본연의 가르치는 업무에 보다 충실할 수 있도록 한다. 또한 학생들에게 영역별 성취 결과를 서술적으로 기술하여 제공함으로써 학생 스스로 문제점을 이해하고 개선하는데 도움이 되고자 한다.

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현장취재 - 전국닭질병방역순회세미나 개최 - 철저한 자율방역의식 고취와 올바른 질병관리 지침 전달

  • 대한양계협회
    • KOREAN POULTRY JOURNAL
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    • v.41 no.6
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    • pp.78-81
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    • 2009
  • 저멀리 북아메리카에서 신종 인플루엔자 A(H1N1)가 발생해 곧이어 국내에도 감염자가 입국했다는 뉴스가 긴급하게 보도 되었다. 다행히 추가 감염자 발생으로 이어지지 않았지만 불안감을 떨쳐 낼 수 없는 것이 현실이다. 이로 인해 국민들의 시선은 자연스럽게 축산물에 대한 안전성 문제에 대해 의혹의 시선으로 바라보고 있다. 또한 소비자들이 축산물에 대한 지식이 높아만 가고 있는 현실에서 우리 양계인들이 소비자들의 높은 인식을 따라가지 못한다는 지적이다. 따라서 본회는 질병관리에 대한 예방법과 중요성을 재인식시키고 교육과 토론을 같이 공유 할 수 있는'전국닭질병방역순회세미나'를 개최 하였다. 수도권을 시작해 세차례에 걸쳐 전국을 순회하는 이번 세미나는 5월 15일 충북음성의 '반석가금진료연구소', 5월 18일 전북 전주의 '삼성생명전주연구소', 제주도 '칼 호텔'에서 연 인원 650여명이 참석해 질병세미나에 대한 뜨거운 관심을 보여주었다. 특히, 제주도는 뉴캣슬(ND) 및 조류인플루엔자(AI)의 청정지역으로서 신종질병 등에 대해 다시한번 재인식을 할 수 있는 기회가 되었다. 본고는 세미나 기간 중 주요하게 다루어졌던 내용을 중심으로 정리를 함으로써 세미나에 참여하지 못한 농가들에게 도움을 주고자 한다.

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The Effect of Team Efficacy on Individual Creativity and Product Development Performance through Communication Competence in Technology Development Projects (기술개발 프로젝트에서 팀효능감이 커뮤니케이션 역량을 통해 개인창의성과 제품개발성과에 미치는 영향)

  • Lee, Myoung-Gi;Seo, Young-Wook
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.375-386
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    • 2019
  • Improving performance needs Creativity and Improving Creativity needs clear communication of work orders in technology development projects. This study empirically analyzed the effects of team efficacy and knowledge sharing on communication competence and the effects of communication competence on individual creativity and product development performance. The purpose of this study is to verify the importance of communication and personal creativity in technology development projects and to suggest ways to improve communication capabilities. A survey was conducted of participants in technology development and the relationship between variables was confirmed by the structural equation model. The results show that team efficacy and knowledge sharing had a positive effect on communication competence, and that the clear delivery and understanding of team orders were the main factors in improving individual creativity. The results of this study will contribute to improving the communication competence of participants who are required for improving individual creativity in technology development projects in which high technology is converged. In the future, we will study the effects of Communication Competence on Organizational Creativity.