• Title/Summary/Keyword: 지식적 가치

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Storage and a variety of perspectives for the most out of knowledge study relations law (지식의 저장과 활용을 극대화하기 위한 다양한 관점에 대한 관계 법칙 연구)

  • Yoon, KyungBae;Kwon, HeeChoul;Moon, HyunHee
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.4
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    • pp.23-29
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    • 2016
  • The purpose of this study is to study the laws of storage and utilization in various perspectives in order to maximize the storage of knowledge and to use stored knowledge. In other words, it analyzes the relationship rules in five viewpoints of 'human and knowledge', 'human and goods', 'the law of exact intersection with humans', 'human architecture formation process', 'human and knowledge' This course studies how to maximize the relationship rules between knowledge storage and utilization through knowledge management, intuition, rapid decision-making, and understanding of various knowledge. In order to maximize the value of knowledge in the organization, the knowledge management system obtained in this way systematically organizes various information about the knowledge creation of the members and distributes it to all employees to use it for their work. As an information management infrastructure, To effectively manage the various knowledge and know-how accumulated in the organization and to share them with each other.

Design of a Utilization Evaluation System on the Integrated Information (통합정보 활용평가시스템의 설계)

  • Go, Bun-Lee;Park, O-Hui;Park, Jun-Ho;Gwon, Cheol-Shin
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2007.11a
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    • pp.149-151
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    • 2007
  • 본 연구는 최첨단 기술정보를 기반으로 경쟁하는 기업들이 첨단기술정보, 창조정보, 지식정보를 통합한 통합정보를 최적으로 경영하여 이를 연구원에게 제공함으로써 창조성을 극대화할 수 있도록 하기 위한 것이다. 이를 위해 각 기술정보, 창조정보, 지식정보의 기본적인 가치를 측정하는 정적평가와 정보의 공유도산출이라는 동적평가를 동시에 수행하는 평가시스템으로 설계하여 이들 정보의 활용도를 극대화시키는 것이 본 논문의 목적이다.

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상용 지식 경영 시스템(KMS)의 유형 분류와 유형별 특성의 비교 분석

  • 강효정;강인태;이용호;박용태
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.520-523
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    • 2002
  • 지식 경영 시스템(KMS)이 기업 내 지적 자산의 관리 및 가치 재창출을 위한 새로운 조직 운영방식으로 인정됨에 따라, 어떠한 구조와 기준으로 조직에 적합한 기능을 선택하여 구성하는가에 대한 문제가 중요해지고 있다. 본 연구에서는 먼저 기존상용 KMS에 대한 유형을 분류하고, 기능을 추출하여 일반적인 KMS의 기능 리스트를 작성하였다. 이를 바탕으로 기존의 시스템에 대한 기능적인 특성을 비교 분석하였다.

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지역문화행사에서 방문객의 전통산물 이용에 대한 조사 분석

  • 김미희;정현영
    • Proceedings of the Korean Society of Community Living Science Conference
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    • 2004.05a
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    • pp.167-167
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    • 2004
  • 1992년 생물다양성협약 체결 이후 세계 각국은 생물다양성 보전을 위해 전통지식기술의 지속적 이용을 요청 받고 있다. 이러한 전통지식기술을 바탕으로 만들어지는 전통산물은 지역 특성을 살린 고부가가치 창출 상품소재이기도 하다. 지방자치제도의 도입이후 각 자치단체들은 해당지역의 전통산물과 특산물 등을 주제로 하여 다양한 지역문화행사를 개최하고 있다. (중략)

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A Study for CT Technology Valuation Methods (CT기술 가치평가에 관한 연구)

  • Ham, Hyung-Bum;Lee, Yang-Sun;Kim, Ki-Hoon;Jung, Woo-Chai
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1086-1094
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    • 2006
  • The CT is all relation knowledge and technology which are applied to make the culture contents. Recently demand regarding the CT is increasing rapidly with a great growth and high technology of culture contents industry. In this paper we suggest a CT technology valuation model for promoting R & D results and technical diffusion of the CT. Also, It is shown how to derive a value of the CT using simulation. For it, we study a classification and distinctive characteristics of the CT. And this paper reviews the methods of technology valuation that have been developed by valuation specialists.

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Impact of customer experience characteristics on perceived value and revisit intention: Focusing on offline home appliance stores (고객체험특성이 지각된 가치와 재방문 의도에 미치는 영향: 가전 오프라인 매장을 중심으로)

  • Hosun Jeong;Jungmin Park;Hyoung-Yong Lee
    • Journal of Intelligence and Information Systems
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    • v.29 no.4
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    • pp.395-413
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    • 2023
  • This research studied the effect of customer experience characteristics in offline home appliance stores on perceived value and revisit intention. Among the offline distribution of home appliances with more than 100 stores nationwide, two home appliance retailers (HiMart, E-Land), three hypermarkets (E-Mart, Homeplus, Lotte Hi-Mart), and two home appliance stores (LG Best Shop, Samsung Digital Plaza) were selected, and a survey was conducted on men and women in their 20s or older in Seoul, Gyeonggi, and Incheon who had visited and purchased the home appliance store within the last 6 months. As a result of the survey, a statistical analysis was conducted on a total of 330 samples using the PLS (Partial Least Squares) structural equation model and SPSS statistical package. Through this study, the following research results can be obtained. First, educational experience, deviant experience, and aesthetic experience had a positive (+) effect on the functional value. However, entertainment experience did not affect functional value. Second, educational experience, deviant experience, and aesthetic experience all had a positive (+) effect on emotional value. Third, both functional and sensory values had a positive (+) effect on the revisit intention. Fourth, it was confirmed that brand loyalty had no moderating effect between functional value and sensory value revisit intention. The results of this study show the structural relationship between customer experience characteristics, perceived value (functional value, sensory value), and revisit intention. This result provides guidelines on what activities home appliance offline stores should do at a time when online channels threaten the survival of offline channels.

A Study on the Gamification Technology Valuation Framework (게이미피케이션 기술 가치 평가 프레임워크 연구)

  • Baek, Junho;Jang, Jintae;Jeong, Jiyong;Kim, Sangkyun
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.17-26
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    • 2018
  • As the concept of experience economy has been accelerated recently, user experience is more emphasized today, most of all. And related representative keywords are gamification. Gamification characterized by that intangible elements are produced and consumed through various interactions between providers and users and by having a structure that is difficult to generalize and objectify to economic value. Therefore, the purpose of the present study is to develop a quantitative valuation indicator of concept and standardize the valuation formula covering economic value for gamification technology and overall framework from the perspective of evaluating economic values of intangible technologies such as of knowledge, design, contents, and service of a company.

The Effect of Technology Difficulty and Safety Perception on Customer Value Perception and Intention to Use Self-Service Technologies (셀프서비스기술 환경에서 기술난이도와 안전성 지각이 고객가치인식과 지속사용의도에 미치는 영향)

  • Bu, Shaoyang;Liu, Tianyuan;Koh, Joon
    • Knowledge Management Research
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    • v.23 no.1
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    • pp.47-67
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    • 2022
  • Computer and Internet information technologies(ICTs) have changed the modern service industry and people's life style. In particular, the global spread of COVID-19 has attracted more attention to contact service types such as self-service technology. With the increase in labor costs and the enhancement of consumer self-awareness, more and more companies transfer part of their work to customers through their own service technology. This study seeks to answer the following questions. (1) Do technology difficulty and safety perception affect customer value recognition in the self-service technologies? (2) Does customer value recognition influence the intention to use such technologies continuously? This study conducted an empirical analysis with 327 samples to validate the influence of self-service characteristics(technology difficulty and safety perception) on customer value recognition and continuous utilization intentions. Also, it analyzes the moderating effects of age and frequency of use on the relationship between self-service characteristics and customer value recognition. The study results show that the technology difficulty does not affect the customer's perceived value recognition; and the higher the customer's value recognition, the higher the intention of continuous use.

A Study on the Economic Value of Knowledge Information Service - Focused on UI / UX Field of IT Service (지식정보서비스의 경제적 가치측정 연구 -IT서비스 분야 UI/UX를 중심으로-)

  • Ahn, Jinho;Lee, Jeungsun;Lee, Pildo
    • Journal of Service Research and Studies
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    • v.9 no.1
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    • pp.87-97
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    • 2019
  • The key to the success of IT services is to ensure user-oriented strategic planning and system design capabilities to accurately read the user's mind. In order to establish a stable UI/UX strategy that provides user-oriented service, estimating the size of the relevant market and predicting the growth potential should be given priority, but there is no research on this. Therefore, this study estimated the relevant market based on the 'SW market size (IDC Worldwide Blackbook.') As a result of estimating the amount and the number of cases, the planning and design area of UI/UX is lower than that of overseas market The results of this study suggest that it is necessary to systemize the establishment of UI/UX strategy that depends on individual competence so far, It is possible to make economic value judgments by standardization and quantification of UI/UX by establishing an opportunity to access the interface. From the technical viewpoint of application of the user's viewpoint on the existing interface, We expect to be able to lead the UX strategy management through the occasion of access to UI/UX. Identify needs and to demonstrate the value of UX strategy applied is significant.