• Title/Summary/Keyword: 지리적 기능

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Design of Baseball Simulation Game Development Using Sensor Technology (센서기술을 활용한 야구시뮬레이션 게임 개발을 위한 설계)

  • Kim, Do-Goan;Nam, Soo-tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.199-201
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    • 2013
  • 'Sportainment' like Golfzon, which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcome many limitations such as time and place in real sports. For ultimately developing baseball simulation game as 'sportainment', this paper as the early stage suggests the system which can analyze pitching and swing. Unlike speed-gun measurement for moving ball, it uses sensor technology to take information of ball speed and movement and reproduces graphic screen based on the information collected from sensors with graphic technology. Hitter's swing and hit-ball can be measured in the similar way. This baseball simulation game is expected to develop as one of successful indoor spotainment businesses such as Golfzon.

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Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.

Energy Efficient Routing Protocol in Wireless Sensor Networks with Hole (홀이 있는 WSN 환경에서 에너지 효율적인 라우팅 프로토콜 )

  • Eung-Bum Kim;Tae-Wook Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.747-754
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    • 2023
  • Energy-efficient routing protocol is an important task in a wireless sensor network that is used for monitoring and control by wirelessly collecting information obtained from sensor nodes deployed in various environments. Various routing techniques have been studied for this, but it is also necessary to consider WSN environments with specific situations and conditions. In particular, due to topographical characteristics or specific obstacles, a hole where sensor nodes are not deployed may exist in most WSN environments, which may result in inefficient routing or routing failures. In this case, the geographical routing-based hall bypass routing method using GPS functions will form the most efficient path, but sensors with GPS functions have the disadvantage of being expensive and consuming energy. Therefore, we would like to find the boundary node of the hole in a WSN environment with holes through minimal sensor function and propose hole bypass routing through boundary line formation.

The Homogeneous Regions and Functional Regions in the Internal Structure of Seoul (서울시 등질지역과 기능지역의 구조 분석)

  • Son Seung-ho
    • Journal of the Korean Geographical Society
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    • v.39 no.4
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    • pp.562-584
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    • 2004
  • This paper intends to identify the structure of homogeneous regions and functional regions in Seoul based on B.J.L. Berry's ‘general field theory of spatial behavior’. The structure of homogeneous regions by using socio-economic variables can explain how the structural elements of the city are arranged. It can be ssid that Seoul has shifted towards more complicated and differentiated features in terms of homogeneous regions. The different patterns are found between the northern part to Han River where old torn areas are located and the southern part to Han River where newly urbanized areas are located. Usually, the concentric pattern and the sectoral pattern coexist, which is enhanced moving from CBD to the outskirt area. The distribution of different social classes shows irregular pattern similar to the variation of living environment. The social gap is expected to be more widening between new towns and old towns. The analysis of spatial movement pattern shows no clear hierarchical order because of current shifts towards both multi-nuclear pattern and spatial dispersion. The functional regions show duplicated structure overlapping their boundaries each other. The ‘general field theory of spatial behavior’ strongly suggests that spatial interactions among sub-areas in the city are differentiated from the basic characteristics and function of each sub-area. The attributes of homogeneous regions and functional regions are interrelated in the characteristics of isomorphic nature.

Recontextualizing geography curriculum:society;student and discipline of geography (地理 敎育課程의 再脈絡化)

  • Seo, Tae Yeol
    • Journal of the Korean Geographical Society
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    • v.29 no.4
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    • pp.438-449
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    • 1994
  • This paper focuses on recontextualizing geography curriculum, i.e. examining recent changing aspects in three geography curriculum locators-society, student and discipline of geography-and searching future directions of geography curriculum in light of such changes. For conciliation and reflection of changing aspects of each locators, this paper dealt with social issues and societal changes in terms of locator of society, increased concern to student and development of cognitive science in terms of students, and challenging views on science and the meaning of epistemological changes in geography in terms of discipline. As a result, three future directions in geography curriculum are searched : issue-based geography curriculum, thinking geography curriculum, geography curriculum toward equity and accessbility.

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A Study on Effects of Changes in the Optimal Population Density and Traffic Volume Impact of Urban Size (최적인구와 통행량분포가 도시규모의 변화에 미치는 영향에 관한 연구)

  • Yoo, Inhye
    • Journal of the Korean Regional Science Association
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    • v.31 no.1
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    • pp.21-42
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    • 2015
  • This paper investigates whether urban expansion and the vitalization of the local economy can be achieved through new city development. The results show that regardless of the starting point (origin) or destination point, traffic increases closer to the origin for the purpose of transportation and decreases farther from the origin. However, traffic tends to increase in districts 20 to 40 km away from the origin. Hence, building a new city in this district may be effective in terms of geography and functionality.

The Cognitive Psychological Study of the Geographical Concept Development and Learning (지리개념의 발달과 학습에 대한 인지심리학적인 고찰)

  • 강창숙;김일기
    • Journal of the Korean Geographical Society
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    • v.36 no.2
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    • pp.161-176
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    • 2001
  • This study is to find a theoretical basis for the effective teaching-learning of the geographical concept through comparing two cognitive pshychological perspectives: Piaget's cognitive development stage theory and Vygotsky's theory with higher mectal function and zone of proximal development(ZPD). Piaget't theory of cognitive development stage has been empirically proved in the spatial concept development and provided a basis for geographical educational psychology. In spite of this contribution, it has its own limitation in that students cannot learn cocepts beyond their cognitive development stage. On the other hand, Vygotsky supposed that concept development has been done by teaching-learning. This study suggests that Vygotsky's theory gives more comprehensive thoretical basis for its effective teaching-learning about the geographical concept development.

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Implementation of a Virtual Environment Data Representation Interface (가상환경 데이터 표현 인터페이스 구현)

  • Lee, Myeong-Won;Lee, Min-Geun;Lee, Sol-Me;Leem, Tai-Jin;Kim, Sung-Gon
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.3
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    • pp.9-16
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    • 2004
  • 가상환경의 표현 정보가 의미있는 데이터로서 사용되게 하기 위해서는 지구상 모든 물체를 유일하게 정의하고 표현할 수 있는 데이터 구성 체계가 요구된다. 이를 위해서는 화면에 표현할 물체의 속성 정보가 표준화된 기술 방법에 따라서 표현되어야 한다. 이것은 가상환경 정보가 실세계 정보처리 분야에서 의미있는 데이터로서 유효하게 사용되도록 하기 위해서 모든 물체에 대한 고유한 물리적 정보 기술 방법이 고려되어야 함을 의미한다. 여기에는 물체 표현에 필요한 외관에 관한 정보 뿐 아니라 물체의 내부 표현을 포함하여 물체의 기능 및 성능 표현, 길이 및 무게, 지리적 위치 등의 속성 정보까지 모두 표현되고 관리될 수 있어야 한다. 본 논문에서는 이와 같은 속성 기술 방법을 위해서 lSO/IEC JTC1 SC24 WG8에서 표준화작업을 진행하고 있는 SEDRIS를 이용하여 물체의 모습과 속성을 표현하는 데이터구조를 가시화하고 이 데이터구조에 따라 물체의 모습을 렌더링하고 조작하는 가상환경 표현 인터페이스 구현에 대해 설명한다.

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Performance Evaluation of Cascade AOA Estimation Algorithm Based on Square Array Antenna (정방배열 안테나 기반 캐스케이드 도래각 추정 알고리즘 성능평가)

  • Kim, Tae-Yun;Hwang, Suk-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1053-1060
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    • 2019
  • The satellite antenna for collecting information is mainly classified into reflector antenna, lens antenna, and phased array antenna. Among them, the phased array antenna with the excellent antenna pattern control performance for a multi-beam system is frequently used. Although the terrestrial signal information collection based on the satellite is not much effected geographically, it requires the accurate angle-of-arrival (AOA) information of the interesting signal. In this paper, we discuss the characteristics and the advantages/disadvantages of the antenna array shape employed in the phased array antenna. In addition, we present the Cascade AOA estimation algorithm based on a square array antenna mounted on the satellite receiver, and show the performance evaluation results through the computer simulation.

A Study on Design of Location Service Protocol using SDL in the IMT-2000 System (SDL을 이용한 IMT-2000 시스템에서의 위치 서비스 프로토콜 설계에 관한 연구)

  • 노철우;김동회;노문환
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.74-84
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    • 2003
  • The Location Service (LCS) feature which provides the terminal UE’s geographical location information has been important issues in IMT-2000 system. The existing location positioning methods are classified into the cell ID based, OTDOA, and network assisted GPS. In this paper, a new hybrid location positioning method which combine three of these methods is proposed. Then the LCS protocol is developed under SDL (Specification and Description Language) development environment after designing a new LCS system architecture and behavior. This protocol design covers the LCS functional model and signaling procedure, system architecture, primitive and data structure, and process SDL diagrams.

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