• Title/Summary/Keyword: 지능형 정보 공간

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Collaborative Exploration Using Multi Agents (멀티 에이전트를 이용한 협력적 공간 탐사)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.730-732
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    • 2005
  • 본 논문에서는 자율적인 다수의 에이전트들이 협력하여 미지의 공간을 탐사하는 실시간 그래프 탐색 알고리즘인 MADFS를 제안하고 그 효율성을 분석한다. 이 알고리즘은 깊이-우선 탐색(DFS)에 기초한 단일 에이전트 공간 탐사 알고리즘인 dFS-RTA* 와 DFS-PHA* 를 멀티 에이전트 환경에 적합하게 에이전트 간 정보공유 방식과 방문노드 선택전략을 설계하여 확장하였다. 본 논문에서는 대표적인 3차원 온라인 게임 환경인 Unreal Tournament 게임과 지능형 캐릭터 에이전트인 KGBot를 이용한 실험을 통해 알고리즘의 완전성과 효율성을 분석해본다.

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Economic Analysis of Intelligent Security Service for Crime Prevention :Focused on Anyang City Security Demonstration District Project (범죄예방을 위한 지능형 방범 서비스 도입에 따른 경제성 분석 연구 :안양시 방범 실증지구 사업을 중심으로)

  • Yu, In-Jae;Han, Sun-Hee;Shin, Young-Seob;Lee, Jae-Yong
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.667-676
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    • 2019
  • In recent years, the occurrence of life and violent crime in the city centered on crime-prone areas has become a big issue, raising the public interest in safety from crime has been higher than ever. As the initial response to crime and the importance of crime prevention are emerging, the government is preparing various measures such as crime prevention service using advanced technology. This project is a demonstration project to select specific target sites and apply that on a trial basis with the main purpose of commercialization of intelligent crime prevention technologies and services. In order to spread the business through the demonstration project, it is expected that the practical economic evaluation as well as the academic and practical value of the project will have a great significance. In this study, the purpose of this research is to derive economic feasibility through technologies and services to be implemented in Indokwon district of Anyang city, which is selected demonstration site of the intelligent security, to promote the spread of business and contribute to the policy activation.

A Case Study on Foreign Intelligent Transport System (지능형 교통 시스템의 해외 사례 연구)

  • Lee, Dong-Woo
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.259-264
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    • 2014
  • Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. In 2011, The Government introduced "IT Convergence Technology Prediction Survey 2025". Smart mobility is a main factor in smart city which is main example of convergence. A intelligent transport system(ITS) is a key factor of smart mobility. The conventional transport systems include road, car, signal systems. But the ITS is a transport system containing additional technologies such as electronics, control, communication to increase traffic safety and effectiveness of traffic facilities. In this paper, we described intelligent transport system related with our life.

Designed of Intelligent Solar Tracking System using Fuzzy State-Space Partitioning Method (퍼지 상태 공간 분할 기법을 이용한 지능형 태양광 추적시스템 설계)

  • Kim, Gwan-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2072-2078
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    • 2011
  • In photovoltaic(PV) system, for obtaining maximum efficiency of solar power systems, the solar tracking system must be controlled to match position of the sun. In this paper, we design the solar tracking system to track movement of the sun using CdS sensor modules and to determine direction of the sun under shadow of directions. In addition, for an intelligent computation in tracking of the sun, a fuzzy controller is allocated to space avaliable for splitting area of fuzzy part for the fuzzy input space(grid-type fuzzy partition) in which a fuzzy grid partition divides fuzzy rules bases. As well, a simple model of solar tracking system is designed by two-axis motor control systems and the 8-direction sensor module that can measure shadow from CdS sensor modules by matching of axis of CdS modules and PV panels. We demonstrate this systems is effective for fixed location and moving vessels and our fuzzy controller can track the satisfactorily.

Wireless Sensor Network for Smart Driving Service (스마트 드라이빙 서비스를 위한 무선 센서네트워크)

  • Kim, Do-Hyun;Yoo, Jae-Jun;Park, Jong-Hyun;Kim, Kyong-Ho;Choi, Kyoung-Ho
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.09a
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    • pp.387-389
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    • 2010
  • 무선센서네트워크(Wireless Sensor Network) 기술이 전 산업에 널리 사용되면서, 텔레매틱스(Telematics), 지능형교통시스템 등과 무선센서네트워크와의 융합 서비스에 대한 수요가 높아지고 있다. 본 논문에서는 텔레매틱스, 지능형교통시스템 분야에 USN을 적용하기 위한 시스템 아키텍처를 제시한다. 그리고 이를 적용한 안전운전 서비스를 보여준다.

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Study on the Trends of U-City and Smart City Researches using Text Mining Technology (텍스트마이닝 기법을 이용한 U-City와 Smart City의 연구 동향에 대한 분석)

  • Lim, Si Yeong;Lim, Yong Min;Lee, Jae Yong
    • Journal of Korean Society for Geospatial Information Science
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    • v.22 no.3
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    • pp.87-97
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    • 2014
  • City is currently developing into intelligent city which adopts the ICT technology to resolve the problems and increase the competitiveness. This intelligent city is promoted under the name of U-City or Smart City, yet it is also criticized in the trend for what the differences between U-City and Smart City are. In this study, we draws the differences between U-City and Smart City from our distinctive research method, text mining which analyzes the trend of research papers, and contribute to direction of U-City study in the future. Through this analysis, the study results in that U-City focuses practical implementation in domestic cities while Smart City focuses technological development and provision of single service. However, this paper has a limitation as the subjective opinion was reflected to configure the sets of keywords, and only keywords and s were analyzed. Therefore, further studies are needed to confirm the differences between U-City and Smart City with related research papers and reports.

Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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Distribute Intelligent Multi-Agent Technology for User Service in Ubiquitous Environment (유비쿼터스 환경의 사용자 서비스를 위한 분산 지능형 에이전트 기술)

  • Choi, Jung-Hwa;Choi, Yong-June;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.34 no.9
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    • pp.817-827
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    • 2007
  • In the age of ubiquitous environment, huge number of devices and computing services are provided to users. Personalized service, which is modeled according to the character of each and every individual is of particular need. In order to provide various dynamic services according to user's movement, service unit and operating mode should be able to operate automatically with minimum user intervention. In this paper, we discuss the steps of offering approximate service based on user's request in ubiquitous environment. First, we present our simulator designed for modeling the physical resource and computing object in smart space - the infrastructure in ubiquitous. Second, intelligent agents, which we developed based on a FIPA specification compliant multi-agent framework will be discussed. These intelligent agents are developed for achieving the service goal through cooperation between distributed agents. Third, we propose an automated service discovery and composition method in heterogeneous environment using semantic message communication between agents, according to the movement by the user interacting with the service available in the smart space. Fourth, we provide personalized service through agent monitoring anytime, anywhere from user's profile information stored on handhold device. Therefore, our research provides high quality service more than general automated service operation.

Knowledge Structures to Simulate the Spatial Behavior of Intelligent Virtual Humans (지능형 가상인간의 공간적 행동을 모사하기 위한 지식구조)

  • Hong, Seung-Wan;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.230-240
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    • 2020
  • To develop a virtual world-based immersive tutoring system, we would like to develop a simulation in the spatial aspect to maximize the diversity and realism of the situation. This implementation requires the modeling of virtual space as well as the knowledge and intelligent thinking functions of virtual humans. First, information structures are needed to simulate the hierarchical and multifaceted composition of space and the corresponding knowledge of virtual humans. Specifically, four structures for 2.5D spatial distribution expression, complex spatial relationship expression, object expression, and temporal and spatial representation of events are developed respectively. It then uses these expressed knowledge to develop the spatial thinking function of virtual humans needed to make spatial movement. In general, events have a chain effect on adjacent or connected objects through force, resulting in a variety of situations and reflected in the planning of the next action by the virtual humans involved. For this purpose, the development of events according to historical trends is recorded on the representation structure of time and space. It embodies typical events to demonstrate the feasibility of independent behavior in complex spaces among virtual people.

A Basic Study on Ubiquitous Service Development in Apartments based on Spatial Information (공간정보를 기반으로 한 공동주택 유비쿼터스 서비스 개발에 관한 기초 연구)

  • Do, Sang-Rae;Lertlakkhanakul, Jumphon;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.171-178
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    • 2007
  • 유비쿼터스 컴퓨팅 환경은 오늘날 인간생활 행태의 변화뿐만 아니라 미래건축 공간에도 큰 변화를 가져오고 있다. 그 중에서도 인간의 가장 기본적인 생활환경인 주거 공간의 변화는 빠르게 이루어지고 있다. 지능형 홈, 사이버 아파트 등의 새로운 미래주거 공간이 나타나고 홈네트워크 시스템을 이용한 다양한 유비쿼터스 서비스가 적용되고 있다. 그러나 거주자를 위한 유비쿼터스 서비스가 공간에 적절히 적용되지 않는 사례가 발생하고 있고 수요자 요구와 관련 없이 서비스가 설계되어 있어 효율성이 떨어지는 문제점도 나타나고 있다. 이는 현재의 홈네트워크가 IT 업계가 제공한 솔루션과 기기 중심으로 서비스가 개발되고, 공급자 위주의 기능의 편리성을 위주로 제공되고 있기 때문이며, 주택을 잘 알고 있는 건설인과의 협업이나 최종 사용자의 기호가 고려되고 있지 않기 때문이다. 더욱 중요한 것은 초기 디자인 단계에서 이러한 문제점들이 수용되고 있지 못하고 공간 디자인과 서비스 개발이 유리화되어 선 시공 후, 서비스를 끼워 맞추기식으로 계획하고 있기 때문이다. 본 연구는 서비스 개발의 관점에서 접근하여 공동 주택의 초기 디자인 단계에서 수요자가 원하는 서비스를 공간에 적용하여 부합되는지를 살펴보고, 이에 따라 적절한 미래공간을 디자인 할 수 있도록 하기 위하여 공간정보 데이터베이스를 기반으로 한 공동주택 유비쿼터스 서비스 개발을 위한 기초 연구에 그 목적을 둔다.

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