1 |
M. Cavazza, F. Charles, and S. Mead, "Emergent situations in interactive storytelling," In G. Lamont (Ed.), Proceedings of the 2002 ACM symposium on applied computing, ACM, pp.1080-1085, 2002.
|
2 |
R. Figueiredo, A. Brisson, R. Aylett, and A. Paiva, "Emergent Stories Facilitated," In: U. Spierling and N. Szilas (eds), Interactive Storytelling, ICIDS 2008, Lecture Notes in Computer Science, Vol.5334, Springer, Berlin, Heidelberg, 2008.
|
3 |
R. Hodhod, P. Cairns, and D. Kudenko, "Innovative integrated architecture for educational games: challenges and merits," Transactions on edutainment, Springer Berlin Heidelberg, pp.1-34, 2011.
|
4 |
T. Kim and J. Park, "Authentic Simulation of Spatial Environment in Cyber-Microcosm as the Ultimate Virtual-Reality Context for situated Language Learning," 13th Proc. of Laval Virtual, Laval, France, Apr. 8-11, 2011.
|
5 |
김석연, 연한별, 장윤, "중력 모델을 이용한 시공간 데이터의 시각화," 정보과학회논문지, 제43권, 제2호, pp.135-142, 2016.
|
6 |
M. Baur, U. Brandes, and M. Gaertler, Drawing the AS Graph in 2.5 Dimensions, Graph Drawing, 2005.
|
7 |
M. P. Kwan and J. Y. Lee, "Geovisualization of Human Activity Patterns Using 3D GIS: A Time-Geographic Approach," Spatially integrated social science, Vol.27, pp.721-744, 2004.
|
8 |
Yu-Tao Mo and Seok-Kyoo Kim, "Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim," Journal of The Korean Society for Computer Game, Vol.31, No.4, pp.17-28, 2018.
|
9 |
F. Charles, M. Lozano, S. Mead, A. F. Bisquerra, and M. Cavazza, "Planning formalisms and authoring in interactive storytelling. In Technologies for interactive digital storytelling and entertainment," TIDSE 03 proceedings Fraunhofer IRB Verlag, 2003.
|
10 |
손용균, 김석규, "Design and Implementation of Character interaction based storytelling authoring tool," 한국컴퓨터게임학회논문지, 제31권, 제1호, pp.11-18, 2018.
|
11 |
박재우, 가상 세계 거주자의 지각 메커니즘 설계 및 구현, 경북대학교, 석사학위논문, 2011.
|
12 |
박종희, 최준성, "A Simulation Method For Virtual Situations Through Seamless Integration Of Independent Events Via Autonomous And Independent Agents," International Journal of Contents, Vol.14, No.3, pp.7-16, 2018.
DOI
|
13 |
A. Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, and Keith W. Brawner, "Automated scenario generation: toward tailored and optimized military training in virtual environments," Proc of Int'l Conference on the Foundations of Digital Games, ACM, 2012.
|
14 |
A. Shoulson, Francisco M. Garcia, Matthew Jones, Robert Mead, and Norman I. Badler, "Parameterizing Behavior Trees," In Motion In Games, Springer, pp.144-155, 2011.
|
15 |
S. H. Choe, J. H. Park, and S. S. Pyo, "Hierarchical Spatial Relation Based on a Contiguity Graph," INTERNATIONAL JOURNAL OF INTELLIGENT SYSTEMS, Vol.20, No.9, pp.867-892, 2005.
DOI
|
16 |
한형종, 임철일, "가상현실 기반 교육용 시뮬레이션 설계원리 개발," 교육공학연구, 제36권, 제2호, pp.221-264, 2020.
|
17 |
T. Gruber, "A translation approach to portable ontologies," Knowledge Acquisition, Vol.5, No.2, pp.199-220, 1993.
DOI
|
18 |
T. Finin, KQML as an agent communication language, University of Maryland Baltimore County, 1995.
|
19 |
J Choi and J Park, "A student directed immersive intelligent tutoring system," 13th International Conference, ITS 2016, Zagreb, Croatia, Jun. 7-10, 2016.
|
20 |
J Park, "Implementation of an Agent-centric Planning of Complex Events as Objects of Pedagogical Experiences in Virtual World," International JOURNAL OF CONTENTS, Vol.12, No.1, pp.25-43, 2016.
DOI
|
21 |
조규명, 시공간 그래프를 이용한 가상현실 속의 상황 표현 방법, 경북대학교, 석사학위논문, 2010.
|
22 |
조규명, "가상현실 속의 상황 표현을 위한 시공간 그래프," 한국콘텐츠학회논문지, 제12권, 제8호, pp.1-12, 2012.
DOI
|
23 |
박종희, 최준성, "A Situation Simulation Method for Achieving Situation Variability and Authoring Scalability based on Dynamic Event Coupling," International Journal of Contents, Vol.16, No.1, pp.25-33, 2020.
DOI
|
24 |
박종희, 최준성, "A real-time simulation mechanism for unlimited variability of situations based on dynamic event coupling and parameterized animation against a background virtual world," Int'l Journal of Information Engineering and Electronic Business, Vol.7, No.2, pp.55-61, 2017.
DOI
|
25 |
J. Park, The Ontology about the Microcosm, Tech. report #9, Kyungpook National Univ, AIMM Lab, 2001.
|
26 |
Gehrke Ramakrishnan, Database Management Systems, 3rded., McGraw-Hill Co., pp.606-607, 2003.
|
27 |
S. Ji, A knowledge Model for simulating Human-like Behavior of virtual Inhabitant, Tech. report, AIMM Lab., Kyungpook Nat'l Univ., 2007(12).
|
28 |
M. Kapadia, S. Singh, G. Reinman, and P. Faloutsos, "A behavior-authoring framework for multiactor simulations," Computer Graphics and Applications, Vol.31, No.6, pp.44-55, 2011.
|