• Title/Summary/Keyword: 즉시 접속성

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A Study on the Determinants of the Mobile Banking Usage (모바일뱅킹사용 결정요인에 관한 연구)

  • Lee, Yu-Jin;Gwak, Gi-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.10-17
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    • 2005
  • 최근 들어 모바일뱅킹 서비스는 사용자들이 급속히 증가하고, 금융기관과 이동통신 업체의 적극적인 투자가 빠르게 확대되고 있어서 시장의 발전 가능성이 높이 기대되고 있다. 그러나 아직까지 모바일뱅킹 서비스는 고객의 서비스 만족도나 서비스 제공자의 수익 면에서 만족할 만한 수준을 나타내고 있지는 못하다. 따라서 본 연구는 사용자들이 모바일뱅킹을 사용하는데 결정적인 영향을 미치는 요인을 제시하여 전략적 경쟁 도구로서의 모바일뱅킹 확산을 지원하고자 한다. 이를 위해 문헌고찰을 통해 모바일뱅킹 서비스의 특징 및 현황을 파악하고 유용성, 사용성, 서비스품질, 사회적 영향, 즉시 접속성 등의 요인을 도출하여 모바일뱅킹 기술수용모형을 제시하고 검증하였다 분석결과 모바일뱅킹 사용에 영향을 미치는 요인은 모바일뱅킹의 유용성, 서비스 품질 그리고 즉시 접속성이 유의한 것으로 나타났으며, 반면 사용성과 사회적 영향은 유의하지 않은 것으로 나타났다. 이러한 연구 결과는 많은 시사점을 제공하며, 앞으로 좀 더 추가적인 연구와 토의가 이루어져야 할 것이다.

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A Study on the Effects of Ubiquitous User Satisfaction;Strategy for Ubiquitous System Venture Company (유비쿼터스 시스템 사용자 만족에 미치는 영향 요인에 관한 연구;유비쿼터스 시스템 벤처기업을 위한 전략)

  • Ku, Gyo-Bong;Ham, Yoon-Sang
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.1 no.1
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    • pp.71-90
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    • 2006
  • This paper is purpose to research system use, ubiquitous convenience considering ubiquitous system and system use, ubiquitous convenience considering user satisfaction. In this study system use was signification influenced by system quality, instantly connectivity, and user satisfaction use was signification influenced by system quality, information quality. But system use was not signification influenced by information quality, service quality and ubiquitous convenience was not signification influenced by service quality, instantly connectivity.

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A Study on the Factors Affecting Customer's Intention to Use the Mobile Game Service (모바일 게임 이용의도에 영향을 미치는 요인에 관한 연구)

  • Kim Hyo-Jeung;Han Chang Hee;Suh Bomil;Kim Keun-Chong
    • The Journal of Society for e-Business Studies
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    • v.10 no.1
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    • pp.1-19
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    • 2005
  • Recently, the mobile game industry is explosively extending and advancing. Nevertheless, although research on IT acceptance has been actively performed, the effective studies have not been accomplished in the acceptance of mobile game. This study, therefore, explores the factors affecting customer's intention to use mobile game. Five external factors(service quality, social influence, instant connectivity, self-innovativeness, and self-efficacy) are proposed to test the several hypotheses. The factors are classified to three dimensions - system, individual, and society. The research model is based on various studies on TAM(Technology Acceptance Model) and mobile service. A survey of mobile game users collected 270 cases, and we used 261 cases for statistical analyses. The analyses show that service quality, instant connectivity, self-innovativeness, and self-efficacy have an indirect effect on the intention to use through perceived usefulness and perceived ease of use. We provide the important factors that should be focused on when an enterprise develops and promotes new mobile game products.

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A Study on the Factors Affecting the Characteristics of Mobile App for Disabled Libraries' Full-text Service on User's Satisfaction and Reuse Intention (장애인도서관 원문서비스 모바일 앱의 특성이 사용자의 만족도 및 재사용 의도에 미치는 영향요인 연구)

  • Jang, Bo-Seong
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.329-347
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    • 2020
  • This study analyzed the effect of app characteristics of the handicapped library on user satisfaction and intention to reuse using the technology acceptance model. As a result, the app's accessibility, convenience, innovation, and reliability have a significant effect on perceived usefulness, and instant accessibility, accuracy, and interactivity have no significant effect. The characteristics of all apps were analyzed to have a significant effect on perceived ease of use. The regression model for perceived ease of use and perceived usefulness was statistically significant. It was found that perceived ease of use and perceived usefulness had a positive effect on user satisfaction and satisfaction was intended to be reused.

A Study of the Elementary School Teacher's Intention using Smart Devices in Class (초등교사의 스마트기기 수업 활용의도에 대한 연구)

  • Gim, Yeongrok;Kim, Jaehyoun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.35-42
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    • 2014
  • This study utilized an analysis of teachers' use of smart devices in the class, which highlighted the impact factors, and elucidated the relationship between in fluencing factors. The Unified theory of Acceptance and Use of Technology (UTAUT) model is based on the study of extension and modification of the model proposed. For the study, a survey of 1,016 elementary school teachers in the Gangwon and Metropolitan(Seoul, Gyeonggi, Incheon) area was conducted. Was applied using the AMOS structural equation modeling analysis. The analysis examines the utilization of smart devices in class as factors affecting performance expectancy, effort expectancy of the main variables showed, Instant connectivity and Openness that has a direct impact on the performance expectations and effort expectancy.

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Factors Affecting the Intention to Use of Alibaba Mobile Payment Service: A Case of Chinese Users (Alibaba 모바일 결제 서비스 수용의도에 영향을 미치는 요인: 중국 사례)

  • Kim, Soo-Hyun;Yan, An
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.517-524
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    • 2015
  • In this paper we investigate the factors influencing the intention-to-use of Alibaba mobile payment in China. Our research model includes the mobile payment service factors ('instant connectivity', 'security', and 'use convenience'), the user's individual factors ('preferential' and 'individual characteristics'), 'satisfaction', and 'intention to use'. We surveys the current and potential mobile payment service users in China and analyzes with Structural Equation Model. The results show that all the mobile payment service factors give positive effects to 'satisfaction'. The 'individual characteristics', one of the user's individual factors, also gives positive effects to 'satisfaction', however, 'preferential' does not give positive effects. In addition, 'satisfaction' is found to give positive effects to 'intention to use'.

Factors Affecting the Intention to Use of Smart-Phone Banking Service: A Case of Chinese Users (스마트폰 뱅킹서비스 수용의도에 영향을 미치는 요인: 중국 사례)

  • Kim, Soo-Hyun;Li, Lei
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.303-312
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    • 2012
  • In this paper we investigate the factors influencing the intention to use of smart-phone mobile banking service in China. We include the characteristics of smart-phone, mobile banking service, and users to the research model and also consider user satisfaction as an intervening variable. We try to find and prove the factors influencing the intention to use of smart-phone mobile banking service by surveying 206 chinese users and using structural equation model. This empirical paper proves that mobility, instance connectivity, use convenience, and intimacy give positive effects to intention to use of smart-phone mobile banking service. In addition, this paper indicates some managerial implications that mobility, access speed and the easy user interface can help to increase the degree of user acceptance.

Effects of Omni-channel Service Characteristics on Utilitarian/Hedonic Shopping Value and Reuse Intention (옴니채널 서비스 특성이 실용적·쾌락적 쇼핑가치 지각과 재이용의도에 미치는 영향)

  • Shin, Jong-Kuk;Oh, Mi-Ok
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.183-191
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    • 2017
  • This study tries to explain the relationships among omni-channel service characteristics, utilitarian/hedonic shopping value, and reuse intention. We derive instant connectivity, localization, consistency, integration, privacy risk as omni-channel service characteristics from previous studies and collect data from 190 omni-channel service users. The major findings are as follows. First, localization, consistency, and privacy risk have a significant effect on utilitarian shopping value but no significant effect on hedonic shopping value. Second, instant connectivity and integration have a positive effect on both utilitarian and hedonic value. Third, utilitarian and hedonic shopping value have a positive effect on reuse intention. This study extends the scope of omni-channel consumer behaviors by focusing on multi-dimensionality of shopping value. The results of this research can provide useful implications for practitioners to build successful strategies on omni-channel service.

The Impact of Location-based Mobile Curation Characteristics on Behaviors of Art Gallery Visitors (위치기반 모바일 큐레이션 특성이 미술관 관람객의 관람행태에 미치는 영향)

  • Sangwoo Seo;Taeksoo Shin
    • Information Systems Review
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    • v.22 no.2
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    • pp.167-199
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    • 2020
  • The ICT-based curation as a series of experiences with the mobile exhibition-guide applications or guide programs in art galleries helps visitors fully immersed in the exhibition and allows them to have more informative and convenient guide experience at art galleries. This study aims to verify how the factors of ICT-based curation affects the commitment and satisfaction of visitors at art galleries, figure out whether the visitors' commitment has effects on their satisfaction, and then finally test the impact of their commitment and satisfaction on their revisit intention. In order to validate the cause-and-effect relationships between these factors, the ICT-based curation in this paper is categorized into five factors - gamification, quality of image/video information, quality of sound/text information, contextual offer, and instant connectivity. The main results of the study are as follows. First, only the gamification has significantly positive effects on the commitment of art gallery visitors, while other two factors - the instant connectivity, and the quality of sound/text information - have significantly positive effects on the satisfaction of visitors. Second, the commitment of visitors also has significantly positive effects on their satisfaction. Third, the commitment of the visitors don't have significantly positive relationship with their intention of revisit, but the satisfaction of the visitors have significantly positive relationship with their intention of revisit.

The Design and Implementation of Interactive Estimation System for Effective Analysis of Tutoring Ability (효율적인 학습 능력 분석을 위한 대화형 평가 시스템 설계 및 구현)

  • 김은미;김소희;김창수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.113-119
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    • 1999
  • 본 논문에서 구현한 평가 시스템은 클라이언트/서버 환경 하에서 교사로 하여금 서버에 저장되어 있는 문제은행을 자신의 PC에서 손쉽게 관리하고, 인터넷을 통해 학생들을 테스트할 평가 문제를 자유롭게 출제할 수 있도록 투명성을 제공하고 있다. 또한 테스트 결과를 다양하게 통계 처리하여 보여줌으로써 교사가 학생 및 학급별 학습 능력 수준을 손쉽게 파악할 수 있도록 처리하였다. 학생들은 인터넷 접속을 통해 문제를 풀고 즉시 보여지는 채점 결과를 통해서 자신의 오답과 정답을 즉시 비교해 볼 수 있으며, 더불어 문제 해설 부분을 통하여 보충학습의 효과를 얻을 수 있도록 하였다. 이에 본 논문은 교사가 학생 수준에 적합하게 학생들을 개별 지도할 수 있는 자료를 제공함으로써 기존의 교사 주도적이고 획일화된 주입식 교육 방식의 문제점을 해결하며, 이를 통해 학생들에게 학습 의욕을 향상시킬 수 있는 기회를 제공하고자 하였다.

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