• Title/Summary/Keyword: 좌표계 공유

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Mixed Reality Extension System Using Beam Projectors : Beyond the Sight (빔 프로젝터를 이용한 혼합현실 확장 시스템 : Beyond the Sight)

  • Kim, Jongyong;Song, J.H;Park, J.H.;Nam, J.;Yoon, Seung-Hyun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.65-73
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    • 2019
  • Recently commercial mixed-reality devices have be launched and a variety of mixed-reality content has produced, but narrow field of view, which appear to be hardware technical limitations, are mentioned as an important issue for hindering immersion and limiting the scope of use. We propose a new innovative system that cooperate multiple beam projectors and a number of mixed reality devices. Using this technology, users can maximize immersion and minimize frustration of narrow viewing angles through 3D object rendering on background of large 2D screens. This system, named BtS (Beyond the Sight), is implemented on a client-server basis and includes the ability to calibrate between devices, share spatial coordinate systems, and synchronize real-time renderings as core modules. In this paper, each configuration module is described in detail and the possibility of its performance and application is shown through the introduction of mixed reality content case created using BtS system.

Tutorial on the Principle of Borehole Deviation Survey - An Application of the Coordinate Transforms (시추공 공곡 측정의 원리 - 좌표계 변환의 응용)

  • Song, Yoonho
    • Geophysics and Geophysical Exploration
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    • v.23 no.4
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    • pp.243-252
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    • 2020
  • To share an understanding of trajectory measurement in surveys using borehole, this tutorial summarizes the relevant mathematical principles of the borehole deviation survey based on coordinate transform. For uncased or open holes, calculations of the azimuth-deviation-tool face rotation using three-component accelerometer and magnetometer measurements are summarized. For the steel-cased holes, calculations are based on the time-derivative formula of the coordinate transform matrix; yaw-pitch-roll angles through time are mathematically determined by integrating the threecomponent angular velocity measurements from the gyroscope while also removing the Earth's rotation effect. Sensor and data fusion to increase the accuracy of borehole deviation survey is explained with an example of the method. These principles of borehole deviation surveys can be adapted for attitude estimation in air-borne surveys or for positioning in tunnels where global positioning system (GPS) signals cannot be accessed. Information on the optimization filter that must be incorporated in sensor fusion is introduced to help future research.

Object Area Detection based on Point Cloud Clustering in Indoor Space (점군 클러스터링 기반 실내 공간의 다중 개체 영역 검출)

  • Kim, Ki-Sik;Park, Jong-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.948-951
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    • 2021
  • 본 논문에서는 직육면체 형태의 실내 공간에서 다중 개체 영역을 검출하는 방법을 제안한다. 평면 검출 알고리즘은 평면성을 띄지 않거나 관측이 미흡한 영역에 대해 기하 정보를 검출할 수 없다. 이로 인해 장애물과 같은 개체의 영역을 파악할 수 없는 한계점이 있다. 제안 방법은 유클리드 클러스터링을 기반으로 군집화를 수행하고, 클러스터의 간소화를 통해 다중 개체 영역을 검출한다. 제안 방법은 직육면체 공간의 내부표면을 활용해 직육면체 공간과 좌표계를 공유하는 주요 개체들의 영역을 다량으로 검출한다. 제안 방법은 실험을 통해 다중 개체 영역이 적합하게 검출되었음을 보인다.

Data Fusion and Pursuit-Evasion Simulations for Position Evaluation of Tactical Objects (전술객체 위치 모의를 위한 데이터 융합 및 추적 회피 시뮬레이션)

  • Jin, Seung-Ri;Kim, Seok-Kwon;Son, Jae-Won;Park, Dong-Jo
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.209-218
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    • 2010
  • The aim of the study on the tactical object representation techniques in synthetic environment is on acquiring fundamental techniques for detection and tracking of tactical objects, and evaluating the strategic situation in the virtual ground. In order to acquire these techniques, there need the tactical objects' position tracking and evaluation, and an inter-sharing technique between tactical models. In this paper, we study the algorithms on the sensor data fusion and coordinate conversion, proportional navigation guidance(PNG), and pursuit-evasion technique for engineering and higher level models. Additionally, we simulate the position evaluation of tractical objects using the pursuit and evasion maneuvers between a submarine and a torpedo.

The Contact and Parallel Analysis of Smoothed Particle Hydrodynamics (SPH) Using Polyhedral Domain Decomposition (다면체영역분할을 이용한 SPH의 충돌 및 병렬해석)

  • Moonho Tak
    • Journal of the Korean GEO-environmental Society
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    • v.25 no.4
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    • pp.21-28
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    • 2024
  • In this study, a polyhedral domain decomposition method for Smoothed Particle Hydrodynamics (SPH) analysis is introduced. SPH which is one of meshless methods is a numerical analysis method for fluid flow simulation. It can be useful for analyzing fluidic soil or fluid-structure interaction problems. SPH is a particle-based method, where increased particle count generally improves accuracy but diminishes numerical efficiency. To enhance numerical efficiency, parallel processing algorithms are commonly employed with the Cartesian coordinate-based domain decomposition method. However, for parallel analysis of complex geometric shapes or fluidic problems under dynamic boundary conditions, the Cartesian coordinate-based domain decomposition method may not be suitable. The introduced polyhedral domain decomposition technique offers advantages in enhancing parallel efficiency in such problems. It allows partitioning into various forms of 3D polyhedral elements to better fit the problem. Physical properties of SPH particles are calculated using information from neighboring particles within the smoothing length. Methods for sharing particle information physically separable at partitioning and sharing information at cross-points where parallel efficiency might diminish are presented. Through numerical analysis examples, the proposed method's parallel efficiency approached 95% for up to 12 cores. However, as the number of cores is increased, parallel efficiency is decreased due to increased information sharing among cores.

Power imbalance analysis of AC electric railway using back-to-back converter (백투백 컨버터를 이용한 교류전기철도의 전력 불평형 현상 분석)

  • Song, Shengli;Woo, Jehun;Jo, Jongmin;Cha, Hanju
    • Proceedings of the KIPE Conference
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    • 2020.08a
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    • pp.286-287
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    • 2020
  • 본 논문은 단상 전기철도 시스템의 불평형 부하 특성으로 인한 3상 계통의 전력 불평형을 보상하기 위해 백투백 컨버터를 적용하였으며, 실험을 통해 전력 불평형 성능 개선 특성을 검증하였다. 3상 전압은 스코트 변압기를 통해 2개의 M-T상 전압으로 출력되며, 전력 불평형 개선을 위해 적용된 백투백 컨버터는 DC 링크를 공유하며 각각 M-T상에 연계된다. 백투백 컨버터는 M-T상에 연계된 부하용량 차이에 따른 불평형 조건에 관계없이 M상과 T상 계통 라인에 동일한 전력이 공급되도록 제어하는 역할을 수행하며, 제어 알고리즘은 동기좌표계에서 구현하였다. 백투백 컨버터의 프로토 타입은 3레벨 NPC 컨버터로 설계하였으며, M상 5kW, T상 1kW 부하에서 전력보상 장치가 동작하고 있음에도 완전히 해결되지 않은 불평형 현상에 대해 분석한다.

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Large-Scale Ultrasound Volume Rendering using Bricking (블리킹을 이용한 대용량 초음파 볼륨 데이터 렌더링)

  • Kim, Ju-Hwan;Kwon, Koo-Joo;Shin, Byeong-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.117-126
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    • 2008
  • Recent advances in medical imaging technologies have enabled the high-resolution data acquisition. Therefore visualization of such large data set on standard graphics hardware became a popular research theme. Among many visualization techniques, we focused on bricking method which divided the entire volume into smaller bricks and rendered them in order. Since it switches bet\W8n bricks on main memory and bricks on GPU memory on the fly, to achieve better performance, the number of these memory swapping conditions has to be minimized. And, because the original bricking algorithm was designed for regular volume data such as CT and MR, when applying the algorithm to ultrasound volume data which is based on the toroidal coordinate space, it revealed some performance degradation. In some areas near bricks' boundaries, an orthogonal viewing ray intersects the single brick twice, and it consequently makes a single brick memory to be uploaded onto GPU twice in a single frame. To avoid this redundancy, we divided the volume into bricks allowing overlapping between the bricks. In this paper, we suggest the formula to determine an appropriate size of these shared area between the bricks. Using our formula, we could minimize the memory bandwidth. and, at the same time, we could achieve better rendering performance.

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Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.

The Contact and Parallel Analysis of SPH Using Cartesian Coordinate Based Domain Decomposition Method (Cartesian 좌표기반 동적영역분할을 고려한 SPH의 충돌 및 병렬해석)

  • Moonho Tak
    • Journal of the Korean GEO-environmental Society
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    • v.25 no.4
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    • pp.13-20
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    • 2024
  • In this paper, a parallel analysis algorithm for Smoothed Particle Hydrodynamics (SPH), one of the numerical methods for fluidic materials, is introduced. SPH, which is a meshless method, can represent the behavior of a continuum using a particle-based approach, but it demands substantial computational resources. Therefore, parallel analysis algorithms are essential for SPH simulations. The domain decomposition algorithm, which divides the computational domain into partitions to be independently analyzed, is the most representative method among parallel analysis algorithms. In Discrete Element Method (DEM) and Molecular Dynamics (MD), the Cartesian coordinate-based domain decomposition method is popularly used because it offers advantages in quickly and conveniently accessing particle positions. However, in SPH, it is important to share particle information among partitioned domains because SPH particles are defined based on information from nearby particles within the smoothing length. Additionally, maintaining CPU load balance is crucial. In this study, a highly parallel efficient algorithm is proposed to dynamically minimize the size of orthogonal domain partitions to prevent excess CPU utilization. The efficiency of the proposed method was validated through numerical analysis models. The parallel efficiency of the proposed method is evaluated for up to 30 CPUs for fluidic models, achieving 90% parallel efficiency for up to 28 physical cores.