• Title/Summary/Keyword: 제작과정의 가시화

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The Effect of Swirl Flow on Solid Fuel Regression Rate of Hybrid Rocket (선회류 하이브리드 로켓의 고체 연료 후퇴율에 관한 연구)

  • Park Jong-Won;Park Joo-Hyuk;Lee Choong-Won;Yoon Myung-Won
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2005.11a
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    • pp.311-317
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    • 2005
  • Hybrid rocket had many advantage with compared to solid and liquid rockets. In this study, swirl flow hybrid motor was designed and manufactured. And the methods of regression rate improvement were considered. Thrust was calculated with pressure of the combustion chamber and the regression rate was measured in low flow rate of oxidizer. Several problems and solutions of operating hybrid rocket was presented.

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The Development of Block Assembly Accuracy Estimation System (블록조립 정도평가 시스템 개발에 관한 연구)

  • Kim, Hyen-Woo;Back, Young-Su;Cho, Je-Hyoung;Im, Jang-Gon;Choi, Hak-Mook
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.39-44
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    • 2006
  • 현재 조선산업은 선박의 대형화 추세에 맞추어 선체블록 규모가 대형화되고 있다. 따라서 대형 선체블록제작을 위한 블록전문업체가 증가하고 있으며, 그에 따른 블록조립 및 정도계측기술 개발이 절실히 요구되고 있다. 이에 본 연구에서는 그간 수행해온 블록계측과 관련된 각종 데이터베이스를 구축하고, 시스템 기능구현에 핵심 기술인 소프트웨어 개발 기법, 정보 가시화 기법을 제시하고 이를 이용한 인터페이스를 개발하여 본 시스템의 구성요소를 유기적으로 연결하여 사용하는 과정을 시연함으로써 블록조립 정도평가 시스템의 유용성과 기능을 검증하였다.

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Study on the Combustion of the Hybrid Rocket (하이브리드 로켓의 연소현상 연구)

  • ;S. Krishnan
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2003.10a
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    • pp.126-130
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    • 2003
  • Hybrid rocket had many advantage with compared to solid and liquid rockets. In this study, lab-scale hybrid motor was designed and manufactured. And the methods of regression rate improvement were considered. Thrust was calculated with pressure of the combustion chamber and the regression rate was measured in low flow rate of oxidizer. Several problems and solutions of operating hybrid rocket was presented.

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Earthwork Plan Using the Precise 3D Topographic Data (3차원 정밀지형자료를 활용한 토공계획 개선)

  • Lee, Jin-Nyoung;Pyeon, Mu-Wook;Koo, Jee-Hee;Park, Jae-Sun
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.1
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    • pp.63-72
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    • 2010
  • In this study, an earth work design program which will improve the efficiency of earth work and enable to carry out the design using 3D Geospace-based earth work modelling in design stage was developed. Estimate of accurate earth work volume is achievable using 3D grid DEM, and based on this, a mass calculation chart was developed for movement of earth and equipment. In consideration for the resources for various construction equipments needed for civil engineering works, soil conversion and the passage is displayed. In addition, the result is restored in the form of open API-based KLM to make it possible for the users to identify the progress of the construction, thereby enhancing the intuitive understanding of three-dimensional visualization and making it easier to share the result of the analysis.

Reconstruction Of Photo-Realistic 3D Assets For Actual Objects Combining Photogrammetry And Computer Graphics (사진측량과 컴퓨터 그래픽의 결합을 통한 실제 물체의 사실적인 3D 에셋 재건)

  • Yan, Yong
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.147-161
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    • 2021
  • Through photogrammetry techniques, what current researches can achieve at present is rough 3D mesh and color map of objects, rather than usable photo-realistic 3D assets. This research aims to propose a new method to create photo-realistic 3D assets that can be used in the field of visualization applications. The new method combines photogrammetry with computer graphics modeling. Through the description of the production process of three objects in the real world - "Bullet Box", "Gun" and "Metal Beverage Bottle," it introduces in details the concept, functions, operating skills and software packages used in the steps including the photograph object, white balance, reconstruction, cleanup reconstruction, retopology, UV unwrapping, projection, texture baking, De-Lighting and Create Material Maps. In order to increase the flexibility of the method, alternatives to the software packages are also recommended for each step. In this research, 3D assets are produced that are accurate in shape, correct in color, easy to render and can be physically interacted with dynamic lighting in texture. The new method can obtain more realistic visual effects at a faster speed. It does not require large-scale teams, expensive equipment and software packages, therefore it is suitable for small studios and independent artists and educational institutions.

Explosion Characteristics by Different Sizes in the Wall Surface Shape of a Water Gel Barrier (Water Gel Barrier 표면형상의 크기에 따른 폭발특성)

  • Park, Dal-Jae;Kim, Nam-Il
    • Journal of the Korean Institute of Gas
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    • v.16 no.3
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    • pp.65-70
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    • 2012
  • Experimental investigations were carried out to examine the explosion characteristics by different sizes in the wall surface shape of a water gel barrier in an explosion chamber, 1,600 mm in length with a square cross-section of $100{\times}100\;mm^2$. The sizes in the wall surface shape were varied by using water gel barriers with a cross-section of $100{\times}200\;mm^2$ and its were varied in the bottom of the chamber away 300, 700 and 1,100 mm, respectively from the closed end of the chamber. The flame propagation images were photographed with a high speed camera and the pressure was recorded using a pressure transducer and a data acquisition system. It was found that as the size of the wall surface shape increased, the flame propagation process and the time taken to reach the maximum pressure were found to be faster. As a result, both the flame speed and the explosion overpressure increased as the size of the wall surface shape increased.

상사이론에 의한 실험 응력해법에 있어서 2,3의 문제

  • 최선호
    • Journal of the KSME
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    • v.32 no.6
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    • pp.496-503
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    • 1992
  • 상사실험법(analogous experimental method)이라 함은 물리적현상을 다른 물리적현상으로 변환 하여, 후자를 실험적으로 측정하여 전자의 제반 물리량을 얻는 과정을 말한다. 이 때 두 물리량 사이에는 수학적 상사관계, 특히 미분방정식 상의 유사관계가 성립함을 전제로 한다. 일반적으로 임의형상의 내부응력을 실험적으로 해석하는 데는 탄소성 변위를 직접 전기적저항으로 바꾸어 측정하는 방법(strain gauge method)이나 광파의 간섭무늬(fringe)로 가시화하는 광탄성 법(photoelastic method), 또는 전자계산기를 이용하여 분할요소해석의 연계집적으로서 얻는 유 한요소법(F.E.M) 등이 널리 사용되고 있으나, 이들은 다같이 그 나름대로의 장단점을 지니고 있다. 전기저항식은 변형을 직접 측정할 수 있어 측정의 오차를 줄일 수 있고, 특히 실물측정과 동하중 해석에는 큰 강점이 있으나, 점해석(point by analysis)이기 때문에 전시야적인 분포를 파악하기 어렵다. 또한 광탄성법은 명료한 전시야적 분포를 얻을 수 있지만 모형해석(model analysis)이기 때문에 정밀한 모형제작의 어려움이 수반되며, F.E.M.(B.E.M.도 포함)은 복잡한 형상에서의 요소분할이 매우 어렵고, 경계조건의 정확한 설정에 문제가 있다. 따라서 여러 실험적 방법은 실측대상에 따라 그 장단점을 감안하여 선택되어야 하며, 이 글에서 논술하고자 하는 상사실험법에 의한 응력해석도 이러한 관점에서 지금까지의 일련의 연구결과를 종합하여 그 효 용적인 용도, 응용 및 그 전망과 더불어 장차 해결하여야 할 2,3의 문제를 제시하고자 한다.

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Mapping of Synchronized Contents with Music to 3 Dimensional Spatial Cloned Human-Object (3차원 공간으로 복제된 인간 형상 오브제에 음악과 동기화한 콘텐츠의 매핑)

  • Bae, Moon-Kyoung;Lyu, Jae-Ha;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.620-627
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    • 2014
  • In the contemporary age, social environment has changed from analog to digital. As a media is developed, the public is more familiar to digital than analog. In this society, media art rises as new art. One of the most useful methods in the media art is projection mapping. In this paper, I propose a realization process of artwork 'Cloned Me' that is realized by projection mapping method. Artwork is formed by projecting image contents that are visualized a music on a steel structure. It is different from media facade that the object projected contents has a story composition. It is a strength that the object and contents are connected by story and composition. Also it can be modified each other easily for harmony because the structure is assembly-type. A face that is projected by beam projection is consist of unique structure not fixed rectangular frame. Artwork 'Cloned Me' has significance that it reflects the present age to develop digital cloning.

Enhancement Techniques for GPU-Based Rendering of Participating Media (GPU 기반 반투과 매체 렌더링의 향상 기법)

  • Cha, Deuk-Hyun;Yi, Yong-Il;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1165-1176
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    • 2010
  • In order to realistically visualize such participating media as cloud, smoke, and gas, the light transport process must be physically simulated inside the media. While it is known that this process is well described physically through the volume rendering equation, it usually takes a great deal of computation time for obtaining high-precision solutions. Recently, GPU-based, fast rendering methods have been proposed for the realistic simulation of participating media, however, there still remain several problems to be resolved. In this article, we describe our rendering techniques applied to enhance the performances and features of our GPU-assisted participating media renderer, and analyze how such efforts have actually improved the renderer. The presented techniques will be effectively used in volume renderers for creating various digital contents in the special effects industries.

A Study on Stereo Visualization of the X-ray Scanned Image Based on Dual-line Sensors (듀얼센서 기반 X-선 검색영상 스테레오 가시화 연구)

  • Lee, Nam-Ho;Hwang, Young-Gwan;Park, Jong-Won;Lim, Yong-Gon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2083-2090
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    • 2010
  • This paper presents a 3-D visualization technique using stereo radioactive images to provide efficient inspection of fast moving cargo objects. The proposed technique can be used for such objects which CT or MRI cannot inspect due to restricted scan environment. Stereo radioactive images are acquired from a specially designed equipment which consists of a X-ray source, linear radioactive sensors, and a moving stage. Two radioactive sensors are installed so that rectified stereo X-ray images of objects are acquired. Using the stereo X-ray images, we run a matching algorithm to find the correspondences between the images and reconstruct 3-D shapes of real objects. The objects are put in a parallelepiped box to simulate cargo inspection. Three real objects are tested and reconstructed. Due to the inherent ambiguity in the stereo X-ray images, we reconstruct 3-D shapes of the edges of the objects. The experimental results show the proposed technique can provide efficient visualization for cargo inspection.