• Title/Summary/Keyword: 정보활용능력 인식도

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거리계측을 위한 펄스구동 레이저의 구조 설계 및 제작

  • Kim, Jeong-Ho;Im, Ju-Yeong;Im, Jeong-Un;Han, Su-Uk;Park, Jang-Ho;Sin, Seung-Hak;Kim, Jong-Seop;Kim, Yun-Hyeon;Im, Yeong-Eun;Park, Jong-Bok
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.332.1-332.1
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    • 2014
  • 정보통신 기술의 발전으로 지능형 자동차와 같은 미래형 고부가 가치 자동차 산업은 지속적인 성장이 기대된다. 그리고, 안전과 직결되는 차간 거리 계측은 다양한 종류의 센서에 의해 측정이 되고 있으며, 운전자 및 탑승자의 생명을 보호하고 있다. 다양한 차간 거리센서 중에서도 전방의 물체 인식 및 넓은 영역, 장거리에 대한 센싱은 레이저를 이용하여 구현할 수 있다. 본 논문은 자동차 뿐만 아니라, 지능형 자율 주행시 전방의 물체 인식 및 거리 계측 센서로 적용이 가능한 반도체 레이저의 설계 및 제작에 관해 소개한다. 반도체 레이저는 물질에 따라 각각 다른 파장대역의 광을 조사하고 있으며 이 레이저 빔은 물체에 맞고 부딪히면 반사되어 되돌아 오는 특성을 가지고 있다. 따라서, 펄스 구동에 의해 단위 펄스당 출사되는 레이저는 전방 물체에 부딪혀 되돌아 오는 시간을 구하게 되면 레이저 광원에서 물체까지의 거리를 구할 수가 있게 된다. 여기서 펄스 레이저의 출력은 물체 감지가 가능한 거리의 정보를 가지고 있으며, 펄스로 구동될 때 반복 주파수 및 펄스 폭은 각각 거리계측 시간과 분해능을 결정하는 주요 요소가 된다. 따라서, 장거리 물체의 계측과 물체 식별 능력을 높이기 위해서는 반도체 레이저의 출력을 높이고 펄스폭을 줄여서 분해능을 향상하는 것이 필요하다. 또한, 물체 인식 또는 계측 시간을 빠르게 하기 위해서는 고속 주파수로 동작하게 되면 가능해 질 것이다. 본 논문은 1,550 nm 대역의 반도체 레이저를 제작하여 펄스 구동으로 출력과 펄스폭을 측정하였다. 또한, 보다 높은 전류에서 칩 단면의 열화를 방지하기 위한 기술을 적용하여 설계 및 제작된 레이저의 특성을 측정하여 향후, 지능형 자동차의 레이저 레이다(LIDAR)와 같은 응용분야에 많이 활용될 수 있을 것으로 기대한다.

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Analysis of constraints about using for e-learning in Sports Class (전공체육 강의에서 e-러닝 활용의 제약 분석)

  • Choi, sung-hun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.410-414
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    • 2009
  • The purpose of this study was to analyze the constraints about using for e-learning in sports class. These class were leisure studies, swimming, soccer, tennis class as a core requirement and address of homepage was http://sunghun.ulsan.ac.kr. The research methods were deep interview, observation, and description of instructor. The results were as follows. First, constraints of students in e-learning were low skill of computer, problem of sharing information, lack of interaction. Second, constraints of instructor in e-learning were confusing of term, lack of recognition, lack of time and skill, considering of co-instructor, and burden of e-learning. Third, structural constraints in e-learning were administrative constraints and technical constraints.

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Effects of Collective Intelligence-Based SSI Instruction on Promoting Middle School Students' Key Competencies as Citizens (집단지성을 강조한 과학기술 관련 사회쟁점 수업이 중학교 영재학급 학생들의 역량 함양에 미치는 효과)

  • Lee, Hyunju;Choi, Yunhee;Ko, Yeonjoo
    • Journal of The Korean Association For Science Education
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    • v.35 no.3
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    • pp.431-442
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    • 2015
  • SSI instruction can be an effective tool to promote key competencies for future citizens. Our assumption of the study is that applying the concept of collective intelligence in the context of SSI learning would facilitate the learning. Thus, we designed and implemented Collective Intelligence-based SSI instruction over almost a year and observed the effects of the instruction on enhancing students' collaboration, information management, critical thinking, and communication skills. Twenty 9th grade students enrolled in a science-gifted program voluntarily participated. Data was collected by administering a questionnaire to examine the skills before, in the middle of, and after the instruction, and by conducting classroom observations and focus student group interviews. The results indicated some degree of improvement in their targeted skills. First, they experienced the expansion of their thoughts by actively sharing information and ideas using the web platform. Second, they became more flexible and open to different points of views in order to accomplish a common goal. Third, they appreciated having independent time and space to explore their own positions on the issues and to search necessary information, and believed that the process encouraged them to more pro-actively participate and communicate in the group debates. Lastly, they positively perceived the values that collaboration with diverse group members could produce.

Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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An Analysis of Middle School Students' Perceptions and Learning Satisfaction in SMART Learning-based Science Instruction (스마트러닝 기반 과학수업에 대한 중학생들의 인식과 학습만족도 분석)

  • Park, Su-Kyeong
    • Journal of the Korean earth science society
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    • v.34 no.7
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    • pp.727-737
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    • 2013
  • The purpose of this study was to investigate the middle school students' perception and their learning satisfaction in SMART learning based science instruction. Three types of modules on the solar system and lunar phases unit at the middle school level were developed and lessons on each module were taught to 207 student participants. All participants were provided with tabletPC(iPad2) with iOS5 installed, and using astronomy app Solar Walk, mirroring function, QR code, and Google Presentation, the lessons were carried out both in classroom and at home. The instrument for assessing students' perception on the SMART learning-based instruction was developed based on 4 factors including Self-directed, Motivation, Adaptiveness, and Technology Embedded, with a Likert scale from 1-5 on 20 items. The learning satisfaction survey instrument was originally from Keller's work (1987), and its test items were adapted and modified. To reveal the perception and learning satisfaction about SMART learning-based science lessons, the participants were comparatively analyzed by gender and science achievement levels. Results indicated that male students showed positive perception for the SMART learning-based instruction. Group with higher science achievement scores showed more positive perception of the SMART learning-based instruction in terms of Self-directed and Motivation factor. Also, the learning satisfaction of male students was higher than female students and group with higher academic ability more satisfied with the SMART learning-based instruction than the low group. The results provide implications for future development of programs and help set a direction of increasing the use of a SMART learning-based science in school.

Ontology-based Context-aware Framework for Battlefield Surveillance Sensor Network System (전장감시 센서네트워크시스템을 위한 온톨로지 기반 상황인식 프레임워크)

  • Shon, Ho-Sun;Park, Seong-Seung;Jeon, Seo-In;Ryu, Keun-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.4
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    • pp.9-20
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    • 2011
  • Future warfare paradigm is changing to network-centric warfare and effects-based operations. In order to find first and strike the enemy in the battlefield, friendly unit requires real-time target acquisition, intelligence collection, accurate situation assessment, and timely decision. The rapid development in advanced sensor technology and wireless networks requires a significant change in operational concepts of the battlefield surveillance. In particular, the introduction of a battlefield surveillance sensor network system is a big challenge to the ground forces which have lack of automated information collection assets. Therefore this paper proposes an ontology-based context-aware framework for the battlefield surveillance sensor network system which is needed for early finding the enemy and visualizing the battlefield in the ground force operations. Compared with the performance of existing systems, the one of the proposed framework has shown highly positive results by applying the context systems evaluation method. The framework has also proven to be satisfactory by the structured evaluation method using device collaboration. Since the proposed ontology-based context-aware framework has a lot of advantages in terms of scalability and reusability, the ground force's reconnaissance and surveillance system can be widely applied to expand in the future. And, ontology-based model has some weak points such as ontology data size, processing time, and limitation of network bandwidth. However, these problems can be resolved by customizing properly to fit the mission and characteristics of the unit. Moreover, development of the next-generation communication infrastructure can expedite the intelligent surveillance and reconnaissance service and may be expected to contribute greatly to expanding the information capacity.

A Case Study of Using Creative Teaching Methods: 'National Threats' Learning Task (창의적 교수법 활용 사례: '국가 위협요인' 학습 과제)

  • Jin-Wook Baek;Ju-Ho Jug
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.373-379
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    • 2023
  • Creative teaching methods can be beneficial in enhancing creativity and self-directed learning abilities in the classroom. However, there may be some specific learning tasks where applying creative teaching methods can be difficult. This is because students may not have completed the necessary prerequisite learning before performing the learning task, leading to low reliability of task results or meaninglessness. This study aims to propose teaching methods that enhance creativity and self-directed learning ability when performing learning tasks that may not have sufficient prior learning. To achieve this, we present a case of applying creative teaching methods to a learning task called "national threats". As a research procedure, we provide a suitable teaching method model and detailed procedures for the given learning task, and apply them in actual classes. The results showed that applying the presented teaching methods for the learning task produced meaningful academic achievements. This study can be valuable not only for enhancing creativity in education but also for interdisciplinary research in fields such as education and national security.

Paradigm Shift of Digital Divide and Intellectual Digital Divide (정보격차의 패러다임 전환과 지적 정보격차)

  • Lee, Seungmin
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.91-114
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    • 2020
  • Due to the settlement of the ICT environment and the widespread dissemination of Net media, the quantitative digital divide based on access to information has evolved into the formation of a qualitative digital divide. In the current information environment where enormous amounts of information exist on the Internet, there is a deeper intellectual digital divide that is different from the existing quantitative and qualitative digital divide. This study identified the changes in digital divide resulted from the evolution of information environment and empirically verified the formation of the intellectual digital divide. It also demonstrated that the intellectual digital divide is not distinct from the existing quantitative and qualitative digital divide, but from differences in the intellectual capacity of the information based on the factors of the existing digital divide. In particular, it was confirmed that the educational and economic levels, which have been the key factors of the traditional digital divide, still form the quantitative and qualitative digital divide, and also act as the key factors in the formation of the intellectual digital divide.

Computer-Aided Diagnosis for Liver Cirrhosis using Texture features Information Analysis in Computed Tomography (컴퓨터단층영상에서 TIA를 이용한 간경화의 컴퓨터보조진단)

  • Kim, Chang-Soo;Ko, Seong-Jin;Kang, Se-Sik;Kim, Jung-Hoon;Kim, Dong-Hyun;Choi, Seok-Yoon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.358-366
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    • 2012
  • Cirrhosis is a consequence of chronic liver disease characterized by replacement of liver tissue by fibrosis, scar tissue and regenerative nodules leading to loss of liver function. Liver Cirrhosis is most commonly caused by alcoholism, hepatitis B and C, and fatty liver disease, but has many other possible causes. Some cases are idiopathic disease from unknown cause. Abdomen of liver Computed tomography(CT) is one of the primary imaging procedures for evaluating liver disease such as liver cirrhosis, Alcoholic liver disease(ALD), cancer, and interval changes because it is economical and easy to use. The purpose of this study is to detect technique for computer-aided diagnosis(CAD) to identify liver cirrhosis in abdomen CT. We experimented on the principal components analysis(PCA) algorithm in the other method and suggested texture information analysis(TIA). Forty clinical cases involving a total of 634 CT sectional images were used in this study. Liver cirrhosis was detected by PCA method(detection rate of 35%), and by TIA methods(detection rate of 100%-AGI, TM, MU, EN). Our present results show that our method can be regarded as a technique for CAD systems to detect liver cirrhosis in CT liver images.

A Strategy using Writing based on STEAM Instruction for Information Gifted Students' Creative Problem-Solving (정보영재의 창의적 문제해결력을 위한 STEAM 기반 쓰기 활용 전략)

  • Jeon, Su-Ryun;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.181-188
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    • 2012
  • In this paper, we propose an a strategy using writing based on STEAM Instruction for information gifted students' creative problem-solving. It is needed a complex and dynamic interaction of variety elements for creative problem solving. And it should be provided experience encompassing various disciplines thorough convergence education for leading to the these interactions and developing the ability to solve complex problems. Writing has already been verified educational effects in a variety subjects. And writing gives a positive impact on creative problem solving by helping awareness of the problem and encouraging critical thinking. In addition, writing can be used as an effective tool for improving problem solving based on similarities between problem-solving process. Learners will find algorithm thorough the process analyzing and writing experience with high-tech products like vending machines, mobile phones and can learn naturally the principles of various disciplines used in real life. Furthermore, learners will experience interaction, convergence of various thinking and cultivate creative problem- solving skills.