• Title/Summary/Keyword: 정보투명도

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A 3D visualization method for mobile interface based on user's menu preference (사용자 메뉴 선호도 기반 모바일 인터페이스 3D 시각화 기법)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.49-55
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    • 2010
  • The analysis of menu preference by different users is one of the important issues in mobile interface design. Current mobile phones do not provide any functionalities to customize the user interface based on use history after they are released by manufacturers or mobile carriers. Though a number of functions are loaded into mobile devices, all the menus are uniformly presented to users regardless of menu preference, and it becomes a reason to decrease the usability of mobile interface. To improve this limitation, this paper suggests how to apply 3D visualization methods to mobile interface, depending on menu use history. In addition, for performance evaluation, 3D mobile interface system was implemented using 3D visualization methods such as depth, transparency, and animation. Finally, experiments for performance evaluation were performed in order to measure and compare menu search times.

An Empirical Study of Loan Commitment Fees: Evidence from Japanese Borrowers (대출 약정수수료에 관한 실증연구: 일본 차입자를 중심으로)

  • Lee, Sang Whi;Lee, Sa Young
    • International Area Studies Review
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    • v.13 no.3
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    • pp.29-49
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    • 2009
  • We examine the effects of information transparency, lender identity, and credit rating on the commitment fees of syndicated loans originated in Japan, employing a sample of 331 facilities. A syndicated loan is a financing instrument offered to a single borrower by multiple lenders, and Japanese syndicated loan volume increased 36% to a record-high of $283 billion in 2008 compared to 2007. We find that the more informational opaque the borrower, the higher the commitment fees the lender charges to the Japanese borrowers. There is evidence that a syndicate involving a Japanese lead agent is able to extract rents through higher commitment fees. We document that there is a significant relation between the credit rating of the borrower and the commitment fee cost of syndicated loans originated in Japan. Most importantly, our results provide evidence that banks in Japan extract higher returns on syndicated loans through the commitment fees in addition to higher loan spreads. Using a micro-level of Japanese borrowers, we contribute to existing literature by providing our empirical evidence after controlling for borrowing spread.

A Study on Invisibility Improvement of Watermarking Image (워터마킹 영상의 비가시성 개선에 관한 연구)

  • Kim, Hyeong-Gyun;Lee, Yang-Weon
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.329-336
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    • 2007
  • The use of digital imaging technique and digital contents based on internet has grown rapidly for last several years, and the needs of digital image protection become more important. For the purpose of copyright protection on digital image, the verification of authentication techniques like content authentication, ownership authentication, illegal copy and etc are needed. Digital watermarking, the invisible encryption technique to insert digital watermark into image, the sophisticated perceptual information should be used for providing transparency and robustness of images on watermarking process. In this paper, we implement the digital watermarking algorithm for preventing forged attack, ownership protection and authentication by transforming the wavelet algorithms in frequency domain in terms of human visual system.

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Development of Library and Generator for Real-time Special Effects (실시간 특수효과를 위한 라이브러리 및 생성기 개발)

  • Song, Seung-Heon;Park, Kyoung-Wook;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.499-502
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    • 2006
  • Simulation of dynamic particle systems has been used in computer animation for several years and has more recently been used in real-time simulation and games to enrich the visual appearance of the virtual worlds. A particle system is composed of one or more individual particles. The goal of this paper is to develop particle system graphics library and generator for real time processing.

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Design and Implementation of Warehouse Management Visualization System based on Silverlight (Silverlight 기반의 창고관리 시각화 시스템설계 및 구현)

  • Im, Ji-Young;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.313-318
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    • 2008
  • The next generation Web 2.0 users are requiring a screen that satisfies visual and emotional factors regarding UI and the possibility of constant recognition about various information. To actively deal with these kinds of user demands, dual cooperation between the developer and designer is becoming more urgently needed. For this, Microsoft released Silverlight, a tool for when making a web presentation that enables persons to create a visually stunning webpage using diverse platforms and function. We applied clarity and animation to existing windows concepts, using Silverlight with which designers and developers can work together and is accessable to many development tools, and provided 3D effects to implement a Warehouse Management System.

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인공위성 원격탐사에 의한 지구 수계환경 감시

  • 박경윤
    • Water for future
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    • v.24 no.3
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    • pp.36-41
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    • 1991
  • 1960년대 초부터 미 국립항공우주국(NASA)에서 기상위성을 지구궤도에 올리면서 시작되고 우주개발 선도국들에 의해 수 없이 발사되어 지구상공을 선회하고 있는 각종 실험위성, 자원탐사위성들로부터 이전까지만해도 지엽적이고 단편적인으로 알려지던 지구환경현황들이 이제는 지구전체에 대한 시시각각의 정보로 확대되고 있다. 기상위성들에 장착된 Sensor들로는 구름과 기상현상의 분포는 물론이고 각 대양의 해수면 온도 분포들이 파악되고 있으며 식물지수에 의한 지상의 식물분포의 계절적 변화양상에서 열대림의 사막화 추세들까지도 분석된다. 특히 위성탐사에 의한 남극 오존홀 (Ozone Hole)의 확인은 최근악화 되고 있느 swlrnchs 환경문제에 대한 커다란 주의를 환기시켜 주었다. 대양의 Phytoplankton 분포가 계절에 따라 위성자료에 의해 분석되므로서 해양의 생산능력(Productivity)의 변화도 알게되고 있다. 해양수면의 높이를 측정했던 초단파(microwave)영역의 SAR 자료는 구름을 투과하여 지구표면을 전천후 Monitoring할 수 있는 다음 세대의 Sensor로 각광을 받고 있으며 앞으로 유럽과 일본, 카나다, 소련 등에서 이들 새로운 Sensor들이 탑재 될 자원탐사 위성(ERS)과 RADASAT 등의 위성이 계속해서 개발되고 있어 이들에 의한 지구환경상태 진단은 크게 각광받게 될 것이다. 그외에도 해면풍 운량, 총강우량 분포, 대기 투명도, 대기의 열수지등의 계절적 변화에 대한 인공위성자료 해석을 통하여 지구의 온난화nas제가 본격적으로 ud가되고 있다. 또한 자원탐사위성인 Landsat 과 SPOT 등의 위성에 의해서는 각대륙의 토지 이용도 변화, 토사의 이도, 지질도 작성, 입체도 제착등과 농산물수확량의 예측있어서 괄목할 만한 발전이 계속되고 있다. 더욱이 NASA와 일본, 유럽등에서 지구관측을 위해서 준비하고 있는 각종 지구관측위성(EOS)들이 실용화 될 2000년 대에는 일반 지구환경감시는 물론 수계환경 감시 체계구축에 획기적인 진전이 있을 것으로 기대된다.

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Monitoring of Lake Water Quality Using LANDSAT TM Imagery Data (LANDSAT TM 영상자료를 이용한 호수 수질 관측)

  • Kim, Tae-Geun;Kim, Kwang-Eun;Cho, Gi-Sung;Kim, Hwan-Gi
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.23-33
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    • 1996
  • The conventional monitoring of water quality constrained by time and equipment produce neither complete nor synoptic geographic coverage of pollutant distribution, transport, and water quality. To circumvent these limitations in temporal and spatial measurements, the use of remote sensing is increasingly being involved in the lacustrine environmental research. Consequently, satellite remote sensing, with its synoptic coverage, is used to obtain the eutrophication-related water quality parameters in Daecheong reservoir in this study. The approach involved acquisition of water quality samples from boats of 15 sites on 20 June 1995 and 30 sites on 18 March 1996, simultaneous with Landsat-5 satellite overpass. Regression models have been developed between the water quality parameters and Landsat Thematic Mapper(TM) digital data. The best regression model was determined based on the correlation coefficient which was higher than 0.6. As a result, satellite remote sensing can provide meaningful information on water quality parameters. The regression models developed in this study show good relationship for transparency, turbidity, SS, and chlorophyll, but not for TN and TP because their spectral characteristics are not well defined.

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Volume Ray Casting Acceleration Method using Modified Marching Cubes Tables (변형된 마칭큐브 테이블을 이용한 볼륨 광선 투과법 가속화)

  • Lim, Suk-Hyun;Kim, Ju-Hwan;Shin, Byeong-Seok
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.3
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    • pp.210-216
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    • 2009
  • Several empty-space leaping methods have been proposed for CPU-based volume ray casting. When sample points are located in semi-transparent cells, however, previous leaping methods perform unnecessary resamplings even if the scalar values on those points are confined within transparent range. A semi-transparent cells leaping method for volume ray casting using the Marching Cubes algorithm is proposed to solve this problem in our previous work. When a ray reaches a semi-transparent cell, our method performs in-out test between current sample point and the bounding box enclosing the triangles generated by the Marching Cubes. If the sample point lies on outside of the bounding box, we estimate the point is regarded as transparent. In this case, the ray advances to the next sample point without performing a resampling operation. We can frequently refer the tables for neighboring voxels, however, when we exploit conventional data structures of the Marching Cubes. We propose modified Marching Cubes tables for solving this problem.

Particle System Editor for Special Effects in Game and Virtual Reality (게임 및 가상현실에서의 특수효과를 위한 입자 시스템 에디터)

  • 김응곤;송승헌
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.429-433
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    • 2004
  • In games and films, the most highlighted fields in entertainment industry, those special effects such as flame, explosion, smoke, liquid, snow, rain and dust are generated through the particle system. Special effects can be expressed realistically by the particle system API that is a graphic library of high level in game and virtual reality. When developers apply the particle system API in applications, they must exchange parameters repeatedly and compile source codes until special efforts that they want are expressed, and It takes much time until the minute control that have relations between each parameters. This paper develops a particle system API usable in on-line game and real-time virtual reality and presents particle system editor that can see and create special effect easily through attributes adjustment such as position, velocity, color, transparency, size, age, the secondary position, the second velocity etc.

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Visualization and Localization of Fusion Image Using VRML for Three-dimensional Modeling of Epileptic Seizure Focus (VRML을 이용한 융합 영상에서 간질환자 발작 진원지의 3차원적 가시화와 위치 측정 구현)

  • 이상호;김동현;유선국;정해조;윤미진;손혜경;강원석;이종두;김희중
    • Progress in Medical Physics
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    • v.14 no.1
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    • pp.34-42
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    • 2003
  • In medical imaging, three-dimensional (3D) display using Virtual Reality Modeling Language (VRML) as a portable file format can give intuitive information more efficiently on the World Wide Web (WWW). The web-based 3D visualization of functional images combined with anatomical images has not studied much in systematic ways. The goal of this study was to achieve a simultaneous observation of 3D anatomic and functional models with planar images on the WWW, providing their locational information in 3D space with a measuring implement using VRML. MRI and ictal-interictal SPECT images were obtained from one epileptic patient. Subtraction ictal SPECT co-registered to MRI (SISCOM) was performed to improve identification of a seizure focus. SISCOM image volumes were held by thresholds above one standard deviation (1-SD) and two standard deviations (2-SD). SISCOM foci and boundaries of gray matter, white matter, and cerebrospinal fluid (CSF) in the MRI volume were segmented and rendered to VRML polygonal surfaces by marching cube algorithm. Line profiles of x and y-axis that represent real lengths on an image were acquired and their maximum lengths were the same as 211.67 mm. The real size vs. the rendered VRML surface size was approximately the ratio of 1 to 605.9. A VRML measuring tool was made and merged with previous VRML surfaces. User interface tools were embedded with Java Script routines to display MRI planar images as cross sections of 3D surface models and to set transparencies of 3D surface models. When transparencies of 3D surface models were properly controlled, a fused display of the brain geometry with 3D distributions of focal activated regions provided intuitively spatial correlations among three 3D surface models. The epileptic seizure focus was in the right temporal lobe of the brain. The real position of the seizure focus could be verified by the VRML measuring tool and the anatomy corresponding to the seizure focus could be confirmed by MRI planar images crossing 3D surface models. The VRML application developed in this study may have several advantages. Firstly, 3D fused display and control of anatomic and functional image were achieved on the m. Secondly, the vector analysis of a 3D surface model was defined by the VRML measuring tool based on the real size. Finally, the anatomy corresponding to the seizure focus was intuitively detected by correlations with MRI images. Our web based visualization of 3-D fusion image and its localization will be a help to online research and education in diagnostic radiology, therapeutic radiology, and surgery applications.

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