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A self-portrait of the information society: An Arguments on the SNS users' Responsibilities

  • Seo, Ran-Sug
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.159-172
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    • 2020
  • Social networking services (SNS) are developing significantly with the Internet and smartphones. It's a friendly social media, but if you think deeply about it, you'll find that it has a variety of faces. It is a communication tool between users, a medium for delivering information, an infrastructure for providing applications, and a community where people with common interests gather. In recent years, business tools, shopping and payment methods are also being swallowed. The influence of the spread of SNS on the real world is also expanding, and the work being dealt with from a sociological perspective is also increasing. Also, if you pay attention to the technical aspects of SNS, it is composed of various technical elements, such as infrastructure that handles large-scale access, user interface that supports comfortable use, and big data analysis to understand people's behavior more deeply. However, I usually use it as usual. However, if you look through SNS, you can see that the situation is surprisingly profound and multifaceted. This study began by looking at the history and current status of SNS and attempted to find its status through comparison with other media. From the point of view of relationship with society, it can be a risk and legal issue when using SNS, such as crimes using bad social media or social media. It is also necessary to comment on the activities on SNS or the guidelines established by the operators. Therefore, various legal issues on SNS will be discussed. Also, as an example of using SNS, I will introduce an example of using SNS in disaster response. From a more technical point of view, you will receive commentary on SNS's network-based technology and SNS's information use, and these articles will help you understand and use SNS safely and help you further utilize or develop SNS.

A Study on the Development of Curation Services of Specialized Library (특화도서관의 큐레이션 서비스 개발에 관한 연구)

  • Kwak, Woojung;Noh, Younghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.1
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    • pp.53-75
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    • 2019
  • This study has examined the policy status of the specialized libraries and analyzed the status of curation services of libraries and similar institutions and portals, and proposed policy directions for the curation services provision of the specialized libraries. As for the results of this study, first, curation information is collected and selected through the participation of various curators, and the curation information is regularly updated on the websites and online gateways toward maximizing the perception of the book collections in place and the use of collections. Second, the scope of the specialized libraries' curation services are diversified, such as research support services, one-on-one customized curation services, and book curation. Third, digital curation services are constructed in connection with specialized themes. Fourth, beacon is installed inside, and based on the information received from the information forwarding media, individualized user services are provided via such data as the scope of movement of the users and the time entailed for dwelling in a space.

A Study on Shot Segmentation and Indexing of Language Education Videos by Content-based Visual Feature Analysis (교육용 어학 영상의 내용 기반 특징 분석에 의한 샷 구분 및 색인에 대한 연구)

  • Han, Heejun
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.219-239
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    • 2017
  • As IT technology develops rapidly and the personal dissemination of smart devices increases, video material is especially used as a medium of information transmission among audiovisual materials. Video as an information service content has become an indispensable element, and it has been used in various ways such as unidirectional delivery through TV, interactive service through the Internet, and audiovisual library borrowing. Especially, in the Internet environment, the information provider tries to reduce the effort and cost for the processing of the provided information in view of the video service through the smart device. In addition, users want to utilize only the desired parts because of the burden on excessive network usage, time and space constraints. Therefore, it is necessary to enhance the usability of the video by automatically classifying, summarizing, and indexing similar parts of the contents. In this paper, we propose a method of automatically segmenting the shots that make up videos by analyzing the contents and characteristics of language education videos and indexing the detailed contents information of the linguistic videos by combining visual features. The accuracy of the semantic based shot segmentation is high, and it can be effectively applied to the summary service of language education videos.

A study on the similarities between folk painting and illustration(Concentrating on functions and roles, molding specificity) (민화와 일러스트레이션의 유사성 연구(기능과 역할, 조형특성을 중심으로))

  • 유동관
    • Archives of design research
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    • v.15 no.4
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    • pp.111-120
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    • 2002
  • Folk paintings influence the lifestyle of the general public, and is visible practical communication presenting emotion, feelings and phenomenon through various functions and aesthetic molding specificity. Illustration as a medium for conveying information in modern society is time communication forming time circumstance based on a creative image, becoming an importance in the means of molding an active information society. Folk paintings and illustration express the subject of various kinds of stories of surroundings of daily lives ironically, humorously and symbolically, convey it in an accurate and detailed way in the various use of color and shape representation, and have a similar specificity as the general public's art influencing the society, culture, and environment, the general public's emotion and feelings of that time. The current research is to suggest the possibility and direction of Korean image representation in illustration by analyzing folk painting and illustration characters based on social, cultural function and role and molding specificity.

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Interactive Broadcasting Service Using Mobile Messenger (모바일 메신저를 이용한 양방향 방송서비스)

  • KIM, Joon-Won;Lee, Jung-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.157-163
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    • 2013
  • The development of the latest media technology has changed the traditional broadcasting system. The traditional broadcasting system, which was operated by the mass media and the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional media through the convergence of internet and mobile. In terms of broadcasting environment, the function of the traditional TVs has been changed to the Smart TVs combined with an open platform which not only deliver visual contents, but also supply various applications and additional information linking the content providers and viewers. This ongoing broadcasting environmental change has made it possible for viewers to participate in the programs such as reality shows or sports events through SNS, texting or phone calls. Therefore, the purpose of this experiment is to present the ways to promote easier and more convenient viewer-participation in the programs by applying mobile messenger to existing broadcasting system in order to enhance the involvement of broadcasters and viewers of the programs and to diversify the roles of content providers and viewers in broadcasting.

A Study on Registration Correction and Layout for Multi-view Videos Implementation (실감영상 구현을 위한 다면영상 정합보정 및 화면구성에 대한 연구)

  • Moon, Dae Hyuk
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.531-541
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    • 2017
  • Realistic videos using multi-view videos are created so that the contents shown on multi-view displays or screens look realistic. These images have been mostly used for special videos for exhibition, but, recently, systems such as Screen X have given rise to multi-view images as a format for storytelling contents such as movies. This study used HD-level broadcasting digital video camera with three zoom lenses for shooting wide to close-up shots focusing on a person, in the same way as Screen X, and identified and analyzed problems found during multi-view image registration correction. The results of this study suggested, provided the shooting technique and equipment are improved, the multi-view format can be used for conveying stories and information. Future research will need to investigate and supplement relevant techniques that will enable production of high-quality multi-view image contents by using a cinema-grade camera with standard lenses, instead of using broadcasting-grade zoom lenses.

스마트 시대에서의 실감 미디어 기술 동향

  • Seo, Ung-Chan;Kim, Gi-Il;Jeong, Jun-Seok
    • Information and Communications Magazine
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    • v.30 no.5
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    • pp.79-87
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    • 2013
  • 실감 미디어(Realistic Media)란 사용자 만족을 위해 몰입감과 현장감을 극대화 할 수 있도록 현장의 모든 감각의 정보를 전달하는 매체를 의미하며 실감미디어 기술은 고품질의 시각, 청각 정보는 물론 촉감 등 다감각 정보의 생성, 처리, 저장, 변환, 전송, 재편등에 관한 기술로 정의할 수 있다. 무선 네트워크 기술의 발전과 스마트폰 시장의 급격한 성장에 따라 다양한 실감미디어 서비스들이 출현하고 서비스되고 있어 실감미디어 산업은 국내 뿐만 아니라 세계적으로 급격하게 성장하고 있다. 우리 정부에서는 미국, 일본, 유럽 등의 기술을 따라잡고 독자적인 기술력을 마련하기 위하여 '기가코리아(2012)' 사업을 필두로 다양한 정책 사업을 진행 중에 있는대 현 시점에서는 해외 기술에 비하여 2-3년의 격차가 존재하고 있으나 무선 인프라, 스마트폰 기반의 콘텐츠 시장 형성 등 기반 인프라가 우수하고 방송, 교육, 광고, 공공 서비스 등 타 산업분야와 융복합 등 기반 기술 확보부분에서 기술 선점 가능성이 남아있으며 다양한 분야로 사업 확대가 용이하여 시장성이 높아 차세대 전략 산업으로 주목받고 있다. 최근 미디어 서비스에 대한 사용자의 요구사항 변화는 단순 시청의 단계를 넘어 미디어 미디어 서비스의 부가 정보를 얻고자 하며 직접 미디어 서비스에 참여하기를 원한다. 특히 실감미디어 분야에서 2D 미디어에서도 3D 입체 미디어화가 급속도로 진행되고 있으며 3D 입체 미디어를 기반으로 실감체험을 가능하게 하는 4D미디어를 선호한다. 대표적인 사례가 아바타 4D 영화의 흥행이라고 볼 수 있다. 앞으로도 4D 미디어를 소화해낸 사용자는 오감과 감성에 기반한 미디어 서비스를 지속적으로 요구할 것이며 이러한 요구에 맞추어 실감미디어 산업의 빠른 변화가 진행되고 있다. 이미 영화 산업은 3D 산업으로 진입해 있으며 4D 산업으로 급속히 변모중에 있고 스마트 시장의 등장에따라 스마트 기기 및 인프라를 기반으로 실감미디어를 제공하는 서비스 시장 역시 급속도로 성장하고 있다. 이에 본고에서는 실감미디어 산업의 시장규모와 앞으로 어떻게 발전할 것인지를 알아보며, 어떠한 형태의 실감미디어 콘텐츠 서비스가 존재하고 있는지 알아보고자 한다. 또한 국내외에서 적용되는 실제 사례를 분석하고, 마지막으로 실감미디어 콘텐츠 산업의 경쟁력 강화를 위한 시사점을 제시하고자 한다.

Development of EBPP for Korea e-Post System (우체국 전자상거래 시스템을 위한 EBPP개발)

  • 박태준
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.411-419
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    • 1999
  • EBPP는 소비자, 사업자간에 고지서 발송, 접수 및 지불을 네트워크를 통하여 전자적으로 처리하는데 필요한 환경을 의미하며, 인터넷을 기반으로 하여 전자우편 혹은 웹 페이지를 통하여 고지서를 처리한다 EBPP 시스템은 크게 소비자, 사업자 그리고 은행간의 거래로 이루어 지지만 컴퓨터 및 인터넷의 보급의 한계 등의 문제로 현재로서 모든 고지서를 전자적으로 처리하는 것은 무리가 따른다. 그럼에도 불구하고 EBPP 시스템은 1) 경쟁력 확보를 위해 기업/금융 기관들이 인터넷을 통한 고품질 서비스 개발에 주력하는 추세이고, 2) 고객과의 보다 긴밀한 관계 유지를 위한 수단 제공하며, 3) 인터넷 등 온라인 통신 인구가 급격한 증가(2701년에 전체 인구의 약 50%가 활용할 것으로 전망)하고 있으며,4) 소비자를게 보다 편리한 지불방법 제시해주며, 5) 또 다른 마케팅 매체로 활용 가능하므로 앞으로의 전망이 매우 밝다. EBPP시스템은 크게 금융기관, 기업, 소비자 부분으로 구성되며, 소비자와 접촉 방법으로는 대표적으로 Web과 전자우편을 생각할 수 있으며, EBPP 시스템을 구축하기 위해서는 기본적으로 상접 혹은 기업에서 청구에 필요한 정보를 등록시키는 통합 청구서버(Bill consolidation server), 소비자에게 청구 가능한 정보를 갖고있는 청구 제시서버 (Bill presentment server), 소비자의 지불요청에 따라 은행으로부터 지불을 요구하는 지불서버(Payment gateway) 등이 필요하며, 이들 각각의 서버들의 구성 요소들은 제공하는 서비스에 따라 달라질 수 있다. 통합 청구서버에서 청구 제시서버로 전송되는 청구 건은 통상적으로 실시간 처리되는 것이 아니라 통합 청구서버에 존재하는 Spool DB에 저장되어 그 양이 일정한도를 넘어서면 자동 전송되도록 하여, 망의 할용도를 높이는 역할을 수행한다. 청구 제시서버의 DB에 등록된 청구 건은 인터넷을 통해 소비자에게 청구되며, 소비자에게 전송 되는 청구서는 사용자DB를 참조하여 사용자가 미리 정의한 원하는 형태로 변환되어 전달되며, 필요시 암호화 과정을 거치는 것이 가능해야 한다. 전송된 청구서는 전자우편의 경우, 암호해독이 가능한 전용 브라우저를 통해 열람 되며, 이는 다시 전용 브라우저를 통해 지불인증이 승인되어 청구 제시서버에게 전송된다. EBPP 시스템의 제어 흐름은 크게 기업이 청구 정보를 소비자에게 제시하는 흐름과 소비자의 지불 승인으로 인해 기업이 은행에 지불을 요구하는 흐름으로 구분할 수 있다. 본 논문에서는 통합 청구서버 및 정구 제시서버의 역할 및 구성 요소들에 대해 서술하고, EBPP 시스템과 연동하여야 하는 메일 서버와의 상호 작용에 대해 서술할 것이다. 본 시스템을 아직 구현이 되지 않은 관계로 시스템의 성능 등의 수치적 결과를 제시할 수 없는 상태다.

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Analysis of the Electromagnetic Leakage from Liquid Crystal Display Monitors (LCD 모니터의 누설 전자파에 대한 분석)

  • Lee, Ho seong;Sim, Kyuhong;Oh, Seungsub;Yook, Jong-Gwan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.9
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    • pp.844-853
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    • 2016
  • Generally, the compromising electromagnetic emanations are generated from LCD(Liquid Crystal Display) monitor which is typical output component of computer. Because display information transmitted to LCD monitor is included in these emanations, there are risks about information leakage of monitor by eavesdropping of leaked signal. So, analysis about possibility of information leakage is necessary because electromagnetic security through the electromagnetic emanations is being at issue. In this paper, the possibility of display information leakage are demonstrated by analyzing the electromagnetic emanations from desktop and laptop monitors. The characteristics of leaked signal from LCD monitor is verified by analyzing display mechanism and the electromagnetic emanations are measured in the long distance by eavesdropping experiment. Also, threat of information leakage is confirmed by recovering display information with several signal processing technique and comprising with target display.

A Study on Graph-based Topic Extraction from Microblogs (마이크로블로그를 통한 그래프 기반의 토픽 추출에 관한 연구)

  • Choi, Don-Jung;Lee, Sung-Woo;Kim, Jae-Kwang;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.564-568
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    • 2011
  • Microblogs became popular information delivery ways due to the spread of smart phones. They have the characteristic of reflecting the interests of users more quickly than other medium. Particularly, in case of the subject which attracts many users, microblogs can supply rich information originated from various information sources. Nevertheless, it has been considered as a hard problem to obtain useful information from microblogs because too much noises are in them. So far, various methods are proposed to extract and track some subjects from particular documents, yet these methods do not work effectively in case of microblogs which consist of short phrases. In this paper, we propose a graph-based topic extraction and partitioning method to understand interests of users about a certain keyword. The proposed method contains the process of generating a keyword graph using the co-occurrences of terms in the microblogs, and the process of splitting the graph by using a network partitioning method. When we applied the proposed method on some keywords. our method shows good performance for finding a topic about the keyword and partitioning the topic into sub-topics.