• Title/Summary/Keyword: 정보소양

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Problem-Solving Model to Improve Scientific Literacy of Youth (청소년의 과학적 소양 향상을 위한 문제해결 모형 개발 연구)

  • Kwak Seung-Jin
    • Journal of Korean Library and Information Science Society
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    • v.36 no.3
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    • pp.21-38
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    • 2005
  • This study aims to find methods to improve the scientific literacy of the youth, which comprise the group who will lead the upcoming era of knowledge and science. To do this, the study focuses on improving the youth's understanding of science and their ability to utilize it. It is widely recognized that scientific literacy Is highly essential in this era of scientific revolution and innovations. Accordingly, various kinds of programs are being developed in Korea and other countries. In particular, 'Project 2061' is designed to enable a permanent learning system by improving problem-solving ability through the scientific process. This system plays an Important role In supporting the Americans' Pursuit of Increased literacy in the fields of science, mathematics, and engineering. To improve the scientific literacy of young people, content development in relation with school courses as well as information services that arouse Interest and curiosity In the field of science is very important. In addition, It is necessary to develop a problem-solving program by stages. Further studies focusing on methods of improving scientific literacy of the youth are recommended.

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A Learner Factors Analysis Affecting the Academic Achievement of the ICT Literacy Education (ICT소양교육의 학업성취도에 영향을 미치는 학습자 요인분석)

  • Shin, Jin-Dong;Suh, Soon-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2009.08a
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    • pp.99-105
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    • 2009
  • 본 연구에서는 날로 관심이 커지고 있는 ICT교육에서 한축을 담당하고 있는 ICT소양교육의 학업성취도에 영향을 미치는 학습자 요인이 무엇인지 확인하고자 하였다. 선행연구에 기초하여 ICT소양교육의 학업성취도에 영향을 미치는 잠정적인 변인을 인지적 영역(메타인지, 창의성, 선수학습), 정의적 영역(자아개념, 성취동기, 컴퓨터에 대한 태도) 6가지로 선정하였다. 도출된 변인을 바탕으로 ICT소양교육의 학업성취도를 예측하는 요인이 무엇인지 분석하였다.

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Analysis of Terms by Curriculum in 2015 Revised Curriculum for Digital Knowledge Education in 2022 Revised Curriculum (2022 개정 교육과정의 디지털 소양 교육을 위한 2015 개정 교육과정 교과별 용어 분석)

  • Kim, Eun-Ji;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.725-726
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    • 2022
  • 디지털 소양의 용어는 2022 개정 교육과정에서 새롭게 다루어지는 개념이다. 그동안은 디지털 소양의 의미를 담은 다양한 용어들이 각 교과 특성에 맞게 혼재되어 사용되어 왔다. 하지만 2022 개정 교육과정에서는 모든 교과에서 디지털 소양을 다룰 것을 강조하고 있기 때문에 각 교과와의 개념에 대한 합의가 필요하다. 따라서 본 연구에서는 2015 개정 교육과정의 초등 각 교과에서는 디지털 소양과 관련된 어떤 용어들이 사용되어왔는지 분석해보고자 한다.

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Development and Application of the Information Literacy Cubic Curriculum based on the Cubic Model in University (큐빅 모델에 기반한 대학교의 정보 소양 큐빅 교육과정 개발 및 적용)

  • Choe, Hyun-Jong
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.83-92
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    • 2007
  • Curriculum can represent the identity of University as an important factor, and especially university has sole power to design and manage his curriculum. So, the information literacy curriculum which teach students to create, store, communicate their knowledge is very important position in the liberal arts curriculum. Thus, this study designs the reference model as 3-dimensional cubic model for information literacy curriculum to help curriculum designers design, manage, and evaluate it. For developing this model, I researched many books and web sites about some of domestic and U.S. universities' curriculums, and made up some questionnaires about students' satisfaction and the direction of information literacy education. An information literacy curriculum was designed using this reference model and lots of students are satisfied with this curriculum after activating in this class. Designed cubic reference model which has a characteristic to expose flexible and systematic context representation in the university curriculum can guide researchers to design, manage, and evaluate information literacy curriculum.

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The Cultural Discourse of the Informational Education (정보교육의 문화적 담론)

  • Ko, Young-Man
    • Journal of the Korean Society for Library and Information Science
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    • v.35 no.3
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    • pp.79-92
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    • 2001
  • This study is an attempt to analyze the information problem and the informational education in information society through the two cultural paradigms of ‘system‘ and ‘life world’, which are used to interpret the social problems in modern age. Information problem concerns the individual problems such as reference and validity problem of information and social problems like paradox of information, information technology, and equal opportunity. From the discussion was deduced the fact that the informational education is the cultural media to arbitrate the conflict between the reasonable solution of the individual information problem in ‘life world’ and the control attempt by ‘system’ to cope with the social information problem. It is also indicated that the aim of the informational education is the information autonomy which can be built through the information literacy.

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Development of Digital Literacy Curriculum Framework Connected Computational Thinking in the information Education (정보과 교육과정에서 컴퓨팅사고력과 연계한 디지털소양 교육과정 프레임워크 개발)

  • Shin, Soo-Bum;Kim, Chul;Park, Namje;Kim, Kap-Su;Sung, Young-Hoon;Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.115-126
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    • 2017
  • This study provided digital literacy concept, core area and class achievement connected computational thinking in order to reestablish digital literacy keeping pace with trend change. Main study's contents analyzed digital literacy concept and changing trend of digital technologies, provided characters of information subject matter education. Implications from these analyses is that necessary digital literacy is to support software education, contents being connected computational thinking and contents being necessary. And we committed Delphi investigation to 16 information education expert on total 67 achievements based on these previous studies. Survey results totally surpassed CVR criterion of digital literacy called information life and then readjusting parts of achievements through panel discussions because of partially being lower than Validity criterion. Finally achievements of Information Life came into existence 5 items for 1st, 2nd of elementary school level(ESL), 13 items for 3rd, 4th of ESL, 23 items for 5th, 6th of ESL, 16 items for middle school Level.

Analysis of the Computer Proficiency of the College Freshmen (대학 신입생의 컴퓨터 기초소양 비교 분석)

  • Kim, Jong-Sun
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.261-266
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    • 2007
  • 제7차 컴퓨터 교육과정에 대한 많은 논란과 개선방안이 제기되어 왔지만 경험한 교육과정을 대상으로 성취수준에 대한 연구는 거의 이루어지지 않고 있는 실정이다. 본 연구에서는 2005년도에 대학 신입생을 대상으로 실행했던 컴퓨터 소양 교육과정을 개선하기 위하여 2005년도와 2006년도의 신입생을 대상으로 연차별로 컴퓨터 소양과 활용수준 그리고 양 집단간의 수준 차이를 분석하였다. 이를 위하여 2005년도에 개발된 설문지 사용하여 각 학기가 시작되는 시점에서 학생들의 응답을 분석하였다. 설문자료를 분석한 결과는 다음과 같이 요약할 수 있다. 두 집단 모두 다섯가지의 영역에서 영역간의 수준의 차이가 큰 것으로 나타났다. 컴퓨터통신, 기초기능 그리고 정보윤리 보통 이상의 수준을 보였으며, 반면에 기초지식과 소프트웨어 활용 영역에서 보통 이하의 수준으로 나타났다. 두 집단간의 연차별 수준 차이는 거의 없는 것으로 보였다. 컴퓨터통신과 정보윤리 영역에서 미미하나마 2005년도에 비하여 평균이 약간 증가하였으며, 나머지 세 개의 소프트웨어 활용과 기초지식 및 기초기능 영역에서는 각각의 평균이 0.05 이하의 차이를 보이고 있다. 대학 신입생의 컴퓨터 소양교육을 위한 두 집단간의 연차별 선수 지식의 수준차이는 없는 것으로 나타났다.

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Digital Content to Improve Artificial Intelligence Literacy Ability

  • Han, Sun Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.93-100
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    • 2020
  • This study aims to design and develop effective digital contents to improve the ability for artificial intelligence literacy. First, we defined AI literacy and analyzed the competencies required for artificial intelligence literacy. After selecting the educational elements for AI ability, we composed 10 educational programs. To confirm the appropriateness of designed contents, we verified through content validity test by 10 experts. The CVI value was over 0.75, which was highly valid. The developed content was installed on the online system and applied to 55 AI beginners for 4 weeks. The learners showed a positive result of at least 3.85 in the items of content difficulty, understanding, effectiveness, and learning challenge. As a result of this analysis, we can see that the developed content is positive for helping many people understand AI and improving AI literacy.

Analysis of the Current Status of Computer and Information Literacy Education in middle school students (중학교 학생들의 컴퓨터·정보 소양 교육 현황 분석)

  • Jeon, Seongkyun;Sang, Kyongah;Park, Sangwook
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.11-20
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    • 2019
  • In Korea, the software education in elementary and middle school is essential to the 2015 revised curriculum, and various software education policies are being implemented. It is necessary to analyze the effects of these changes on computer and information literacy of students. This study investigates and analyzes the present state of computer and information literacy education in 32 middle schools nationwide. For the 640 students, we surveyed the students' status of coding education, confidence in computational thinking based on coding experience, confidence in computational thinking according to the frequency of computer use for learning purposes, and confidence in computational thinking ability according to the frequency of major ICT activities in class. As a result, there was a lack of Computer and Information literacy educational opportunities through school and relatively lack of educational opportunities for students in the rural area. And the more learning experience showed a positive impact on the confidence in computational thinking.

A Study on Development of Smart Literacy Standards of Teachers and Students in Smart Learning Environments (스마트 환경에서의 교사와 학생의 스마트 소양 척도 개발 연구)

  • Jun, Woochun;Hong, Suk-Ki
    • Journal of Internet Computing and Services
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    • v.14 no.6
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    • pp.59-70
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    • 2013
  • With advances in information and communication technologies, many innovative technologies have been developed. Those technologies are changing every aspect of our daily life. Especially smart technologies are changing our life dramatically. Smart devices such as tablet PCs and smart phones are used in education so that new concept called "smart learning" is created and used. Currently smart learning becomes popular in accordance with wide distribution of smart devices and smart contents in schools. In order to compare and check the current status and progress of individuals in smart environment, we need smart literacy standards. However, there has been only few works for smart literacy standards for teachers and students. Also, those standards need to be improved. The purpose of this paper is to develop smart literacy standards for teachers and students in smart learning environment. The proposed literacy standards are developed based on the existing ICT literacy standards. In this work, smart literacy standards consist of four main areas, smart education, smart knowledge, smart application, and smart ethics, respectively. For development of smart literacy, wide experts from teachers, professors, and researchers are selected and surveyed. Their responses are analyzed using through statistical analysis so that final smart literacy standards are obtained.