• Title/Summary/Keyword: 정보기술 교육과정

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IS 지식에 대한 IS 실무자와 전공 교수 간의 인식 차이 분석

  • Lee, Hyeon-Woo;Lee, Hye-Jin;Go, Seok-Ha
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2007.05a
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    • pp.281-299
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    • 2007
  • IS/IT 분야 실무자가 지니고 있어야 한다고 생각되는 지식과 전문 기술들을 '지식/능력 영역'과 '소프트웨어 전문 기술 영역'으로 구분하여 각각 세부 항목을 명세하였다. 그리고 분류된 두 영역에 대하여 IS/IT 분야 실무자가 생각하는 필요한 지식 및 전문 기술들의 중요도와 IS/IT 전공 교수가 생각하는 IS/IT 실무자에게 필요한 지식 및 전문 기술들의 중요도를 조사하여 두 그룹간의 인식차 비교를 시도하였다. 조사지역은 실무자는 충청지역 및 수도권 지역에 분포하는 SI 업체를 대상으로 이루어 졌다. IS/IT 실무자를 대상으로 한 조사는 실무자 본인의 일장에서 IS/IT 실무자가 갖추어야 된다고 판단되는 지식 및 전문 기술들의 중요도를 측정하였다. 그와 더불어 그들이 수행하는 IS 활동에 대하여 투자한 시간을 기준으로 군집분석을 실시하여 세가지 그룹으로 구분하여 실무자 전체와 세 그룹간의 비교가 가능하도록 조차되었다. 비교 결과, 지식/능력 영역에서는 IS 실무자들이 상대적으로 '하드웨어에 대한 지식', '특정 조직', '운영체제에 대한 지식'에 대해 더 높은 중요도를 부여하고 있는 것으로 나타났다. 소프트웨어 전문 기술 영역에서는 실무자보다 전공교수가 생각하는 중요도가 보편적으로 더 높게 나타났다. 전공 교수는 '프리젠테이션 도구', '객체지향 언어(C++, Java 등)'에 4점 대의 높은 점수를 주어 중요한 것이 무엇인가 하는 인지가 있는 것으로 보이나 실무자 그룹에서는 특별히 중요시 여기는 항목이 명확히 드러나지 않고 보편적인 값이 median 값 주변에 위치하고 있다. 이는 현재 실무자들이 빠르게 변화하고 있는 IS/IT 환경에서 본인의 경력경로 (career path)을 위해 무엇이 중요한 갓인지 아직 명확히 하고 있지 못하는 것으로도 해석이 가능하다. 자세한 비교/분석 및 해석은 현재 진행 중이며, 여러 흥미로운 해석이 가능할 것으로 기대 된다.합형 파괴가 증가하는 경향을 나타내었다. 이상의 결과로, 상아질 접착제의 접착단계/과정이 결합내구성에 영향을 미침을 알 수 있었다. 따라서 접착과정의 단순화가 반드시 접착에 효과적이라고 할 수 없다.는 저작 운동 잔에는 2군에서 Heliomolar가 Pyramid보다 변연적합도가 우수하였고 (p < 0.05) 그 외의 군에서는 유의차가 없었으며, 저작 운동 후에는 모든 군에서 재료간 유의차가 없었다. 각 부위별 변연적합도를 비교하면, 저작 운동 전 Pyramid에서는 교합면 변연에서는 4군이 2군에 비해 높은 변연적합도를 보였고 (p < 0.05), 인접면과 치은면에서는 군 간 유의차를 보이지 않았다. Heliomolar에서는 교합면 변연에서 2, 4군이 1군에 비해 높은 변연적합도를 보였고 (p < 0.05), 인접면과 치은면에서는 군간 유의차를 보이지 않았다. 저작 운동 후 Pyramid에서는 교합면 변연에서는 3군이 1, 2군에 비해 높은 변연적합도를 보였고 (p < 0.05), 인접면과 치은면에서는 군간 유의차를 보이지 않았다. Heliomolar에서는 교합면에서 2, 3, 4군이 1군에 비해 변연적합도가 높았으며 (p < 0.05), 인접면과 치은면에서는 군간 유의차를 보이지 않았다 이번 연구를 통하여 복합레진을 간헐적 광중합시킴으로써 변연적합도가 향상될 수 있음을 알 수 있었다.시장에 비해 주가가 비교적 안정적인 수준을 유지해 왔다고 볼 수 있다.36.4%)와 외식을 선호(29.1%)${\lrcorner}$ 하기 때문에 패스트푸드를 이용하게 된 것으로 응답 하였으며, 남 여 대학생간에는 유의한 차이(p<0.05)가 인정되었다. 응답자의 체형은 ${\ulcorner}$적당하다${\lrcorner}$고 응답한 경우가 가장 많이 이러한 음식을 즐겨 먹었으며(49.5%), 그 다음은 뚱뚱한 경우도 비교적 많이 먹고

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An Artificial Intelligence Ethics Education Model for Practical Power Strength (실천력 강화를 위한 인공지능 윤리 교육 모델)

  • Bae, Jinah;Lee, Jeonghun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.83-92
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    • 2022
  • As cases of social and ethical problems caused by artificial intelligence technology have occurred, artificial intelligence ethics are drawing attention along with social interest in the risks and side effects of artificial intelligence. Artificial intelligence ethics should not just be known and felt, but should be actionable and practiced. Therefore, this study proposes an artificial intelligence ethics education model to strengthen the practical ability of artificial intelligence ethics. The artificial intelligence ethics education model derived educational goals and problem-solving processes using artificial intelligence through existing research analysis, applied teaching and learning methods to strengthen practical skills, and compared and analyzed the existing artificial intelligence education model. The artificial intelligence ethics education model proposed in this paper aims to cultivate computing thinking skills and strengthen the practical ability of artificial intelligence ethics. To this end, the problem-solving process using artificial intelligence was presented in six stages, and artificial intelligence ethical factors reflecting the characteristics of artificial intelligence were derived and applied to the problem-solving process. In addition, it was designed to unconsciously check the ethical standards of artificial intelligence through preand post-evaluation of artificial intelligence ethics and apply learner-centered education and learning methods to make learners' ethical practices a habit. The artificial intelligence ethics education model developed through this study is expected to be artificial intelligence education that leads to practice by developing computing thinking skills.

Educational-Industrial Cooperation for If Manpower Training by Matching Table of 'Type of IT Business - Class of IT Techniques' ('업종-기술' 매칭 테이블을 활용한 IT인력양성용 산학협력)

  • Choi, Jin-Ho;Shim, Jare-Ruen
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.286-296
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    • 2007
  • In this paper, we have proposed on the Matching Table of 'Type of If Business - Class of IT Techniques' to train If manpower as an educational-industrial cooperation. The Type of If Business(TITB) are classified according to ${\triangle}$IT Services, ${\triangle}$IT Devices, and ${\triangle}$Software & Computer related Services which are guided by KAIT(Korea Association of Information & Telecommunication). The Class of IT Techniques(CITT) are brought from IITA(Institute for Information Technology Advancement). We have suggested on the element techniques from the Class of If Techniques(CITT) according to the Type of IT Business(TITB) and proposed an educational-industrial cooperation program to line up 'Type of IT Business(TITB) - Class of IT Techniques(CITT) - University(Department/Major)'. The deduction process of the core education program is presented to show the educational-industrial cooperation between company(Type of IT Business : Digital Contents Development Service) and university(Major of Multimedia & Contents) in the Busan area. The Matching Table of 'Type of IT Business(TITB) - Class of IT Techniques(CITT)' varies as the way of classification according to IT Business and IT Techniques. The research on the real and exact Matching Table of 'Type of IT Business(TITB) - Class of IT Techniques(CITT)' is necessary for educational-industrial cooperation by the trends of techniques and the changes of IT market share.

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A Study on Terminal Interface Adaptation for u-LMS (u-LMS를 위한 단말기 인터페이스 적응화 연구)

  • Ku, Jin-Hui
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.1-7
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    • 2010
  • Recently, interest in u-learning to pursue effective learning by using ubiquitous environment in teaching and learning activities. In u-learning environment, learners should be able to push necessary information at the right time and the right place. Also calm technology oriented to, and this means that it can recognize learners' terminal information and to provide adaptive interface. In u-learning environment, main learning terminals would be mobile terminals which support mobility. However, learning in the existing PC environment should not be excluded. Thus, by providing adaptive interface according to various learners' terminal in LMS for u-learning, learners are able to learn through consistent and natural learning interface with any computer or any network at any place and at any time. The purpose of this study is to propose the interface adaptation based on terminal information focusing on the layout transformation process in the development environment.

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Study on Development of Remote Mental Health Care Program with VR for Seafarers

  • Lim, Sangseop;Tae, Hyo-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.195-200
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    • 2021
  • Seafarers play an important role in shipping and logistics. However, seafarers are relatively vulnerable to mental illness because they have to board ships for a considerable period of time and work in isolation. In particular, in the pandemic situation caused by COVID-19, the crew change is delayed due to the closure of many ports around the world, increasing the mental burden on seafarers. The mental health management of the crew is important because these mental problems can lead to major accidents of lives and ships. This paper identified the necessity of mental health management of seafarers through a survey and identified problems with the currently operated mental health management program and curriculum. Especially, this study proposed VR-based programs to help crews receive mentally counseling treatment in a timely manner and to reduce the mental burden on them by preventing sensitive personal information exposure. Through this, it is expected to contribute to the stable development of the logistics industry by establishing a safe seafarers working environment.

The Development and Applied Case of Earth Science Class Model Based on Flipped Learning (거꾸로 수업기반 지구과학 수업모델 개발 및 적용 사례)

  • Moon, Byoung-Chan
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.2
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    • pp.91-103
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    • 2017
  • This study has developed the earth science class model based on flipped learning and analyzed the effects of that model at the elementary pre-teachers' science classes. The model of this study, the material which was consists of all contents and information about classes was offered to learners before science class as a substitute for preceding homework at general flipped learning. In science class, the knowledges which were recorded in materials were explained directly to learners by instructor for 20minutes. So the learners resolved some inquiry questions in materials through mutual debate collaboration with learners in small group. After inquiry questions' resolving, the learner among small group makes a presentation in front of the whole class. At the same time, the instructor evaluated learning action of all small groups' learners during the classes as process evaluation. The final evaluation results of semester were obtained scores of the small group in 14 classes and the achievements of individual portfolio as final exam. The learners were very positive perception to this science class model, why it is helped to concentrate on the class, extended debating and thinking ability. Consequently, the class model of this study is useful to applicate the earth science classes.

A study on the improvement of academic achievement of probability and statistics in the hardware curriculum (하드웨어 전공자들의 확률 및 통계 관련 학업성취도 제고에 관한 연구)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.4
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    • pp.887-898
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    • 2016
  • The purpose of this study is to improve the learning ability of probability/statistics for H/W majors. Firstly, we developed a teaching method coupling probability/statistics with programming and multimedia signal processing courses that are opened in the H/W major curriculum. By use of its teaching-learning, we tried to verify the effectiveness on the improvement of learner's academic achievement and then analyze its educational efficiency through the regression analysis. Secondly, by analyzing the surveys and the statistical results of the education cases, we proposed a management plan on efficient teaching-learning in order to cultivate the learning ability of probability/statistics at a future time. Lastly, we concluded that probability/statistics is a required course of learners so as to contribute for the advanced technical development and the enhanced competitiveness in the field of the H/W.

Development of PBL Application Class Module and Convergence Application Experience in one university Scenario-based Adult Nursing Simulation Training (일개 대학 시나리오 기반 성인간호학 시뮬레이션 실습 교육에서 PBL 적용 수업 모듈 개발 및 융합적 적용 경험)

  • Young-Hee Jeong
    • Journal of Advanced Technology Convergence
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    • v.2 no.3
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    • pp.33-41
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    • 2023
  • This study aimed to improve the quality of classes through the application experience analysis after applying the adult nursing simulation practice modules with PBL. Quantitative and qualitative data such as from satisfaction, validity, self-reflection, and lecture evaluation in 68 nursing students were analyzed after the semester. Satisfaction was 4.64 points out of 5 points, and 'I want to recommend this class to other friends' was the highest. It was appropriate for the validity as 64.7% to 100% positve answer. From the qualitative data analysis of lecture evaluation, it was categorized into 5 thematic groups : 'increased immersion related to a lively class environment', 'growth of knowledge and skills through learners' active participation', 'improvement of mutual collaboration skills through team-based problem-solving process', 'Improvement of problem-solving ability through situational crisis coping process' and 'Improvement of individual comprehension through close teaching'. The continuous development of PBL learning strategies and development of various scenarios are required in the future.

Design and Implementation of MUG(Multi-User Graphic) Game for Elementary Students (MUG(Mutil-User Graphic)게임의 설계 및 구현 - 초등학생을 위한 -)

  • Ahn, Mi-Lee;Lee, Jeong-Ae
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.77-88
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    • 2000
  • Leading educational paradigm based on Constructivism drives for many changes in the field of education. It causes the shift from instructor-based to learner-based learning, and cooperative teaming amongst the learners. Multi User Game (MUG) which is a network-based cooperative game is popular among many college students. MUG is known to provide positive and creative activities encouraging learners to participate, reform and produce new knowledge and skills. Thus, it has potential as an effective learning tool. In this study, however, we have designed a prototype of Cooperative MUG Game for elementary students to learn within networked environment to play while learning new knowledge and skills. The elementary students will interact with the other students through chatting while playing MUG.

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Exploration on the Instructional Strategies for Network-Assisted Cooperative Learning (통신망기반 소집단 협동학습의 실천적 전략탐색)

  • Choi, Seoung-Hee;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.31-41
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    • 2000
  • Since the use of computer-mediated communication(CMC) systems has been steadily increasing in the teaching and learning environments, this study attempted to describe some of instructional strategies which can be employed as a medium of cooperative learning. One of the best way to conduct network-assisted instruction is to embed such a medium into cooperative learning. Network-assisted cooperative learning maximizes students' own learning and each other's learning using CMC, in which students can actively participate in their learning processes. The characteristics of CMC-transmission and search of information, interactivity, time and place independence-assist and enhance cooperative learning. In this study, the instructional strategies for cooperative learning via CMC are suggested as following: (1) choose the instructional goals, (2) structure positive interdependence, (3) select guidelines for grouping, (4) train cooperative skills to students, (5) set up the environments such as electronic bulletin-board, and (6) develop assessment tools. Finally, this study suggests that potentials of network-assisted cooperative learning can be realized by providing environments and thinking tools for cooperative learning. Appropriate theory and practice need to be followed up to support the cooperative learning systems.

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