• Title/Summary/Keyword: 정보기술/정보시스템 아키텍처

Search Result 388, Processing Time 0.028 seconds

A Study on the Design of EA Performance Evaluation Model and the Application Case (EA성과평가 모델의 설계 및 적용사례에 관한 연구)

  • Lee, Seok-Kyun;Lee, Young-Min;Rhew, Sung-Yul
    • The KIPS Transactions:PartD
    • /
    • v.16D no.3
    • /
    • pp.395-406
    • /
    • 2009
  • Korean government has operated EA by the act on efficient introduction of information system and operation, etc. But the evaluation system for EA and the criteria don't prepare well. Particularly, There is no model for EA performance measurement and the way is insufficient. In this study, we derived 8 areas and 17 criteria for the performance evaluation based on the Performance Reference Model of U.S FEA and Korea. And we also derived 8 areas and 10 criteria for it based on the OMB EA Assessment Framework and the EA maturity model in Korea. We propose the performance evaluation model of the five areas that consists of the business performance, customer performance, process, human resource and the technology for EA performance evaluation. To verify the model, we applied the model to three organizations and evaluated EA performance. In addition, we compared the performance result with the performance evaluation area of EA maturity model of Korea to verify the result. We also analyzed the criteria of the proposed performance evaluation model with the current EA maturity model and Performance Reference Model of Korea. As a result of the evaluation, we verified of the proposed performance evaluation model, too.

A Case Study on the Implementation of Integrated Operation System of the Nakdong River Estuary Barrage Due to the Drainage Gate Extension (낙동강 하굿둑의 배수문 증설에 따른 통합운영시스템의 구축 사례에 대한 연구)

  • Kim, Seokju;Lim, Taesoo;Kim, Minsoo
    • The Journal of Society for e-Business Studies
    • /
    • v.20 no.1
    • /
    • pp.183-199
    • /
    • 2015
  • Due to the Four Major Rivers Restoration Project, Nakdong River Estuary Barrage's designed flood quantity has been largely increased, and this has caused to construct several drainage gates at the right side of Eulsukdo island to secure the safety of downstream river area. For successful functioning of Nakdong River Estuary Barrage, such as flood control, disaster prevention, and the securing of sufficient water capacity, drainage gates at the both sides of island have to operate systematically and reliably. To manage this under restricted personnel and resources, we have implemented the IOS (Integrated Operation System) by integrating previous facilities and resources via information and communication technologies. The IOS has been designed to have higher availability and fault tolerance to function continuously even with the partial system's failure under the emergency situation like flood. Operators can use the system easily and acknowledge alarms of facilities through its IWS (Integrated Warning System) earlier. Preparing for Integrated Water Resources Management and Smart Water Grid, the architecture of IOS conformed to open system standards which will be helpful to link with the other systems easily.

Development of Korean Warrior Platform Architecture (한국형 워리어플랫폼 아키텍처 개발 연구)

  • Kim, Wukki;Shin, Kyuyong;Cho, Seongsik;Baek, Seungho;Kim, Yongchul
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.5
    • /
    • pp.111-117
    • /
    • 2021
  • With the rapid development of advanced science and technology including the 4th industrial revolution, the future battlefield environment is evolving at a rapid pace. In order to actively respond to issues such as reduction of military resources and shortening of service period, and to emphasize the realization of human-centered values, the Ministry of National Defense is re-establishing the role of the Army in accordance with the defense reform and is promoting the Warrior Platform, a next-generation individual combat system. In this paper, we intend to present the optimal warrior platform architecture suitable for the Korean Army by realizing the concept of future ground operations and analyzing overseas cases. We analyze the essential abilities required of individual combatants and the abilities required for each unit type, and specifically presents a plan for integration and linkage of warrior platform equipment. We also propose an efficient business promotion direction by presenting the data flow and power connection diagram between the devices that need integration and interworking.

A Case Study for the Reorganization of the Standard of Government Function Classification (BRM): Focusing on the 'Cultural Heritage' Policy Area (정부기능분류체계(BRM)의 재정비를 위한 사례연구 - '문화재' 정책영역을 중심으로 -)

  • Nam, Seo-jin;Yim, Jin-hee
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.17 no.2
    • /
    • pp.129-163
    • /
    • 2017
  • This study investigated the administrative history, from the introduction of the "Standard of Government Function Classification" (BRM) to its development and application. Through the results of the survey, the causes of the problems observed in the current government's functional classification system were revealed. The current survey examined the functional classification scheme of the central government and local governments on the "cultural heritage" policy area (9 major functions, 59 middle functions, 297 small functions, and 1,287 unit tasks). It confirmed the problem of the separation of functions between central and local governments as well as other problems. Among the problems, this study proposed an improvement model through four representative cases such as the "designation of cultural heritage." In order to reorganize the "Standard of Government Function Classification," it is necessary to design a business function with the reproduction of tasks, establish a system for management and operation in order to maintain the consistency of the business function, educate users, and suggest continuous improvement.

Design and Implementation of Distributed Object Communication Framework for the Development of Simulation Software based HLA (HLA기반 시뮬레이션 소프트웨어 개발을 위한 분산객체 통신 프레임워크 설계 및 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk;Kim, Sae-Hwan
    • Journal of the Korea Society for Simulation
    • /
    • v.20 no.4
    • /
    • pp.97-104
    • /
    • 2011
  • Defense M&S software industry has carried out a variety of studies related to an efficient implementation of large-scale simulation and interoperability with respect to each of the system and HLA has been developed to provide a common architecture for distributed simulation of them. HLA defines Federate interface specification and provides services through RTI. Meanwhile, the difficulty lies in developing the software based HLA. Federate developer needs to understand how to handle Metadata produced RTI and has to modify the interface code whenever FDD is modified. This paper presents the implementation method of SOM interface using the code generation technique and middleware architecture for providing simple API. It solves the problem for implementing the framework of distributed object communication by using proposed method.

A Design-phase Quality Model for Ubiquitous Service Ontology (유비쿼터스 서비스 온톨로지를 위한 설계 품질 모델)

  • Lee, Mee-Yeon;Park, Seung-Soo;Lee, Jung-Won
    • Journal of KIISE:Software and Applications
    • /
    • v.37 no.6
    • /
    • pp.430-445
    • /
    • 2010
  • Effective service description and modeling methodologies are essential for dynamic service composition to provide autonomous services for users in ubiquitous computing environments. In our previous research, we proposed a 'u-Service' as an abstract and structured concept for operations of devices in ubiquitous environments. In addition, we established the mechanism to structure u-Services as an ontology and the description specification to represent attributes of u-Services. However, it did not provide enough methods or standards to analyze and evaluate the effectiveness of the u-Service ontology in the design time. Since existing quality models for software products or computing systems cannot consider characteristics of ubiquitous services, they are not suitable for ubiquitous service ontology. Therefore, in this paper, we propose a quality evaluation model to design and modeling a good ubiquitous service ontology, based on our u-Service ontology building process. We extract modeling goals and evaluation indicators according to characteristics of ubiquitous service ontology, and establish quality metrics to quantify each quality sub-characteristics. The experiment result of the proposed quality evaluation model for u-Service ontologies which are constructed for our previous works shows that we can analyze the design of ubiquitous service ontology from various angles, and indicate recommendations for improvement.

Using a H/W ADL-based Compiler for Fixed-point Audio Codec Optimization thru Application Specific Instructions (응용프로그램에 특화된 명령어를 통한 고정 소수점 오디오 코덱 최적화를 위한 ADL 기반 컴파일러 사용)

  • Ahn Min-Wook;Paek Yun-Heung;Cho Jeong-Hun
    • The KIPS Transactions:PartA
    • /
    • v.13A no.4 s.101
    • /
    • pp.275-288
    • /
    • 2006
  • Rapid design space exploration is crucial to customizing embedded system design for exploiting the application behavior. As the time-to-market becomes a key concern of the design, the approach based on an application specific instruction-set processor (ASIP) is considered more seriously as one alternative design methodology. In this approach, the instruction set architecture (ISA) for a target processor is frequently modified to best fit the application with regard to code size and speed. Two goals of this paper is to introduce our new retargetable compiler and how it has been used in ASIP-based design space exploration for a popular digital signal processing (DSP) application. Newly developed retargetable compiler provides not only the functionality of previous retargetable compilers but also visualizes the features of the application program and profiles it so that it can help architecture designers and application programmers to insert new application specific instructions into target architecture for performance increase. Given an initial RISC-style ISA for the target processor, we characterized the application code and incrementally updated the ISA with more application specific instructions to give the compiler a better chance to optimize assembly code for the application. We get 32% performance increase and 20% program size reduction using 6 audio codec specific instructions from retargetable compiler. Our experimental results manifest a glimpse of evidence that a higgly retargetable compiler is essential to rapidly prototype a new ASIP for a specific application.

Video Analysis System for Action and Emotion Detection by Object with Hierarchical Clustering based Re-ID (계층적 군집화 기반 Re-ID를 활용한 객체별 행동 및 표정 검출용 영상 분석 시스템)

  • Lee, Sang-Hyun;Yang, Seong-Hun;Oh, Seung-Jin;Kang, Jinbeom
    • Journal of Intelligence and Information Systems
    • /
    • v.28 no.1
    • /
    • pp.89-106
    • /
    • 2022
  • Recently, the amount of video data collected from smartphones, CCTVs, black boxes, and high-definition cameras has increased rapidly. According to the increasing video data, the requirements for analysis and utilization are increasing. Due to the lack of skilled manpower to analyze videos in many industries, machine learning and artificial intelligence are actively used to assist manpower. In this situation, the demand for various computer vision technologies such as object detection and tracking, action detection, emotion detection, and Re-ID also increased rapidly. However, the object detection and tracking technology has many difficulties that degrade performance, such as re-appearance after the object's departure from the video recording location, and occlusion. Accordingly, action and emotion detection models based on object detection and tracking models also have difficulties in extracting data for each object. In addition, deep learning architectures consist of various models suffer from performance degradation due to bottlenects and lack of optimization. In this study, we propose an video analysis system consists of YOLOv5 based DeepSORT object tracking model, SlowFast based action recognition model, Torchreid based Re-ID model, and AWS Rekognition which is emotion recognition service. Proposed model uses single-linkage hierarchical clustering based Re-ID and some processing method which maximize hardware throughput. It has higher accuracy than the performance of the re-identification model using simple metrics, near real-time processing performance, and prevents tracking failure due to object departure and re-emergence, occlusion, etc. By continuously linking the action and facial emotion detection results of each object to the same object, it is possible to efficiently analyze videos. The re-identification model extracts a feature vector from the bounding box of object image detected by the object tracking model for each frame, and applies the single-linkage hierarchical clustering from the past frame using the extracted feature vectors to identify the same object that failed to track. Through the above process, it is possible to re-track the same object that has failed to tracking in the case of re-appearance or occlusion after leaving the video location. As a result, action and facial emotion detection results of the newly recognized object due to the tracking fails can be linked to those of the object that appeared in the past. On the other hand, as a way to improve processing performance, we introduce Bounding Box Queue by Object and Feature Queue method that can reduce RAM memory requirements while maximizing GPU memory throughput. Also we introduce the IoF(Intersection over Face) algorithm that allows facial emotion recognized through AWS Rekognition to be linked with object tracking information. The academic significance of this study is that the two-stage re-identification model can have real-time performance even in a high-cost environment that performs action and facial emotion detection according to processing techniques without reducing the accuracy by using simple metrics to achieve real-time performance. The practical implication of this study is that in various industrial fields that require action and facial emotion detection but have many difficulties due to the fails in object tracking can analyze videos effectively through proposed model. Proposed model which has high accuracy of retrace and processing performance can be used in various fields such as intelligent monitoring, observation services and behavioral or psychological analysis services where the integration of tracking information and extracted metadata creates greate industrial and business value. In the future, in order to measure the object tracking performance more precisely, there is a need to conduct an experiment using the MOT Challenge dataset, which is data used by many international conferences. We will investigate the problem that the IoF algorithm cannot solve to develop an additional complementary algorithm. In addition, we plan to conduct additional research to apply this model to various fields' dataset related to intelligent video analysis.