• Title/Summary/Keyword: 절차적 모델링

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Exploring Ways to Connect Conceptual Knowledge and Procedural Knowledge in Mathematical Modeling (수학적 모델링 수업에서 개념적 지식과 절차적 지식의 연결 방안 탐색)

  • Lee, Ye-jin;Choi, Mira;Kim, Yoonjung;Lim, Miin
    • Education of Primary School Mathematics
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    • v.26 no.4
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    • pp.349-368
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    • 2023
  • The purpose of this study is to explore ways for students to connect conceptual and procedural knowledge in mathematical modeling lessons. Accordingly, we selected the greatest common divisor among the learning contents in which elementary school students have difficulties connecting conceptual and procedural knowledge. A mathematical modeling lesson was designed and implemented to solve problems related to the greatest common divisor while connecting conceptual and procedural knowledge. As a result of the analysis, it was found that the mathematical modeling lesson had positive effects on students solving problems by connecting conceptual and procedural knowledge. In addition, through actual class application, a teaching and learning plan was derived to meaningfully connect conceptual and procedural knowledge in mathematical modeling lessons.

Procedural Terrain Modeling and Texturing (절차적인 지형 모델링과 텍스쳐링)

  • Kang, Ho-Chul;Han, Jung-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.429-432
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    • 2002
  • 본 논문에서는 절차적인(procedural) 방법으로 지형을 모델링하고 텍스쳐링 하는 기법을 제안하고 구현하였다. 절차적인 기법에서 널리 쓰이는 노이즈 함수(noise function)를 이용하여 지형 데이터를 생성한다. 동시에 지형 기본적인 텍스쳐 자료를 입력받아 역시 노이즈 함수를 이용하여 텍스쳐를 생성한다. 이렇게 절차적인 기법으로 모델링과 텍스쳐링을 수행할 경우, 데이터를 파일이나 데이터베이스에 따로 저장한 필요가 없으므로, 거대한 또는 무한한 크기의 지형을 손쉽게 생성할 수 있다. 이 기법은 야외 지형을 필요로 하는 3D 온라인 게임(Online Game)에 응용될 수 있다. 또한, 인터넷상에서 가상공간을 구현한 때 지형 데이터를 서버로부터 다운 받을 필요가 없기 때문에 무한한 야외의 공간을 쉽게 구현할 수 있다.

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Contour-based Procedural Modeling of Leaf Venation Patterns (컨투어기반 잎맥 패턴의 절차적 모델링)

  • Kim, Jin-Mo
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.97-106
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    • 2014
  • This study proposes an efficient method to model various and diverse leaves required to express digital plants such as flowers and trees in virtual landscape easily and intuitively. The proposed procedural method divides a leaf mainly into a blade and vein thereby detecting contours from binary images that correspond to blades and generating leaves by modeling leaf veins procedurally based on the detected contours. First of all, a complicated leaf vein structure is divided into main veins, lateral veins, and tertiary vein while all veins grow procedurally directing from start auxin to destination auxin. Here, to calculate destination auxin required for growth automatically, approximated contours from binary images that correspond to blades are found thereby calculating candidate destination auxin. Finally, natural digital leaves are generated by applying a color combination method. Through the proposed method, natural and various leaves can be generated and whether the proposed method is efficient or not is verified through the experiment.

Procedural Modeling Algorithm for Traditional Stone Fence Creator (전통 돌담 생성을 위한 절차적 모델링 알고리즘)

  • Park, Kyeongsu
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.205-212
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    • 2013
  • In this paper, we present a procedural modeling algorithms to create Korean traditional stone fence using the fractal subdivision. The main process of the algorithm is to get the next step mesh by subdividing each triangle in the previous step triangular mesh. This process is repeated recursively. Dividing each triangle into four sub-triangles after choosing a random point on each side of the triangle and moving each vertices in the normal direction with random perturbations make the bumpy appearance of stone fences. In each step we remove flat vertices which does not influence the shape of the stone. The discrete curvature determines the flatness of a vertex. New triangles whose vertices are the vertices around the removed vertex are added to make a triangular mesh.

L-System Based Procedural Synthesis Method to Efficiently Generate Dense, Radial, and Concentric Cracks of Glass (유리의 미세, 방사상, 동심원 균열을 효율적으로 생성하기 위한 L-System 기반의 절차적 합성 방법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.1-7
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    • 2017
  • We propose a complex crack generation technique which is represented when impact is applied to glass. The crack patterns expressed when external forces are applied to the glass are classified into dense, radial, and concentric cracks, and we use procedural methods to efficiently represent crack patterns. Based on the input external force, we synthesize the crack example and apply the L-system based on this example to model the propagation shape of the crack in real time. Although physics based crack generation can analyze and model accurate cracks, it has a disadvantage of slow computation because of its high computational cost, and procedural methods have a relatively fast rate of continuity, but are not sufficient to capture accurate crack characteristics. We modeled cracks in glass using L-system to achieve both of these advantages. As a result, it realistically represented the microscopic crack patterns of glass in real time.

A Study on Elicitation of the Attribute for Procedural Method (절차적인 방법에 의한 속성 도출에 관한 연구)

  • Chang, Wei;Yeo, Jeongmo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.624-627
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    • 2014
  • 현재의 기업 정보시스템의 골격을 정의한 설계도라고 할 수 있는 데이터 모델은 정밀하게 작성되어야 한다. 데이터 모델의 핵심요소로는 엔터티, 속성, 관계가 있으며, 이 중에서도 속성은 실질적인 정보를 담는 가장 기본적인 단위라 할 수 있으므로 모든 정보의 근원이라 할 수 있을 것이다. 그래서 속성들을 제대로 도출하지 못하면 데이터 모델 전체가 무의미하게 될 수 있다. 기존의 속성을 도출하는 방법은 설계자의 경험에 많이 의존하고 실질적인 절차가 존재하지 않아 실무경험이 없는 초보자가 도출하기에는 너무나 어려운 것이 현실이다. 이를 해결하는데 도움이 될 수 있도록 본 논문에서는 데이터 모델 설계의 한 과정으로서, 선행연구에서 제시한 업무중심 엔터티 도출 방법을 이용하여 엔터티가 완전히 도출되어 있다고 가정하고 미리 도출되어 있는 엔터티를 바탕으로 속성을 도출하는 절차를 제안한다. 그리고 데이터 모델링 경험이 많이 없는 학부생 및 대학원생을 대상으로 본 논문에서 제안한 절차를 적용하도록 하였다. 기존에 속성을 도출하는 방법이 실질적으로 존재하지 않기 때문에 학생들이 도출한 속성과 전문 IT 컨설턴트로 멘토가 도출한 모법 답안 간의 유사도검사를 하였다. 최종 유사도 검사를 통하여 전문 IT 컨설턴트인 멘토가 도출한 모법 답안에 상당히 근접하게 속성을 도출할 수 있다는 것을 확인하였다. 따라서 본 논문에서 제안한 절차를 활용한다면 데이터모델링에 실무경험이 없는 초보자나 미숙련자가 적용하여도 속성을 도출할 수 있음을 보였다. 제안 절차에서 도출된 결과를 이용하여 데이터 모델 설계의 이후 과정인 관계도출 과정을 진행할 수 있을 것으로 기대한다.

3D Modeling of Islands using Structured Procedural Method (구조화된 절차적 방법을 이용한 섬 3차원 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.879-888
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    • 2021
  • With the development of information and communication technology, the demand for indirect experience contents using realistic media is increasing. It is important to keep the overall concept of the models consistently in order to immerse in the contents while watching realistic media. In the case of realistic media that provides an indirect experience of tourist attractions, modeling should be done by reflecting the actual information of the sites in order to provide an accurate experience. In this paper, we propose a three-dimensional modeling method of islands, representative tourism resources of the southern coast, by reflecting actual data. Since the proposed method is performed according to a structured procedure, it makes it easy to maintain the visual consistency of the entire model when several people work together. Implementation results show that the proposed method produces more realistic results than the modeling method using height information simply.

Development of Digital Leaf Authoring Tool for Virtual Landscape Production (가상 조경 생성을위한 디지털 잎 저작도구 개발)

  • Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.1-10
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    • 2015
  • This study proposes a method of developing authoring tool that can easily and intuitively generate diverse digital leaves that compose virtual landscape. The main system of the proposed authoring tool consists of deformation method for the contour of leaf blade based on image warping, procedural modeling of leaf vein and visualization method based on mathematical model that expresses the color and brightness of leaves. First, the proposed authoring tool receives leaf input image and searches for contour information on the leaf blades. It then designs leaf blade deformation method that can generate diverse shapes of leaf blades in an intuitive structure using feature-based image warping. Based on the computed leaf blade contour, the system implements the generalized procedural modeling method suitable for the authoring tool that generates natural vein patterns appropriate for the leaf blade shape. Finally, the system applies visualization function that can express color and brightness of leaves and their changes over time using a mathematical model based on convolution sums of divisor functions. This paper provides texture support function so that the digital leaves that were generated using the proposed authoring tool can be used in a variety of three-dimensional digital contents field.

GPU-based modeling and rendering techniques of 3D clouds using procedural functions (절차적 함수를 이용한 GPU기반 실시간 3D구름 모델링 및 렌더링 기법)

  • Sung, Mankyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.416-422
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    • 2019
  • This paper proposes a GPU-based modeling and rendering of 3D clouds using procedural functions. The formation of clouds is based on modified noise function made with fbm(Fractional Brownian Motion). Those noise values turn into densities of droplets of liquid water, which is a critical parameter for forming the three different types of clouds. At the rendering stage, the algorithm applies the ray marching technique to decide the colors of cloud using density values obtained from the noise function. In this process, all lighting attenuation and scattering are calculated by physically based manner. Once we have the clouds, they are blended on the sky, which is also rendered physically. We also make the clouds moving in the sky by the wind force. All algorithms are implemented and tested on GPU using GLSL.

Developing the District Unit Plan Simulation using Procedural Modeling (절차적 모델링을 활용한 지구단위계획 시뮬레이션 개발)

  • Jun, Jin Hwan;Kim, Chung Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.546-559
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    • 2021
  • This research aimed to develop the district unit plan simulation using procedural modeling based on shape grammar. For this, Esri's CityEngine 2020.0 was selected as a main development tool, and Inside Commercial Area in Bangi-dong, Songpa-gu, Seoul as the research site where about 25% of the total area was developed over the past five years. Specifically, the research developed the simulation through the following three phases of Data-Information-Knowledge after selecting necessary parameters. In the Data phase, 2 and 3 dimensional data were obtained by utilizing data sharing platforms. In the next Information phase, the acquired data were generated into various procedural models according to the shape grammar, and the 2D and 3D layers were then integrated using relevant applications. In the final Knowledge phase, three-dimensional spatial analysis and storytelling contents were produced based on the integrated layer. As a result, the research suggests the following three implications for the simulation development. First, data accuracy and improvement of sharing platforms are needed in order to effectively carry out the simulation development. Second, the guidelines for district unit plans could be utilized and developed into shape grammar for procedural modeling. Third, procedural modeling is expected to be used as an alternative tool for communication and information delivery.