• Title/Summary/Keyword: 전투분석모델

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Applying Fractals and Agent-Based Simulation to Explore the Role of Terrain in Combat Effectiveness (프랙탈 차원과 에이전트 기반 시뮬레이션을 이용한 지형이 전투효과에 미치는 영향 연구)

  • Cho, Sung-Jin;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.21-28
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    • 2009
  • In the past, most of battle occurred in flatland and simple military force size gave a big influence in combat result. However, after the World War I, most of battles took place at the various terrain features such as forest, downtown, jungle and many others. Therefore, terrain factor exerts big influence on battle with weapon system in the ground warfare. However, effect of terrain has been explained only by quantitative manner in the battle. Furthermore, combat simulation and modeling applied a method that lower the combat capability of battle factors. In this paper, we present instrumentation that evaluate impact of terrain using fractal dimension. We determine the fractal dimension value by the "box counting dDimension" and density to calculate impact of terrain. Furthermore, we analyzed correlation with fractal dimension and density for battle result that obtained from the EINSTein model which is an agent-based simulation. We compare with 'Stalingrad battle' result out of battle example and analyzed. This study presented a method combat effectiveness that effect of terrain calculate quantitatively using fractal dimension.

Design of the Agent-based Network-Centric Warfare Modeling System (에이전트 기반의 NCW 전투모델링 시스템 설계)

  • Park, Se-Youn;Shin, Ha-Yong;Lee, Tae-Sik;Choi, Bong-Wan
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.271-280
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    • 2010
  • While the future warfare is expected to be appeared as network-centric, effect-based, and coordinated cooperative, most current M&S systems reflect only the unit behaviors and interactions of each weapon system. There are limitations to analyze the behaviors of managing weapons cooperatively and sharing the situational awareness over the networks of distributed sensors, C2, and shooters using them. Therefore, we introduce the new design of the networkcentric warfare modeling system using the agent-based modeling and simulation approach. We have developed a system for engagement-level warfare models and tested with multi-platform battleship warfare. In this paper, we propose the method to design battle agents, environments, and networks for network centric warfare modeling.

Anti Air Warfare analysis & Design of the Patrol Killer Experiment Combat System by the Model-Based-Simulation (모델 기반의 시뮬레이션 기법을 이용한 차기 고속정(Patrol Killer Experiment)용 전투체계 대공전 기능의 분석 및 설계)

  • Hwang, Kun-Chul
    • Journal of the Korea Society for Simulation
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    • v.16 no.4
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    • pp.23-31
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    • 2007
  • Anti-Air Warfare(AAW) functionality of the naval combat system is the key functionality to ensure the ship's survivability. We have applied a novel method using model-based-simulation to analyze and design AAW functionality of the Patrol Killer Experimemnt Combat System. In this approach, an AAW functional model is described with the FSM(Finite State Machine) and directly executed for the AAW simulation. After prototyping using model based simulation, Hardware In Loop Simulation(HILS) is conducted as the AAW functionality is interfaced with the other ones of the combat system for completing the integration of the system components. This incremental and iterative development approach based on the model based simulation can minimize the development risks and costs caused by the system complexity for military system, bringing out the merit of the rapid prototyping.

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A Development of Flash Fire Prediction Program for Combat System (전투 시스템의 순간 화재 예측 프로그램 개발)

  • Hwang, Hun-Gyu;Lee, Jang-Se;Lee, Seung-Chul;Park, Young-Ju;Lee, Hae-Pyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.255-261
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    • 2013
  • In this paper, we developed and tested a program for prediction flash fire in a combat system. Purposes of the program are flash fire prediction of combat system for analysis vulnerability and survivability, and visualization for fire-related information. To do this, we defined critical components of the combat system which has probabilities of flash fire occurrence, and proposed Flash Fire Probability Tree which is based on Fault Tree Analysis(FTA). The program visualizes positions of critical components in combat system, positions of penetrated components, selected Flash Fire Probability Tree, temperature profile, and tables for properties of matters.

Reliability Analysis of Dual-Channel CAN bus for Submarine Combat System (잠수함 전투체계를 위한 이중채널 CAN 버스의 신뢰도 분석)

  • Song, Moogeun;Kim, Eunro;Lee, Dongik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1170-1178
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    • 2013
  • Thanks to various benefits, low-cost real-time communication networks so called fieldbus have been widely used in many industrial applications including military systems, such as aircrafts, submarines, and robots. This paper presents a reliability analysis of dual-channel CAN(Controller Area Network) fieldbus which is used for controlling various equipment of submarine combat system. A submarine combat system playing a critical role to the success of missions and survivability consists of various devices including sensors/actuators and computers. Since a communication network for submarine combat system must satisfy an extremely high level of reliability, a dual channel technique is commonly adopted. In this paper, a Petri Net based reliability model for dual-channel CAN is discussed. A reliability model called generalized stochastic Petri Nets (GSPN) is built by utilizing the information on physical faults with CAN. The effectiveness of the proposed model is analyzed in terms of unreliability with respect to failure rate and repair rate.

A Development of 3D Penetration Analysis Program for Survivability Analysis of Combat System : Focused on Tank Model (전투 시스템 생존성 분석을 위한 3차원 관통 해석 프로그램 개발 : 전차 모델을 대상으로)

  • Hwang, Hun-Gyu;Lee, Jae-Woong;Lee, Jang-Se;Park, Jong-Sou
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.244-250
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    • 2015
  • Survivability is avoidance and tolerance ability of combat systems for accomplishing mission in battle field. Therefore, the combat system has to protect or minimize any damage from threats. For this reason, many modeling and simulation based studies which analyze vulnerability of the combat system by threats, are in progress to improve survivability of the combat system. In this paper, we developed a 3D penetration analysis program for survivability analysis of combat system. To do this, we applied the penetration analysis equation to threat and protection performance of tank. Also we implemented simple tank models based on 3D CAD, and tested the developed program using the implemented tank models. As a result, we verified the developed program that is possible to analyze penetration by threat and protection performance of tank and to visualize its result, based on scenarios.

Comparisons of Experimental Designs and Modeling Approaches for Constructing War-game Meta-models (워게임 메타모델 수립을 위한 실험계획 및 모델링 방법에 관한 비교 연구)

  • Yoo, Kwon-Tae;Yum, Bong-Jin
    • Journal of the military operations research society of Korea
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    • v.33 no.1
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    • pp.59-74
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    • 2007
  • Computer simulation models are in general quite complex and time-consuming to run, and therefore, a simpler meta-model is usually constructed for further analysis. In this paper, JANUS, a war-game simulator, is used to describe a certain tank combat situation. Then, second-order response surface and artificial neural network meta-models are developed using the data from eight different experimental designs. Relative performances of the developed meta-models are compared in terms of the mean squared error of prediction. Computational results indicate that, for the given problem, the second-order response surface meta-model generally performs better than the neural network, and the orthogonal array-based Latin hypercube design(LHD) or LHD using maximin distance criterion may be recommended.

The Study on Consistency of Simulation Logic about Close Combat Damage Assessment among Constructive Models : Based on Combined Arms Integrated Interoperability System (워게임모델간 근접전투 피해평가 모의논리 일치에 관한 연구 : 제병협동통합연동체계를 중심으로)

  • Moon, Ho-Seok;Kim, Hyung-Se;Hwang, Myung-Sang;Bae, Hyun-Wung;Lee, Dong-Keun
    • Journal of the military operations research society of Korea
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    • v.37 no.1
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    • pp.87-97
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    • 2011
  • In this paper, we propose a new close combat expert system to overcome the difference of combat damage assessments between combat units belong to their own model in Combined Arms Integrated Interoperability System(CAIIS) which will be deployed in the early future. When it happens to engage in a battle among combat units belong to their own model in CAIIS, the result of damage assessment is different severely. This is related to CAIIS's confidence and need to be overcome. We propose the expert system for close combat damage assessment with a decision tree. Simulation results show that the proposed expert system is valid well. Because the proposed expert system is made not as an independent system but as an inner module type of CAIIS, CAIIS will be simpler system than we expect. And we will hope to reduce the cost of CAIIS.

Analysis of Human Exposure for Wireless Devices Near War-Fighter (전투원 신체 주변 통신기기의 인체 노출량 분석)

  • Seo, Min-Gyeong;Choi, Jeung-Won;Ko, Jong Hwan;Lee, Hyunsung;Park, Juman;Pack, Jeong-Ki
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.1
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    • pp.106-112
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    • 2013
  • In this paper, human exposure of wireless devices was analyzed for various positions of the transmitter. The scenario for the position of the transmitting antenna was decided after discussion with ADD(Agency for Defense Development), and Korean male phantom model developed by ETRI were used to conduct simulations. The SAR values were analyzed by changing the position of the transmitter, and compared with Korean EMF regulations and ICNIRP guidelines. Additionally, human exposure was also investigated for two typical postures which can be posed by war-fighter.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.