• Title/Summary/Keyword: 전역조명

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Loss Minimization In Distribution Systems Using Reactive Tabu Search (Reactive Tabu Search 알고리즘을 이용한 배전계통의 손실 최소화)

  • 최상열;장경일;신명철
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.5
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    • pp.80-87
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    • 2003
  • Network reconfiguration in distribution systems is realized by changing the status of sectiona1izing switches, and is usually done for loss minimization or load balancing in the system This parer presents an approach for loss minization in distribution systems using reactive tabu search. Tabu search attempts to determine a better solution in the manner of a greatest-descent algorithm, but it can not give any guarantee for the convergence property. Reactive tabu search can give convergence property by using reaction and escape mechanism. Therefore, it can find global optimal solution regardless of initial system configuration. To demonstrate the validity of the proposed algorithm, numerical calculations are carried out the 32 bus system models.

A Control of the ZVZCS PS-FB DC/DC Converter using All-Pass Filter (전역통과필터를 이용한 ZVZCS PS-FB DC/DC 컨버터의 제어)

  • Cho, Han-Jin;Lee, Won-Cheol;Lee, Sang-Seok;Lee, Su-Won;Won, Chung-Yuen
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.1
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    • pp.152-159
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    • 2010
  • High power density and power conversion efficiency have been required in the power converters according to the rapid growth of industry. In this context, the next generation High Speed Train(HST) requires power converter which has high-efficiency, high-performance and high-density. In this paper, the new control technique for battery charger used for the next generation HST is proposed. The phase shift ZVZCS converter is classified according to a resonant circuit which is located in the primary or secondary side. In this paper, The PWM switching technique using all-pass filter is proposed to control ZVZCS converter which has resonant circuit in the secondary side. ATmega_128 micro controller based in all-pass filter in substitute for phase shift IC is presented to have digital control. To verify the proposed topology, the simulation and experiment are performed by using PSIM software and 1[kW] experimental set-up.

Automatic Segmentation of Coronary Vessel in X-ray Angiography using Non-uniform Illumination Correction and Eigenvalue of Hessian Matrix (X-선 혈관 조영 영상에서 불균일 조명 보정과 Hessian 행렬 고유치를 이용한 심혈관 자동 분할)

  • Kim, Hye-Ryun;Kang, Mi-Sun;Kim, Myoung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.414-416
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    • 2012
  • 본 논문에서는 X-선 혈관 조영 영상 내 심혈관의 추출 방법을 제안한다. 본 방법은 불균일 조명 보정 필터를 사용함으로써 X-선 영상 내에서 나타나는 일정하지 않은 contrast, 낮은 명암도 및 불균일 조명 문제를 해결한다. 또한 영상의 지역적인 밝기 값의 변화의 특징을 고려하면서 분할 대상영역의 각 픽셀들의 2 차 미분((second partial derivation)을 행렬의 요소(element)로 갖는 Hessian 행렬의 고유치 (eigenvalue)를 영역확장의 문턱치 결정에 이용하여 전역적인 밝기값(intensity)만을 사용하는 분할의 단점을보완하였다.

Ambient Occlusion Volume Rendering using Multi-Range Statistics (다중 영역 통계량을 이용한 환경-광 가림 볼륨 가시화)

  • Nam, Jinhyun;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.27-35
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    • 2015
  • This study presents a volume rendering method using ambient occlusion which is one of global illumination methods. By considering the volume density distribution as normal distribution, ambient occlusion can be calculated at real-time speed regardless of modification of opacity transfer function. We calculate and store the averages and standard deviations of densities in a block centered at each voxel in pre-processing time. In rendering process, we determine the illumination value by estimating the nearby opacity. We generalized theoretical model and generated better quality images improving our previous research. In detail, various shapes of transfer function can be used due to the proposed equation model. Moreover, we introduced a multi-range model to give nearer objects more weight. As the result, more realistic volume rendering image can be generated at real-time speed by mixing local and ambient occlusion shading.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Image Mosaicing using Modified Block Matching Algorithm (변형된 블록 정합을 이용한 이미지 모자이킹)

  • 김대현;윤용인;최종수
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.393-396
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    • 2000
  • 본 논문에서는 영상의 화소값으로부터 추출된 유사 특징점(quasi-feature point)을 이용한 이미지 모자이킹 알고리즘을 제안한다. 유사 특징점의 선택은 전역 정합(global matching)의 결과로부터 중첩된 영역을 4개의 부영역(sub-area)으로 분할하고, 각각의 분할된 부 영역에서 국부 분산(local variance)의 크기가 큰 블록을 선정, 이 블록의 중심 화소를 유사 특징점으로 선택한다. 유사 특징점에 대한 정합은 카메라 이동에 따른 왜곡(distortion)과 조명의 변화를 고려한 블록 정합 알고리즘(block matching algorithm)을 이용한다.

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A Study on Path Planning of an Autonomous mobile Vehicle for Transport System Using Genetic Algorithms (유전알고리즘을 이용한 운송설비용 자율 주행 운반체의 경로계획에 관한 연구)

  • 조현철;이기성
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.13 no.2
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    • pp.32-38
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    • 1999
  • An autonomous mobile vehicle for transport system must plan optimal path in work envimnrent without human supervision and obstacle collision. This is to reach a destination without getting lost. In this paper, a genetic algorithm for globaI and local path planning and collision avoidance is proposed. The genetic algorithm searches for a path in the entire and continuous free space and unifies global path planning and local path planning. The sinmulation shows the proposed method is an efficient and effective method when compared with the traditional collision avoidance algorithms.rithms.

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Implementation of Progressive Radiosity on GPU for Image based Relighting (영상기반 재조명을 위한 GPU 기반 래디오시티 구현)

  • Kim, Jun-Hwan;Hwang, Yong-Ho;Hong, Hyun-Ki
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.988-993
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    • 2007
  • 전역조명기법(global illumination)중에서 난반사(diffuse reflection) 객체들 사이의 관계를 효과적으로 표현하는 래디오시티(radiosity)방법은 객체들 사이의 에너지 교환에 에너지 평형 상태를 모델링 한다. 그러나 래디오시티는 많은 계산량으로 인해 실시간 활용에는 적합하지 않았다. 최근 장면생성에 걸리는 소요시간을 크게 단축시킬 수 있는 비용대비 고성능의 그래픽스 하드웨어(GPU)를 이용한 방법들이 제안되고 있다. 객체들 사이에서 교환되는 에너지는 래디언스(radiance)로 표현이 가능하며, 이러한 래디언스는 대상 장면에서 취득한 HDR(High Dynamic Range) 영상으로부터 래디언스 맵을 구성해서 얻을 수 있다. 이를 기반으로 대상장면의 조명환경을 구성하면 대상장면의 복잡도와는 별개로 빠르고 사실적인 합성장면을 생성할 수 있다. 본 논문에서는 G. Coombe 등이 제안한 점진적 세분(progressive refinement) 알고리즘을 수정하여 래디언스 맵을 이용할 수 있도록 하였으며, 각 텍셀(texel)설정 및 보간(interpolation) 적용 등에 따른 실험 결과를 얻고 분석하였다. 구현된 방법은 이후 영상기반 재조명과 그래픽스 하드웨어를 이용한 영상합성 기술로 영화, 애니메이션, 가상현실, 게임 등에 다양하게 활용될 예정이다.

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Face Representation Based on Non-Alpha Weberface and Histogram Equalization for Face Recognition Under Varying Illumination Conditions (조명 변화 환경에서 얼굴 인식을 위한 Non-Alpha Weberface 및 히스토그램 평활화 기반 얼굴 표현)

  • Kim, Ha-Young;Lee, Hee-Jae;Lee, Sang-Goog
    • Journal of KIISE
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    • v.44 no.3
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    • pp.295-305
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    • 2017
  • Facial appearance is greatly influenced by illumination conditions, and therefore illumination variation is one of the factors that degrades performance of face recognition systems. In this paper, we propose a robust method for face representation under varying illumination conditions, combining non-alpha Weberface (non-alpha WF) and histogram equalization. We propose a two-step method: (1) for a given face image, non-alpha WF, which is not applied a parameter for adjusting the intensity difference between neighboring pixels in WF, is computed; (2) histogram equalization is performed to non-alpha WF, to make a uniform histogram distribution globally and to enhance the contrast. $(2D)^2PCA$ is applied to extract low-dimensional discriminating features from the preprocessed face image. Experimental results on the extended Yale B face database and the CMU PIE face database show that the proposed method yielded better recognition rates than several illumination processing methods as well as the conventional WF, achieving average recognition rates of 93.31% and 97.25%, respectively.

Improved Progressive Photon Mapping Using Photon Probing (포톤 탐사법을 이용한 개선된 점진적 포톤 매핑)

  • Lee, Sang-Gil;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.41-48
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    • 2010
  • Photon mapping is a traditional global illumination method using many photons emitted from the light source for photo-realistic rendering. However, this method needs a lot of resources to perform tracing of millions of photons. Progressive photon mapping solves this problem. Typical progressive photon mapping performs ray tracing at first to find the hit points on diffuse surface of objects. Next, light source repeatedly emits a small number of photons in photon tracing pass, and power of photons in each sphere that has a fixed radius with the hit points in the center is accumulated. This method requires less resources than previous photon mapping, but it spends much time for gathering enough photons since each of photons progresses through a random direction and rendering high quality image. To improve the method, we propose photon probing that calculates variance of photons in the sphere and controls radius of sphere. In addition, we apply cone filter in radiance estimation step for reducing aliasing at the edges in result image.