• Title/Summary/Keyword: 전시관

Search Result 210, Processing Time 0.03 seconds

Implementation and Design of Virtual Input System Using Realtime Recognition (실시간 인식기술을 이용한 가상입력시스템 설계 및 구현)

  • Kim, Yong-Soo;Han, Pan-Am
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2007.11a
    • /
    • pp.493-496
    • /
    • 2007
  • 사용자 인터페이싱 환경을 위한 경제적인 입력 방법으로 핸드 인식기술이 널리 이용되고 있다. 그러나 대부분의 기법들은 고정된 배경과 정해진 패턴만을 인식하는 제한점을 가진다. 이러한 제한점은 수행환경의 제약과 다양한 응용분야에 적용하기 어렵다는 문제점을 가진다. 본 논문에서는 배경의 제약 없이 핸드 영역정보와 위치정보를 추출하여 입력 장치를 구동시키는 가상입력시스템을 제안한다. 본 연구는 개방 환경에서 사람의 입력을 요구하는 공항이나 전시관의 키오스크 시스템, 각종 조정장치 및 산업용 시스템분야에 경제적인 가상입력시스템으로 사용될 수 있을 것이다.

Research on the Improvement of the Law of Record Management (기록관리법의 개정과 관련한 제문제 연구)

  • Kim, Sung-Soo
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.4 no.2
    • /
    • pp.41-75
    • /
    • 2004
  • This research discusses how to improve the current environment for record management in relation to the Revision of the Law of Record Management in South Korea. Three major issues are: 1) Legal status of the National Archives & Records Service of Korea as the government institution in charge of managing centrally records, 2) System for the education and training of professionals who specialize in record management, and 3) Foundation of the national museum and archives of records. Findings are as follows: First, the existing 'National Office of Records' as the government institution in charge of managing records, should be promoted to the 'National Archives & Records Service of Korea' in order to be administered by the class of a vice-minister in the Ministry of Government Administration and Home Affairs. Second, the qualification criteria which currently requires the Master's degree of Record Management, should be modified to include the Bachelor's degree in the field in order to expand the pool of professional human resources. Also, to hire the public officials for record management, either the positions of 'researcher/record manager group' should be created, or the existing positions of librarian, archivist, and record manager should be integrated into the new position of 'record culture group'. Third, the most significant task for the office of record management of local governments is to inherit and further develop the traditional culture and documentary legacy which are unique to those local communities and governments at various levels, and a priority should be given to those tasks. Therefore, when the Law of Record Management will be later revised, the establishment of the office of record management for local governments at every level should be required, and the museum and archives of records should be also established as a significant part of the institution. Unique local culture and history of particular communities should be collected and preserved in systematically specialized and differentiated ways in those institutions of record management, and the names should be uniquely given to the institutions according to the characteristics of local governments.

Examining the Current Status Quo of Children's Science Exhibits and Exploring the Direction of Development in Children's Science Museum Exhibition (국내 어린이 중심 과학전시 현황 파악 및 발전방향 모색)

  • Jeong, Da-Hye;Park, Young-Shin
    • Journal of the Korean earth science society
    • /
    • v.38 no.6
    • /
    • pp.448-463
    • /
    • 2017
  • The study aims to suggest the direction of improvement in presenting the exhibition space by examining the current status quo of children's science exhibitions in order to enhance the educational effectiveness Children's Science Museum. For this purpose, the children's science museum exhibition and exhibition space were categorized into three themes largely according to the exhibition contents, and an analysis framework was developed to analyze exhibition media and exhibition space. For the research subjects, we selected 7 exhibition halls targeted at children in Korea, collected data via video-taping, and analyzed based on the framework of analysis. When analyzing the display situation in which the exhibits have the contents of 'body', 'peripheral things', and 'natural phenomena', we found that the exhibits are composed of too difficult contents to understand, which do not fit the children's developmental level, and the major media used are observational and explaining media. Additionally, concerning the exhibition space, there is a tendency to rely on the installation elements and color effect. It is also difficult to deduce the contents of the exhibits and the entire story. We suggest that the entire exhibition planning be carefully made from the beginning to improve the current status and enhance the educational effectiveness of the Children's Science Museum with the help of experts.

The Effect of the Visit to Dementia Home Experience Program on the Awareness of Dementia (치매 가정체험프로그램 관람이 치매 인식에 미치는 효과)

  • Park, So Yeon;Kim, Deok Ju
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.10
    • /
    • pp.263-271
    • /
    • 2018
  • The purpose of this study is to find that people's visit to a dementia home exhibition hall is effective at improving their perception of dementia. The satisfaction of visitors to the dementia home exhibition hall and a change in their perception of dementia after the visit were analyzed. The study subjects were 52 residents in S city. This study had been conducted from April, 5 to May, 25, 2018. The dementia home exhibition hall has welfare kits installed in an entrance, a rest room, a living, and a kitchen. Virtual reality experience program and the program of wearing clothes to experience an elderly person were performed together. As a result, the visitors' satisfaction was high overall, and their visit was educationally effective at improving their perception of dementia. After their visit to the hall, the residents showed high increases in the scores of the questions about the perception of dementia causes, dynamism & system, symptoms & diagnosis, and treatment & prevention. The residents with middle years and higher of age were more satisfied than those in other age groups with the introduction of dementia, and prevention methods, introduction of safe and comfortable home environment, and appropriateness of experience program. In this study, it was positive that the differentiated experience program which was not existed actively led the participation of the target person and attracted high education satisfaction in a short time. In the future, it will be necessary to develop an extended experience program, provide an environment for direct experience of dementia, and perform a continuous program to draw more citizens' attention.

Development of Question Cards for Fossil Exhibition and Comparison of Communication Depending on Whether to Use the Cards in a Fossil Gallery (화석 전시물에 대한 질문카드 개발 및 활용 여부에 따른 관람 중 소통의 특징 비교)

  • Park, Eun-Ji;Lee, Sun-Kyung;Kim, Chan-Jong;Kim, Ki-Sang
    • Journal of The Korean Association For Science Education
    • /
    • v.30 no.6
    • /
    • pp.799-814
    • /
    • 2010
  • This study aimed at developing a set of question cards for fostering deep understanding and encouraging reasoning about fossils and analyze the characteristics of visitors' communication depending on whether to use the question cards in a fossil gallery. Through several steps, a card set consisted of nine generic questions about fossil exhibitions and guidance for using question cards were developed. Data related to visitors' communications were collected from 18 peer groups (from 5th to 9th grade) visiting the fossil gallery of Gwacheon National Science Museum. Visiting groups' interactions were videotape recorded and transcribed. 'Holding time,' the types of 'actions,' and the types of 'conversation' were analysed. Visitors' actions were divided into three categories: ‘look’, 'speech', and 'motion.' Furthermore, visitors' conversations categorized as 'speech' were subdivided into four patterns: 'enumerative,' 'consensual,' 'responsive,' and 'argumentative.' Using the question cards contributes to increase holding time and most of the visiting actions. Most of the conversation patterns also increased except the responsive pattern. In conclusion, using question cards in a fossil gallery could facilitate concentrated and meaningful visits by enhancing active verbal and non-verbal communications between exhibit and visitor or among visitors, encouraging visitors' reasoning about exhibits, and guiding visitors what and how to focus on exhibits.

A Study on Monumental Expression of Korean War Memorials in Korea (6.25전쟁 기념공간에 나타난 기념적 표현)

  • Lee, Sang-Suk
    • Journal of the Korean Institute of Traditional Landscape Architecture
    • /
    • v.28 no.2
    • /
    • pp.98-108
    • /
    • 2010
  • The purpose of this study was to analyze the monumental expression of Korean War Memorials(KWM) in Korea(KWMK). Through site survey and internet searching, the researcher selected 17 KWMK and analyzed four analysis categories: contents, spatial form, landscape elements, sculptures and architectural elements. The results are as follows: 1. The analysis revealed that main contents of KWMK were to cherish victims of the Korean War, honor military merit, and explain Korean War. 2. Most KWMK built battlefield had the form of symmetry and spatial axis arranged monuments and sculptures for solemnity and heroism. Though the sites were terraced by traditional spatial order, spatial sequence wasn't seen except Yang-gu KWMK and Chumomyeongbi in United Nations Memorial Cemetery in Korea. 3. Stone monument-like towers, tablets, podium, monoliths, cenotaphs, and exhibit halls to explain Korean War and combat history were used as main elements of KWMK and also, war weapons were often displayed the flags of countries taking part in Korean War were raised with Taegeukgi and the United Nations flag. 4. Most sculptures were used as important media to represent the Korean War and assumed realistically the form of heroic combat. But a few architectural memorial built in recent were designed in contemporary style to have spatial sequence and represent Korean War symbolically and narratively. 5. In memorial culture, KWMK were strongly influenced by ideology and patriotism, impacted by conventional value, and designed by some sculptors and designers in a certain circle. Further study will be required to analyze the characteristics of KWMK in the point of design style and diachronic.

A Study on the Deformable Art Pavilion Spatial Expression Characteristics (가변형 아트 파빌리온 공간 표현특성에 관한연구)

  • Du, Bo-Yu;Hong, Kwan-Seon
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.8
    • /
    • pp.23-34
    • /
    • 2019
  • The space before modern times is fixed and closed, then that after modern times is flexible and open. Based on the concept of space, the modern art exhibition hall gradually shifts from the interior space of a building to the outdoor space, giving birth to the concept of outdoor art pavilion. Based on this background, we analyzed and learned about the latest deformable art pavilions, focused on the investigation of its space performance characteristics and the case analysis, fully understood the design principles of deformable pavilions, and proposed the basic design directions and strategies for future research. Firstly, through learning the theories of transformable space, the characteristics and concept range of deformable space are understood. Secondly, based on the preliminary research and analysis of art pavilions, the performance characteristics are summarized. Thirdly, the pattern of deformable space and the method of reflecting the characteristics of deformable space are investigated based on cases. After summarizing the case analysis, we identified the differences of different art pavilions between deformable modes and space characteristics, and analyzed the causes. This work provides a basis for distinguishing the transformation patterns of the deformable space, and reveals the changes in space concepts and the expansion of space meaning in future architectural space design.

Development and Application of a Maker Education Program Using Virtual Reality Technology in Elementary Science Class: Focusing on the Unit of 'Animal Life' (초등 과학 수업에서 VR 기술을 활용한 메이커교육 프로그램의 개발과 적용 - '동물의 생활' 단원을 중심으로 -)

  • Kim, Hye-Ran;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
    • /
    • v.42 no.3
    • /
    • pp.399-408
    • /
    • 2023
  • This study developed and applied a maker education program for an elementary school's science unit on 'Animal Life'. It examined the program's impact on students' academic achievement and creative problem-solving ability. The theme of the maker education program was 'creating a robot virtual reality (VR) exhibition hall mimicking animal characteristics'. It explored scientific concepts and creatively created a robot VR exhibition hall in accordance with the TMI maker education model. Findings revealed that the program significantly improved students' academic achievement and creative problem-solving ability (p<.05). This study provides evidence for the effectiveness of maker education in elementary school science classes and suggests that using maker education can increase students' interest in and engagement with science learning. To implement maker education more actively in elementary school science classes, stakeholders should develop various topics and programs. Additional research investigating the effectiveness of maker education in different age groups and various other areas of elementary science education is required to generalize the results of this study. Moreover, educational and teacher capacity building is required for educators to utilize maker education effectively.

A Study on the Cave as Edutainment Tourism Resource (에듀테인먼트 관광자원으로서의 동굴)

  • You, Young-Jun
    • Journal of the Speleological Society of Korea
    • /
    • no.93
    • /
    • pp.69-78
    • /
    • 2009
  • Many researcher contended that the tourism types of modern society has changed to 'experience tourism' from 'seeing tourism' recently. Therefore attempts to add edutainment factors in the original tour program has been introduced in cases of tourism cave. As we can see the Hwaam-cave in Jungsun-gun, by preparing with various pavilions which are well-matched with tourism cave. So, the purpose of this study is to the presentations of the activation programs that having on characteristics of edutainment tourism resources for tourism cave. Thus, first of all for establishing of this study, we examined the characteristics and values as tourism resources of cave and then observed the roles and examples of edutainment tourism cave, finally suggested the activation programs that can be shaped for edutainment tourism of cave.

Development of Virtual Campus Information System using Interactive Virtual Reality Technology (상호작용 VR 기술을 이용한 가상 캠퍼스 안내 시스템 구현)

  • Kim, Jong-Nam;Na, Kil-Hang;Kim, Jong-Heon;Kim, Gyeong-Eop;Jung, Young-Kee
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.779-784
    • /
    • 2008
  • 가상현실 시스템에서 체험자가 현실과 같은 몰입을 느끼기 위해서는 하드웨어를 통한 가상환경 구축과 체험자와의 상호작용이 중요하다. 본 논문에서는 위치 추적 시스템(Motion Tracking System), Wand(3D Mouse) 및 HoloPoint 등 다양한 VR 인터페이스를 통해 체험자의 움직임, 위치, 동작을 인식하고 대형 멀티 디스플레이 시스템을 통해 입체영상을 제공하는 가상환경을 구축하고 체험자가 원하는 정보를 상호작용(Interaction)으로 제공할 수 있는 가상 캠퍼스 안내 시스템을 구현하고자 한다. 가상 캠퍼스 구축은 캠퍼스의 지형, 건물 및 구조물들의 정확한 형상을 얻기 위해 3D 스캐너를 이용하였고 획득된 데이터는 일련의 과정들을 거쳐 3D 모델로 생성된다. 이렇게 생성된 모델을 재배치 및 최적화하기 위해 모델링 소프트웨어를 사용하였다. 구축된 가상 캠퍼스와 위치 추적 시스템 및 Wand의 연동을 위해 VR 프로그래밍 하여 체험자의 움직임 및 동작을 콘텐츠에 그대로 적용시켰다. 여기에 키오스크 유형의 HoloPoint를 이용하여 체험자의 손동작으로 상호작용하는 안내시스템도 구축하였다. 상호작용 가능한 가상캠퍼스 안내 시스템은 가상현실 시스템 구축에 대한 또 다른 방법과 활용 예를 제시함으로써 가상전시관 및 가상체험관 등에 활용될 수 있을 것으로 기대된다.

  • PDF