• Title/Summary/Keyword: 전공교육과정

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Development of Program Curriculum Based on ABEEK Criteria (ABEEK 인증기준에 의한 교육요소 및 교과과정 개발)

  • Kim Jung-Kuk;Park Jae-Hyun;Park Kang
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.26-47
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    • 2001
  • The third criterion of ABEEK criteria, program curriculum, currently causes confusions and questions among those who are preparing the accreditation, because the requirements in division system for student majors, that many universities adopt in Korea, contradicts those in the ABEEK criteria in various aspects, and the accreditation is new to this country. This paper describes the development procedure of the program curriculum according to the provisions of the ABEEK criteria, and discusses the easiness of the procedure and the difficulties we encountered during the curriculum development. It is found that the third criterion for program curriculum is well documented and provides an acceptable guideline for the preparation of ABEEK accreditation, although there are several aspects to be improved or clarified.

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A study for the development of curriculum and courses of mathematics for engineering majors (공학전공자를 위한 대학수학교육과정 및 교과목 개발 연구)

  • Kim, Sung-Ock;Ahn, Kyung-Mo;Lee, Jong-Won
    • Communications of Mathematical Education
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    • v.23 no.4
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    • pp.961-976
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    • 2009
  • The purpose of this study is to revise the curriculum of mathematics, which is the basic for the engineering studies, especially for the disciplines of the electronic engineering, computer science, computer engineering, mechanical engineering, environmental engineering, civil engineering and architecture. Another goal of this research was to integrate a computer software, MATLAB into a mathematics course so that the mathematical concepts and theories in the course can be visualized to help students understand some difficult subjects and enhance their interest in mathematics.

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Upgrading College IT Education using a Spiral Model (나선형 모형을 이용한 대학 IT 교육의 개선)

  • Pak, Sue-Hee;Rho, Eun-Ha;Chang, Ju-No
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.54-62
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    • 2008
  • This paper presents the process of developing, applying and increasingly updating curriculums to reinforce education in IT field through cooperation of industry and academy by the invention of government. In particular, the curriculums are developed and refined in order to satisfy both industry as users and academy as suppliers, using a spiral model, which was originally proposed for software development by Boehm. The result and the assessment are described where the developed curriculums have been applied at the universities in a national-wide base through a project by government. The basic principles of this model are general enough to be applied to curriculum development in various areas of college education.

A Study on the VPBL Model for SW Liberal Education (SW 교양 교육을 위한 VPBL 모델에 관한 연구)

  • Kim, Si-Jung
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.51-56
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    • 2021
  • This paper studies VPBL(Various PBL) models, applies them to classes, and analyzes results so that students of various majors can design and implement problems according to the characteristics of their majors in order to improve problem solving in education. VPBL performs the process of designing and implementing problems that reflect the characteristics of the major by applying constraints to the professor's programming language. The professor performs mini_class in the process of solving the designed problem and then shares it throughout. VPBL model apply results, The traditional teaching method was 3.51 points and the application of the VPBL model was 4.52 points, and "interaction, understanding of learning contents, and acquiring knowledge related to curriculum" were improved. In addition, VPBL has the advantage of expanding the learning range in the solving process as it is based on various problem solving, which has the effect of expanding the learning range compared to existing class models. Research on the expanded application of various SW liberal education in the future is required.

A Comparative Analysis of Animation Education in Korea and China -Focusing on the Curriculum for Animation Major (한·중 애니메이션 교육 비교분석 -전공 교과과정을 중심으로)

  • Song, Tao;Lee, Sang Eun;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.505-515
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    • 2017
  • As animation industry continues to evolve in China, the demand for excellent manpower is on the increase. However, there is a difficulty in cultivating practical talents because many colleges and universities in China do not have the systematized animation education. This study compares the curriculum for animation major in Korea and China in order to find out the major problems and the improvement plans of animation education in China. It was shown that the curriculum in China mainly consisted of the subjects to learn technical skills and lacked the subjects to enhance students' creativity. Especially, universities in China did not offer the practice environment in which students apply and utilize what they learned. As a result, students had less opportunity to experience creative process of making animation. In order to solve these problems, it is necessary to make the balanced basic curriculum, link the practice courses with the creativity courses, develop the specialized learning methods and provide the training opportunities through industry-university cooperation. The results of this study suggest that good quality animation education is an important element for universities and animation industry to continue to prosper together.

Process-oriented Evaluation Method for Computational Thinking (컴퓨팅 사고력의 과정중심 평가 방안)

  • Lee, Jeonghun;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.95-104
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    • 2021
  • Software education is drawing attention as an education for fostering future talents who will lead the 4th industrial revolution. The purpose of software education for everyone from kinder to adults is not simply to develop programming skills, but to develop "Computational Thinking," a problem-solving ability that effectively solves real-world problems based on computing. Therefore, how to cultivate and evaluate computational thinking is a very important issue. This paper proposed a method of applying a process-based performance evaluation method to evaluate computational thinking ability in the process of solving learners' problems. The developed contents were revised and supplemented through two Delphi surveys by a group of experts consisting of five university professors and five incumbent information teachers majoring in computer science and computer education to verify the effectiveness of the final model. I hope This paper can contribute to the study of evaluating computer thinking ability from the perspective of problem solving.

Development for Curriculum and Coursework Design of Convergence Program of Psychology and Police in College (융합 대학전공 교과목 및 교육과정 개발: 범죄피해케어전문가양성과정을 중심으로)

  • Koh, Eun-Young;Lee, Eun-A
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.513-524
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    • 2017
  • This study proposed an 'Crime Victim Care Specialist(CVCS)' convergence curriculum for psychology and police students in college. First, the courses and the curriculums of counseling, psychology, psychotherapy, police, and police administration departments in nationwide were listed. After consulting with professors from 2 majors, 3-levels curriculum and courses were drafted. Second, for the inputs from the field, a panel of 51 crime victim care/counseling/psychotherapy experts were Delphi surveyed about goodness of fit and importance. The result were following. First, the curriculum were consisted of required, basics, advanced courses. The required course were 5 courses for each department. The basics were for the minors and 7 courses for each. The advanced were for the double majors and 4 courses for each. Finally, the implication and further studies were suggested.

Analyzes the Changes in the Curricula of Computer and Software-Related Majors in Line with the Fourth Industrial Revolution, Comparing the Periods Before and After the COVID-19 Pandemic in KOREA. (코로나19 펜데믹 전후 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교과과정 변화 분석)

  • Jin-Il Choi;Chul-Jae Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.625-632
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    • 2024
  • This paper analyzed the changes in the curriculum of computer and software-related majors that educate the core ICT technologies needed for the 4th Industrial Revolution, before and after the COVID-19 pandemic. According to the standard classification of university education units, 172 majors classified into Applied Software Engineering, Computer Science·Computer Engineering, and Artificial Intelligence Engineering were targeted, and the curricula of 2023 and 2019 were compared and analyzed. As a result of the analysis, the introduction of the related curriculum for each curriculum group increased by about 2.6%p before and after the COVID-19 pandemic (2023 84.2%, 2019 81.6%). and the 4th Industrial Revolution response index increased by 9.5 points (37.0 in 2023, 27.5 in 2019)

A Study on National Competency Standards-based Curriculum Design of the Practical Training Courses in Library and Information Science (전문사서 양성을 위한 국가직무능력표준(NCS) 기반의 문헌정보학 현장실습 교육과정 설계에 관한 연구)

  • Cha, Sung-Jong
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.1
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    • pp.457-491
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    • 2016
  • This study was performed to design a field training curriculum model linked to the National Competence Standards (NCS) in Library and Information Science majors by analyzing factors influencing satisfaction of the field practice program and by drawing NCS capacity units suitable as field training configuration factors. It was also conducted to give shape to the standards and guidelines of NCS-based field training curriculum. For this study, first, we analyzed the implementation status of the National Competence Standards (NCS), particularly in Library and Information Science major. Second, we derived influencing factors of the field practice program through the field training satisfaction survey from Library and Information Science students. Third, we have designed a training curriculum model associated with NCS seeking proper matches with actual work of the library site through research methods including focus group interviews. Fourth, education guidelines of the field training required to interns were proposed in detail.

A Study on Retrospectives and Improvement of Game QA Project in College (대학의 게임QA 프로젝트 회고와 개선방안 연구)

  • Kim, Min-Young;Kim, Young-Won;Jung, Min-Soo;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.293-294
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    • 2019
  • 게임제작과 관련된 교육은 이론 강의로 끝나는 것이 아니라 직접 게임을 만들어 보는 프로젝트가 중요하다. 청강문화산업대학교 게임콘텐츠스쿨의 3학년 교육과정에는 졸업작품 프로젝트가 있다. 이 졸업작품 프로젝트에서는 게임기획, 그래픽, 프로그래밍, QA가 함께 협업을 통해 게임을 제작한다. 이중 QA파트는 게임이 개발되는 과정에서 테스트를 진행하며 게임의 품질을 높이는 역할을 담당한다. 본 논문에서는 2018학년도 졸업작품의 QA파트 학생들의 회고를 조사하고 이를 바탕으로 프로젝트의 진행에 대한 개선의견을 제안한다.

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