• Title/Summary/Keyword: 적재 용량

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A Pattern Matching Method of Large-Size Text Log Data using In-Memory Relational Database System (인메모리 관계형 데이터베이스 시스템을 이용한 대용량 텍스트 로그 데이터의 패턴 매칭 방법)

  • Han, Hyeok;Choi, Jae-Yong;Jin, Sung-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.837-840
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    • 2017
  • 각종 사이버 범죄가 증가함에 따라 실시간 모니터링을 통한 사전 탐지 기술뿐만 아니라, 사후 원인 분석을 통한 사고 재발 방지 기술의 중요성이 증가하고 있다. 사후 분석은 시스템에서 생산된 다양한 유형의 대용량 로그를 기반으로 분석가가 보안 위협 과정을 규명하는 것으로 이를 지원하는 다양한 상용 및 오픈 소스 SW 존재하나, 대부분 단일 분석가 PC에서 운용되는 파일 기반 SW로 대용량 데이터에 대한 분석 성능 저하, 다수 분석가 간의 데이터 공유 불가, 통계 연관 분석 한계 및 대화형 점진적 내용 분석 불가 등의 문제점을 해결하지 못하고 있다. 이러한 문제점을 해결하기 위하여 고성능 인메모리 관계형 데이터베이스 시스템을 로그 스토리지로 활용하는 대용량 로그 분석 SW 개발하였다. 특히, 기 확보된 공격자 프로파일을 활용하여 공격의 유무를 확인하는 텍스트 패턴 매칭 연산은 전통적인 관계형 데이터베이스 시스템의 FTS(Full-Text Search) 기능 활용이 가능하나, 대용량 전용 색인 생성에 따른 비현실적인 DB 구축 소요 시간과 최소 3배 이상의 DB 용량 증가로 인한 시스템 리소스 추가 요구 등의 단점이 있다. 본 논문에서는 인메모리 관계형 데이터베이스 시스템 기반 효율적인 텍스트 패턴 매칭 연산을 위하여, 고성능의 대용량 로그 DB 적재 방법과 새로운 유형의 패턴 매칭 방법을 제안하였다.

Reliability Improvement of the Tag Bits of the Cache Memory against the Soft Errors (소프트 에러에 대한 캐쉬 메모리의 태그 비트 신뢰성 향상 기법)

  • Kim, Young-Ung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.15-21
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    • 2014
  • Due to the development of manufacturing technology scaling, more transistors can be placed on a cache memories of a processor. However, processors become more vulnerable to the soft errors because of highly integrated transistors, the reliability of cache memory must consider seriously at the design level. Various researches are proposed to overcome the vulnerability of soft error, but researches of tag bit are proposed very rarely. In this paper, we revaluate the reliability improvement technique for tag bit, and analyse the protection rate of write-back operation, which is a typical case of not satisfying temporal locality. We also propose the methodology to improve the protection rate of write-back operation. The experiments of the proposed scheme shows up to 76.8% protection rate without performance degradations.

A Case Study on the Ventilation and Heat Environment in a Underground Limestone Mine with Rampway (Rampway 설치 석회석 광산내 환기 현황 및 열환경 분석 사례연구)

  • Kim, Doo-Young;Lee, Seung-Ho;Jeong, Kyu-Hong;Lee, Chang-Woo
    • Tunnel and Underground Space
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    • v.22 no.3
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    • pp.163-172
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    • 2012
  • As more diesel engines have been employed in underground limestone mines with large cross section, underground space environment is worsened by diesel exhausts and heat flow. This paper aims for the ultimate goal to optimize the work place environment through assuring the optimal required ventilation rate based on the analysis of the airflow, diesel exhaust gas concentrations and the effects of mechanization and deepening working face on temperature and humidity. Due to the insufficient capacity of the main exhaust fan and poor airway management, stagnant airflows were observed at various locations, while the flow direction was reversed instantly with passing diesel equipment and the flow reversal was also made by the seasonal variation of the outside surface weather. During the loading operation, CO concentration measurements were found to be frequently higher than the threshold limit of 50 ppm, and most of the $NO_2$ measurements during drilling and loading operations shows even more serious levels surpassing the permissible limit of 3 ppm. The actual ventilation quantity was considerably less than the required quantity estimated by the mine health and safety law, and this shortage problem was less serious in colder winter showing more effectiveness of the natural ventilation.

Large-Scale Ultrasound Volume Rendering using Bricking (블리킹을 이용한 대용량 초음파 볼륨 데이터 렌더링)

  • Kim, Ju-Hwan;Kwon, Koo-Joo;Shin, Byeong-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.117-126
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    • 2008
  • Recent advances in medical imaging technologies have enabled the high-resolution data acquisition. Therefore visualization of such large data set on standard graphics hardware became a popular research theme. Among many visualization techniques, we focused on bricking method which divided the entire volume into smaller bricks and rendered them in order. Since it switches bet\W8n bricks on main memory and bricks on GPU memory on the fly, to achieve better performance, the number of these memory swapping conditions has to be minimized. And, because the original bricking algorithm was designed for regular volume data such as CT and MR, when applying the algorithm to ultrasound volume data which is based on the toroidal coordinate space, it revealed some performance degradation. In some areas near bricks' boundaries, an orthogonal viewing ray intersects the single brick twice, and it consequently makes a single brick memory to be uploaded onto GPU twice in a single frame. To avoid this redundancy, we divided the volume into bricks allowing overlapping between the bricks. In this paper, we suggest the formula to determine an appropriate size of these shared area between the bricks. Using our formula, we could minimize the memory bandwidth. and, at the same time, we could achieve better rendering performance.

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Development of the Semi-Crawler Type Mini-Forwarder - Design and Manufacture - (반궤도식 산림작업차 개발(I) - 설계 및 제작 -)

  • Kim, Jae-Hwan;Park, Sang-Jun
    • Journal of Korean Society of Forest Science
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    • v.100 no.2
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    • pp.154-164
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    • 2011
  • This study was conducted to develop the semi-crawler type mini-forwarder that can be operated comfortable small-scale logging operation in the steep terrain and also used at a variety of operations such as the civil work in erosion control and forest-road. Considering the minimum turning radius and the width of forest operation road, the total length, width and loading capacity of the semi-crawler type mini-forwarder is 5,750 mm, 1,900 mm and $2.5m^{3}$, respectively. The maximum engine power is 96ps at 3600 rpm. Selected hydraulic pumps are consists of two main pumps and two sub-main pumps. Main hydraulic pumps are utilized to running motor of the front wheel and rear crawler. Sub-main pumps are utilized to the actuation parts such as steering, crane, out-rigger and dump cylinder. The transmission was adapted as the HST (Hydro-Static Transmission) system. The driving parts are designed and manufactured as the front wheel type and the rear crawler type. The steering type was manufactured as the ackerman type. Driving control parts type was designed and manufactured as driver's seat type of normal cars. It is also attached on auxiliary equipments such as winch, log grapple and out-rigger. The traveling speed of the semi-crawler type mini-forwarder in forest road was 5.3 km/hr to 7.7 km/hr.

Experimental Study on the Deck Wetting of a Container Ship in Irregular Head Waves (콘테이너선의 불규칙파중 갑판침수에 관한 실험적 고찰)

  • Sa-Young,Hong;Pan-Mook,Lee;Do-Sig,Gong
    • Bulletin of the Society of Naval Architects of Korea
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    • v.27 no.2
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    • pp.31-39
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    • 1990
  • Deck wetness phonomena has long been considered as one of the factors that degrade the performance of a ship in waves. In rough weather, the frequent shipping of water may give rise to the capsizing of the ship. Therefore an appropriate above water bow design is an improtant assert to a ship of which successful performance in rough weather is a prerequisite such as a warship. In this paper the experimental technique for estimation of deck wetness frequency is presented. The results of the model tests are compared with those of calculation using Ochi's formula. Finally the applicability of Ochi's formula is discussed.

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Characteristic of the Class Library for Embedded Java System (내장형 자바 시스템을 위한 클래스 라이브러리의 특성)

  • 양희재
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.4
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    • pp.788-797
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    • 2003
  • Class library is one of the most crucial element of Java runtime environment in addition to Java virtual machine. In particular, embedded Java system depends heavily on the class library due to having a low bandwidth communication link and a small amount of memory which are a common restriction of embedded system. It is therefore quite necessary to find the characteristic of the class library for embedded Java system to build an efficient Java runtime environment. In this paper we have analyzed the characteristic of the class library for embedded system. The analysis includes sorts of classes in the library, typical size of the file which contains the class, and the composition of constant pool which is a major part of the file. We also have found typical number of field and method a class contains, the sizes of stack and local variable array each method requires, and the length of bytecode in the method. The result of this study can be used to estimate the startup time for class loading and the size of memory to create an instance of class which are a mandatory information to design an efficient embedded Java virtual machine.

Vibration Characteristics and Drop Impacts of Bear Glass Bottles During Truck Transit (트럭 운송시 맥주용 유리병의 진동 및 낙하 특성)

  • Park, Su-Il;Park, In-Sik
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.15 no.3
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    • pp.77-81
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    • 2009
  • There has been an increasing demand on measurement of the vibration levels in commercial truck shipments, where all packaged products are exposed to some levels of random vibration and shock. In this study, bear glass bottles loaded at the front, middle, and rear positions of 11 tonne truck bed was shipped from Kwangju to Waegouan. Vertical direction vibration levels were analysed and matching laboratory random vibration test was performed using power spectral density (PSD) profiles derived from truck transit records. Also, the effects of drop hight on glass bottles were evaluated. As expected, the maximum vibration levels were recorded at the rear of truck bed. No breakage of bottles were observed during truck transit and laboratory random vibration testing set at 0.52 $G_{rms}$. In drop test, glass bottles were not damaged by bottom side impact, while short side drop impact caused about twice higher bottle breakage rate than that of long side drop impact at 30 cm and 40 cm drop hight.

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Development of a Windows-based Simulation Program for Selecting Equipments in Open-pit Shovel-Truck Haulage Systems (노천광산 쇼밸-트럭 운반 시스템의 장비선택을 위한 Windows용 시뮬레이션 프로그램 개발)

  • Park, Sebeom;Lee, Sungjae;Choi, Yosoon;Park, Han-Su
    • Tunnel and Underground Space
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    • v.24 no.2
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    • pp.111-119
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    • 2014
  • This study developed a Windows-based simulation program for selecting equipments in open-pit shovel-truck haulage systems. Visual Basic.NET 2012 was used to develop the graphic user interface (GUI) and the GPSS/H simulation language was utilized to implement the simulation engine of program. When users establish simulation parameters through the GUI, the program calls the simulation engine to perform the simulations repeatedly. Then, it finds the optimal fleet of equipments required for operating the open-pit shovel-truck haulage systems efficiently. Application of the program to the Ssangyong open-pit limestone mine, Gangwon-do, Korea, showed that the daily average profit of shovel-truck haulage operation can be maximized (i.e. 88,552 USD) under following conditions: (a) 4 trucks are dispatched into each loading point and (b) a crusher with capacity of 1,500tph is utilized.

An Efficient Real-time Rendering Method for Compressed Terrain Dataset with Wavelet Transform (웨이블릿 변환으로 압축된 지형 데이터의 효율적인 실시간 렌더링 기법)

  • Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.45-52
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    • 2014
  • We cannot load the entire data for high-resolution terrain model to the GPU memory since its size is too big. Out-of-core approaches are commonly used to solve the problem. However, due to limited bandwidth of the secondary storage, it is difficult to render the terrain in real-time. A method that compresses the DEM data with wavelet transform on GPU, and renders the decoded data is suggested. However, it is inefficient since it has to sample the values from textures, convert them to vertices, and generate a mesh periodically. We propose a method to store the approximation coefficients of wavelet compression as vertex attributes and render the terrain by decoding the data on geometric shader. It can reduce the amount of transferring terrain texture since approximation coefficients are given as an attribute of the vertex. Also, it generate meshes without additional upload of terrain texture.