• Title/Summary/Keyword: 적시학습

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A Study on Application for e-learning Based on Ontology (온톨로지 기반 e-Learning 적용에 관한 연구)

  • Shin, Chang-Ha;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.389-394
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    • 2011
  • The object of this paper is to make learners have study environment to study adaptively, anywhere, anyone, anytime and, just in time, not disturbed by time and place. So, it helps learners find solutions to questions and problems which they can face in the process of learning. This paper desires to find possibility of ontology which can solve problems after considering semantic web and theory of ontology by studying existing reference books. As ontology has the structure that can guess the data which is not showed clearly, so it can make the result more accurate and be the knowledge every learner sympathize and trust. I established the ontology frame about the electronic circuit which learners can solve their questions everywhere, anytime, and reconfirm what they studied, so I studied on application for e-learning based on ontology.

XML Web Services for Learning ContentsBased on a Pedagogical Design Model (교수법적 설계 모델링에 기반한 학습 컨텐츠의 XML 웹 서비스 구축)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1131-1144
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    • 2004
  • In this paper, we investigate a problem with an e-learning system for e-business environments and introduce the solving method of the problem. To be more accurate, existing Web-hosted and ASP (Application Service Provider)-oriented service model is difficult to cooperate and integrate among the different kinds of systems. So we have produced sharable and reusable learning object, they have extracted a principle from pedagogical designs for units of reuse. We call LIO (Learning Item Object). This modeling makes use of a constructing for XML Web Services. So to speak, units of reuse from pedagogical designs are test tutorial, resource, case example, simulation, problem, test, discovery and discussion and then map introduction, fact, try, quiz, test, link-more, tell-more LIO learning object. These typed LIOs are stored in metadata along with the information for a content location. Each one of LIOs is designed with components and exposed in an interface for XML Web services. These services are module applications, which are used a standard SOAP (Simple Object Access Protocol) and locate any computer over Internet and publish, find and bind to services. This guarantees the interoperation and integration of the different kinds of systems. As a result, the problem of e-learning systems for e-business environments was resolved and then the power of understanding about learning objects based on pedagogical design was increased for learner and instruction designers. And organizations of education hope for particular decreased costs in constructing e-learning systems.

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The Contribution Strategy of Public Library to Local Cultural Development in Korea (공공도서관의 지역문화발전 기여전략 연구)

  • Yoon, Hee-Yoon
    • Journal of Korean Library and Information Science Society
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    • v.46 no.4
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    • pp.1-20
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    • 2015
  • The goal of this study is to propose the contribution strategies of public library as cultural infrastructure to local cultural development in Korea. For this goal, researcher evaluated how public libraries contribute to the local cultural development in terms of interdependence of public library and local culture. Then, the researcher divided into the local culture to knowledge culture, reading culture, learning culture, living culture, and leisure culture, and suggested six contribution strategies(improving core competencies including the collection development and user service, strengthening education and support for digital information literacy, reading promotion and base expansion for everyday life, optimization of lifelong learning & culture program services, increasing openness and friendliness of the facilities and space, expansion of cooperation with relevant agencies) of public library for their development and promotion.

Development of Software Education Support System using Learning Analysis Technique (학습분석 기법을 적용한 소프트웨어교육 지원 시스템 개발)

  • Jeon, In-seong;Song, Ki-Sang
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.157-165
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    • 2020
  • As interest in software education has increased, discussions on teaching, learning, and evaluation method it have also been active. One of the problems of software education teaching method is that the instructor cannot grasp the content of coding in progress in the learner's computer in real time, and therefore, instructors are limited in providing feedback to learners in a timely manner. To overcome this problem, in this study, we developed a software education support system that grasps the real-time learner coding situation under block-based programming environment by applying a learning analysis technique and delivers it to the instructor, and visualizes the data collected during learning through the Hadoop system. The system includes a presentation layer to which teachers and learners access, a business layer to analyze and structure code, and a DB layer to store class information, account information, and learning information. The instructor can set the content to be learned in advance in the software education support system, and compare and analyze the learner's achievement through the computational thinking components rubric, based on the data comparing the stored code with the students' code.

A Learning Content System which is Objectified with the Reusable Unit of Pedagogical Designs for Distributed Environments (분산환경을 위한 교수법적 설계의 재사용 단위를 객체화한 강의 컨텐츠 시스템)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.559-570
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    • 2003
  • In this paper, we investigate a problem with Web-based learing contents and introduce the solving method of the problem. To be more accurate, existing Web-based learning contents were one fixd and uniformed courseware file with a large size and HTML format. Also, They were written files with authoring tools of which depended upon providing a multimedia vender. These learning contents were difficult to reuse among cyber education systems and change the applicable contents to the learner for learning experiences in time. So in this paper, we produced reusable and interopreable learning contents among instruction designers and education systems. They were deconstructed into smaller chunks and added to its properties. For the purpose of this producing method, we used the pedagogical designs for units of reuse. These are just turorial link-more and tell-more and was implemented with CBD method. As a result, The problem of existing Web-based learning contents system was resolved and then the power of understanding about objectified learning content was increased for the learner and instruction designers.

Design of Automatic Supplement Display Support System using Real-time Monitoring of Sales and Inventory based on RFID (RFID기반 판매 및 재고 상품의 실시간 모니터링을 이용한 자동보충진열 지원 시스템의 설계)

  • Lee Jong-Hui;An Jae-Myeong;Lee Jong-Tae;Choi Jeong-Ok
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.283-287
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    • 2006
  • 본 논문에서는 유통 매장에서 상품 진열대 및 상품 보관 창고에 있는 상품의 부족 현상(결품)으로 인한 판매 손실을 최소화하기 위해 적시에 상품을 보충 할 수 있도록 RFID기반 판매 및 재고 상품의 실시간 모니터링을 이용한 자동보충진열 지원 시스템을 제안한다. 제안하는 시스템은 매장의 진열상품과 재고상품에 대한 정보 파악이 실시간으로 가능하며, 지능형 학습에 의한 안전재고 임계값 계산 및 자동 공지 에이전트를 통해 효율적으로 자동 발주 프로세스를 지원해 줄 수 있어 상품 진열대 및 창고의 재고 상품을 효율적으로 관리할 수 있다.

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Design of a Real-time Control System of goods in Sale and Stock based on EPCglobal Network (EPCglobal Network 기반 실시간 판매 및 재고 관리 시스템의 설계)

  • Lee, Jong-Hee;Ahn, Jae-Myung;Han, Jung-Hoon;Rhee, Jong-Tae
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.442-445
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    • 2006
  • 본 논문에서는 EPCglobal Network 기반에서 RFID를 이용하여 상품의 판매와 재고를 실시간으로 모니터링하고 이를 효율적으로 관리할 수 있도록 실시간 판매 및 재고 관리 시스템을 제안한다. 제안하는 시스템은 RFID를 이용하여 매장의 진열상품과 재고상품에 대한 정보 파악이 실시간으로 가능하며, 지능형 학습에 의한 안전재고 임계값 계산 및 자동 공지 에이전트를 통해 효율적으로 자동 발주 프로세스를 지원해 줄 수 있어 상품 진열대 및 창고의 재고 상품을 효율적으로 관리할 수 있다. 또한 매장의 진열대 및 상품 보관 창고에 있는 상품의 부족 현상(결품)으로 인한 판매 손실을 최소화하기 위해 적시에 상품을 보충 할 수 있도록 지원이 가능하다.

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Ubiqutors based Customized Goods Recommendation System using Shopping Moving Line Analysis (유비쿼터스 기반 쇼핑동선 분석을 이용한 고객상품 추천 시스템)

  • Lee, Jong-Hee
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.296-298
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    • 2010
  • 본 논문은 유비쿼터스 핵심기술인 RFID(Radio Frequency IDentification)를 이용하여 대형마트와 같은 오프라인 쇼핑몰에서 고객의 실시간 위치 파악과 쇼핑 동선을 분석하여 고객의 선호상품을 예측하여 적시에 효율적으로 선호 상품 정보를 서비스 할 수 있는 쇼핑동선 분석 시스템을 제안한다. 제안하는 시스템은 RFID 태그가 부착된 쇼핑카트를 이용하여 개별 고객들의 쇼핑 동선 및 쇼핑 패턴을 지속적으로 학습하여 이를 기반으로 각 고객들의 쇼핑패턴을 분석하고 분석된 쇼핑패턴 정보로 이용하여 선호 구역 및 선호 상품을 예측한다. 예측된 선호상품 정보는 고객의 휴대 단말기를 통해 실시간으로 전송된다

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The Analysis of Informatics Gifted Elementary Students' Computational Problem Solving Approaches in Puzzle-Based Learning (퍼즐 기반 학습에서 초등정보영재의 컴퓨팅적 문제 해결 접근법 분석)

  • Lee, Eunkyoung;Choi, JeongWon;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.1
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    • pp.191-201
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    • 2014
  • The purpose of this study is to propose strategies of puzzle-based learning for Informatics gifted education through analyzing Informatics gifted elementary students' computational problem solving approaches in puzzle-based learning contexts. Six types of educational puzzles, which are constraints, optimization, probability, statistically speaking, pattern recognition, and strategy, were used in teaching 14 Informatics gifted students for 8 sessions. The results of pre and post test and each students' answers were analyzed to identify why students were not able to solve the puzzles. We also analysed what essential computational strategies are needed to solve each type of puzzles, and what students did not know in solving puzzle problems. We identified some problems caused by puzzle representation methods, and various students' intuitions that disturb puzzle solving. Also, we identified essential computational strategies to solve puzzles: backtracking, dynamic programming, abstraction, modeling, and reduction of big problem. However, students had difficulties in applying these strategies to solve their puzzle problems. We proposed the revised puzzle-based learning strategies, which is based on the improved problem representation, just-in-time cognitive feedbacks, and web-based learning system.

Design of Web-Based Digital Contents for Cyber University (Cyber 대학을 위한 Web 기반 컨텐츠 설계)

  • Cho Sae-Hong;Park Hwa-Jin
    • Journal of Digital Contents Society
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    • v.2 no.2
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    • pp.191-197
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    • 2001
  • The cyber university, which authoring systems for digital contents using multimedia technologies ate used for its courses, is highlighted to be a promising alternative for the current off-line education system. As the demand for the authoring system is constantly increasing, many systems, which emphasize the developers' convenience only, are currently used. Since the generated digital contents using these systems are failed to draw the learners' active interaction with contents, the new authoring system is expected to be existed. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools based on the storyboard. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and the effective evaluation system to the users.

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