• Title/Summary/Keyword: 저작권 정책

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The Analysis for Web-board Game Policy in China : The Case Study for 'Bianfeng' Game (중국 웹보드 게임 정책 분석: '비엔펑' 게임사례를 중심으로)

  • Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.436-443
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    • 2017
  • This research aims to inquiry the present state of online game industry and related laws and investigate the nature and feature of the web-board game policy through the case of web-board game operation in China. We reviewed China local literature of online mobile game industry and inspected foreign entry, copyright protection, safety audit, distribution, and shop in China laws related to online game. We examined the game operation of the most famous 'Bianfeng' game company among China web-board game and considered how the charge and exchange for game money is made at issue. The result was revealed that money exchange was made in twilight zone neither legal nor illegal due to dual feature of China law. It is an ambiguous judgment that did not take a strong prohibition. However, we found that minium regulation was gone just in case social trouble happened. The result of this research will expect to help Korea regulation authorities and game company that have plans to enter China market the guideline for game operation policy.

Development of Functional Suitability Evaluation Measure of DRM Software (DRM 소프트웨어의 기능적합성 평가 척도의 개발)

  • Lee, Ha-Young;Yang, Hyo-Sik
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.293-300
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    • 2016
  • DRM software should conform completeness, correctness and appropriateness for the related function to protect digital right properly. Therefore, the systematization of functionality evaluation method based on the related standard is essentially required. In this paper, based on the software quality standard, I intended to construct a model to measure the quality about functionality including suitability, accuracy and interoperability of DRM software. To this, we developed functional suitability evaluation model by analyzing infra-technology of DRM software and quality requirements about functional suitability. I think that through this study, functionality criteria to enhance the quality level of DRM software. Through the accumulation of future evaluation practices, it is necessary to improve the suitability and validity of the DRM software functional suitability evaluation model.

The provision of neutral program and limit of criminal liability (가치중립적 프로그램의 제공과 형사책임의 한계)

  • Kim, Hyung-Man
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.13-21
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    • 2014
  • The problem of the cases of Soribada and Winny is their duplexity that they could be used legally and illegally. The issue called 'The crime of aiding through the neutral behavior' is about whether the program developer who shared the file sharing program letting unspecified public infringe the copyright could be punished or not. Many theories about limiting the traditional scope of punishment of aider have been maintained. However, it is questionable whether it is possible to limit the scope of punishment following the former cases and theories even for the action that is causal and facilitates the principal's criminal conduct, like the aid through the neutral action which is hard to perceive as illegal aid because of its characteristics. Therefore, using the case of Soribada in Korea and the case of Winny in Japan as the examples of illegal aid through neutral behavior case, this paper examines the characteristics and problems of aid through existing theories and cases, and suggests new scope of punishment limitation standard through the elaboration of the action of aid and judgment of degree.

Pricing Policy of Music Service in Digital Music Market-focused on the Regulations for the Digital Music Service (디지털 음악시장에서 음원사용료 징수 개정안의 고찰-2013년 징수개정안을 중심으로)

  • Jung, Ji-Young
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.341-348
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    • 2015
  • As a result of growth of digital music market in Korea, Creator's rights and interests have been at the heart of the debate in terms of legal system. In the music industry, digital music revenue has now overtaken records sales and compared to download service it is now clear that music streaming and subscription is mainstream model in the rise of the worldwide market of digital music. This trend is also indentical to the domestic and withholding regulations for music service and creator's rights and interests have become an ever growing issue. Ministry of Culture, Sports ad Tourism decided the revision of withholding regulations for the digital music service in 2013. The amendment is to change its policy of charging music service from the flat rate pricing to a usage-based system. This paper brought forward some disputable points such as fair division of profit, reasonable pricing for consumers etc. about the revision. Therefore, improvement of system and change in the perception of such copyrights are still required for both the encouragement of creator's activities and the high consumer satisfaction.

A Study on Factors Affecting Chinese Users' Willing to Pay for Online Paid Knowledge Contents: Focusing on Theory of Planned Behavior (중국 온라인 유료 지식 콘텐츠 구매의도에 영향을 미치는 요인: 계획된 행동이론(TPB)중심으로)

  • Jing, Jia;Lu, Chen
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.151-162
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    • 2020
  • In this paper, a research model was designed to investigate the factors affecting the purpose intentions to the online paid knowledge contents in China. The research model includes the contents characteristics, recognition of copyright, recognition of paid, the theory of planned behavior factors. In this research, the data was collected by online survey, and in final analysis, 457 users' questionnaires were used. The empirical paper proves research hypothesis by using SPSS 25.0 and AMOS 23.0. The results of the study are as follows: the contents characteristics partially give positive effects to attitude. In addition, recognition of paid and planning behavior theory factors have positive effects to purpose intentions. This paper provides a useful scheme to promotion the purpose of purchase for paid online knowledge contents.

A Study on the Crimes Using NFT in P2E (P2E내 NFT를 이용한 범죄에 관한 연구)

  • Song, HyeJin
    • Journal of the Society of Disaster Information
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    • v.18 no.3
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    • pp.600-608
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    • 2022
  • Purpose: The purpose of this study is to examine the types of crimes taking place using NFT in P2E games, and to devise measures to prevent crimes and legal sanctions between the government and companies. Method: In order to classify crime types in the metaverse, crime types were analyzed based on the results of previous studies and current incidents. Results: Most of the crimes taking place through NFTs in P2E games are hacking, money laundering, and copyright issues. Although games are regulated in Korea, these are crimes that can occur if game regulations are loosened in the future. Therefore, crime types were classified into hacking, money laundering, tax evasion, copyright issues, and game speculation, and various cases of damage have already occurred in foreign countries. Conclusion: Currently, no crimes are occurring in Korea due to game regulations, but as seen in foreign cases, large amounts of hacking and money laundering using NFTs are taking place in Korea. this will have to be provided

A System of Software Asset Management in Company using the Network (네트워크를 이용한 사내 소프트웨어 자산관리 시스템)

  • Lee, Young-Gyo;Park, Jin-Kyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.31-32
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    • 2013
  • 기업에서 사용하고 있는 업무 및 개발용 컴퓨터상에 비인가 불법 소프트웨어를 무단히 설치하여 불법적으로 사용하는 것은 컴퓨터에서 발생하는 각종 오류의 원인이 되고 있으며 또한 해당 소프트웨어에 대한 저작권 침해를 발생시킨다. 따라서 본 논문에서는 네트워크를 통해 사내 여러 PC에서 설치 및 운영되는 소프트웨어들을 관리해주는 사내 소프트웨어 자산관리 시스템을 제안한다. 본 시스템에서는 사내 중앙 서버에 데이터베이스를 두어 보유하고 있는 각종 소프트웨어에 대한 라이센스를 관리한다. 사내 각 PC에서는 소프트웨어들에 대한 사용시 서버에게 사용허가 요청을 하게 되며 서버는 라이센스 수 초과여부, 컴퓨터 동시 사용 대수 제한, 사용 기간 제한 등의 설정확인을 통해 사용허가 요청에 응답하게 된다. 이러한 사용허가는 각 소프트웨어의 설치시뿐만 아니라 사용시에도 이루어져서 라이센스 유효기간의 경과 및 정책변경에 따라 신속하게 반영, 관리되어질 수 있다.

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A Study on Factors influencing Digital Contents Piracy Focusing on Efficacy, Subjective Norm and School Policy (디지털 콘텐츠 저작권 침해의 선행요인 연구 : 효능감, 주관적 규범, 학교정책을 중심으로)

  • Kwon, Moon Ju;Cho, Namhyung;Kim, Tae Ung
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.1-12
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    • 2013
  • A new form of software piracy known as digital piracy has taken the spotlight. Lost revenues due to digital piracy could reach 2,500 billion won in year 2010 alone. This paper examines the causal relationships among the attitude toward digital piracy, subjective norm, economic gain, political efficacy, school policy, etc, in a university setting. Results from survey responses indicate that the social norm and economic gain affect the attitude toward digital piracy, and that school policy influences the subjective norm as well as political efficacy. But, contrary to our expectation, political efficacy has been found to have no impact on the social norm and economic gain. Prior learning experiences have been shown to affect economic gain, but not the subjective norm. As a conclusion, the academic and practical implications of these findings are discussed.

인터넷 최강국, 정보보호 선진국을 위한 중점 추진과제

  • Kim, Hui-Jeong
    • Information and Communications Magazine
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    • v.27 no.1
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    • pp.28-34
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    • 2009
  • 인터넷의 진화에 따라 우리사회는 매우 빠르게 변화하고 있으며, 이러한 변화를 선도한 인터넷은 앞으로도 개인 맞춤형, 사물 지능화 등으로 진화를 거듭하여 우리 삶에 더욱 큰 변화를 가져올 것이다. 경제적 측면에서도 인터넷을 기반으로 한 다양한 형태의 융합이 산업발전의 새로운 패러다임으로 대두되어 전력, 교통 등 산업간 융합이 가속화되고, 첨단 융합보안기술로 고(高)부가가치 신규 시장의 창출이 가능해질 전망이다. 그러나 인터넷, IT의 발전과 더불어 사이버 공격의 특성이 과거 호기심이나 자기 과시적 행태에서 조직적이고 금전적인 이익을 노리는 방향으로 확산되고 있으며, 인터넷의 익명성과 비대면성으로 인해 불건전 정보의 유통, 저작권 침해, 명예 훼손, 언어폭력 등 개인과 사회의 피해가 점증하고 있는 상황이다. 본고에서는 이러한 환경변화에 맞추어 융합을 통한 가치 창조적 정책 및 선진 인터넷 기반마련, 깨끗하고 안전한 인터넷 이용환경 조성, 글로벌 협력체계 강화 등의 전략 목표 달성을 통해 신뢰할 수 있는 인터넷 및 방송통신융합의 가치창조와 진흥이라는 미션을 완수하기 위한 한국인터넷진흥원의 주요 중점 추진과제를 정리하였다.

'과학책 보내기 운동'을 계기로 본 "과학저술과 출판 활성화 방안"

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.34 no.10 s.389
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    • pp.43-67
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    • 2001
  • [과학저술 및 출판현황과 문제점] - 유능한 작가 못찾아 80%가 번역서 출간/[과학저술의 당면과제] - 필자 개발 과학출판 활성화 관건, 저작권 대리인제도 등 도입 절실/[과학출판의 당면과제 - 대중과학도서] - 출판사 영세해 작가와 전문인 등 절대 부족, 전체발간 종ㆍ부수 미미/[과학출판의 당면과제 - 아동 및 유아과학도서] - 흥미위주로 흘러 과학본질 벗어나 문제, 전문편집자ㆍ작가ㆍ화가ㆍ평론가 양성해야/['사이언스 북 스타트 운동'과 과학저술 및 출판] - 대상을 벽지 도서 어린이서 어른으로 확산, 제 값주고 사서 보급 과학출판에 큰 기여/[과학저술 및 출판 지원정책] - 저술 등 과학대중화활동 업적 평가반영, 연구사업비 일정 비율 대중화 위해 사용

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