• Title/Summary/Keyword: 재현(3d)

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Accuracy and Precision of Three-dimensional Imaging System of Children's Facial Soft Tissue (소아 얼굴 연조직의 3차원 입체영상의 정확성 및 재현성 평가)

  • Choi, Kyunghwa;Kim, Misun;Lee, Koeun;Nam, Okhyung;Lee, Hyo-seol;Choi, Sungchul;Kim, Kwangchul
    • Journal of the korean academy of Pediatric Dentistry
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    • v.47 no.1
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    • pp.17-24
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    • 2020
  • The purpose of this study was to evaluate the accuracy and precision of the three-dimensional (3D) imaging system of children's facial soft tissue by comparing linear measurements. The subjects of the study were 15 children between the ages of 7 and 12. Twenty-three landmarks were pointed on the face of each subject and 16 linear measurements were directly obtained 2 times using an electronic caliper. Two sets of 3D facial images were made by the 3D scanner. The same 16 measurements were obtained on each 3D image. In the accuracy test, the total average difference was 0.9 mm. The precision of 3D photogrammetry was almost equivalent to that of direct measurement. Thus, 3D photogrammetry by the 3D scanner in children had sufficient accuracy and precision to be used in clinical setting. However, the 3D imaging system requires the subject's compliance for exact images. If the clinicians provide specific instructions to children while obtaining 3D images, the 3D device is useful for investigating children's facial growth and development. Also the device can be a valuable tool for evaluating the results of orthodontic and orthopedic treatments.

Development of Virtual 3D Contents for Augmented Reality based on Culture Archetype of BanChaDo (반차도의 문화원형 가상복원기반 증강현실 3D 콘텐츠 개발)

  • Kim, Hye-Weon;Kim, Eun-Jin;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.367-370
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    • 2019
  • 본 논문에서는 사료 검증을 바탕으로 반차도의 문화원형(文和元型, Culture Archetype) 가상복원을 통한 3D 증강현실 콘텐츠를 개발하였다. 반차도란 의궤에 담긴, 조선 시대 왕실의 행차를 그린 그림을 의미한다. 조선의 왕실문화를 활용한 궁궐콘텐츠는 한국 고유의 것이며, 스토리텔링이 풍부한 반차도를 활용한다면 국민의 전통문화 향유를 증대시킬 수 있다. 현대에서는 재현행사를 통해 왕실의 행차를 재현하고 있지만, 실내에서는 재현하기 어려워 왕실 행차에 대한 문화유산 접근성이 낮다는 한계가 있다. 또한, 문화콘텐츠닷컴과 국립중앙박물관에서 제공하는 반차도 관련 멀티미디어 콘텐츠는 반차도 구성을 설명하는 것이 아니므로 심도 있는 반차도 학습에 어려움이 따른다. 이를 극복하고자 본 논문에서는 사료 고증 메타데이터에 기반을 두어 문화원형 가상복원 3D 증강현실 콘텐츠를 제안하고자 한다. 이를 토대로 문화원형 가상복원을 위한 3D 증강현실 콘텐츠의 활용 가능 모습을 살펴보고, 기록유산 반차도의 문화원형 가상복원기반 증강현실 3D 콘텐츠를 제안하다.

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Formulation of a reference coordinate system of three-dimensional (3D) head & neck images: Part I. Reproducibility of 3D cephalometric landmarks (3차원 두부영상의 기준좌표계 설정을 위한 연구: 1부 CT영상에서 3차원 계측점의 재현성)

  • Park, Jae-Woo;Kim, Nam-Kug;Chang, Young-Il
    • The korean journal of orthodontics
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    • v.35 no.5 s.112
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    • pp.388-397
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    • 2005
  • The purpose of this study was to redefine the cephalometric landmarks in three-dimensional (3D) images, which are used in orthodontic cephalometric radiography, and to evaluate the reproducibility of each landmark for 3D cephalometric analysis. Eighteen CT scans were taken at the Department of Diagnostic Radiology at Seoul National University Dental Hospital and manipulated with V works 4.0(Cybermed Inc., Seoul, Korea). The coordinate system was established using 7 reference points, with no more than 4 points on the same plane. These 7 points were generated as a volume model, the voxel size of which was 4 by 4 by 2 (threshold value=639). The cephalometric landmarks were selected at the multiplanar reformation (MPR) window on the volume mode of V works 4.0. The selected landmarks were exported to V surgery (Cybermed Inc., Seoul, Korea) for the calculation of coordinate values. All the data were taken twice with a lapse of 2 weeks by one investigator The reproducibility of each landmark was $0.17\~1.21mm$ in the x axis, $0.30\~1.53mm$. In the y axis, and $0.27\~1.81mm$ in the z axis. In all three axes, the range of error was similar. These error ranges were acceptable with regards to the pixel space and slice thickness. The most reproducible points were 1 points which were selected on the basis of the volume model. The least reproducible points were J points that were defined by sutures.

A study on the modeling work improvement of the representation image of stage performance (무대 공연 재현 이미지 구현의 모델링작업 개선 연구)

  • Kim, Myeong Jun;Ryu, Keun Ho
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1565-1573
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    • 2018
  • The recent breakthroughs of multimedia computing have expanded its scope of application to the fields not been touched before. The reproduction of late artists' performance, especially dancers', which had put on the back burner until now, also beginning to shed the light. This study showed how to apply it to the reproduction of these late performers. Through this work, not only did we reduce the working time by applying the software to the manual process which has been dominantly practiced for reproducing the existing stage, but also made it possible to be reused in the subsequent work.

Comparison of Open Source based Algorithms and Filtering Methods for UAS Image Processing (오픈소스 기반 UAS 영상 재현 알고리즘 및 필터링 기법 비교)

  • Kim, Tae Hee;Lee, Yong Chang
    • Journal of Cadastre & Land InformatiX
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    • v.50 no.2
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    • pp.155-168
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    • 2020
  • Open source is a key growth engine of the 4th industrial revolution, and the continuous development and use of various algorithms for image processing is expected. The purpose of this study is to examine the effectiveness of the UAS image processing open source based algorithm by comparing and analyzing the water reproduction and moving object filtering function and the time required for data processing in 3D reproduction. Five matching algorithms were compared based on recall and processing speed through the 'ANN-Benchmarks' program, and HNSW (Hierarchical Navigable Small World) matching algorithm was judged to be the best. Based on this, 108 algorithms for image processing were constructed by combining each methods of triangulation, point cloud data densification, and surface generation. In addition, the 3D reproduction and data processing time of 108 algorithms for image processing were studied for UAS (Unmanned Aerial System) images of a park adjacent to the sea, and compared and analyzed with the commercial image processing software 'Pix4D Mapper'. As a result of the study, the algorithms that are good in terms of reproducing water and filtering functions of moving objects during 3D reproduction were specified, respectively, and the algorithm with the lowest required time was selected, and the effectiveness of the algorithm was verified by comparing it with the result of 'Pix4D Mapper'.

3D Tunnel Shape Fitting by Means of Laser Scanned Point Cloud (레이저 스캐닝 측점군에 의한 터널 3차원 형상의 재현)

  • Kwon, Kee Wook;Lee, Jong Dal
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.4D
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    • pp.555-561
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    • 2009
  • In lieu of section profile data, a fitting of the bored tunnel shape is more significant confirmation for maintenance of a tunnel. Before the permit on the completion of a tunnel, deformation of the completed tunnel with respect to the design model are considered. And deformation can be produced at continuously along the entire of the tunnel section. This study firstly includes an analysis of algebraic approach and test it with an observed field data. And then a number of methods, line search method, genetic algorithm, and pattern search methods, are compared with the 3D tunnel shape fitting. Algebraic methods can solve a simple circular cylinder type as like a railway tunnel. However, a more complex model (compound circular curve and non circular) as like a highway tunnel has to be solved with soft computing tools in the cause of conditional constraints. The genetic algorithm and pattern search methods are computationally more intensive, but they are more flexible at a complex condition. The line search method is fastest, but it needs a narrow bounds of the initial values.

Implementation of Super Multi-View imaging using Super Multi-View Images and 3D Pixel Design (초다시점 영상과 단위픽셀 디자인을 이용한 초다시점 3D영상 구현)

  • Ko, Mi-Ae;Lee, Dong-Su;Park, Min-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1474-1476
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    • 2015
  • 무안경방식 초다시점 3D 영상을 재현하기 위해서는 초다시점 콘텐츠 및 3D 디스플레이 설계가 필수적이다. 본 논문은 무안경방식 초다시점 3D 디스플레이를 설계하기 위한 주요 인자들을 정의하고 이들 상호적인 관계를 이용하여 2D 디스플레이에서 초다시점 3D콘텐츠 정보를 재현하는 시스템을 개발함으로써 디바이스 설계자에게는 능동적으로 디스플레이를 설계할 수 있도록 하고, 콘텐츠 개발자는 실제 초다시점 디스플레이를 설계하지 않고도 시뮬레이션을 통하여 콘텐츠의 입체감을 가이드 할 수 있는 시스템을 제안한다.

Photorealism Effect of 3D Technical Realization - With an Emphasis on Image Reproduction of (3D 기술구현에서의 포토리얼리즘 효과 - 겨울왕국의 이미지 재현성을 중심으로)

  • Park, Kyung Mi;Yang, Jong Hoon
    • Cartoon and Animation Studies
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    • s.36
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    • pp.259-280
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    • 2014
  • Animation is showing the highest record in entertainment around the world and writing the history of 3D animation again. The image contents effect thanks to the proper introduction of the state-of-art digital technology, which is one of the causes of the outstanding entertainment and the factual reproduction of the images, provided an opportunity to transmit the meaning of image aesthetics, which is a virtual reality and image reproduction through the reality realization of photo medium, and to reinterpret the boundary of virtual reality. Especially, the development of digital contents technology due to scientific technologies demolishes the boundary of virtual reality and reality and creates the effect of making viewers be absorbed by realizing the virtual reality by means of 3D reality images which highlight the special characteristic of photos. The aspect of the contents technology and image aesthetics which can be interpreted in a view point beyond the existing concept of reality is found in the aura theory of Benjamin and in the Simulacres of Baudrillard. The 3D image by photo-reality herein presents various suggestions in the aspect of real existence of spatial expression, the meaning creation process of reality, the existence value of virtual images.

Reproduction of Flood Inundation in Marine City, Busan During the Typhoon Chaba Invasion Using ADCSWAN and FLOW-3D Models (ADCSWAN과 FLOW-3D 모델을 이용한 태풍 차바 내습 시 부산 마린시티의 침수범람 재현)

  • Choi, Heung-Bae;Um, Ho-Sik;Park, Jong-Jib;Kang, Taeuk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.7
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    • pp.881-891
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    • 2020
  • In recent years, large-scale development of coastal areas has caused the loss of many lives and extensive property damage in coastal areas, due to wave overtopping caused by high-wave invasion and strong typhoons. However, coastal inundation studies considering the characteristics of domestic coastal areas are insufficient. This study is a methodology study that aimed to reproduce inundation of surge and wave complex elements by applying the ADCSWAN (ADCIRC+SWAN) and FLOW-3D models. In this study, the boundary data (sea level, wave) of the FLOW-3D model was extracted using the ADCSWAN (ADCIRC+SWAN) model and applied as the input value of the FLOW-3D model and a reproduction was created of the Flooding due to surge and overtopping in Busan Marine City when the typhoon Chaba passed. In addition, the existing overtopping empirical equation and the overtopping calculated by the FLOW-3D model were compared, and for coastal inundation, a qualitative verification was performed using the Inundation Trace Map of Land and Geospatial Informatrix Corporation, and the effectiveness of this study was reviewed.

Development of a 3-D Graphics System for Shiphanding Simulator (선박조종 시뮬레이터용 3차원 그래픽 시스템 개발)

  • 이창민
    • Proceedings of the Korean Society of Coastal and Ocean Engineers Conference
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    • 1995.10a
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    • pp.32-32
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    • 1995
  • 선박의 운항 상태를 재현하기 위한 시뮬레이터의 가시화 프로그램은 컴퓨터 그래픽 기법을 이용하여 사용자에게 실제로 선박을 운항하는 현실감을 제공하는 기능을 가져야 한다. 시뮬레이터를 위한 3차원 그래픽의 특성은 실제 상황을 실시간(real-time)으로 재현(15∼30Hz Update rates)해야 하는 기능이 요구되기 때문에 시점 변화에 빠른 그래픽 관련 계산 및 화면 표시에 필요한 시간 제약이 비교적 적은 CAD나 Animation용 3차원 그래픽 시스템과 달리, 시뮬레이션 대상 물체의 운동 상태를 정확히 표현하기 위한 빠른 3차원 그래픽 재현 기능이 매우 중요한 요소가 된다. 그러나 현실감 재현의 관점에서 광고 및 영화용 Animation시스템에서와 같은 Poto-Realistic한 현실감 재현 기능도 무시할 수 없는 요소이고, 현재 최신 컴퓨터 그래픽 기술의 발전과 고성능 그래픽 장비의 개발로 빠른 update rate의 현실감 있는 화면 재현이 가능해 지고 있고 이러한 기능의 요구가 점차 높아지고 있다.

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