• Title/Summary/Keyword: 재전송 패킷 손실

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A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments (유.무선 환경에서의 게임명령 히스토리 재전송 기법 기반 실시간 네트워크 게임 시스템)

  • Kim, Seong-Hoo;Kweon, Young-Do;Park, Kyoo-Seok
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.143-155
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    • 2006
  • In this paper, we suggest a network game system that can support video game based on multi-platform for multi-user video game, Latency occurring from the load fluctuation in realtime network game is overcomed by using an initial delay buffering scheme on client, when a real-fire game is played, and shows that stable play for a game is achieved as the result of the scheme. Also, We suggest a retransmission algorithm based on the history of game commands, and this Algorithm supplement shortcomings for packet loss and pocket error on UDP communication.

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(A Packet Loss Recovery Algorithm for Tree-based Mobile Multicast) (트리기반 이동 멀티캐스트를 위한 패킷손실회복 알고리즘)

  • 김기영;김선호;신용태
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.343-354
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    • 2003
  • This paper describes algorithm that minimizes recovery time of packet loss resulting from handoff in multicast environments and guarantees reliability through interaction of FN(Foreign Network) with PMTP(Predictable Multicast Tree Protocol). To solve the problems that inefficient routing and handoff delay taking plate when using hi-directional tunneling and remote subscription independently in multicast environments, proposed algorithm uses tunneling and rejoining multicast group according to the status of an arriving FA in a foreign network. Furthermore, proposed algorithm sends packet loss information and register message to previous FA or current FA at the same time. so, MH is able to recovery packet loss in handoff delay as soon as possible. As a result of performance analysis, proposed algorithm is more efficient than previous researches and is applicable to existing handoff method without requiring additional procedures.

The Selective Retransmission in the Simulcast and Scalable Streaming (Simulcast와 스케일러블 전송 방식에서의 선택적인 재전송)

  • Cho, Chang-Sik;Mah, Pyeong-Soo;Kang, Ji-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.45-48
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    • 2002
  • 무선 이동통신환경에서는 시간에 따라 네트워크에 의한 데이터 손실, 일관성 없는 패킷의 도착 간격 등과 같은 문제와 전송 속도의 저하가 발생함으로써 일정한 수준의 QoS 를 제공하기 어렵다. 이러한 문제점에 대처하기 위하여 다중 비트율 코딩, 트랜스코딩 등과 같은 기술이 제안되었다. 그러나 이러한 방식들은 서버의 과도한 연산량 요구나 저장 공간 낭비라는 단점을 가지고 있다. 본 논문에서는 이러한 문제점을 해결하기 위해 다중 비트율 코딩 방식과 스케일러블 코딩 방식을 결합하여 네트워크 QoS 변화에 유연하게 적응될 수 있는 방식을 제시한다. 기존의 심플 혹은 메인 프로파일이 네트워크의 상태가 일정하다는 것을 전제로 하는 반면, 스케일러블 프로파일은 기본 데이터와 부가 데이터를 분리하여 하나의 파일로 관리되므로 서버의 연산량을 줄이고, 저장 공간도 절약한다. 또한 같은 스트림에 대해서도 단말기의 능력에 따라서 부가 데이터를 복호화 할지를 결정할 수 있어 여러 사용자에게 같은 스트림 데이터를 전송할 수 있는 장점이 있다.

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Implementation of a Dynamic FEC Scheme for Wireless Sensor Networks (무선 센서 네트워크에서의 동적 FEC 기법 구현)

  • 한상섭;안종석
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.271-273
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    • 2003
  • 무선 네트워크에서는 전송오류에 의한 패킷손실이 많이 발생한다. 이러한 전송오류를 복구하기 위해 ARQ방식이나 FEC방식이 사용된다. 그러나 채널의 에러율이 증가하면 ARQ와 같은 재전송 방식의 효율은 급격히 저하된다. 이와는 달리 정정코드를 덧붙이는 FEC방식은 ARQ 방식에 비해서 채널의 에러율이 높은 환경에서 효율적인 에러 복구가 가능하다. 그러나 이러한 FEC방식도 항상 일정한 크기를 가지는 정적인 FEC방식일 경우 변화하는 무선 채널의 상태에 알맞은 정정 코드를 채택하지 못해 FEC방식의 단정인 대역폭 낭비를 초래하게 된다. 본 논문에서는 이러한 정적인 FEC방식의 단점을 개선하기 위해, 무선 채널의 전송 오류율에 따라 FEC의 정정도를 동적으로 변화시키는 동적 FEC(dynamic FEC) 알고리즘을 Mote라고 불리는 노드로 구성된 실제 센서 네트워크에 구현했다. 동적 FEC 알고리즘은 무선 채널을 모델링해서 시뮬레이션 결과에서는 성능이 향상되었고, 실제 센서 네트워크에서 실험한 결과 에러율이 낮은 환경에서는 비슷한 성능음 가지게 된다.

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The energy efficient traffic control mechanism in Wireless Sensor Network (무선 센서 네트워크에서 에너지 효율적인 트래픽 제어 메커니즘)

  • Jang, Yong-Jae;Park, Kyung-Yuk;Lee, Sung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2257-2264
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    • 2011
  • Sensor nodes in Wireless sensor network have limited resources and consume almost all energy to the communication. For its traffic feature as a burst traffic type toward a sink node, it has high probability to network congestion. Network congestion causes packet drops and retransmission of dropped packets draws energy consumption. In particular, the loss of packet that is from the sensor node far away from a sink node requires additional energy consumption by frequent retransmission. This paper presents a traffic control mechanism that determines packet transfer by considering priority of packet and congestion level as well as hop count. Analysis of proposed mechanism by simulation demonstrated that it improved energy efficiency.

A Study on Local Retransmission Timeout of AT-Snoop Protocol (AT-Snoop 프로토콜의 지역 재전송 시간에 관한 연구)

  • Cho Yong bum;Cho Sung joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4B
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    • pp.218-225
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    • 2005
  • Although Snoop protocol can enhance TCP throughput efficiently in a wired-cum-wireless environment, it has a problem in performing local packet retransmissions under a burst error-prone wireless link. AT-Snoop protocol is proposed to cope with this Snoop protocol's problem by adopting adaptive timer. In this paper, TCP throughputs of AT-Snoop protocol have been analyzed with varying wireless link conditions and the ways of setting parameters of AT-Snoop protocol for higher TCP throughput are found out through computer simulations. From the simulation results, AT-Snoop protocol's two parameters, local retransmission threshold value and local retransmission timeout value, are closely related with the fading changing rate. To get higher TCP throughput, local retransmission threshold value and local retransmission timeout value should be set to a little bit larger values than average WSRTT(Wireless Smoothed Round Trip Time) and mean bad period of the wireless link, respectively.

Adaptive Redundancy Scheme Using Channel State Estimation in Wireless LANs (무선 랜에서 채널 상태를 고려한 적응적 전송 방법)

  • 김선명;조영종
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.7
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    • pp.9-19
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    • 2004
  • WLAN (Wireless Local Area Networks) needs error recovery and flow control schemes to support reliable multicast protocol. Limited wireless bandwidth, as well as queuing losses caused by the asymmetric wired/wireless interactions, demands more effective approaches for reducing packet losses. Moreover, since the wireless channel is a shared broadcast medium, if sender receives feedback information simultaneously from several receivers, the feedback delays data frame transmission of forward direction by introducing channel congestion and burden at the sender. Therefore, it is important to minimize the amount of feedback information from receivers. In this paper, we propose an ARS(Adaptive Redundancy Scheme) that combines FEC(Forward Error Correction) using channel state estimation and ARQ(Automatic Repeat Request) both to reduce the amount of feedback information and the number of retransmissions and to guarantee high data reliability in a WLAN multicast environment. Performance of the proposed scheme is evaluated by means of analysis and simulations in AWGN and Rayleigh fading channels. The results show that the proposed scheme reduces the amount of feedback information and the number of retransmissions and guarantees high data reliability, while keeping throughput efficiency similarly with the conventional FEC and ARQ scheme.

A Handover Method Based on the Position Information of a Mobile Terminal (이동 단말기의 위치 정보를 이용한 핸드오버 방법)

  • 이종찬;박상준
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.11
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    • pp.57-66
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    • 2004
  • It is widely accepted that the coverage with high user densities in mobile multimedia environments can only be achieved with small cell such as micro- and pico-cell. The smaller cell size causes frequent handovers between cells and a decrease in the permissible handover processing delay. This may result in the handover failure, in addition to the loss of some packets during the handover. In these cases, re-transmission is needed in order to compensate errors, which triggers a rapid degradation of throughput. In this paper, we propose a new handover scheme in the next generation mobile communication systems, in which the handover setup process is done in advance before a handover request by predicting the handover cell based on mobile terminal's current position and moving direction. Simulation is focused on the handover failure rate and packet loss rate. The simulation results show that our proposed method provides a better performance than the conventional method.

A Study on Ring Buffer for Efficiency of Mass Data Transmission in Unstable Network Environment (불안정한 네트워크 환경에서 대용량 데이터의 전송 효율화를 위한 링 버퍼에 관한 연구)

  • Song, Min-Gyu;Kim, Hyo-Ryoung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1045-1054
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    • 2020
  • In this paper, we designed a TCP/IP based ring buffer system that can stably transfer bulk data streams in the unstable network environments. In the scheme we proposed, The observation data stream generated and output by each radio observatory's backend system as a UDP frame is stored as a UDP packet in a large capacity ring buffer via a socket buffer in the client system. Thereafter, for stable transmission to the remote destination, the packets are processed in TCP and transmitted to the socket buffer of server system in the correlation center, which packets are stored in a large capacity ring buffer if there is no problem with the packets. In case of errors such as loss, duplication, and out of order delivery, the packets are retransmitted through TCP flow control, and we guaranteed that the reliability of data arriving at the correlation center. When congestion avoidance occurs due to network performance instability, we also suggest that performance degradation can be minimized by applying parallel streams.

Fast Re-Route mechanism for Content-Centric Networking environment (컨텐츠 중심 네트워킹(CCN) 환경에서 경로 재설정 기법)

  • Kim, Young-Gi;Lee, Young-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.384-386
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    • 2012
  • 최근 네트워크 상의 패킷은 대부분 컨텐츠가 주를 이룬다. 이러한 추세를 네트워크 계층에서 지원하기 위해 미래 인터넷 환경으로써 여러 가지 컨텐츠 중심의 아키텍쳐들이 제안되었다. 제안된 아키텍쳐들은 컨텐츠가 저장된 위치보다는 컨텐츠 자체에 초점을 둔 미래지향적인 인터넷 환경이다. 대표적인 미래 인터넷 환경으로는 컨텐츠 중심 네트워킹 (CCN)이 있다. 하지만 지금까지 제안된 컨텐츠 중심의 아키텍쳐들은 링크나 노드의 불량문제에 대해서는 다루지 않고 있다. 특히, 컨텐츠 중싱 네트워킹 (CCN)에서는 패킷이 전송되는 정해진 경로에서 링크나 노드의 불량이 발생하면 그 경로를 거쳐야 하는 모든 패킷의 손실이 발생한다. 제안하는 기법에서는 이를 막기 위해 노드들이 불량을 감지하고, 불량이 발생하는 즉시 새로운 경로로 패킷을 우회하게 함으로써 불량에 대한 대비가 가능하도록 한다. 제안하는 기법의 효율성을 증명하기 위해 전세계적인 오버레이 네트워크인 PlanetLab에 적용하여 성능 평가를 수행한다.