• Title/Summary/Keyword: 장시간 운동

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Effect of Low-temperature Thermal Treatment on Degree of Crystallinity of a Low Density Polyethylene: $^{1}H$ Nuclear Magnetic Resonance Study (저밀도 폴리에틸렌의 결정화도에 대한 저온 열처리 효과: 수소 핵자기공명 연구)

  • Lee, Chang-Hoon;Choi, Jae-Kon
    • Elastomers and Composites
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    • v.43 no.4
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    • pp.259-263
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    • 2008
  • An effect of low-temperature long-term thermal degradation on a degree of crystallinity of a low density polyethylene (LDPE) was investigated by using $^1H$ solid state nuclear magnetic resonance (SSNMR). Firstly, the long-term thermal treatment makes a color of LDPE from white to pale yellow which is indicative of thermal oxidation. Secondly, it makes the $^{1}H$ NMR spin-spin and spin-lattice relaxation times ($T_1$) to be long. Lastly, the degree of crystallinity of the semicrystalline aged-LDPE also decreases with thermal treatment. Above all, the $T_1$ increase is envisaged to be due to either a decrease of the amorphous regions governing overall spin-lattice relaxation mechanism in LDPEs or a dynamically restricted motion of specific molecular motions by intermolecular hydrogen bonding or crosslinking. However, since the decrease of crystallinity implies an increase of amorphous regions by the thermal treatment, the former case is contrast to our results. Accordingly, we concluded that the latter effect is responsible for the $T_1$ increase.

Effect of L-carnitine on Field Potential and ATP-dependent K+ Channel of Rat Cardiac Muscles (L-carnitine 투여가 흰쥐의 심근 Field Potential과 ATP-dependent K+ channel에 미치는 영향)

  • Kim, Jee-Youn;Sim, Young-Je;Chang, Hyun-Kyung;Kim, Chang-Ju
    • Korean Journal of Exercise Nutrition
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    • v.13 no.1
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    • pp.15-21
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    • 2009
  • Ergogenic aids are substances, devices, and practices that enhance an individual's energy use and production, and recovery from fatigue. L-carnitine increases enhance performance and aerobic capacity by stimulating lipid oxidation in muscle cells during long term exercise. L-carnitine is a well known and widely used ergogenic aid. In the present study, the effect of L-carnitine at concentrations of 100 nM, 1 μM, 10 μM, and 100 μM on the amplitude of field potential in rat cardiac muscle slices was measured using multi-channel extracellular recording (MED 64) system. In the present result, L-carnitine was shown to enhance field potential as a does-dependent manner. The increasing effect of the L-carnitine on field potential was not affected by application of the glibenclamide, an ATP-dependant K+ channel antagonist. The increasing effect of L-carnitine on field potential was suppressed by application of the diazoxide, an ATP-dependent K+ channel agonist. Present data show that L-carnitine potentiates field potentials by inhibition on ATP-dependant K+ channel in cardiac muscles. The enhancing effect of the L-carnitine on the field potential in cardiac muscles can be suggested as one of the underlying mechanism of ergogenic aid of the L-carnitine.

Effect of Garlic Intake on the Antifatigue and Fatigue Recovery during Prolonged Exercise (장시간운동시 마늘섭취가 항피로 및 피로회복에 미치는 영향)

  • 백영호
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.24 no.6
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    • pp.970-977
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    • 1995
  • Effect of garlic intake on the antifatigue and fatigue recovery during prolonged exercise have been investigated. 16 male college students(8 persons of control group and the same numbers of garlic intake group), aged from 20 to 22 years, were subjected to the restricted experiment and maintained their same menu with exercise in life pattern during 14 days of program. In garlic intake group, 30g of garlic was given with every 3 meal per day to each person. A significant increase in HDL-cholesterol level was shown in the garlic intake group while total cholesterol, LDL-cholesterol and lactate level decreased by garlic intake. Lactate dehydrogenase activity in serum increased by garlic intake, however garlic intake was not significantly affected on Vo2, Vco2, ventilation, respiratory quotient. In conclusion, garlic intake seemed to be effective for antifatigue and tatigue recovery during prolonged exercise.

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The Effects of BCAA and Additional OKG or Albumin Pre-Supplementation on Energy Generation Substances and Hormone Changes during Submaximal Exercise (운동 전 BCAA, OKG 및 Albumin 가중 투여가 에너지 생성 물질과 대사관련 호르몬 변화에 미치는 영향)

  • Paik, Il-Young;Kwak, Yi-Sub;Suh, Sang-Hoon;Jin, Hwa-Eun;Kim, Young-Il;Woo, Jin-Hee
    • Journal of Life Science
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    • v.16 no.6
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    • pp.890-897
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    • 2006
  • The purpose of this study is to investigate the effects of BCAA and additional OKG or albumin supplementation on energy metabolism and hormone changes in prolonged submaximal exercise. The subjects of this study were 5 male college students, and they took participated in each experiment. In each experiment (control, BCAA, BCAA+OKG, BCAA+albumin), the subject ran for 90 minutes on the treadmill. Blood was drawn and analyzed as glucose, FFA, ammonia, growth hormone, insulin, cortisol, $T_3$, and $T_4$. The obtained results were analyzed via two-way repeated ANOVA using SPSS program. A value of p<.05 was considered statistically significant. The concentration of glucose was the lowest in the BCAA supplement group, and there was significant difference between times of exercise (p<.05). In concentration of FFA, there was a significant difference between times of exercise and supplemented groups (p<.05). The concentration of blood ammonia was the lowest in the BCAA+albumin supplement group, and was the highest in the BCAA supplement group. Concentration of growth hormone, cortisol, $T_3$ and $T_4$ were increased as exercise progressed and decreased after all exercise. But concentration of insulin was decreased as exercise progressed. In these results, BCAA and additional OKG or albumin supplement with BCAA may make better effect to the increasing energy generation and inhibiting protein degradation during prolonged submaximal exercise.

The Effect of Kinesio Taping on Muscle Strength Improvement, Blood Fatigue Factors, Muscle Fatigue and Damage Index (Kinesio taping이 근력, 혈중 피로물질 및 근 손상 물질 농도변화에 미치는 영향)

  • Lee, Min-Sun;Paik, Il-Young;Kwak, Yi-Sub;No, Hee-Tae;Jin, Hwa-Eun
    • Journal of Life Science
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    • v.20 no.6
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    • pp.870-876
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    • 2010
  • The purpose of this study was to examine the effect of kinesio taping on muscle strength and changes of muscle fatigue and damage. 10 male subjects participated in 1-RM and isometric cybex muscle strength tests with and without taping application. Muscle strength (bench press, leg press) and extension (knee, shoulder) strength were significantly increased after taping, but there was no significant difference in flexion (knee, shoulder) strength. The concentration of fatigue factors (ammonia, phosphorous), muscle damage index substances (CK, LDH), IGF-I and creatinine were reduced after taping, but there were no significant differences.

Effect on Vessel Motion Caused by Mitigation of Sloshing Impact Loads using Floaters (플로터를 이용한 슬로싱 충격하중 저감효과가 선체운동에 미치는 영향)

  • Nam, Jung-Woo;Kim, Kyung-Sung;Hwang, Sung-Chul;Heo, Jae-Kyung;Park, Jong-Chun;Kim, Moo-Hyun
    • Journal of Ocean Engineering and Technology
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    • v.26 no.4
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    • pp.50-56
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    • 2012
  • When a liquid cargo tank is partially filled with fluid, internal impact loads can be occurred from the vessel's motions. In this study, liquid sloshing problems with a thin top layer of particles with a lighter density than water and the coupling effects of the liquid-sloshing/vessel-motion were investigated in order to reduce the sloshing-induced impact loads. The PNU-MPS (Pusan-National-University-modified Moving Particle Simulation) method for solving the liquid motion inside a tank and the CHARM3D BEM (Boundary Element Method) based time-domain ship motion analysis program for vessel-motion simulation were coupled. From the simulation results, we could see that the floaters seemed to be quite effective at reducing the sloshing impact loads in the case of tank-only sloshing problems, but not as much for the coupling problem with vessel motion.

A Study on the Analysis of Posture Balance Based on Multi-parameter in Time Variation (시간변화에 따른 다중파라미터기반에서 자세균형의 분석 연구)

  • Kim, Jeong-Lae;Lee, Kyoung-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.151-157
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    • 2011
  • This study analyzed the posture balance of time variation for exercising body a period of time. Posture balance measured output values for the posture balance system of body moving in the multi-parameter. Posture moving variation had three methods such as open and closed eye, head moving and upper body moving. There were checked a parameter that measured vision, vestibular, somatosensory, CNS. This system was evaluated a data through the stability. This system has catched a signal for physical condition of body data such as a data acquisition system, data signal processing and feedback system. The output signal was generated Fourier analysis that using frequency of 0.1Hz, 0.1-0.5Hz, 0.5-1Hz and 1Hz over. The posture balance system will be used to support assessment for body moving the posture balance of time variation. It was expected to monitor a physical parameter for health verification system.

Development of an Edutainment Contents using Wiimote Controller for Children with Visual Perception Disabilities (위모트를 활용한 시지각 장애아동 교육 콘텐츠개발)

  • Yoo, Sang-Jo;Han, Kyeong-Im;Kim, Bong-Seok;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1547-1556
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    • 2010
  • Until now, many Computer Aided Education(CAE) contents are developed for kids and children with disabilities The contents cover various types of training, including visual perception training, intelligence development training, and literature education areas. Major problems on those contents are those contents requires long training time on desktop machine, which deteriorates human activities. These problems also cause inaction syndrome for young kids and children with disabilities. Solving this problem, we require a human motion sensing contents on touch screen or touch board, which interacts with a trainees and enhancing activity, collaboration and immersiveness. We implement and develope an education contents interacts with a trainee using beam projector or screen and IR(Infra-Red) pens using wiimote controller sensing technology.

An Experimental Method of Model Installed Dynamic Positioning System for Drillship (드릴쉽에 대한 DPS 모형시험 기법개발)

  • Dong-Yeon Lee;Mun-Keun Ha
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.2
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    • pp.33-43
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    • 2001
  • The design and construction of special purpose vessels such as drillship and shuttle tankers have been increased. These vessels install the DPS(dynamic positioning systems) to maintain the position and heading for long-time operation. This paper deals with the experimental method for model-based DP system and the control theory and filter algorithms. In this experiment, the length of model ship is 4 meters and it has three thrusters to maintain the position. The ability of tracking along the given course and keeping of heading in waves are confirmed. For the calculation of thruster input the PID control theory are adopted and the effects of PID gain were investigated. To estimate the low frequency motions Kalman filter and digital filter were used and their effects were investigated.

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A Serious Game Design and Prototype Development for Rehabilitation using KINECT Tools (KINECT를 활용한 재활 치료용 기능성 게임 개발)

  • Chae, Young Soog
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.248-256
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    • 2014
  • This paper designs a serious game for rehabilitation of patients with body pains because they sit down for a long time in the same position, or less physical movement. Activity-based game induces to player improvements in physical exercise with fun elements of the game through entertainment to help the body function and substantially increases the player's commitment during challenging goal. This research is a game design that combines the treatment of color and movement of body to the rhythm of the music. We constructed with XNA Game Studio and KINECT interface with gesture recognition technology. We need to research of evaluation system and test for the actual effect of the treatment and advanced functions of game playes like adding various musics and variety of motion.