• Title/Summary/Keyword: 장면 이해

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Unseen Object Pose Estimation using a Monocular Depth Estimator (단안 카메라 깊이 추정기를 이용한 미지 물체의 자세 추정)

  • Song, Sung-Ho;Kim, Incheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.637-640
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    • 2022
  • 3차원 물체의 탐지와 자세 추정은 실내외 환경에서 장면 이해, 로봇의 물체 조작 작업, 자율 주행, 증강 현실 등과 같은 다양한 응용 분야들에서 공통적으로 요구되는 매우 중요한 시각 인식 기술이다. 깊이 지도를 요구하는 기존 연구들과는 달리, 본 논문에서는 RGB 컬러 영상만을 이용해 미지의 물체들, 즉 3차원 CAD 모델을 가지고 있지 않은 새로운 물체들을 탐지해내고, 이들의 자세를 추정해낼 수 있는 새로운 신경망 모델을 제안한다. 제안 모델에서는 최근 빠른 속도로 발전하고 있는 깊이 추정 기술을 이용함으로써, 깊이 측정 센서 없이도 물체 자세 추정에 필요한 깊이 지도를 컬러 영상에서 구해낼 수 있다. 본 논문에서는 벤치마크 데이터 집합을 이용한 실험을 통해, 제안 모델의 유용성을 평가한다.

An Artificial Neural Network for Efficiently Learning and Representation the Advection and Remove of Fire-Flake Particles (불똥 입자의 이류과 삭제를 효율적으로 학습 표현하는 인공신경망)

  • Kim, Donghui;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.345-348
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    • 2022
  • 본 논문에서는 유체 시뮬레이션(Fluid simulation)중 화염에서 표현되는 불똥 입자(Fire-flake particle)의 생성, 움직임과 삭제를 효율적으로 학습하고 표현할 수 있는 인공지능 기법에 대해 소개한다. 유체 시뮬레이션을 계산하기 위해서는 일반적으로 수치해석학과 같은 학문의 이해가 필요하며 불똥이나 거품과 같은 유체의 2차 효과(Secondary effect)는 기반유체(Underlying fluids)를 통해 추출되기 때문에 복잡하고 계산양이 많아진다. 이러한 문제를 완화하고자 본 논문에서는 인공신경망을 이용한 분류 모델 학습을 통해 격자 내에서 표현되어야 하는 불똥 입자의 생성을 학습하고, 다항 회귀 모델 학습을 통해 불똥 입자의 움직임을 예측한다. 또한, 불똥 입자가 삭제되어야하는 상태를 네트워크 학습을 통해 얻어내며, 수명(Lifespan) 임계값 조절하여 다양한 장면에서 불똥을 제어할 수 있다. 결과적으로 화염의 움직임을 기반으로 불똥의 움직임을 복잡한 수학식이나 디자이너에게 의존하지 않고 인공지능 학습을 통해 쉽게 제어하고 예측하는 결과를 보여준다.

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Client-identified Significant Events and Interactional Process in Gestalt Therapy Using the Therapeutic Media (치료적 매체를 이용한 게슈탈트 심리치료에 나타난 중요사건 및 매체와의 상호작용과정)

  • Lee, Jeong-Sook
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.472-491
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    • 2020
  • The purpose of this research is to scrutinize what are characteristics of client-identified significant events and interactional process in Gestalt therapy using the therapeutic media. The subjects of the study were 4 participants. To this purpose, a audio-taped session and a intensive interview were conducted to examine. The collected data for this study were analyzed by Comprehensive Process Analysis. The audio-taped session and interview data were first transcribed and then analyzed for client-identified significant events. A total of 74 pairs of conversations were analyzed to derive the interactional process within the significant event case. In conclusion, it was found that the interactional process of significant events in the Gestalt therapy contributed to the change of the client by interacting with the therapeutic media. 5 major themes of interaction with the therapeutic madia appeared. The 5 major themes are allowance, identification, recognition, acceptance and prospective. Finally, the significance and limitations of the study were clarified and suggested for further study.

Visualization research based on hero tale stories in a fantasy movie (영웅서사구조 중심으로 하는 판타지영화의 시각화 연구)

  • Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.185-194
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    • 2010
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

The Visualization of films for the stand on narrative of Germanic Mythology -Focused on "The Road of the Ring", "Harry Potter", and "The Chronicles Of Narnia"- (게르만신화의 서사구조를 바탕으로 한 영화의 시각화 -반지의 제왕, 해리포터, 나니아 연대기를 중심으로-)

  • Baek, Kwang-Ho;Han, Myung-Hee;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1129-1136
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    • 2009
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

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Validation of Korean short version of the Big Five Questionnaire for children (한국어판 아동용 간편 5요인 성격질문지(K-BFQC-SF) 타당화 연구)

  • Kim, Bok-Hwan;Kim, Ji-Hyeon
    • The Korean Journal of Elementary Counseling
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    • v.11 no.3
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    • pp.371-390
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    • 2012
  • This study examined the reliability and validity of the Korean short version of the Big-Five Questionnaire for children, a instrument designed to measure Big-Five personality domains of elementary school students. The short Big-Five Questionnaire for children was composed of 15 items based on exploratory factor analyses on th data from 5th and 6th grade elementary school students(N=278). Confirmatory factor analyses revealed evidence of structural validity of the Korean short version BFQ-C. The correlations of K-BFQC-SF with the criteria of depression, academic achievement, career maturity were assessed to verify criterion-related validity. The correlation coefficients were correspondent to the results of previous studies. This study is meaningful in that it is sufficient to assess five factor personality domains in school settings.

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Utilizing Context of Object Regions for Robust Visual Tracking

  • Janghoon Choi
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.79-86
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    • 2024
  • In this paper, a novel visual tracking method which can utilize the context of object regions is presented. Conventional methods have the inherent problem of treating all candidate regions independently, where the tracker could not successfully discriminate regions with similar appearances. This was due to lack of contextual modeling in a given scene, where all candidate object regions should be taken into consideration when choosing a single region. The goal of the proposed method is to encourage feature exchange between candidate regions to improve the discriminability between similar regions. It improves upon conventional methods that only consider a single region, and is implemented by employing the MLP-Mixer model for enhanced feature exchange between regions. By implementing channel-wise, inter-region interaction operation between candidate features, contextual information of regions can be embedded into the individual feature representations. To evaluate the performance of the proposed tracker, the large-scale LaSOT dataset is used, and the experimental results show a competitive AUC performance of 0.560 while running at a real-time speed of 65 fps.

Objective Image Quality Measurement Model : Focus on Dynamic Range, Noise, Resolution, Color Reproduction, and Preference (객관적인 화질 평가 방법에 관한 연구 : 동적 폭, 노이즈, 해상도, 색재현성, 선호도)

  • Park, Hyung-Ju;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.87-95
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    • 2012
  • We propose that a subjective image quality assessment based on objective image quality factors in order to evaluate objectively preference of consumers. In other words, we define objective image quality factors which are easy to accept by manufacturers and they are composed of subjective image quality assessment questionnaires. Also, portrait image is selected by stimulus in order to persue easiness of evaluation for the general subjects. Throughout a subjective image quality assessment model, we evaluate recognition of image quality by consumers and analyze the effectiveness of correlation in terms of the final image quality preference. Analyzing the relationship between image quality factors, we can figure out the preferable image quality and confirm the positive effects on consumers' recognition of image quality. In the results, there are strong relationship between preference and color reproduction, dynamic range, noise, and resolution respectively. especially, the characteristic of portrait, there is high correlation between color reproduction and preference.

Real-Time Video Indexing and Non-Linear Video Browsing for DTV Receivers (디지털 텔레비전 수신환경에서의 실시간 비디오 인덱싱과 비선형적 비디오 브라우징)

  • 윤경로;전성배
    • Journal of Broadcast Engineering
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    • v.7 no.2
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    • pp.79-87
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    • 2002
  • The fast advances in digital video processing and multimedia processing technology over the last decade enabled various non-linear video browsing techniques. Based on the machine-understanding of the video content, non-linear video brows ing interfaces such as key-frame based content summarization have been introduced. The key-frame based user interfaces, such as storyboard or table of content, however, are still very hard for conventional TV users to use, and are very hard to implement without the service providers providing additional information for the construction of the key-frame based interfaces. In this paper, non-linear video browsing techniques, which not only overcome previously described drawbacks but also are easy-to-use, and real-time video indexing technology to support the proposed browsing techniques are proposed. The structure-based skipping and skimming help users easily find interesting scene and understand the content in a very short time, using real-time video indexing technology.

Visualization using Emotion Information in Movie Script (영화 스크립트 내 감정 정보를 이용한 시각화)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.69-74
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    • 2018
  • Through the convergence of Internet technology and various information technologies, it is possible to collect and process vast amount of information and to exchange various knowledge according to user's personal preference. Especially, there is a tendency to prefer intimate contents connected with the user's preference through the flow of emotional changes contained in the movie media. Based on the information presented in the script, the user seeks to visualize the flow of the entire emotion, the flow of emotions in a specific scene, or a specific scene in order to understand it more quickly. In this paper, after obtaining the raw data from the movie web page, it transforms it into a standardized scenario format after refining process. After converting the refined data into an XML document to easily obtain various information, various sentences are predicted by inputting each paragraph into the emotion prediction system. We propose a system that can easily understand the change of the emotional state between the characters in the whole or a specific part of the various emotions required by the user by mixing the predicted emotions flow and the amount of information included in the script.