• Title/Summary/Keyword: 장르 분석

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A Research on Effect of Motion Modality on Aspects of Genre and Medium (모션의 양태성이 매체·장르에 미치는 효과 연구)

  • Lee, Yong-Soo
    • Cartoon and Animation Studies
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    • s.28
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    • pp.125-153
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    • 2012
  • This study is regarding what motion modality has influences on aspects of genre and media. Nowadays, motion modality becomes an element which is actively manipulated in live actions as well as animations. And, it has been generally accepted that a strategy on manipulation of motion depends on matters of genre or medium. As respected, can we say the premise is correct? if it is, can we refine the premise more theoretically, without using the words, 'genre' or 'media' which have not been are not been defined on an academic aspect. I intend to discuss on this issue. I will speculate the issue of manipulation of motion modality on theoretical bases. According to McLuhan's hot/cool media theory and Bolter's oscillation theory, the effect of it turns out to be same as manipulation of sentience ratio of media readers, and the ideal result will be examined by an example analysis. In the analysis, I will explore what effects manipulation of motion has on several examples. Then, by examining what kind of correlation these effects has with media/genre positioning, I ultimately will evaluate the genre/medium-based determinism of motion modality, which is represented by a typical premise like "Animation is most realistic when it has the most animation-like movement." Conclusively I suggest a refined premise like the following. Modality of motion is a strategy depending on issues of genre, with no regard to issues of medium, and the issue of genre is a category which is positioned considering mixture ratio of sentience. With this reason, A strategy of modality of motion depends to sentience a certain sequence needs. So, motion modality becomes a strategy which has to be approached in functionality of genre rather than economic values which spring from technical devices like a motion capture.

Research of defining optimal music genre classes for commercial digital music services of K-pop and compatible genre schema (K-Pop 디지털 음원 서비스를 위한 상용화에 최적화된 K-Pop 장르 분류 및 장르 기술자 연구)

  • Shin, Saim;Lee, Jong-Seol;Jang, Sei-Jin;Kim, Moo-Young;Downie, J.Stephen;Choi, Kahyun;Lee, Jin-Ha
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.42-45
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    • 2014
  • 본 논문은 K-Pop 디지털 음원 서비스에 활용 가능한 음악 정보 (Music Information)를 기술하기 위한 Music Description 중 K-Pop Genre Description에 대한 연구이다. 본 연구는 K-Pop 상용화 서비스에 활용하기 위한 음악 장르 분류를 제안하였다. 기존에 서비스되고 있는 K-Pop 디지털 음원 포털의 음원 분류를 체계적으로 분석한 결과를 통하여, 상용화에 가장 적합한 K-Pop 음악 분류 서비스를 위한 장르 체계를 제안하고 있다. 또한, TV-anytime 등 국제적 상용화 및 표준화에 적용된 기존의 장르 분류들과의 매핑을 통하여 확장 및 공유가 가능한 형태의 새로운 장르 분류체계 관리를 위한 메타데이터 규격을 제안하고 있다.

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An Exploratory Study on the Classification of Digital Game Genre based on the Degree of Interactivity (상호작용성 정도에 따른 게임 장르 유형의 탐색적 연구)

  • Kim, Yong-Young;Kim, Mi-Hye
    • Journal of Korea Game Society
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    • v.10 no.5
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    • pp.39-49
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    • 2010
  • The fundamental characteristic that digital games have is interactivity. Digital games need to be systematically categorized so that similarities and differences can be identified and analyzed. Research in the past, however, has not established common criteria for categorizing digital games. This paper resolves that gap by identifying the fundamental characteristic of games, interactivity, and develops a conceptual framework consisting of primary and corresponding participants, and controlling characters. Through an empirical analysis on some digital games, this study shows that the framework could be comprehensive covering all of interactivity during the game. Future research topics are presented based on this framework.

An Analysis of Changes in Korean Online-game Market : Focusing on Azuma Hiroki's Postmodern Consumption Theory (국내 온라인게임시장 변화에 대한 분석 : 아즈마 히로키 포스트모던 소비이론을 중심으로)

  • Kim, Ye-Sol;Jin, Hyun-Joung
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.665-680
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    • 2020
  • This study analyzed changes in Korean online-game market from RPG to MOBA and FPS/TPS genre, based on Azuma Hiroki's database consumption theory. After selecting the representative game for each genre: World of Warcraft, League of Legends, and Overwatch, we analyzed the games' story, characters, progress, and simulacre produced by game users. The results of this study confirmed that changes in popular genre in the domestic online-game market proceed from consumers' verging toward database consumption. We also found that Korean game users prefer smaller stories and characters based on database, and that consumers have produced more rigorous simulacre than those in other cultural areas and re-databased it for next consumption. This study is the first to analyze changes in the domestic online-game market and adds a contribution to the literature in terms of incorporating Azuma Hiroki's consumption theory into the domestic game market.

A study on the communication system of web genre (웹 장르의 커뮤니케이션 체계 연구)

  • 오병근
    • Archives of design research
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    • v.16 no.3
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    • pp.351-360
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    • 2003
  • The concept of genre used to be applied to classify the fine arts also can investigate various way of communication system and classification. The structuring element of genre was identified by form and contents in that field. But the classification of the web, which is new communication tool, was made by defining the purpose of the web. In this paper the genre system, which consists of form, contents, and function, is applied to classify the web so that we offer tile opportunity to identify dearer characteristics of it. In order to investigate the genre elements in the communication process the structure of the semiotic triad after Charles S. Peirce was adapted, which was labeled as representamen, object, and interpretant. The representamen substitutes for the web function, the object does for the form of the web, and the representamen does for the web contents. According to the Peirce's the representamen identify the object but on the other hand it is identified by the interpretant. Logical structure of the fact that form of the web is identified by its function, and the function is identified by the contents is proved by following the theory. Therefore, the concept of web genre is supported by the element of genre having a logical structure activating in the communication process. We suggest that in recent complicated communication circumstance the genre concept should be adapted to implement the effective web communication design.

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The Chronotope of Medical Drama (메디컬 드라마의 크로노토프)

  • Won, Yong-Jin;Lee, Jun-Hyung;Park, Seo-Yeon;Lim, Cho-Yi
    • Journal of Popular Narrative
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    • v.25 no.2
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    • pp.169-216
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    • 2019
  • This study proposes the concept of Bachchin's Chronotope as a tool for analyzing coevolution between the genre of the epic and society. Bachchin says through the concept of chronotope, literary works are on the foundation on which the axs of time and space intersect, and the literary works standsuch intersections are always conversing with social and historical chronotopes and mutually penetrating. Thus, finding and analyzing chronotope in literary works and extended things such as films and dramas reveals how chronotope and chronotope of a society have created specific social realities through a process of resonance. To make analytical use of this concept, we proposed a "cronotope drama analysis method" and concretely analyzed the genre of Korean medical dramas. The naturalized categories of health care, health, and disease are socially constructed entities, and the analysis of public works that has a significant impact on this process of social construction is essential but was underperformed. According to the analysis, the Korean medical drama's "Chronotope" has evolved using "Chronotope of the school" and "Chronotope of the secret chamber". At this time, the genre of Chronotope was expanding spatially and converging in time. In other words, the influence of structures and systems within the genre has grown, and the capacity of individual actors has decreased. This change in chronotope was interpreted as resonating with the social reality of neo-liberalistic spatial expansion and simultaneous production. The neo-liberalistic trend that dominates Korean society has embraced the category of health care and was further influencing the chronotope of drama text. It can also be inferred that the popular understanding of health care produced by the medical drama genre has taken a break in the process of forming a social reality of health care again.

The Genre Variations of Female Film Noir: Focusing on the Film (여성 느와르의 장르적 변주: 영화 <미옥>을 중심으로)

  • Lee, Hee-Seung
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.435-441
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    • 2020
  • This study attempts to analyze by the gender political point of view of the recent film, 'A Special Lady', focusing on the case of setting up women as the main characters in the 2000s Korean film noir genre. Concretely, this study conducted a narrative analysis focusing on the three elements of genre film, the identity of the characters and their family relationships, and the Oedipal trajectory. The film, 'A Special Lady', has the narrative about the maternal love assigned to female protagonist, and that emphasizes male pure love. And the film shows the flashbacks concerning to motherhood that prove the biological identity of the female protagonist, and signs that weaken the castration fear resulting from male voyeurism. Further, the film depicts the fragmentation of identity and the cracking of family relationships, revealing the confusion of gender identity and the narrative degeneration into family melodrama. Meanwhile, the film fails to complete the feminine Oedipal trajectory by reducing the female character's motherhood to a biological one instead of expanding it into an alternative quality embracing the other. These findings suggest that the korean gangster is closely related to gender politics and is not completely out of gender bias.

A Study on the Direction of Production on Domestic Epidemic Movies : Focusing on The flu, Train to Busan, and Deranged (국내 에피데믹 영화의 제작 방향에 관한 연구 : <감기>, <부산행>, <연가시>를 중심으로)

  • Lee, Kang-Suk
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.538-546
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    • 2020
  • This study uses a epidemic film that is being re-illuminated due to the recent appearance of COVID-19. In particular, The flu, Train to Busan, and Deranged are representative works of the "Epidemic Genre" in domestic disaster films, and their performance reports are different. Researcher set the pandemic film as one aspect of the genre film, and analyzed and compared three films in terms of three elements of the genre film: formula, convention, and iconography. An important element in the epidemic film was the improvement of reality through 'suspension of suspense' and 'ambiguity in the epidemic setting'. Lastly, Researcher hope the Korean film industry will develop more deeply through the "Epidemic Genre," a new genre of Korean films that has been spotlighted by the COVID-19 incident.

Performance Analysis of the Time-series Pattern Index File for Content-based Music Genre Retrieval (내용기반 음악장르 검색에서 시계열 패턴 인덱스 화일의 성능 분석)

  • Kim, Young-In;Kim, Seon-Jong
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.18-27
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    • 2006
  • Rapid increase of the amount of music data demands for a new method that allows efficient similarity retrieval of music genre using audio features in music databases. To build this similarity retrieval, an indexing techniques that support audio features as a time-series pattern and data mining technologies are needed. In this paper, we address the development of a system that retrieves similar genre music based on the indexing techniques. We first propose the structure of content-based music genre retrieval system based on the time-series pattern index file and data mining technologies. In addition, we implement the time-series pattern index file using audio features and present performance analysis of the time-series pattern index file for similar genre retrieval. The experiments are performed on real data to verify the performance of the proposed method.

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TV Drama Producers' Changing Adaptive Behaviors in Terms of Genre Variety (환경특성이 TV 드라마 제작자의 장르 다양성 수준에 미치는 영향)

  • Limb, Seong-Joon;Lee, Choonkeun;Choo, Seungyoup
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.168-180
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    • 2013
  • Based on the strategic contingency theory, this study empirically examines Korean TV drama producers' changing adaptive behaviors in terms of genre variety given different levels of environmental uncertainty. The extant literature has suggested that firms tend to increase product variety in order to cope with increasing environmental uncertainty. This study attempted to verify the hypothesis that TV drama producers would employ wider variety of genre in the period with more uncertain environment(2003-2009) than the period with stable environment(1994-2002). Empirical results support the hypothesis, implying that TV drama producers tend to repeatedly produce dramas with the same genre in order to pursue efficiency in stable environment whereas they tend to employ a variety of different genre in order to cope with increasing environmental uncertainty.