• Title/Summary/Keyword: 작품 평가 기준

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A Study on the Operating Management Method of Creative Engineering Design and Project Based Capstone Design for the Purpose of Improvement in the Quality of Engineering Education (공학교육 내실화를 위한 종합 설계 교과와 졸업 연구 작품 제작 활동의 운영 방안 연구)

  • Chang, Eun-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.23-29
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    • 2010
  • In this study, there is a modeling for the procedure and operational method of the project based capstone design and related products which are a certificate of graduate status, and those results were evaluated by self-review and the performance assessment. Finally, the improvements in the operating management method are proposed. Before one semester by the end of to the assessment, the design thesises of capstone results are fixed to the 15 sets by 2 people in each group. All teams are satisfied the criteria of evaluation, and they all got a grad over 60 points. The mean value of their's score are similar to the average of recent 5 years. The results of self-evaluations and questionaries indicate a totally self-satisfied(3.8~4points out of 5), but the weak parts of this procedure are known as the area of plan making and Implementation. Also, there are some problems associated with a group of people into a team by the human relation rather than knowledge based mutual supplementation.

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A study on some problems of communicability and shape-quality of jourmalistic illustration in Korea (한국 시사의 Illustration의 전통성과 조형성에 관한 문제연구)

  • 박순보
    • Archives of design research
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    • no.16
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    • pp.199-210
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    • 1996
  • 시사일러스트레이션은 80년대 이후 인쇄매체의 다양화로 인하여 매우 활발하게 적용되어지고 있는 실정이다. 그러나 시사일러스트레이션의 경우 시각적 커뮤니케이션 매체로서의 기능을 독립적으로 발휘하지 못하고, 아직도 과거의 일러스트레이션과 같이 텍스트의 복조역활을 하고 있거나 또는 지면을 장식해주는 단순한 그래픽 적 요소로서의 역할만 하는 경우가 많이 있다. 현재 시사 매거진의 주당 발행 부수가 70여만에 이른다는 점을 감안할 때 그 역할이 매우 중요하다고 볼 수 있으므로, 본 논문에서는 그 동안 일러스트레이션의 평가가“잘 그렸다”,“못 그렸다”는 식의 평가방식을 벗어나 가능한 한 학술적인 근거를 갖는 평가 기준을 세워 보고자 하는 데에 연구의 목적을 두었다. 평가의 기준으로서는 우선 일러스트레이션을 시각적 정보전달 매체로서의 기능적 측면이 될 수 있는“소통 성(Communicability)”과 모든 시각적 조형예술작품의 경우와 마찬가지로 그의“조형성(Shape-Quality)”측면에서 검토가 가능하도록 하여“유사성 문제”,“가시적 특징 파악의 문제”그리고“객관성 문제”등 8가지의 기준을 세워보고자 하는 데에 그 의의를 두고 있다.

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Role Analysis for the Development of Animation Character - Focused on Long Animation Work of USA and Japan - (애니메이션 캐릭터 개발을 위한 배역 분석 - 미, 일 장편 애니메이션 작품 중심으로 -)

  • Kim, Jae-Ho;Park, Hang-Su
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.909-914
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    • 2009
  • It can be said that the role of character is very important for the development of animation contents. It is because unlike in general motion picture, the emotional character, which is artificially controlled, plays the functional role in animation. Because of the function, the character may be differently expressed, depending on the culture of each country. However, general audiences and people selecting commodities have common factors. It seems that USA and Japan, which have led the world culture in the field of animation planning and manu facture, perform the animation manufacture by applying them properly. The purpose of this presentation is to analyze the works of USA and Japan, which have led animation manufacture. Because numerous works have been manufactured in two countries regardless of genres, the selection was made by concentrating on representative works that achieved good results from character commercialization. Therefore, the study will suggest the methodological direction for the new development of character, which is performed in industrial animation work and education field.

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A Study on 4D Special Effect Graphics Content Development Creative Processing and Preproduction Design : base on Special Effect Graphics of 'Namsadang' Character Preproduction Report in An-Sung (4D 특수영상에서의 캐릭터 개발과정 제작 공동 작품 연구 - 안성 특수 영상 남사당패 Pre-Production 작품 개발을 기반으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.41
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    • pp.153-168
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    • 2015
  • In Kyung-GI DO, An-sung, Each local autonomous entity developed the character design to inform the public relations and revitalize local economy and culture. consequently, These have got benefits with marketing local speciality related to their an-sung character; we call it name is arum, pung-mul, duck-bugi who korea traditional face characters. On the contrary, Most of old characters which have been fallen off their formative qualities became a reason that unfit (4D,3D) special film at local doom movie theater. This thesis aims to study on the character of 'namsadang' group what have been produced in ansung-si, that the show up to people about an-sung 4D Contents what local actually character and to make it more competitive through 3D,4D spacial character project developing process. It is need for new various characters, that (3D,4D-VFX) -Graphics of new an-sung'namsadang' group. that will be total different and new development. total VFX; 4-Dimantion visual graphics released in next an-sung local festival, Business prospects are bright and receiving benefits are increasing. As seen in the case of the character of in 2015, it can be a measure to earn benefits as a higher value-added business if it is managed in the local autonomous entities. In this thesis, I propose what the of character in the local special graphics; VFX style characters design. also I was show up to '4D contents character;' ; 'namsadang' group; creative processing including planing. It is possible to be ranged from special 4D series animation, a feature-length special effct cartoon film, character products, and even local doom Theme parks show up film. which are all expected high profits. These profits will be returned back to the an-sung local autonomous entity, who can use them to develop new contents, one of foundations in local economy. As a result, it is helpful to make local traits and effective tourist attractions.

Establishing Criteria for the Evaluation of Landscape Architectural Works (조경설계작품평가의 기준과 항목에 관한 연구)

  • 조정송;안건용
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.3
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    • pp.21-33
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    • 1993
  • The evaluation is one of aspects of criticism, and thus it plays many roles in terms of the functions of criticism. The purpose of this study is to examine the evaluating criteria of landscape architectural works. The conclusions of this study are summarized as follows: The essential criterion of the evaluation is 'the originality' with respect to history(or tradition) of landscape architecture. And the sub-criteria of the evaluation can be invented through a frame;[].

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The study on Alfonso Cum-on's Great Expectations (알폰소 쿠아론의 <위대한 유산> 분석:원작의 해석과 장르변용에 있어서 작가의 역활을 중심으로)

  • Park, Chur-Woong
    • Cartoon and Animation Studies
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    • s.16
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    • pp.257-272
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    • 2009
  • I analysis Alfonso Cuaron's comparing it with Charles Dickens' the original novel and David Lean's . In order to evaluate film which is based on classic novel, formal difference between film and novel, people's preference in those days and director's interpretations should be considered besides how the film follow the original novel faithfully. Regarding to these valuation basis, David Lean's film is true to the original novel and same time successful to add director's interpretation by using Mise en secne in it. Alfonso Cuaron is also succeed in filming well-made, people-like work by modifying the original novel with the convention of melo-drama genre and by using modern film form without breaking Hollywood classic film grammar.

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Exploring the Selective Properties of buyer of Taekwon gymnastics for competition (대회용 태권체조 구매자의 선택속성 탐색)

  • Cho, Hee-Joo;Kim, Il-Gwang
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.355-363
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    • 2021
  • The purpose of this research is to explore the selection attributes that the director of a taekwondo gym places importance on when purchasing a work of taekwon gymnastics for the competition. We conducted in-depth interviews with 6 participants using qualitative case study techniques, and analyzed data using Creswell's (2015) spiral analysis method. The data analysis results show music, trainees, characteristics of the work, criteria for evaluating the competition, producer competence, and price factors. As a result of the research, music should be produced around diverse and differentiated genres and music preferred by the trainees, and the appropriate theme should be selected considering the expressiveness and level of the trainees. The work should be considered creative works that harmonize the movement ratio of Taekwondo movements and dance, and the length of the work should be adjusted according to the purpose of the buyer, and the construction of the work should be based on the regulations of the competition. The manufacturer should ensure smooth communication with the buyer, including coaching ability and experience at the convention site. Prices will be affordable and affordable, and prices will need to be calculated based on special prices or mentoring periods for a small number of buyers.

An Analysis and Evaluation on User Interfaces of Students' Works compared to Open products (학생 프로그램과 공개 프로그램의 사용자 인터페이스 평가 및 분석)

  • Cha, Wonuk;Lee, Sangyong;Yoon, Hoijin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.642-644
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    • 2017
  • 본 연구에서는 사용자 인터페이스 부분에 대하여, 전문가가 작성한 컴퓨터 프로그램과 비전문가인 학생이 작성한 컴퓨터 프로그램을 비교 분석하였다. 평가기준으로서, Shneiderman의 Benchmarking Evaluation Measurements Criteria를 사용하였으며, 학부생들이 작성한 졸업작품 5개의 기능들을 25개로 세분화하고 각각에 대응하는 공개프로그래밍의 기능을 찾아 비교 분석 데이터를 추출하였다.

A Study on the evaluation technique rubric suitable for the characteristics of digital design subject (디지털 디자인 과목의 특성에 적합한 평가기법 루브릭에 관한 연구)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.525-530
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    • 2023
  • Digital drawing subjects require the subdivision of evaluation elements and the graduality of evaluation according to the recent movement of the innovative curriculum. The purpose of this paper is to present the criteria for evaluating the drawing and to propose it as a rubric evaluation. In the text, criteria for beginner evaluation were technical skills such as the accuracy and consistency of the line, the ratio and balance of the picture, and the ability to effectively utilize various brushes and tools at the intermediate levels. In the advanced evaluation section, it is a part of a new perspective or originality centered on creativity and originality, and a unique perspective or interpretation of a given subject. In addition, as an understanding of design principles, the evaluation of completeness was derived focusing on the ability to actively utilize various functions of digital drawing software through design principles such as placement, color, and shape. The importance of introducing rubric evaluation is to allow instructors to make objective and consistent evaluations, and the key to research in rubric evaluation in these art subjects is to help learners clearly grasp their strengths and weaknesses, and learners can identify what needs to be improved and develop better drawing skills accordingly through feedback on each item.

A Study on the new works obtained by the combination of prints and various media (판화와 다양한 매체와의 결합으로 얻어지는 새로운 작품에 관한 고찰)

  • Song, Dae-sup;Park, Ye-shin
    • Cartoon and Animation Studies
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    • s.46
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    • pp.207-231
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    • 2017
  • Printmaking is a field of fine arts and is placed on a vague boundary that is perceived as a commercial product with a popular character due to the speciality of editions. Advances of modern science and technology has developed a new technique of printmaking, and the fusion of printmaking and computer has shown the possibility of reproduction art. Reproduction printmaking has been heavily influenced by photography and extended areas, and the various forms of printing have brought about many changes and attempts by stimulating the possibilities of indirect art at various angles. As the history of printmaking and technology closely relate, the development of computer makes widespread expansion of plural artistry, technological and artistic change. A new conceptual shape can be created on the copied image simply by placing the material of the print on the smoothly flat surface expressed in digital form. The process and the result of such work show the area of unique work which is different from the value of the $\grave{a}$ la carte art or the characteristics of the material given by the print. The deprecated perception of reproducibility evaluated the value of the work in a direct sense of printmaking. It is undeniable that it is devalued by a bundle of works regardless of the value of each edition. However, the physical properties of the prints on the paper are brought up with hand drawings drawn on the canvas by hand. And it becomes an opportunity to show new aspect and change through the process of combining digital print information on paper. The diversity of media is sometimes a controversy of identity between art and technology. In the future, it should be discussed how the limit of the media which can be enjoyed in the field of art can be set as a standard.