• Title/Summary/Keyword: 자아 정체성

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A study on the Stress Management & Ego identity of female middle school students according to Their Graphic types (여중생의 도형 심리 유형에 따른 스트레스 대처와 자아 정체성에 관한 연구)

  • Lee, Hee-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3768-3776
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    • 2013
  • The purpose of this study was to investigate the differences of stress management & ego identity in female middle school students according to their graphic types. In this study, 507 students who lived in major city were asked to draw a graphic type and fill out a questionnaire of stress management& ego identity. Data were analyzed using descriptive statistics, ANOVA & t-test with SPSS WIN 18.0. O(round type) consisted of 60% and was significantly high score(p=.041) in "self-acception". ${\triangle}$(triangle type) was significantly using "self-reproach" & "deviant behavior" in stress management types(p=.025, p=.017). The higher ego identity score, extrovert personality, they had significantly using positive stress management. The study findings suggest that graphic type test require variant group and find a way to establish ego identity in middle school students.

A Study of Relationship of Webmedia addictive Experience and Self-identity (웹미디어의 중독적 이용 경험과 개인의 자아정체성에 관한 연구)

  • Kim, Sung-Byuk
    • Korean journal of communication and information
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    • v.28
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    • pp.7-41
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    • 2005
  • This study emphasized the self-examination to using webmedia. Proliferation of media-mediated experience cause the reduce and infringe of human experience, and It is suggested to problem to negative operation for Self-identity. Expecially, A tendency of addictive using of Webmedia produce the serious anxiety. Based on this discussion, the relationship of web-media addictive experiences and Self-identity has been studied. There are 9 groups of panels who are divided by using degree of web media experience, the quantitative dimension and addictive involvement, the qualitative dimension. As a result high significance was suggested between the level of web-media addictive experience and Self-identity. Expecially, highly web media experienced group has less Self-identity than low web-media experience group. therefore, Concerns on Web-media mediated experiences were demonstrated. According to the results, in terms of web-media experiences, addictive involvement level affects more meaningfully to the Self-identity than quantitative dimension approach.

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Mediating Effect of Sense of Community for the Relationship between Ego-identity and Multicultural Accetance in Adolescent (청소년의 자아정체성이 공동체의식을 매개로 다문화수용성에 미치는 영향)

  • Kim, Hye-Jin;Hong, Hye-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.31-43
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    • 2018
  • The purpose of this study is to analyze mediating effects of sense of community between Ego-identity and multicultural acceptance. Struatural analysis is performed with six - year panel survey data of elementary school 1st grade students and middle school 1st grade students from Korean child- Youth Panel survey. The subjects of six - year panel survey data are the sixth grade in the elementary school and High school seniors. The results are as follows. First of all, there are differences in Ego-identity, sense of community and multicultural acceptance between the sixth grade in the elementary school and high school seniors. Second, they are related. Third, regression analysis shows that Ego-identity and sense of community have an affect on multicultural acceptance. Fourth, partial mediating effect is suitable for whole youth and sixth grader and complect mediation effect is suitable for high school seniors. In early adolescents, Ego-identity plays a direct role in multicultural acceptance. But in late adolescents, sense of community plays a direct role in multicultural acceptance. Base on these results, for improving adolescents multicultural acceptance, It has suggested educational programs that helps to enhance Ego-identity and sense of community.

Effect of Family Function on the School Life Adaptation : The Mediating Effect of self-identity (가족기능이 학교생활적응에 미치는 영향 -자아정체성의 매개효과를 중심으로-)

  • Kwon, Soo-Jung;Lee, Hyun-Ju
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.188-195
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    • 2014
  • The purpose of this study family functioning and self-identity as a mediating effect on the impact of school life adaptation were investigated. This aspect of the study, panel survey was used to researchers from the Korea Youth Policy and their parents of about the consciousness and family awareness, the youth of 6, 979 people. Youth Policy Institute of Korea analyzed the panel. frequency using SPSS program, AMOS using factor analysis, path analysis was performed. The following results were obtained. First, the family of functions of the sub-factors and school life adaptation sub-factors had a significant correlation with each other. Second, the youth's family function in school life adaptation had a significant impact which parameters, excluding self-identity. Third, the family functions as a self-identity parameter had a significant impact on school life adaptation.

A bibliometric analysis on deep learning research trends (딥러닝 연구동향에 대한 계량서지적 분석)

  • Lee, Jae Yun
    • Proceedings of the Korean Society for Information Management Conference
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    • 2017.08a
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    • pp.11-14
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    • 2017
  • 딥러닝 연구동향에 대한 계량서지적 분석을 자아 중심 주제 인용분석 기법을 활용하여 시도하였다. 이를 위해서 Web of Science에서 'deep learning'으로 검색된 인용빈도 상위 15건의 논문을 핵심 논문으로 삼고, 이들 핵심 논문 15편을 인용한 논문 집합을 자아 문헌집합으로 삼았으며, 자아 문헌집합들이 인용한 주요 문헌들을 인용 정체성 문헌집합으로 설정하였다. 인용 정체성 문헌집합에 대해 동시인용분석을 실시하여 주요 문헌, 주요 연구 주제를 파악하고, 영향을 끼친 주요 선행 연구를 파악해보았다.

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The Impact of Personality and Self-Identity on Online Information Acquisition and Information Transmission and SNS Usage (자아정체성과 성격이 SNS 이용, 온라인 정보취득과 정보전달에 미치는 영향에 관한 연구)

  • Kim, Jin-Young
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.433-440
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    • 2017
  • The present study explored the impact of personality and self-identity on online information acquisition, information transmission and the usage of SNSs. Participants were 180 students, SNS users, from a university in Korea. Among the participants, 171 students completed all surveys. As a results, personality traits such as openness, extraversion, agreeableness, neuroticism were positively related to the SNS usage and information behaviors. Social identity orientation was associated with time spent of SNS and the number of friends whereas collective identity orientation was related to information acquisition. As a result of multiple regression, time spent, openness, agreeableness, collective identity were significant predictors of information acquisition. The number of SNS in use, time spent of SNS, openness, neuroticism were predictors of information transmission. However, as the predictor of information transmission, neuroticism showed inverse relationship with information transmission.

The Relationship between Anonymity, Personal and Group Identities, and Discussion Quality in Online Discussion Communities (온라인 토론 커뮤니티에서의 익명성과 개인 및 집단 정체성, 토론의 질 간의 영향 연구)

  • Ae Ri Lee
    • Information Systems Review
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    • v.21 no.3
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    • pp.63-86
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    • 2019
  • As the use of ICT became a part of daily social life, online community has emerged as a new type of social organization. Online community is a virtual space which enables many people to participate and contribute together to collective knowledge. Anonymity in online communities can encourage active social participation by people with various social constraints, however, anonymity can also lead to serious social pathology. As a result, it is necessary to study on what is fundamentally influencing human behavior and how people's behavior is controlled in anonymous online community. This study focuses on human identity and investigate the factors affecting human behavior control in anonymous online environment by examining various aspects of identity in online discussion community. This study empirically verifies the causal relationship between factors, including social & technical anonymities, various identity dimensions, intrinsic motivation to participate in the community, group norm conformity, and quality of discussion. It also analyzes the difference between groups by the level of anonymity, gender, age, community usage period, and discussion topic. Based on the findings, this research provides theoretical and practical implications for online community management strategies and a better culture on Internet discussion.

The Influence of the Relationship between Social Interaction, Role Acquisition, and Self-Identity of People with Physical Disabilities Participating in Daily Sports (생활체육에 참여하는 지체장애인의 사회적상호작용, 역할취득 및 자아정체성 간의 영향관계분석)

  • Park, JoongHeung;Park, JinWoo;Lee, HyunSu
    • 재활복지
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    • v.22 no.1
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    • pp.27-49
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    • 2018
  • The purpose of this study was to analyze the relationship between social interaction, role acquisition, and self-identity of people with physical disabilities participating in daily sports. In order to accomplish the purpose of this study, people with physical disabilities residing in Busan, Gyeongnam, and Gyeongbuk were set as a population. Among them, 384 people with physical disabilities participating in daily sports were sampled using convenience sampling. Data were analyzed by frequency analysis, exploratory factor analysis, reliability analysis, multiple regression analysis, and simple regression analysis using the SPSS 23.0 program. The results were as follows. As a result of analyzing the effects of participation level of daily sports for people with physical disabilities on social interaction, role acquisition, and self-identity, first, participation period had a significant effect on ego-identity. Second, participation time did not have a statistically significant effect on social interaction, role acquisition, and self-identity. Third, participation frequency had a significant effect on social interaction, role acquisition, and self-identity. In addition, social interaction, role acquisition, and self-identity showed a statistically significant correlation with positive effects as a result of analyzing the relationship between social interaction, role acquisition, and self-identity.

The Effects of Types of Self-Identity on Quasi-social Interactions and Information Sharing Intentions with Facebook Opinion Leaders (자아정체성의 유형이 페이스북 의견 지도자와의 준사회적 상호작용 및 정보공유 의도에 미치는 효과)

  • Park, Sunkyung;Kang, Yoon Ji
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.225-232
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    • 2021
  • Nowadays, opinion leaders influence the formation of public opinion on various issues in social network services. There has been a lack of research on the personal characteristics that inspire users to interact with opinion leaders and show intent to act. This paper verifies how the disposition of Facebook users' self-identity affects the quasi-social interaction with opinion leaders on Facebook and the intention to share information. As the perception and behavior of users on social media platforms differ depending on the type of issue, an online survey was conducted by classifying issue types into life culture and political sectors. Research found that personal identity had a significant positive effect on quasi-social interactions in the life culture and politics sectors, while group identity negatively affected quasi-social interactions. In addition, the intention to share information was confirmed to have a significant effect only in the life and culture areas of self-identity (social and group identity). Quasi-social interaction was confirmed to have a significant positive effect on all issue areas. The results of this study suggest the need to consider variations in opinion leader marketing strategies based on the types of self-identity of Facebook users in the future. In addition, the study shows that raising the level of quasi-social interaction at the corporate level without distinction of issue types can lead to effective results.

Psychological Serious Game Scenario for Teenagers Self Identity Based on Religious Wisdom Narratives (청소년 자아정체성 형성을 위한 종교 지혜 내러티브 기반의 심리 기능성게임 시나리오)

  • Lee, Joo-Ah;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.495-502
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    • 2015
  • The main goal of psychological serious game, which is called "SAVE ME, LOVE ME" made on the purpose of sound identity for teenagers is to reach inner awareness through the process of dilemma problem solving by the support of unconditional love. This action game is about how to deal with routine dilemma through the first person narration that teenagers are faced to. Its features are on the metaphorical use of 'A Prodigal Son' in the Bible, one of religious wisdom narratives to heal the psychological stresses which teenagers suffer from. This game is aimed at helping teenagers to build a positive and solid sense of self by fighting against growing threatens to teenager's solid sense of self, by defeating monsters, and by listening to the various stories which game characters tell.