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A Design of Ultra-sonic Range Meter Front-end IC (초음파 거리 측정회로용 프론트-엔드 IC의 설계)

  • Lee, Jun-Sung
    • 전자공학회논문지 IE
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    • v.47 no.4
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    • pp.1-9
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    • 2010
  • This paper describes a ultrasonic signal processing front-end IC for distance range meter and body detector. The burst shaped ultrasonic signal is generated by a self oscillator and its frequency range is about 40[kHz]-300[kHz]. The generated ultrasonic signal transmit through piezo resonator. The another piezo device transduce from received ultrasonic signal to electrical signals. This front-end IC contained low noise amplifier, band pass filter, busrt detector and time pulse generator and so on. This IC has two type of new idea for improve function and performance, which are self frequency control (SFC) and Variable Gain Control amplifier (VGC) scheme. The dimensions and number of external parts are minimized in order to get a smaller hardware size. This device has been fabricated in a O.6[um] double poly, double metal 40[V] High Voltage CMOS process.

Development of an Optical Range Finder for Surface Roughness Measurements (표면 요철 측정을 위한 광학적 거리 측정기 개발)

  • Eom, Jung-Hyun;Park, Hyun-Hee;Seo, Dong-Sun;Huh, Woong;Kim, Joon-Bum;Kim, Yon-Gon
    • Journal of IKEEE
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    • v.2 no.1 s.2
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    • pp.53-60
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    • 1998
  • We develope a high repetition rate, short distance, optical range finder for surface roughness measurements of large structures, such as a highway road, etc. For range measurement based on a triangulation principle, we use a light emitting diode and an one dimensional Position sensitive photodetector for a light source and an angle detector of the reflected light at the object, respectively. The range finder has automatic power control and electrical background noise rejection capabilities which enable it to overcome variations of an object reflectance and to eliminate time-varying, as well as constant, background light noises. Our experimental results show less than ${\pm}1.5mm$ of measurement errors regardless of an object reflectance, for $22{\sim}38cm$ object ranges which are determined by considering the installation of the range finder and the depth of surface roughness.

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Development of Game-type Learning Program for Multi-level Learning in Number and Operation Field (수.연산 영역의 수준별 학습을 위한 게임형 학습 프로그램 개발)

  • Lee, Jae-Mu;Jin, Young-Seok
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.43-50
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    • 2006
  • This study is to develop a learning program supporting how to teach multi-level of students in number and operating field in the elementary school. Mathematics requires different teaching ways for various standards of student in the school. However, in most of elementary school teachers are having hard time giving the proper lesson for each student due to the lack of supplementary classes and the excessive numbers of students in a class. Thus this research provides "Game-type learning Program" and supports individual learning lessons to give each student an opportunity to form a correct concept of number and operation. This system sets up suitable steps for each student by checking their leaning progress and accomplishment. When a student has a trouble, can give a help or show specific things which could be related with the matter. As a result, students have got more interests in studying math, furthermore, actually, the help and giving a clue helped students a lot in settling the problems.

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A Study On The Personality And Reaction Dialogue Generation For Game NPC In MMORPG (MMORPG에서 게임 NPC의 성격과 반응대화 생성에 관한 연구)

  • Won, Il-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.74-85
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    • 2003
  • If the game characters in the cyber world speak the same dialogues as in the real world, it will give game players more fun and realism. And game players are more and more immersed into the cyber space. However, we observed that only simple and primitive dialogues are used at the market places in most MMORPGS. We introduce personality psychology theory for generating the personality of NPC in MMORPG. And we suggest how to make a conversation between PC (Playable Character) and NPC (Non - Playable Character) according to 'Extroversion - Introversion dimension' and 'Neuroticism dimension'. And we implement the personality dialogue generation program, which is composed of two parts. One is for generating personality, and the other for making dialogue. Personality generator can set a NPC's personality automatically, and Dialogue Maker can control the dialogue styles, quantities, and characteristics of NPC. Thus, the program implemented in this paper can help game designer and scenario writer to make game characters easily. The approach in this paper can be applied to generate various game characters and used to represent agents and avatars of real-time animation.

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Improvement of STS316L Milling Characteristics According to Coolant Spray Position (절삭유 분사위치에 따른 STS316L의 밀링가공 특성 개선)

  • Kim, Su Hwan;Park, Min Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.5
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    • pp.427-433
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    • 2017
  • In the case of high-strength or low thermal conductivity material milling, tool breakage occurs easily because of the high friction temperature. Therefore, the effectiveness of the coolant supply is very important for proper tool cooling. As the manually adjustable joint mechanism nozzle is generally used for coolant supply, the cooling efficiency is very low. It also has a bad influence on the workspace environment because of coolant scattering. In this study, the milling characteristics of STS316L were investigated according to the coolant spray position based on the automatic adjustable system. Tool wear and surface roughness were measured according to the coolant spray position. Through these experiments, the effectiveness of the fabricated system was explained.

Single chip multi-function peripheral image processor with unified binarization architecture (통합된 이진화 구조를 가진 복합기용 1-Chip 영상처리 프로세서의 개발)

  • Park, Chang-Dae;Lee, Eul-Hwan;Kim, Jae-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.11
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    • pp.34-43
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    • 1999
  • A high-speed image processor (HIP) is implemented for a high-speed multi-function peripheral. HIP has a binarization architecture with unified data path. It has the pixel-by-pixel pipelined processing to minimize size of the external memory. It performs pre-processing such as shading correction, automatic gain control (AGC), and gamma correction, and also drives external CCD or CIS modules. The pre-processed data can be enlarged or reduced. Various binarizatin algorithms can be processed in the unified archiecture. The embedded binarization algorithms are simple thresholding, high pass filtering, dithering, error diffusion, and thershold modulated error diffusion. These binarization algorithms are unified based on th threshold modulated error diffusion. The data path is designed to share the common functional block of the binarization algorithms. The complexity of the controls and the gate counts is greatly reduced with this novel architecture.

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An Example-Based Approach to the Synthesis of Rube Goldberg Machines (루브 골드버그 기계의 합성을위한 예제 기반 접근방법)

  • Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.25-32
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    • 2014
  • We present an example-based approach to synthesizing physically simulated Rube Goldberg machines in which a series of rigid body elements are sequentially triggered and driven along the causal chain. Given a set of elements, our goal is to automatically instantiate and arrange those elements to meet the user-specified requirements including the start and end positions, and the boundary of movement. To do so, we first sample small-scale machines consisting of only a few elements randomly, and represent the connectivity between every pair of components as a graph structure. Searching over possible paths in this graph solves our problem by finding a path that can be unrolled to satisfy the given requirements, and then assembling components sequentially along the solution path. In order to ensure that the machine works precisely in a physically simulated environment, we finally elaborate the layout of assembled components by a simple greedy algorithm. We demonstrate the usefulness of our approach by displaying a large diversity of Rube Goldberg machines built with only five kinds of elements.

An Implementation of Smart Flowerpot made with 3D Printer and NodeMCU (3D 프린터와 NodeMCU를 사용한 스마트 화분의 구현)

  • Na, Chaebin;Choi, YeonWoong;Kim, SeKwang;Seo, JangGui;Hwang, Kitae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.231-237
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    • 2017
  • This paper presents an implementation of a smart flowerpot which can adjust humidity and illumination automatically after monitoring the temperature, humidity, and illumination. We made a container of the flowerpot with a 3D printer and embedded a NodeMCU micro controller in it. We attached a temperature sensor, a humidity sensor, an illumination sensor, and a water pump to the NodeMCU. We developed a control program that adjusts humidity and illumination and ran it on the NodeMCU. Also we developed an Android application and set up an MQTT server. Using the MQTT server, the NodeMCU and the Android application can exchange messages which keep sensor values and commands. Using the Android application. the user can send the proper temperature, humidity, and illumination to the smart flowerpot and monitor the sensor values.

A Study on the Development of Automation System for Social Science Research Based on Cloud (클라우드 기반의 사회과학연구 자동화 시스템 개발에 관한 연구)

  • Yoon, Cheolho
    • Information Systems Review
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    • v.17 no.1
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    • pp.217-238
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    • 2015
  • Much of the process in Social Science Research can be expedited with use of an automation systems that can lead to research efficiency and dramatic improvement of the research process. This study proposes use of a social science research automation system based on the cloud, which generates questionnaires, supports data collection, and intuitively processes statistical analyses of the data collected. The Cloud-based Social Science Research Automation System is developed with GNU/GPL-based open source software. We also integrate R for statistical computing to enable advanced statistical analyses such as PLS structural equation modeling, mediate effect analysis, compare between groups, and complete general statistics. The Cloud-based Social Science Research Automation system developed in this study is expected to play an important role in improving the social science research process and in performing the social science studies efficiently.

Design of a non-contacting single infrared sensor for high frequency dental casting machine (치과용 고주파 주조기를 위한 비접촉 단일 온도센서 설계)

  • Hwang, In;Won, Yonggwan;Lee, Sang-Hun;Song, Sung-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1546-1552
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    • 2016
  • In addition, because it uses preheating to dissolve an alloy in general, it is hard to regulate the appropriate melting temperature of the alloy and brewing time and shows the defect of the supplementation thing due to the super-heating. Once the alloy is molten and then most of the casting by attaching a sight glass or non-contact temperature sensor is suitable casting temperature the operator pressing a button to generate a centrifugal force to inject the molten alloy into a crucible in the casting ring. These results, and most of the cast temperature is too high or too low to generate a lot of casting defects do not get into a uniform cast body. In this paper, we developed a dental casting machine for high frequency using a single temperature sensor which can measure the actual temperature of the alloy than the temperature of the external non-contact measurement using a temperature sensor.