• Title/Summary/Keyword: 임의적 네임

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Optimum Performance and Design of a Trapezoidal Fin (사다리꼴 핀의 최적 성능과 설계)

  • Kang, Hyung-Suk
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2006.11a
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    • pp.82-85
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    • 2006
  • A trapezoidal fin with various lateral surface slopes is designed optimally by using one-dimensional analytic method. For four different convection characteristic numbers, the trend of heat loss as a function of fin tip length is shown. The optimum heat loss is somewhat arbitrarily chosen as 92% of the maximum heat loss. The optimum fin length corresponding to this optimum heat loss versus convection characteristic number is presented. The optimum effectiveness and specific effectiveness is presented as a function fin shape factor.

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A performance analysis of Solid State Disk for Linux I/O scheduler (리눅스 I/O 스케줄러에 대한 SSD 성능 분석)

  • Park, Hyun-Chan;Yoo, Chuck
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.460-464
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    • 2010
  • SSD는 뛰어난 성능으로 인해 서버 시장에서 HDD를 빠르게 대체하며 각광받고 있다. 우리는 기존 SSD의 성능 분석이 단일한 I/O 패턴에 대해서만 이루어진 점을 주목하여, 다양한 패턴의 I/O가 동시에 수행 될 경우, 성능에 어떠한 영향이 있는지 평가해보고자 한다. 이를 위해 4KB부터 64MB까지 다양한 블록크기로 순차적/임의적 읽기/쓰기 연산을 수행함과 동시에 4KB 단위의 읽기/쓰기 I/O를 수행시켜 성능에 미치는 영향을 알아보았다. 이러한 평가를 네 가지 리눅스 I/O 스케줄러에 대해 각각 수행함으로써 스케줄러에 의한 영향 또한 평가하였다. 그 결과로 우리는 새로운 SSD의 성능 특성을 발견할 수 있었으며, 이는 새로운 I/O 스케줄러 및 SSD의 FTL 개발의 기반이 되리라 예상된다.

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Design and Implementation of Blockchain Network Based on Domain Name System (블록체인 네트워크 기반의 도메인 네임 시스템 설계 및 구현)

  • Heo, Jae-Wook;Kim, Jeong-Ho;Jun, Moon-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.36-46
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    • 2019
  • The number of hosts connected to the Internet has increased dramatically, introducing the Domain Name System(DNS) in 1984. DNS is now an important key point for all users of the Internet by allowing them to use a convenient character address without memorizing a series of numbers of complex IP address. However, relative to the importance of DNS, there still exist many problems such as the authorization allocation issue, the disputes over public registration, security vulnerability such as DNS cache poisoning, DNS spoofing, man-in-the-middle attack, DNS amplification attack, and the need for many domain names in the age of hyper-connected networks. In this paper, to effectively improve these problems of existing DNS, we proposed a method of implementing DNS using distributed ledger technology, blockchain, and implemented using a Ethereum-based platform. In addition, the qualitative analysis performance comparative evaluation of the existing domain name registration and domain name server was conducted, and conducted security assessments on the proposed system to improve security problem of existing DNS. In conclusion, it was shown that DNS services could be provided high security and high efficiently using blockchain.

Design and Implementation of the Active Multi-Agent Middleware for the Sensor Network Application (센서 네트워크 응용을 위한 능동적 다중 에이전트 미들웨어 설계 및 구현)

  • Lee, Yon-Sik;Jang, Min-Seok
    • The KIPS Transactions:PartA
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    • v.18A no.4
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    • pp.159-164
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    • 2011
  • In this paper, we suggest the active multi-agent middleware for the sensor network application. For this, firstly we design and implement the active rule based mobile agent middleware. The mobile agent in the proposed system visits the destination sensor nodes according to the migration list offered by the meta table in the name space of the naming agent, acquires and transmits sensor data according to the purpose and needs through the active rules, and directly executes the actions corresponding to the optional events(changed sensor data and/or time etc.). And then, we show the potential applicability of the active rule based mobile agent middleware in various active sensor networks through the interaction with the rule base system and context database system.

Evaluation of a Buffered Multistage Interconnection Network (Buffered-MIN의 성능 분석)

  • 신태지;양명국
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.244-246
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    • 1999
  • 본 논문에서는, multiple-buffered crossbar 스위치를 이용한 다층 연결 망의 성능 분석 모형을 제안하고, 스위치에 장착된 buffer의 개수 증가에 따른 성능 향상 추이를 분석하였다. Buffered 스위치 기법은 다층 연결 망 (Multistage Interconnection Network, MIN)의 내부의 데이터 충돌 문제를 효과적으로 해결할 수 있는 방법으로 알려져 있다. 제안된 성능 분석 모형은 먼저 네트웍 내부 임의 스위치 입력 단에 유입되는 데이터 패킷이 buffered 스위치 내부에서 전송되는 패턴을 확률적으로 분석하여 수립하였다. 분석 모형의 수학적 복잡도 절감을 위하여 확률식 유도 과정에 정상상태 확률 rosa(steady state probability)을 도입하였다. 제안한 모형은 스위치의 크기 및 스위치에 장착된 buffer의 수와 무관하게 확대 적용이 가능하다. 제안한 수학적 성능 분석 연구의 실효성 검증을 위하여 병행된 시뮬레이션 처리 결과는 상호 미세한 오차 범위 내에서 모형의 예측 데이터와 일치하는 결과를 보여 분석 모형의 타당성을 입증하였다. 2$\times$2 스위치로 구성된 8$\times$8 MIN을 대상으로 분석을 시행한 결과 스위치에 2~4개의 buffer를 장착했을 경우 unbuffer 스위치 경우와 비교하여 네트웍 정상상태 Throughout의 증가율이 높고 네트웍 Delay 또한 낮아져 효율적인 것으로 나타났다. 따라서 2~2 crossbar 스위치로 구성된 MIN의 경우 스위치에 장착된 buffer의 개수가 네 개 정도일 경우가 가격 대 성능비 면에서 가장 유리한 것으로 연구되었다.

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Analysis of Electromagnetic Scattering from Arbitrarily Shaped Three-Dimensional Dielectric Objects Using Combined Field Integral Equation (결합 적분방정식을 이용한 삼차원 임의형태 유전체의 전자파 산란 해석)

  • 정백호;한상호;이화용
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.10
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    • pp.27-37
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    • 2002
  • In this paper, we present various combined field integral equation (CFIE) formulations for the analysis of electromagnetic scattering from arbitrarily shaped three dimensional homogeneous dielectric body in the frequency domain. For the CFIE case, we propose eight separate formulations with different combinations of testing functions that result in sixteen different formulations of CFIE by neglecting one of testing terms. One of the objectives of this paper is to illustrate that not all CFIE are valid methodologies in removing defects, which occur at a frequency corresponding to an internal resonance of the structure. Numerical results involving far scattered fields and radar cross section (RCS) are presented for a dielectric sphere to illustrate which formulation works and which do not.

Survey: The Tabletop Display Techniques for Collaborative Interaction (협력적인 상호작용을 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

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Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

Realization of Location based Service with ePosition by Defining the New DNS Resource Record (새로운 DNS 리소스 레코드 정의를 통한 ePosition 위치 기반 서비스)

  • Jang, Dong-Heyok;Lee, Sang-Zee;Kim, Kyung-Hun;Kwon, Oh-Seok
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.264-272
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    • 2008
  • In ubiquitous geographic information environment, the users are provided with geographic information anywhere and any time on their needs by any types of devices and communication media. The unique location ID, ePosition, is a new technology to support UBGI environment, using a logical location ID instead of physical location of a point of interest. Domain names of plural ePosition servers, where location information with its ePosition is stored, needs to be registered in DNS for some service through Internet. For better ePosition service of the type of public service like email service, a set of DNS resource records can be newly defined. This paper suggests a new DNS resource record EPO for implementation of the ePosition service through Internet.

Theoretical Construction of a Floating-Mass (부동질량의 이론적 구성)

  • 이상배
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.16 no.1
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    • pp.22-25
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    • 1979
  • The mechanical floating-mass which is analogous to an electrical floating- capacitance may not come across because a mass element in a mechanical network must be attracted to rho ground which is the reference point. In this study the mechanical floating-mass is fonstructed by employing two simple support levers, one link, one mass, and four frictionless hearings. It also shows that the mechanical device can be used to give various equivalent masses by altering the arm ratio of the levers.

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