• Title/Summary/Keyword: 읽기 상호작용

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Archives and Writing (기록학과 쓰기)

  • Lee, Youngnam
    • The Korean Journal of Archival Studies
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    • no.71
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    • pp.169-236
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    • 2022
  • This paper is a study on the relationship of archives and writing. Writing is an big issue these days. Archival studies need to be interested with writings. It's not just about writing skills. Archival studies have to try archiving more good relationships. Symbiotic approach can be worth the efforts. The main focus of this paper is on the writing in archives workshop. Archives workshop is a good place where writing and archiving have a symbiotic relationships. Writing is an archival try to invite the values of 'requests, inquiring after, observes, conversation' to archives. These archival practices can contribute the symbiotic approach to constructed archives.

Exploratory Study on the Possibilities of Convergence with Music in Writing Classes (글쓰기 수업에서 음악과의 융합 가능성에 대한 탐색적 연구)

  • Lee, Ran
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.88-100
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    • 2020
  • This is an exploratory study based on the literature reviews which examined the possibilities and necessities of multimodal writing curriculum for liberal education. The purpose of this study is to analyze the existing research results which utilized the teaching methods associating music and writing, and to find the educational implications, and finally in terms of writing education, to suggest the possibilities of writing classes' convergent forms with music extracted from the results of the existing studies. Those studies were categorized to four patterns: WAC, effects of therapy, materials for writing, and new literacy. Based on Meyrowitz's perspective, firstly music can be utilized as a circumstance, which means a teacher can indirectly take the emotional, reminding, and healing effects of background musics. Secondly, music can play an important role of materials in thinking and writing, which is the most generally utilized pattern today. The effects are found in all of affective, cognitive, and strategic domains by utilizing music as a sort of reading materials. Thirdly, the convergent writing of music and narrative is suggested. Music is an independent language that can interact with narrative and construct text meanings in this kind of writing classes. These three dimensions of convergence have different perspectives, but sometimes occur at a same time or as a connected pattern. This study proposes that writing teachers need to improve their competence in music as well and to have professional concerns and efforts to develop their convergent writing teaching skills with music for these classes. Finally, this study stresses that team teaching can be an alternative for them.

A Study on Visual Literacy for Picture Books: Implications for Librarians Providing Reader's Advisory Services (그림책의 시각적 문식성에 관한 연구 - 사서의 독서지원서비스를 위한 -)

  • Min, Kyeong-Rok
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.2
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    • pp.23-48
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    • 2017
  • Picture books, as a genre, are characterized by conveyance of ideas through linguistic texts, visual texts, and the complementary interactions between them. The writer of a picture book develops and delivers his or her ideas with textual contents written in a unique style, while the artist conveys the writer's ideas through pictures where things, objects, and figures are imbued with various emotions. Understanding a picture in a picture book requires an understanding of both the structure shown on the surface and the underlying structure that adapts and visualizes the philosophy and ideas of the writer. In light of the discussion above, this study proposes a method to help librarians improve their understanding of visual literacy for picture books, as visual literacy is required for the provision of readers' advisory services regarding picture books. This method, which is based on behavioral psychologist Rudolf Arnheim's theory of visual thinking, is expected to help librarians write picture book reviews or other secondary materials.

A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • s.50
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.

Difference in reading facial expressions as the empathy-systemizing type - focusing on emotional recognition and emotional discrimination - (공감-체계화 유형에 따른 얼굴 표정 읽기의 차이 - 정서읽기와 정서변별을 중심으로 -)

  • Tae, Eun-Ju;Cho, Kyung-Ja;Park, Soo-Jin;Han, Kwang-Hee;Ghim, Hei-Rhee
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.613-628
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    • 2008
  • Mind reading is an essential part of normal social functioning and empathy plays a key role in social understanding. This study investigated how individual differences can have an effect on reading emotions in facial expressions, focusing on empathizing and systemizing. Two experiments were conducted. In study 1, participants performed emotion recognition test using facial expressions to investigate how emotion recognition can be different as empathy-systemizing type, facial areas, and emotion type. Study 2 examined how emotion recognition can be different as empathy-systemizing type, facial areas, and emotion type. An emotion discrimination test was used instead, with every other condition the same as in studies 1. Results from study 2 showed mostly same results as study 1: there were significant differences among facial areas and emotion type and also have an interaction effect between facial areas and emotion type. On the other hand, there was an interaction effect between empathy-systemizing type and emotion type in study 2. That is, how much people empathize and systemize can make difference in emotional discrimination. These results suggested that the empathy-systemizing type was more appropriate to explain emotion discrimination than emotion recognition.

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Experientiality and Reading Experience in e-book (전자책 콘텐츠의 체험성과 독서경험)

  • Han, Hye-Won;Park, Kyung-Eun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.171-181
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    • 2011
  • This study was conducted to analyze the contents of the e-book and detail the properties of e-book experience. was written by Anthony E. Zuiker who is famous for American TV series C.S.I. is a thriller and is published for the iPad. This e-book provides three levels of interaction within the book. Zuiker calls this e-book a "Digi-Novel". The readers can choose the level of interaction:novel, digi-novel or ultimate digi-novel. The basic background story is the same. So we can compare the difference of reading experience of three levels. Digi-Novel are differentiated from other e-books through their complex characters. Consequently a well-throughout detailed background story is very important for Digi-Novels. In addition, it enrich the reading experience through the interactive elements and multimedia functions of iPad. Readers can interact with clues, manipulate evidence and listen to audio sounds. This serves to immerse the readers much more deeply in the reading experience and makes readers feel like they are a part of story.

Oral History as a Record of Dance (무용 기록으로서의 구술사)

  • Lee, Eunjoo
    • Trans-
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    • v.6
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    • pp.43-78
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    • 2019
  • Dance is an art that includes not only art historical facts, but also a series of processes for dancers' body, choreography, and the creation of entire process of dances and their lives. In other words, dance is the art of embodying the experience and consciousness of the dancer as the subject, and embodying it through the physical body, and therefore, the existing empirical study which relies solely on the literature in the history of dance study is difficult to deliver a complete history. Oral history is a new methodology historical writing that overcomes the limitations of research methods based on literature centered documents. Oral history in the field of dance is that the dancer becomes the subject of the history of dance's narrative. The memory and testimony of a dancer can become a history, complement the missing parts of the documentary record, and amount to analysis and interpretation to attempt the history of dance from various perspectives. The history of dance through oral history analysis thus generates another view from the literature. The oral history is acted as a prism that can explore the sociocultural discourse of the time and the history of dance. As a new academic challenge for the history of dance field, I expect to be able to review the artistic, social, and cultural functions and roles of dance beyond the limit of existing literature-oriented history study and to be able to progress to various the history of dance.

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An Efficient Concurrency Control Scheme for Mobile Transactions with Skewed Data Access Patterns in Wireless Broadcast Environments (무선 브로드캐스트 환경에서 편향된 데이터 접근 패턴을 갖는 모바일 트랜잭션을 위한 효율적인 동시성 제어 기법)

  • Choi Keun-Ha;Jung Sungwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.136-138
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    • 2005
  • 무선 브로드캐스트 환경에서는 모바일 클라이언트의 제한된 배터리와 클라이언트에서 서버로의 제한된 상향 대역폭 등의 문제로 기존의 동시성 제어 기법을 그대로 사용할 수 없다. 이런 문제를 해결하고자 많은 동시성 제어 기법들이 연구되어 왔는데, 지금까지 제안된 기법들은 편향된 데이터의 접근 패턴을 반영한 브로드캐스트 환경을 고려하지 못하고 있다. 무선 브로드캐스트 환경에서 서버는 일반적으로 모바일 클라이언트의 접근 패턴을 고려하여 편향된 접근 빈도를 갖는 데이터 아이템을 브로드캐스트 한다. 본 논문에서는 무선 브로드캐스트 환경에서 편향된 데이터 접근 패턴을 고려한 동시성 제어 기법을 제안한다. 제안하는 기법은 브로드캐스트 디스크 모델에서 전체 메이저 브로드캐스트 주기마다. 모바일 트랜잭션을 위한 제어 정보를 보내는 것이 아니라 일정한 마이너 브로드캐스트 주기마다. 제어 정보를 전송한다. 이는 접근 빈도가 놓은 데이터가 갱신된 경우 갱신된 내용을 마이너 그룹마다 반영하므로 읽기 전용 트랜잭션이 접근하는 데이터가 최신 정보임을 보장할 뿐만 아니라 갱신 트랜잭션이 최종 검증을 위해서 상향 통신 대역폭을 이용하는 횟수를 줄이고, 보다. 빠른 재실행을 통해 모바일 트랜잭션의 평균 응답시간을 줄여줄 수 있다. 또한 모바일 트랜잭션의 요청이 편향된 경우, 반복적인 트랜잭션의 중단, 재실행으로 인한 성능 저하를 개선하고자 정적 백오프 기법을 이용하여 모바일 트랜잭션 간 충돌 가능성을 줄여준다. 마지막으로 시뮬레이션을 통해 기존의 기법들에 비해 평균 접근 시간, 상향 통신 대역폭 등의 사용량이 현저히 줄어드는 것을 보임으로써 제안하는 기법의 성능을 검증한다.한 평균 access time을 최소화하는 동시에 클라이언트들의 제한된 에너지 소비를 최소화하는데 목적이 있다. 제안기법에 대한 평가는 수학적 분석을 통해 HIDAF 기법과 기존의 브로드캐스트 기법의 성능을 비교 분석한다.하였으나 사료효율은 증진시켰으며, 후자(사양, 사료)와의 상호작용은 나타나지 않았다. 이상의 결과는 거세비육돈에서 1) androgen과 estrogen은 공히 자발적인 사료섭취와 등지방 침적을 억제하고 IGF-I 분비를 증가시키며, 2) 성선스테로이드호르몬의 이 같은 성장에 미치는 효과의 일부는 IGF-I을 통해 매개될 수도 있을을 시사한다. 약 $70 {\~} 90\%$의 phenoxyethanol이 유상에 존재하였다. 또한, 미생물에 대한 항균력도 phenoxyethanol이 수상에 많이 존재할수록 증가하는 경향을 나타내었다. 따라서, 제형 내 oil tomposition을 변화시킴으로써 phenoxyethanol의 사용량을 줄일 수 있을 뿐만 아니라, 피부 투과를 감소시켜 보다 피부 자극이 적은 저자극 방부시스템 개발이 가능하리라 보여 진다. 첨가하여 제조한 curd yoghurt는 저장성과 관능적인 면에서 우수한 상품적 가치가 인정되는 새로운 기능성 신제품의 개발에 기여할 수 있을 것으로 사료되었다. 여자의 경우 0.8이상이 되어서 심혈관계 질환의 위험 범위에 속하는 수준이었다. 삼두근의 두겹 두께는 남녀 각각 $20.2\pm8.58cm,\;22.2\pm4.40mm$으로 남녀간에 유의한 차이는 없었다. 조사대상자의 식습관 상태는 전체 대상자의 $84.4\%$가 대부분

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Lesson Recommendations and Learning Effect of College English Class (교양 영어 수업 제안과 학습효과)

  • Park, Joo Eun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.235-242
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    • 2022
  • The purpose of this study is to propose an effective class of College English, one of the essential liberal arts subjects of S University, and to analyze the learning effect. This subject targets students with different majors in the first grade, and the learning goal is to improve their reading skills by analyzing students' English skills, especially sentences, as grammatical elements in everyday situations. This thesis examines how College English classes can be conducted in the form of convergence class in the COVID-19 era to induce students' learning motivation and create learning effects. The form of this convergence class is as follows. First, lecture videos, second, Webex real-time non-face-to-face classes, and third, face-to-face classes. In this study, the class procedure of the first class among the classes that were actually conducted during the semester was presented as an example. The researcher specifically surveyed the pre-class questionnaire and conducted the class by grasping the students' English skills and characteristics of the learners through the results. And after taking the course, the questionnaire was surveyed into 30 items and the results were analyzed. Specifically, the results of satisfaction with the composition of the lecture, satisfaction with the lecture video, satisfaction with the face-to-face class, interaction with students, and learning effects were analyzed. This class proposal is a learner-centered model in the form of convergence.

Concept and Application of Groundwater's Platform Concurrency and Digital Twin (지하수의 플랫폼 동시성과 Digital Twin의 개념과 적용)

  • Doo Houng Choi;Byung-woo Kim;E Jae Kwon;Hwa-young Kim;Cheol Seo Ki
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.13-13
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    • 2023
  • 디지털 기술은 오늘날 플랫폼과 디지털 트윈의 기술도입을 통해 현실 세계를 네트워크와 가상세계와의 연결이 통합되어진 가상 현실 세계의 입문 도약이다. 현실에서 가상현실의 사이의 디지털 전환(digital transformation)에는 디지털 기술과 솔루션을 비즈니스의 모든 영역에 통합하는 것이 포함된다. 이러한 디지털 전환의 핵심은 데이터에 관한 것이며, 데이터를 활용하여 가치를 창출하고 고객경험과 비즈니스 영역을 극대화하는 방식을 제공한다. 최적의 데이터를 제공하기 위한 플랫폼과 가상 현실세계 구현을 위한 디지털 트윈의 상호연계 관한 기본 개념은 데이터 수집, 데이터 분석, 데이터 시각화 및 데이터 보고와 같은 데이터 비즈니스이다. 현장 데이터는 디지털 양식을 통해 수집, 기록, 저장된다. 현장 IoT 기반 데이터(사진 및 비디오 매체 등)는 지속적으로 수집되고 종종 다른 데이터베이스에 저장되지만 지리 공간적 위치에 연결되지 않는다. 모든 디지털 발전을 조화시키고 지하수 데이터에서 더 빠른 이해를 도출하기 위해서는 디지털 트윈이 시작되어야 한다. 단일 지하수플랫폼에서 현장 조건을 시각화하고 실시간 데이터를 스트리밍하며, 과거 3D 데이터와 상호작용하여지질 또는 지화학 데이터를 선택적 사용을 위해 지하수 플랫폼과 디지털 트윈이 연계되어야 한다. 데이터를 디지털 정보모델과 연결하면 디지털 트윈에 생명을 불어넣을 수 있지만 디지털 트윈의 가치를 극대화하려면 여전히 데이터 플랫폼 서비스와 전달 방식을 선택해야 한다. 지하수 플랫폼동시성을 갖는 디지털 트윈은 정적 및 동적 데이터를 저장하는 데이터베이스 또는 크라우드 서비스에서 데이터를 가져오는 API(애플리케이션 프로그래밍 인터레이스), 디지털 트윈을 위한 호스팅 공간, 디지털 대상을 구축하는 소프트웨어, 구성 요소 간 읽기/쓰기를 위한 스크립트, chatGPT 및 API를 활용할 수 있다. 이를 통해 수집된 데이터의 실시간 양방향 통신기술인 지하수 플랫폼 기술을 활용하여 디지털 트윈을 적용하고 완성할 수 있고, 이를 지하수 분야에도 그대로 적용할 수 있다. 지하수 분야의 디지털 트윈 기술의 근간은 지하수 모니터링을 위한 관측장치와 이를 활용한 지하수 플랫폼의 구축 및 양방향 자료전송을 통한 분석 및 예측기술이다. 특히 낙동강과 같이 유역면적이 넓고 유역 내 지자체가 많아 이해관계가 다양하며, 가뭄과 홍수/태풍 등 기후위기에 따른 극한 기상이변가 자주 발생하고, 또한 보 및 하굿둑 개방 등 정부정책 이행에 따른 민원이 다수 발생하는 지역의 경우 하천과 유역에 대한 지하수 플랫폼과 디지털 트윈의 동시성 기술적용 시 지하수 데이터에 대한 고려가 반드시 수반되어야 한다.

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