• Title/Summary/Keyword: 읽기와 쓰기

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Lightweight FPGA Implementation of Symmetric Buffer-based Active Noise Canceller with On-Chip Convolution Acceleration Units (온칩 컨볼루션 가속기를 포함한 대칭적 버퍼 기반 액티브 노이즈 캔슬러의 경량화된 FPGA 구현)

  • Park, Seunghyun;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1713-1719
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    • 2022
  • As the noise canceler with a small processing delay increases the sampling frequency, a better-quality output can be obtained. For a single buffer, processing delay occurs because it is impossible to write new data while the processor is processing the data. When synthesizing with anti-noise and output signal, this processing delay creates additional buffering overhead to match the phase. In this paper, we propose an accelerator structure that minimizes processing delay and increases processing speed by alternately performing read and write operations using the Symmetric Even-Odd-buffer. In addition, we compare the structural differences between the two methods of noise cancellation (Fast Fourier Transform noise cancellation and adaptive Least Mean Square algorithm). As a result, using an Symmetric Even-Odd-buffer the processing delay was reduced by 29.2% compared to a single buffer. The proposed Symmetric Even-Odd-buffer structure has the advantage that it can be applied to various canceling algorithms.

The Early Write Back Scheme For Write-Back Cache (라이트 백 캐쉬를 위한 빠른 라이트 백 기법)

  • Chung, Young-Jin;Lee, Kil-Whan;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.11
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    • pp.101-109
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    • 2009
  • Generally, depth cache and pixel cache of 3D graphics are designed by using write-back scheme for efficient use of memory bandwidth. Also, there are write after read operations of same address or only write operations are occurred frequently in 3D graphics cache. If a cache miss is detected, an access to the external memory for write back operation and another access to the memory for handling the cache miss are operated simultaneously. So on frequent cache miss situations, as the memory access bandwidth limited, the access time of the external memory will be increased due to memory bottleneck problem. As a result, the total performance of the processor or the IP will be decreased, also the problem will increase peak power consumption. So in this paper, we proposed a novel early write back cache architecture so as to solve the problems issued above. The proposed architecture controls the point when to access the external memory as to copy the valid data block. And this architecture can improve the cache performance with same hit ratio and same capacity cache. As a result, the proposed architecture can solve the memory bottleneck problem by preventing intensive memory accesses. We have evaluated the new proposed architecture on 3D graphics z cache and pixel cache on a SoC environment where ARM11, 3D graphic accelerator and various IPs are embedded. The simulation results indicated that there were maximum 75% of performance increase when using various simulation vectors.

A Study of Communication Education of Engineering Undergraduates (국내 이공계 대학생의 의사소통 교육 인식조사)

  • Han, Kook-Eun;Won, Sang-Bong
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.151-161
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    • 2013
  • The purpose of this study is to propose education program development models for improving communication competencies of engineering undergraduates in Korea based on practical research with empirical data on engineering undergraduates communication abilities. This study can help many universities to develop communication curriculum for undergraduates in engineering. Because of practical research on 355 engineering undergraduates empirical data, this study can provide new guideline of teaching communication skills (reading, writing, speaking and listening). Future research could examine and develop more possibilities and limitations of these studies through expansion of research to the many universities and students.

Learner's Satisfaction Survey and Analysis in the University Cyber Education (대학 사이버 교육에서 학습자의 만족도 조사 및 분석)

  • Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1476-1481
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    • 2010
  • Cyber education community in the digital era is going on across all areas of knowledge accumulation rate of acceleration of the demand for retraining and lifelong learning can effectively accommodate. Therefore, new teaching methods in the future as consumer-driven 21st century is expected to settle into the main education system. However, to properly interact with people due to lack of feedback delay, reading and writing intensive courses is detrimental to the environment caused by a particular student, and Computer skills are based on computer-related technology to disadvantage poor students, and many have problems. In this paper, recent university education and cyber education requires a paradigm shift is required in an environment that factors affecting students' satisfaction were evaluated, and Improvement of cyber education will be studied.

English Learning Application by Animation and Multimedia Software (애니메이션과 멀티미디어 소프트웨어의 영어 학습 연구)

  • Lee, Il Seok
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.707-715
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    • 2015
  • With the development of computer technology, the multimedia mediums that allow for animated videos, conversational illustrations are increasingly receiving attention for materials for educational purposes. Accordingly, there is a need to research whether multimedia resources and material is more effective compared to traditional educational material and resources. This study aims to compare traditional English reading and writing learning methods with learning methods using educational multimedia mediums such as illustrations or animation. Students were divided into a experimental group and a control group, and during 6 months the groups were exposed to different educational resources and on the basis of student evaluation feedback and grades, a new approach to English education is offered.

Learner's Satisfaction Survey and Analysis in the University Cyber Education (대학 사이버 교육에서 학습자의 만족도 조사 및 분석)

  • Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.405-408
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    • 2010
  • Cyber education community in the digital age is going on across all areas of knowledge accumulation rate of acceleration of the demand for retraining and lifelong learning can effectively accommodate. Therefore, new teaching methods in the future as consumer-driven 21st century is expected to settle into the main education system. However, to properly interact with people due to lack of feedback delay, reading and writing intensive courses is detrimental to the environment caused by a particular student, and Computer skills are based on computer-related technology to disadvantage poor students, and many have problems. In this paper, recent university education and cyber education requires a paradigm shift is required in an environment that factors affecting students' satisfaction were evaluated, and Improvement of cyber education will be studied.

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Memory Access Behavior of Embedded Java Virtual Machine in Energy Viewpoint (에너지 관점에서 임베디드 자바가상기계의 메모리 접근 형태)

  • Yang Heejae
    • The KIPS Transactions:PartA
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    • v.12A no.3 s.93
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    • pp.223-228
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    • 2005
  • Several researchers have pointed out that the energy consumption in memory takes a dominant fraction on the energy budget of a whole embedded system. This applies to the embedded Java virtual machine tn, and to develop a more energy-efficient JVM it is absolutely necessary to optimize the energy usage in Jana memory. In this paper we have analyzed the logical memory access pattern in JVM as it executes numerous number of bytecode instructions while running a Java program. The access pattern gives us an insight how to design and select a suitable memory technology for Java memory. We present the memory access pattern for the three logical data spaces of JVM: heap, operand stack, and local variable array. The result saws that operand stack is accessed most frequently and uniformly, whereas heap used least frequently and non-uniformly among the three. Both heap and local variable array are accessed mostly in read-only fashion, but no remarkable difference is found between read and write operations for operand stack usage.

Design and Development of Hybrid Documents Authoring Tool (하이브리드 문서 저작도구의 설계 및 개발)

  • Hong Kwang-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.377-387
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    • 2006
  • Digital documents takes place of paper (off-line) documents, because of the advantages of digital (on-line) documents: supply of information using dynamic contents and good to communize. However, users prefer paper documents to digital documents with the advantages of paper documents: inexpensive, handy to carry, and good to read. Therefore, for providing advantages of digital documents to users who prefer paper documents, many laboratories study about methods which augment digital documents to paper documents. In this paper, we propose the Hybrid Documents Authoring Tool (HDAT), which can insert, delete, and modify on-line information to the off-line. The proposed system is a unified authoring tool for reading and writing of on-line information. And we provide the most natural environment to users using computer vision technology without additional devices such as markers or patterns to retrieve documents. As shown by experimental results, we make sure that our proposed system has high usability and good efficiency on various environments through we measure the low-level of system requirement.

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Cultural Capital and Expanded Musical Consumption -From What to How (문화자본과 확장된 '문화소비' -무엇을 소비하는가에서 어떻게 소비하는가로)

  • Kim, Eun-Mee;Kwon, Kyung-Eun
    • Korean journal of communication and information
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    • v.69
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    • pp.111-138
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    • 2015
  • The purpose of this study is to suggest that cultural consumption practices are changing with social and media changes and re-conceptualize 'cultural consumption' beyond attendance or exposure to high culture genres. We look at four types of musical consumption - news reading, posting a review, amateur participation, interaction with others - as expanded musical consumption. We expect expanded musical consumption to be closely associated with cultural capital than with attendances at musical events since high-culture events gets popularized, musical information abundant and cultural interaction easier. We explore the question of the relationship between inherited cultural capital and cultural consumption using recent survey data. More evident are positive relationships between cultural capital and production than attendance.

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Mobile application for preventing card loss using the NFC technology (NFC 기술을 이용한 카드 분실을 방지하기 위한 모바일 앱)

  • Kang, Ki-Beom;Jwa, Jeong-Woo;Kim, Soon-Whan;Kim, Heung-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.1
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    • pp.181-188
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    • 2017
  • As smart phone users increase the number of users who insert credit cards into wallet type smart phone cases is increasing. In this paper, we developed an Android application for preventing credit card loss in a wallet type smart phone case using the NFC (Near Field Communication) technology of smart phone. The developed android application uses the NFC reading and writing functions of the smart phone. When the credit card is inserted into the wallet type smart phone case, the android application detects the NFC tag in the credit card and registers credit card information. When the credit card is removed from the smart phone case, the Android application automatically detects the credit card loss and notifies to the user. The user can check and finds the location information of the lost credit card on the map of the Android application. We can easily develop the Android application for preventing credit card loss when a function that automatically detects an leaving NFC tag is added to Android.