• Title/Summary/Keyword: 인터 예측

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New Observational Design and Construction Method for Rock Block Evaluation of Tunnels in Discontinuous Rock Masses (불연속성 암반에서의 터널의 암반블럭 평가를 위한 신 정보화설계시공법)

  • Hwang Jae-Yun
    • Tunnel and Underground Space
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    • v.16 no.1 s.60
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    • pp.1-10
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    • 2006
  • Rock masses in nature include various rock discontinuities such as faults, joints, bedding planes, fractures, cracks, schistosities, and cleavages. The behavior of rock structures, therefore, is mainly controlled by various rock discontinuities. In many tunnels, enormous cost and time are consumed to cope with the failing or sliding of rock blocks, which cannot be predicted because of the complexity of rock discontinuities. It is difficult to estimate the properties of rock masses before the rock excavation. The observational design and construction method of tunnels in rock masses is becoming important recently. In this paper, a new observational design and construction method for rock block evaluation of tunnels in discontinuous rock masses is proposed, and then applied to the tunnel based on actual rock discontinuity information observed in the field. It is possible to detect key blocks all along the tunnel exactly by using the numerical analysis program developed far the new observational design and construction method. This computer simulation method with user-friendly interfaces can calculate not only the stability of rock blocks but also the design of supplementary supports. The effectiveness of the proposed observational design and construction method has been verified by the confirmation of key block during the enlargement excavation.

Congestion Control with Multiple Time Scale under Self-Similar Traffic (자기유사성 트래픽 조건에서 다중 시간 간격을 이용한 혼잡제어)

  • Park, Dong-Suk;Ra, Sang-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.1
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    • pp.65-75
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    • 2005
  • Measurement of network traffic have shown that the self-similarity is a ubiquitous phenomenon spanning across diverse network environments. In previous work, we have explored the feasibility of exploiting the long-range correlation structure in a self-similar traffic for the congestion control. We have advanced the framework of the multiple time scale congestion control and showed its effectiveness at enhancing performance for the rate-based feedback control. Our contribution is threefold. First, we define a modular extension of the TCP-a function called with a simple interface-that applies to various flavours of the TCP-e.g., Tahoe, Reno, Vegas and show that it significantly improves performance. Second, we show that a multiple time scale TCP endows the underlying feedback control with proactivity by bridging the uncertainty gap associated with reactive controls which is exacerbated by the high delay-bandwidth product in broadband wide area networks. Third, we investigate the influence of the three traffic control dimensions-tracking ability, connection duration, and fairness-on performance.

Real Time Gaze Discrimination for Human Computer Interaction (휴먼 컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Park Ho sik;Bae Cheol soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3C
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    • pp.125-132
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    • 2005
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Futhermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about 5°horizontally and 8°vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

A Study on the Performance Improvements of Congestion Control of Multiple Time Scale Under in TCP-MT network (TCP-MT네트워크에서 다중 시간 간격을 이용한 혼잡제어 성능 개선에 관한 연구)

  • Cho, Hyun-Seob;Oh, Myoung-Kwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.1
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    • pp.75-80
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    • 2008
  • Measurement of network traffic have shown that the self-similarity is a ubiquitous phenomenon spanning across diverse network environments. In previous work, we have explored the feasibility of exploiting the long-range correlation structure in a self-similar traffic for the congestion control. We have advanced the framework of the multiple time scale congestion control and showed its effectiveness at enhancing performance for the rate-based feedback control. Our contribution is threefold. First, we define a modular extension of the TCP-a function called with a simple interface-that applies to various flavours of the TCP-e.g., Tahoe, Reno, Vegas and show that it significantly improves performance. Second, we show that a multiple time scale TCP endows the underlying feedback control with proactivity by bridging the uncertainty gap associated with reactive controls which is exacerbated by the high delay-bandwidth product in broadband wide area networks. Third, we investigate the influence of the three traffic control dimensions-tracking ability, connection duration, and fairness-on performance.

Real Time Gaze Discrimination for Computer Interface (컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Hwang, Suen-Ki;Kim, Moon-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.38-46
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    • 2010
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about $5^{\circ}$horizontally and $8^{\circ}$vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

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Motion Estimation and Coding Technique using Adaptive Motion Vector Resolution in HEVC (HEVC에서의 적응적 움직임 벡터 해상도를 이용한 움직임 추정 및 부호화 기법)

  • Lim, Sung-Won;Lee, Ju Ock;Moon, Joo-Hee
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1029-1039
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    • 2012
  • In this papar, we propose a new motion estimation and coding technique using adaptive motion vector resolution. Currently, HEVC encodes a video using 1/4 motion vector resolution. If there are high texture regions in a picture, HEVC can't get a performance enough. So, we insert additional 1-bit flag meaning whether motion vector resolution is 1/4 or 1/8 in PU syntax. Therefore, decoder can recognize the transmitted motion vector resolution. Experimental results show that maximum coding efficiency gain of the proposed method is up to 5.3% in luminance and 7.9% in chrominance. Average computional time complexity is increased about 33% in encoder and up to 5% in decoder.

A Synchronized Multiplexing Scheme for Multi-view HD Video Transport System over IP Networks (실시간 다시점 고화질 비디오 전송 시스템을 위한 동기화된 다중화 기법)

  • Kim, Jong-Ryool;Kim, Jong-Won
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.930-940
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    • 2008
  • This paper proposes a prototype realization of multi-view HD video transport system with synchronized multiplexing over IP networks. The proposed synchronized multiplexing considers the synchronization during video acquisition and the multiplexing for the interactive view-selection during transport. For the synchronized acquisition from multiple HDV camcorders through IEEE 1394 interface, we estimate the timeline differences among MPEG-2 compressed video streams by using global time of network between the cameras and a server and correct timelines of video streams by changing the time stamp of the MPEG-2 system stream. Also, we multiplex a selected number of acquired HD views at the MPEG-2 TS (transport stream) level for the interactive view-selection during transport. Thus, with the proposed synchronized multiplexing scheme, we can display synchronized HD view.

A Structural Equation Modelling of the Relationship between User Experience, Self-efficacy and Game Performance in Healthcare Serious Gam (체감형 헬스게임에서 사용자경험과 자기효능감이 게임 만족도와 성과에 미치는 영향)

  • Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.15-29
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    • 2012
  • In order to predict satisfaction and performance of sensible healthcare game using motion recognition sensor, this study analyzed the effects of flow, presence and social cognitive factor and then, it attempted to verify structural relationships thereof. Self-efficacy, being a social cognitive factor, was found to affect the level of functional satisfaction of health game but it showed no direct effect to intention of using game. Flow experience was also observed to be a meaningful predictor for the level of functional and entertainment satisfaction in the direction hypothesized. It is also shown that presence exerts a direct effect on functional satisfaction. Finally, it is discovered that functional satisfaction has meaningful influence on entertainment satisfaction as well as future intention to use. The results verifies that even in sensible healthcare game, user experience and social cognitive factor have significant effects on satisfaction and performance of a serious game.

The Chinese Characters Learning Contents Based on Gesture Recognition Using HMM Algorithm (HMM을 이용한 제스처 인식 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Kim, Dong-Min;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1067-1074
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    • 2012
  • In this paper, we proposed a contents of Chinese characters learning based on gesture recognition using HMM(hidden markov model) algorithm. Input image of the system is obtained in 3-dimensional information from the TOF camera, and the method of gesture recognition is consisted of part of forecasting user's posture in two infrared images and part of recognizing gestures from continuous poses. In the communication between human and computer, this system provided convenience that user can manipulate it easily by not using any further equipment but action. Because this system raise immersion and interest by using two large display and various multimedia factor, it can maximize information transmission. The edutainment Chinese character contents proposed in this paper provide educational effect that use can master Chinese character naturally with interest, and it can be expected a synergy effect via content experience because it is based on gesture recognition.

A Deblocking Filtering Method for Illumination Compensation in Multiview Video Coding (다시점 비디오 코딩에서 휘도 보상 방법에 적합한 디블록킹 필터링 방법)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.401-410
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    • 2008
  • Multiview Video Coding contains a macroblock-based illumination compensation tool which can compensate the variations of illuminations according to view or temporal directions. Thanks to illumination compensation tool, the coding efficiency of Multiview Video Coding has been enhanced. However illumination compensation tool also generates additional subjective drawbacks of the blocking artifacts due to macroblock-based compensations of mean values. A deblocking filtering method for Multiview Video Coding which is the same as in H.264/AVC does not consider illumination difference between the illumination compensated blocks, thus it can not effectively eliminate the blocking artifacts. Therefore, this paper analyzes the phenomena of blocking artifacts caused by illumination compensation and proposes a method which can effectively eliminate the blocking artifacts with the minimum changes of the H.264 deblockding filtering method. In the simulation results, it can be easily found the blocking artifacts are clearly eliminated in the subjective comparisons, and the average bit-rate reduction is up to 1.44%.