• Title/Summary/Keyword: 인터넷 커뮤니티

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The Development of the Prototype for Electronic Journal (전자저널 개발모형에 관한 연구)

  • 정준민
    • Journal of the Korean Society for information Management
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    • v.18 no.3
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    • pp.203-218
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    • 2001
  • The prototype of electronic journal is proposed on the notion of functional properties of internet or web. Additionally, the methodology for the friendly relationship between print oriented journal and electronic one is also suggested. The electronic journal is consisted of 6 menus, administration area, community service, what\`s up & current papers. category service, searching and extend retrieval service. And the electronic journal is designed not only on the succession of the attributes of printed journal, but also on tole emphasis of its electrical properties. But at the end of document, it is mentioned that in the near future all the information service related media or mechanisms will be synthesized and uniquely evolved on the succession of those properties.

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A Study on Possible Effective Application of CRM in Games (CRM의 게임으로의 효율적 접목 가능성에 관한 연구)

  • Chee, Myung-Koo
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.71-77
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    • 2006
  • Many computer game developers and marketers have adopted diverse internet technologies to raise customers' interest in their websites and communities in order to take fragmentary customers' information. In this paper, we suggest why and how CRM(customer relationship management) could be effectively applied to game industry. CRM system is a systematic management model which properly manages the interactive information drawn between customers and the games. This study on CRM system in games covers 1) components of CRM, 2) customers' features in games, 3) CRM's application in games.

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A Study of Broadband Internet using Web Service Blind People of Distance Education Support Services (초고속통신망에서 인터넷 웹서비스를 이용한 시각장애인 원격교육지원 서비스연구)

  • Jung, Hoe-Jun;Park, Dea-Woo;Han, Kyung-Don
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.385-388
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    • 2010
  • A place for the blind people movement restrictions in place on a relatively equal opportunity of education can not be provided. In this paper, blind people, as well as web access to information on the catch of the blind people and their preference for acquiring information on how to analyze the survey and analyze national and international stories. targeting the blind people Internet using Web Services in a high-speed network system design, training and support services, analyze and exchange information in real-time training program to develop a community, remote from the home education support system to revitalize blind people and would like to contribute to the information service.

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Effect Analysis of an Additional Edge on Centrality and Ranking of Graph Using Computational Experiments (실험계산을 통한 에지 한 개 추가에 따른 그래프의 중심성 및 순위 변화 분석)

  • Han, Chi-Geun;Lee, Sang-Hoon
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.39-47
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    • 2015
  • The centrality is calculated to describe the importance of a node in a graph and ranking is given according to the centrality for each node. There are many centrality measures and we use degree centrality, closeness centrality, eigenvector centrality, and betweenness centrality. In this paper, we analyze the effect of an additional edge of a graph on centrality and ranking through experimental computations. It is found that the effect of an additional edge on centrality and ranking of the nodes in the graph is different according to the graph structure using PCA. The results can be used for define the graph characteristics.

A Study on the Structure and Practice of Project Room for Designer under Web System (디자이너를 위한 웹기반 프로젝트룸 구성과 활용방안에 대한 연구)

  • 유보현
    • Archives of design research
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    • v.15 no.1
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    • pp.289-298
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    • 2002
  • Under the circumstances of general use of Internet, the construction of on-line system has been made in various fields. We can use and share the informations will other people through the cyber communities and find many ways to promote communication tools. Project Room is a sort of Cyber Space which carry out design project using On-fine system. Users(Designers and Clients) will be able to develop their design project using Internet. The project content may be opened and will be critically contributed the construction of Knowledge-based industry. At the same time, the development of user-friendly tutorial should be fellowed. Tutorial is one of the most important factors to promote Project Room. This study presents the possibility of execution of Cyber community under the construction of Project Room and User-friendly tutorial in the On-line system.

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TRIB : A Clustering and Visualization System for Responding Comments on Blogs (TRIB: 블로그 댓글 분류 및 시각화 시스템)

  • Lee, Yun-Jung;Ji, Jung-Hoon;Woo, Gyun;Cho, Hwan-Gue
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.817-824
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    • 2009
  • In recent years, Weblog has become the most typical social media for citizens to share their opinions. And, many Weblogs reflect several social issues. There are many internet users who actively express their opinions for internet news or Weblog articles through the replying comments on online community. Hence, we can easily find internet blogs including more than 10 thousand replying comments. It is hard to search and explore useful messages on weblogs since most of weblog systems show articles and their comments to the form of sequential list. In this paper, we propose a visualizing and clustering system called TRIB (Telescope for Responding comments for Internet Blog) for a large set of responding comments for a Weblog article. TRIB clusters and visualizes the replying comments considering their contents using pre-defined user dictionary. Also, TRIB provides various personalized views considering the interests of users. To show the usefulness of TRIB, we conducted some experiments, concerning the clustering and visualizing capabilities of TRIB, with articles that have more than 1,000 comments.

Moderating Effect of Internet Activity on Privacy Attitude and Expectations of the fourth Industrial Revolution

  • Park, Seungbae;Hong, Jaewon
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.253-258
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    • 2021
  • In this study, we explored consumers' the privacy attitudes and Internet activities on the expectations of the fourth industrial revolution. Furthermore, we examined the moderating effect of Internet activities between the privacy attitudes and the expectations of the fourth industrial revolution. Research data are 2018 Korea media panel survey provided by Korea Information Society Development Institute. As a result, concerns about privacy were negative on the expectations of the fourth industrial revolution. Consumer's internet activities had a positive effect on the expectations of the fourth industrial revolution. Concerns about privacy have a negative effect on the expectations of the fourth industrial revolution, but active internet activities have mitigated it or turned it into a positive. This study will contribute as basic data for more active responses in the economic structure facing the 4th industrial revolution.

The Relationship between the Formation of Internet Community and Marketing Performances : The Mediating Role of Trust and Commitment (인터넷 커뮤니티의 형성과 마케팅 성과간의 관계에 있어서 신뢰와 몰입의 매개역할)

  • 송인암;김태근;조현래
    • Journal of Information Technology Applications and Management
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    • v.11 no.2
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    • pp.125-148
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    • 2004
  • It is quite sure that e-commerce through internet has significant impacts on consumer behavior and marketing activities as well. In this context, the concept of 'Internet Community' has been emerged and highlighted in consumer marketing. Internet community means social relationships and linkages which can be established through continuous and iterative internet-mediated communications among people with homogeneous interests and concerns. It has been a current trend to exchange product information among consumers by forming internet communities, which would affect sales performance directly or indirectly. It, therefore, is necessary to study the community's behavior and its impact on its marketing performance. This article focuses on the following points : ① the structural concept and factors of forming traditional consumer community and internet community : ② the role of trust and commitment as mediating variables between the internet community formation and marketing performance : ③ the performance and implications of the internet community on marketing.

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Associate Keywords Mining Techniques for Related Site Recommendation in Contextual Advertisement (문맥광고에서 관련 사이트 추천을 위한 연관 키워드 마이닝기법)

  • Kim Sung-Min;Lee Sung-Jin;Lee Soo-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.337-340
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    • 2006
  • 문맥광고는 인터넷 사용자들이 뉴스나 커뮤니티 사이트에서 콘텐츠를 조회할 때, 해당 콘텐츠와 일치하거나 관련성이 높은 제품 또는 서비스 정보를 제공하는 새로운 방식의 광고기법이다. 그러나 현재 제공되고 있는 서비스의 대부분은 콘텐츠와의 관계가 다소 떨어지거나, 수동적으로 광고주가 선택한 키워드 또는 카테고리 선택에 의해 서비스가 제공되고 있다. 따라서 문맥광고의 효율성을 높이기 위해서는 사용자가 조회한 콘텐츠내의 문맥정보를 분석하여 콘텐츠와의 관련성이 높은 서비스를 제공하는 방법에 대한 연구가 필요하다. 본 논문에서는 사용자가 조회한 콘텐츠의 내용과 보다 관련 있는 서비스 제공을 위해 콘텐츠의 내용을 대표할 수 있는 중요 키워드를 선정하고, 콘텐츠 내에서 추출된 키워드간의 연관성을 분석하여 콘텐츠와 관련된 서비스를 제공하는 방법에 대해 제안한다.

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Implementation of Web Globalization System Based on Cadieux Model (Cadieux 모델에 기반한 Web Globalization 시스템 구현)

  • Lee, Young-Mi;Seo, Hyung-Kook;Lee, Kyung-Il
    • Annual Conference on Human and Language Technology
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    • 2003.10d
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    • pp.252-258
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    • 2003
  • Web Globalization(이하 WG)은 global e-biz의 핵심으로 인터넷에 남은 가장 큰 사업이라고 할 수 있다. WG은 국제 시장 대응을 위해 다국어 웹사이트를 구축 및 관리하는 일이며 업무의 복잡성으로 인해 다국어 프로세스 자동화와 관리 도구가 절실히 요구되는 분야이다. 이에 WG의 시장 및 기술 동향을 살펴보고, Cadieux 모델에 기반한 모비코앤시스메타(이하 MnS)의 새로운 WG 시스템을 설명하고자 한다. 본 연구에서는 e-biz 세계화의 가장 큰 특징인 빈번한 트랜잭션과 콘텐츠 번역 프로세스를 자동화함으로 높은 비용 효과 달성을 기본목표로 하였으며, 다국어 글로벌 커뮤니티 지원 기능과 복잡한 문서 및 동영상과 같은 멀티미디어 콘텐츠의 세계화가 가능하도록 설계되었다. 마지막으로 프로토타입인 iGLOBIZ 시스템을 실제 구현해 봄으로 기술 및 상업화 가능성을 확인하고 향후의 연구 방향을 모색해 보았다.

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