• Title/Summary/Keyword: 인터넷 방송 시스템

Search Result 1,642, Processing Time 0.029 seconds

Streaming Device and App Development to Transmit and Play without store for Multimedia Contents (멀티미디어 콘텐츠를 저장 없이 스트리밍 전송 및 재생 가능한 스트리밍 기기 및 스마트 앱 개발)

  • Kang, Young-Man;Cho, Hyug-Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.12 no.2
    • /
    • pp.287-294
    • /
    • 2017
  • Recently, many kinds of TV contents based on multimedia need transmission systems without the saved. In this study, we develop the streaming device and smart app to transmit and play without store for multimedia contents such a broadcasting, internet, VOD, video, and animation. To do this, we compare and analysis main CPU products, broadcasting tuners and interfaces for streaming sources, and memory products. We then design and implement the streaming device which supports 30fps@FHD H.264 decoding and streaming, and multimedia sources with more than three. We develop the software for these requirements. Thissystemis useful to support billing service for multimedia contents.

A transport-history-based peer selection algorithm for P2P-assisted DASH systems based on WebRTC (WebRTC 기반 P2P 통신 병용 DASH 시스템을 위한 전달 이력 기반 피어 선택 알고리듬)

  • Seo, Ju Ho;Choi, Seong Hyun;Kim, Sang Jin;Jeon, Jae Young;Kim, Yong Han
    • Journal of Broadcast Engineering
    • /
    • v.24 no.2
    • /
    • pp.251-263
    • /
    • 2019
  • Recently the huge demand for Internet media streaming has dramatically increased the cost of the CDN (Content Delivery Network) and the need for a means to reduce it is increasing day by day. In this situation, a P2P-assisted DASH technology has recently emerged, which uses P2P (Peer-to-Peer) communications based on WebRTC (Web Real-Time Communication) standards to reduce the CDN cost. This paper proposes an algorithm that can significantly improve CDN cost savings in this technology by selecting peers based on the transport history. Also we implemented this algorithm in an experimental system and, after setting experimental conditions that emulate the actual mobile network environment, we measured the performance of the experimental system. As a result, we demonstrated that the proposed algorithm can achieve higher CDN cost savings compared to the conventional algorithm where peers are selected at random.

A Study on the Interactions between the Actors of the 3D Broadcasting Standardization Process (3DTV방송기술 표준화과정의 참여자간 상호작용 : 행위자 네트워크 이론기반 사례연구)

  • Song, Kyung Hee;Kwak, Kyu Tae;Park, Soo Kyung;Lee, Bong Gyou
    • Journal of Internet Computing and Services
    • /
    • v.15 no.2
    • /
    • pp.109-127
    • /
    • 2014
  • This study is devised out of the recognition that the existing standardization-related research has not sufficiently examined the overall social environment where a standard is actually made and diffused and the roles of the actors and the changes in them in the complex social system where multiple stakeholders exist. Against this backdrop, this study purports to reconstruct the dynamic process of developing and standardizing an innovative technology through a socio-technical approach involved by multiple stakeholders with different interests in the context of a socio-technical institutional environment. The specific goals to achieve the purpose include first, inspecting the characteristics of the interactions between the human actors and between the human and non-human actors in the socio-technical network surrounding a standardization process. Second, the study aimed to observe the activities of the focal actor who led the standardization process and its changing role. To that end, it analyzed the dynamic features of the process of standardizing a HD 3DTV broadcasting technology that took place in South Korea based on the actor network theory. As for the analysis method, the researchers personally took part in the actor network involving the new technology to analyze the dynamic characteristics of the network, applying the qualitative research method of survey and in-depth interviews and exploring the overall dynamics of environment, behavior and technology observed over the course of the entire standardization process.

A Multimedia Contents Recommendation System using Preference Transition Probability (선호도 전이 확률을 이용한 멀티미디어 컨텐츠 추천 시스템)

  • Park, Sung-Joon;Kang, Sang-Gil;Kim, Young-Kuk
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.16 no.2
    • /
    • pp.164-171
    • /
    • 2006
  • Recently Digital multimedia broadcasting (DMB) has been available as a commercial service. The users sometimes have difficulty in finding their preferred multimedia contents and need to spend a lot of searching time finding them. They are even very likely to miss their preferred contents while searching for them. In order to solve the problem, we need a method for recommendation users preferred only minimum information. We propose an algorithm and a system for recommending users' preferred contents using preference transition probability from user's usage history. The system includes four agents: a client manager agent, a monitoring agent, a learning agent, and a recommendation agent. The client manager agent interacts and coordinates with the other modules, the monitoring agent gathers usage data for analyzing the user's preference of the contents, the learning agent cleans the gathered usage data and modeling with state transition matrix over time, and the recommendation agent recommends the user's preferred contents by analyzing the cleaned usage data. In the recommendation agent, we developed the recommendation algorithm using a user's preference transition probability for the contents. The prototype of the proposed system is designed and implemented on the WIPI(Wireless Internet Platform for Interoperability). The experimental results show that the recommendation algorithm using a user's preference transition probability can provide better performances than a conventional method.

Extended BSD Socket API Supporting Kernel-level RTP (커널 레벨 RTP를 지원하는 확장 BSD 소켓 API)

  • Choi Mun-Seon;Kim Kyung-San;Kim Sung-Jo
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.6
    • /
    • pp.326-336
    • /
    • 2006
  • Due to the evolution of wired and wireless communication technologies and the Internet, multimedia services such as Internet broadcast and VOD have been prevalent recently. RTP is designed to be suitable for transmission of real-time multimedia data on the Internet by IETF While a variety of applications have utilized different RTPs implemented as a library, embeddedRTP is RTP-based kernel-level protocol that resolved performance issues of this kind of RTPs. This paper proposes the ExtendedERTP protocol based on existing embeddedRTP. This new protocol resolves a couple of issues such as packet processing overhead and buffer requirement and combines its APIs with BSD socket APIs which have been widely utilized in network applications. This paper demonstrates that this integration makes it possible to transmit real-time multimedia data through the accustomed interface of BSD socket APIs with nominal extra overhead. This paper also proposes a scheme for improving packet processing time by 15$\sim$20% and another scheme for reducing memory requirement for packet processing to about 3.5%, comparing with those of embeddedRTP.

Chaos-Theoretical Approach to Media Convergence on Internet Media (인터넷미디어 중심의 매체융합 현상에 대한 카오스 이론적 접근)

  • Lee, Keun-Yong
    • Korean journal of communication and information
    • /
    • v.19
    • /
    • pp.185-211
    • /
    • 2002
  • Media convergence is prevalent all over the world, and is expected to change our lives dramatically in near future. Chaos theory is a new emerging theoretical approach to various social phenomena including organization management, economic system, stock market fluctuation, and so on. This thesis is intended to explain media convergence phenomena centered on internet media using basic concepts of chaos theory such as self-organization, co-evolution, and feedback loop. The implications of this tentative study are that we can apply chaos theory to media convergence as other social or natural phenomena, and that maintaining chaos state of media system is useful for accelerating creativities, and that developing media system as an organic system to cooperate with other relevant systems is helpful for promoting life qualities, and that establishing moral order or root value is desirable for implementing communicatopia.

  • PDF

Media Scaling Technology for MPEG Video Service on Heterogeneous Network Environment (이질적인 네트워크 환경에서 MPEG 비디오 서비스를 위한 미디어 계층화 기법)

  • Yoo, Woo-Jong;Lee, Heung-Ki;Lee, Sung-In;Lee, Jung-In;Yoo, Kwan-Jong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.12
    • /
    • pp.3896-3909
    • /
    • 2000
  • The MPEG Video Service of hilving il property of continuity and large cilPilcity needs lilrge network capilcity. Because most of users have a heterogeneous network environment, it's not efficient way that all users have same size of video data to provide them with real time video service. Therefore, for the pUl1Xlse of an efficient and appropriate utilization of network resources, it requires to develop and deploy a new scalable transmission technique in consideration of respective network environment and individual clients computing power. The purpose of this paper is to develop a technology that can adjust the amount of dilta transmitted as an M1'EG video stream according to its gi yen communication bandwidth, and a technique that can reflect dynamic bilndwidth while playing a video stream. For this purpose, we propose a TFS (Temporal-Fidelity Scaling) technique that splits the MPEG video stream into various substream according to picture type or resolution. Those methods proposed her can filcilitilte an effective use of network resources, and provide multimedia MPEG video services in real- time with respect to individual client computing environment

  • PDF

A Study on Indoor Position-Tracking System Using RSSI Characteristics of Beacon (비콘의 RSSI 특성을 이용한 실내 위치 추적 시스템에 관한 연구)

  • Kim, Ji-seong;Kim, Yong-kab;Hoang, Geun-chang
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.5
    • /
    • pp.85-90
    • /
    • 2017
  • Indoor location-based services have been developed based on the Internet of Things technologies which measure and analyze users who are moving in their daily lives. These various indoor positioning technologies require separate hardware and have several disadvantages, such as a communication protocol which becomes complicated. Based on the fact that a reduction in signal strength occurs according to the distance due to the physical characteristics of the transmitted signal, RSSI technology that uses the received signal strength of the wireless signal used in this paper measures the strength of the transmitted signal and the intensity of the attenuated received signal and then calculates the distance between a transmitter and a receiver, which requires no separate costs and makes to implement simple measurements. It was applied calculating the value for the average RSSI and the RSSI filtering feedback. Filtering is used to reduce the error of the RSSI values that are measured at long distance.It was confirmed that the RSSI values through the average filtering and the RSSI values measured by setting the coefficient value of the feedback filtering to 0.5 were ranged from -61 dBm to - 52.5 dBm, which shows irregular and high values decrease slightly as much as about -2 dBm to -6 dBm as compared to general measurements.

Improve utilization of Drone for Private Security (Drone의 민간 시큐리티 활용성 제고)

  • Gong, Bae Wan
    • Convergence Security Journal
    • /
    • v.16 no.3_2
    • /
    • pp.25-32
    • /
    • 2016
  • Drone refers to an unmanned flying system according to the remote control. That is a remote control systems on the ground or a system that automatically or semi auto-piloted system without pilot on board. Drones have been used and developed before for military purposes. However there are currently utilized in a variety of areas such as logistics and distribution of relief supplies disaster areas, wireless Internet connection, TV, video shooting and disaster observation, tracking criminals etc. Especially it can be actively used in activities such as search or the structure of the disaster site, and may be able to detect the movement of people and an attacker using an infrared camera at night. Drones are very effective for private security.

Satisfaction and Effectiveness of a Videoconference System for Family Physicians (가정의학과 의사를 위한 화상회의 시스템의 만족도와 효과)

  • Han, Jong-Soo;Lee, Kee Hyuck;Noh, Hyun-Hee;Cho, Belong;Yang, Jeong-Hee;Lee, Dong-Ryul;Ke, Soshin;Bae, Woo-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.3
    • /
    • pp.79-86
    • /
    • 2013
  • Departments of family medicine at some general hospitals find it difficult to hold regular conferences because they have a small number of faculty members. The recent technological development of videoconferencing has made it possible for these small departments to regularly participate in the conferences held by departments with a larger number of faculty members. The objective of this study was to show the level of satisfaction with and acceptance of our videoconferencing system. One presenting site and four receiving sites participated in the videoconferences, which were held every Monday for three weeks. There were no significant differences in the levels of satisfaction with the videoconferences between faculty at the presenting site and faculty at the receiving sites. In contrast, residents at the receiving sites rated most items related to satisfaction with the videoconferences lower than residents at the presenting site. There were no changes between the pre-test and post-test scores of residents both at the presenting site and at the receiving sites. Despite its limitations, the advantages of joint-videoconferencing among several departments of family medicine were comfort level, time-saving, increasing the number of participants, promoting discussion, and provoking thought.