• Title/Summary/Keyword: 인터넷 매체

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A Comparative Case Study on the CSR Activities between Korean and US Media Companies (한국과 미국의 미디어 기업 CSR 활동 비교 사례 연구)

  • Woo, Hyung Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.36-46
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    • 2021
  • The purpose of this study is to have insights comparing Korea with US media companies on investigating their CSR goals, targets, methods, and strategies. Specifically, this study finds out the characteristics of CSR cases on broadcasting companies, telecom enterprises, and internet businesses on both countries. The results indicate that the US media companies focus more on inner stakeholders like employees as stimulating employees' welfare, ESG recognition, education, and culture via socially responsible business practices whereas the Korean media companies prefer to supporting have-nots, solving social issues, and market expansion through cause promotions and community volunteering. On CSR activity strategies, there is no difference between countries but some gaps between ones. Of companies, telecom enterprises, regardless of nations, are the best on strategical approaches of CSR activity.

Factors and Satisfaction in Selecting University and Departments of One University freshmen

  • Kim, Tae-Sun;Hong, Sun-Yeun;Hur, Hwa-La;Park, Gang-woo;Park, Jin-Sik;Lee, Chang-Soo;Ha, Jong-Uk;Shin, Hwa-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.203-212
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    • 2022
  • In this paper, we propose to identify the factors and satisfaction of the selection of University and departments of One university freshmen. Research subjects were 499 freshmen in 2021 at K University located in G city. The data were analyzed by descriptive statistics, t-test, ANOVA, Scheffe' test and pearson's correlation coefficient using SPSS WIN 18.0. The results of this study showed that the internet/SNS was the highest in university information media, the school teacher was the highest in information provider, and the employment rate had the most impact on university registration decision. The University satisfaction score was 3.43, and there was a significant difference in gender(t=5.527, p=.019) and admission type(F=5.527, p<.001). The department satisfaction was 3.86 and there was a significant difference in the admissions type(F=3.004, p=.018). Univdrsity satisfaction and Department satisfaction showed a significant positive correlation(r=5.527, p<.001). Universities should improve their competitiveness through systematic admission information system.

Exploiting Spatial Reuse Opportunity with Power Control in loco parentis Tree Topology of Low-power and Wide-area Networks (대부모 트리 구조의 저 전력 광역 네트워크를 위한 전력 제어 기반의 공간 재사용 기회 향상 기법)

  • Byeon, Seunggyu;Kim, Jong Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.239-250
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    • 2022
  • LoRa is a physical layer technology designed to secure highly reliable long-range communication with introducing loco parentis tree network and chirp spreading spectrum. Since since a leaf can send message to more than one parents simultaneously with a single transmission in a region, packet delivery ratio increases logarithmically as the number of gateways increases. The delivery ratio, however, dramatically collapses even under loco parentis tree topology due to the limitations of ALOHA-like primitive MAC, . The proposed method is intended to exploit SDMA approach to reuse frequency in an area. With the view, TxPower of each sender for each message in a concurrent transmission is elaborately controlled to survive the collision at different gateway. Thus, the gain from the capture effect improves the capacity of resource-hungry Low Power and Wide Area Networks.

Generational Fandom Culture Shift in K-Pop Idol Fandom and Social Media Use (팬덤의 소셜 미디어 이용 양태에 따른 아이돌 세대별 팬덤 문화의 변화)

  • Han, Mihwa;Na, Eunkyung
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.605-616
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    • 2022
  • Given that the current Idol fandom has been enormously affected by the development of digital technology such as the Internet, mobile or social media, this study explored how generational fandom culture has been shifted depending on the fandom's use of differential online platforms and services, i.e., online community vs. social network services. The survey results indicate that 3rd generation fandom showed significantly greater intimacy, greater attachment/worship, greater similarity toward Idol stars as well as greater fandom loyalty and greater fandom identity than 1st and 2nd generation fandom. Similarly, compared to online community centered fandom, social network centered fandom showed greater intimacy, greater attachment/worship, greater similarity as well as greater fandom loyalty and identity than community-centered fandom.

An Investigation on High School Students' Perceptions of Environmental Scientists and Their Work by Using the Draw-An-Environmental-Scientist-Test (환경과학자 그리기를 이용한 환경과학자와 환경과학자가 하는 일에 대한 고등학생들의 인식 조사)

  • Joo, Young;Kim, Kyung-Sun;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.28 no.5
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    • pp.453-463
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    • 2008
  • This study investigated the students' perceptions of environmental scientists and their work and the factors influencing the students' images of them by using the Draw-An-Environmental-Scientist-Test (DAEST). The DAEST was administered to 413 students in 10th and 11th grades selected from three high schools in Seoul. The results revealed that the students' images of environmental scientists were different from the stereotypical images of scientists. In the students' drawings, it was difficult to distinguish the gender and age of environmental scientists. Most students also perceived environmental scientists collecting data on environmental pollution by using experimental equipments and a laptop computer in the field. The students answered that the factors affecting their images of environmental scientists were mass media, school education, internet, and so on. According to the students' grade and gender, there were differences in the perceptions of environmental scientists and their work, and there were factors that influenced their images. Educational implications of these findings are discussed.

Evolution strategies of Digital Camera to cope with the progress of the Imaging Device and Web (이미징 디바이스 및 웹의 발전에 대응한 디지털 카메라의 진화전략에 관한 연구)

  • An, Ho-Seong;Byeon, Sang-Yeong;Kim, Jae-Beom
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.79-82
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    • 2009
  • 본 연구는 인터넷의 진화 및 이미징 디바이스 전반의 발달에 따른 디지털 카메라의 진화 전략을 다룬 논문이다. 오늘날의 카메라 기술은 하루가 다르게 발전해 나가고 있다. 수동 필름 카메라에서부터 최첨단 하이브리드(hybrid) 카메라에 이르기 까지 카메라는 끊임없이 진화해 왔으며 사용자 계층 역시 다양해지고 있다. 디지털이 적용된 디지털 카메라의 경우, 웹의 발전과 더불어 활용도가 다양해 짐에 따라서 기존에는 전문가와 비전문가 계층으로 명확하게 나뉘던 사용자 계층도 그 경계가 모호해졌으며 사용자의 수 역시 비약적으로 증가하였다. 수많은 사업자들이 디지털 카메라 시장에 진출함에 따라, 높은 성장세가 지속되던 컴팩트 카메라 (compact camera)시장은 과포화기에 접어들어 성장성이 점차 감소하는 추세에 있으며, 전문가의 영역으로 여겨졌던 DSLR 시장 역시 선발업체의 높은 진입장벽과 이를 극복하기 위한 후발업체의 지속적인 도전으로 인해 경쟁은 치열하고 이익은 내기 어려운 레드 오션(red ocean)이 되었다. 이러한 상황 속에서 디지털 카메라가 활용될 수 있는 대표적 매체인 웹 역시 '웹 2.0' 이라는 용어가 생길 정도로 발전했다. 웹2.0시대가 본격화되어 서로 다른 사용자들이 자유롭게 컨텐츠를 공유하고 누구든지 쉽게 정보의 생산에 동참할 수 있게 됨으로써 기존의 웹에서 일어나지 않았던 다양한 변화들이 생겨나게 되었다. 본 연구에서는 변화의 특징들을 살펴보기 위해 웹 2.0 시대의 대표적인 컨텐츠 공유 커뮤니티로 자리매김한 야후(Yahoo)사(社) 플리커(Flickr)의 사례를 통해 디지털 카메라 사용자들의 디지털 카메라 사용패턴을 살펴보고 이를 통해 디지털 카메라의 진화를 설명하고자 한다. 인터넷이 발전하며 디지털 카메라와 관련 되어 나타난 대표적인 변화는 일반 소비자가 진화하는 점 이라고 볼 수 있다. 컨텐츠의 공유가 자유로운 웹 플랫폼의 등장, 카메라 기술이 결합된 소형 디지털 단말기의 발전 등으로 인해 비전문가 영역에 속해있던 일반 소비자 계층에 Flickr와 같은 웹 커뮤니티에서의 활동을 통해 준전문가 계층으로 진입하려는 욕구가 생기게 되었는데, 이렇게 형성된 욕구에 따라 디지털 카메라 시장 역시 새로운 수요를 만나게 되었다. 본 연구에서는 경쟁이 치열한 시장 상황 속에서 디지털 카메라의 향후 발전 방향을 알아보기 위해 우선 디지털 카메라 기능을 나누어 본 후, 이미징 디바이스 시장과 웹의 발전 형태에 대해 분석해보았다. 이어 본 연구에서는 분류된 디지털 카메라의 기능을 바탕으로 웹 2.0 시대에 시장을 주도할 수 있는 디지털 카메라의 변화방향에 대해서 알아보았다. 본 연구는 감성적 및 이성적 측면에서 디지털 카메라의 향후 전개방향을 살펴보았다는 점에서 이론적 실무적 함의를 가지는 논문이라고 사료된다.

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A Study on Comparison and Classification of Response Time of Mobile Portals (모바일 포털들의 응답시간 비교 및 분류에 관한 연구)

  • Ryu, Gui-Yeol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.1-7
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    • 2018
  • The purpose of this study is to compare and analyze the response time of three mobile portal sites in Korea using distributions. The research subjects are the mobile portal site of Naver, Daum, and Nate. The experiment period is six years from April 18, 2012 when mobile portals started to activate, to April 17, 2018. The number of experiments is 4,060. Histograms and percentages were used for the distribution comparisons. For the theoretical comparison, Chi-Square test is adopted as a parametric method, and Kolmogorov-Smirnov test is as a nonparametric method. Naver was the fastest of all four methods, the next was Nate, the next was the slowest. The same result was obtained in terms of average response speed. These results are in contradiction to the results of the wired portal. Naver is a strategy to increase the response speed in accordance with the characteristics of media. Daum is a strategy to increase the contents at the cost of response speed. As for classification, we divide the response time into "Comfortable", "Tolerable", "Feedback", "Leave" according to response time. The ratio of more than 7 seconds that users leave called as "Leave" is 1.18% for Naver, 11.70% for Daum, and 1.5% for Nate. As Daum is overwhelmingly high, the response time is very much in need of improvement. In addition, we show the response time of three mobile portals needs to be reduced We hope that the results of this paper will facilitate technology competition to increase the response speed of mobile portals.

The Effect of the Determinants of Distance-Learning on the Effectiveness of Education (E-learning의 결정요인이 학습효과에 미치는 영향)

  • Son, Dal-Ho;Kim, Hyun-Ju
    • Information Systems Review
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    • v.10 no.2
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    • pp.49-70
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    • 2008
  • The increase in demand for e-learning has created a need to explore the implications of the emerging paradigm shift on the learning environment. To utilize information technology to improve learning processes, the pedagogical assumptions underlying the design of information technology for educational purposes must be understood. However, little theoretical development or empirical research has examined the learning effectiveness in web-based distance learning. In this regard, the primary purpose of this study is to investigate which factors of E-learning influence the effectiveness of education and expectation. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were student characteristics, system environment and teacher characteristics. The result showed that the student characteristics has the significant effect on the effectiveness of education and expectation. However, the system characteristics and the teacher characteristics have the partial significant effects. This result is partially due to the subject characteristics of this study, because the subjects of this study are the students and they have already the experiences in IT and e-learning.

A Study on Shot Segmentation and Indexing of Language Education Videos by Content-based Visual Feature Analysis (교육용 어학 영상의 내용 기반 특징 분석에 의한 샷 구분 및 색인에 대한 연구)

  • Han, Heejun
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.219-239
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    • 2017
  • As IT technology develops rapidly and the personal dissemination of smart devices increases, video material is especially used as a medium of information transmission among audiovisual materials. Video as an information service content has become an indispensable element, and it has been used in various ways such as unidirectional delivery through TV, interactive service through the Internet, and audiovisual library borrowing. Especially, in the Internet environment, the information provider tries to reduce the effort and cost for the processing of the provided information in view of the video service through the smart device. In addition, users want to utilize only the desired parts because of the burden on excessive network usage, time and space constraints. Therefore, it is necessary to enhance the usability of the video by automatically classifying, summarizing, and indexing similar parts of the contents. In this paper, we propose a method of automatically segmenting the shots that make up videos by analyzing the contents and characteristics of language education videos and indexing the detailed contents information of the linguistic videos by combining visual features. The accuracy of the semantic based shot segmentation is high, and it can be effectively applied to the summary service of language education videos.

Congestion Control Algorithms Evaluation of TCP Linux Variants in Dumbbell (덤벨 네트워크에서 TCP 리눅스 변종의 혼잡 제어 알고리즘 평가)

  • Mateen, Ahamed;Zaman, Muhanmmad
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.139-145
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    • 2016
  • Dumbbell is the most basic topology that can be used in almost all kind of network experiment within it or just by little expansion. While Transmission Control Protocol TCP is the basic protocol that is used for the connectivity among networks and stations. TCP major and basic goal is to provide path and services to different applications for communication. For that reason TCP has to transfer a lot of data through a communication medium that cause serious congestion problem. To calculate the congestion problem, different kind of pre-cure solutions are developer which are Loss Based Variant and Delay Based Variant. While LBV keep track of the data that is going to be passed through TCP protocol, if the data packets start dropping that means congestion occurrence which notify as a symptom, TCP CUBIC use LBV for notifying the loss. Similarly the DBV work with the acknowledgment procedure that is used in when data ACK get late with respect to its set data rate time, TCP COMPOUND/VAGAS are examples of DBV. Many algorithms have been purposed to control the congestion in different TCP variants but the loss of data packets did not completely controlled. In this paper, the congestion control algorithms are implemented and corresponding results are analyzed in Dumbbell topology, it is typically used to analyze the TCP traffic flows. Fairness of throughput is evaluated for different TCP variants using network simulator (NS-2).