• Title/Summary/Keyword: 인지적 표상

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The Time-course of Interaction between Perceptual and Conceptual Representation System (시간경과와 처리유형에 따른 지각적 표상체계와 의미적 표상체계의 상호작용)

  • 김성일;이정모
    • Korean Journal of Cognitive Science
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    • v.11 no.3_4
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    • pp.45-55
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    • 2000
  • This study was conducted to examine whether conceptual representational system was implicitly accessed while processing semantically similar but perceptually dissimilar pictures either conceptually or perceptually, The results indicated that the priming effects for the semantically similar picture pairs were found in conceptually driven processing but the effect was not found in data-driven processing. In addition. the semantic priming effect was found with 24 hour delay between the stimuli, The comparison of the recognition ratio and priming effects indicated that the priming effect was largely affected by semantically similar pictures. but recognition was relatively u unaffected, The results suggest that both Perceptual Representational System (PRS) and Conceptual Representational System (CRS) be involved during conceptually driven processing, but both PRS and CRS function independently during explicit recognition.

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Visual information processing of icons (아이콘의 표상 방식에 따른 시각정보처리)

  • Park, Jin-Han;Han, Gwang-Hui
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.19-33
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    • 1997
  • Icon is a small graphic which represents a particular function in computer interface. Comprehension and learning of icons are needed for using them because they represent some meanings. This study was conducted to examine which were more important factors in using icons. First, representational characteristics of icons were examined. Second, using a eyetracker, the way of coding of redundant display was examined which removed obscurity of display and gave more meaning to a user. Icons using attribute of object and direct discription of action were more efficient than icons of other representational form in comprehension. Redundant display was proved to have some advantages, especially when the icons had low familarity. Visual information processing of icons were discussed according to familarity and learning.

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What you see and what you want to see from public figures: Cognitive Representations of Politicians and Entertainers (이상적 공인에 대한 기대와 공인에 대한 실제 평가: 정치인과 연예인에 대한 인지적 표상을 중심으로)

  • Cho, Jeesun;Lee, Joo;Hong, A-Sung;Sohn, Young Woo
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.249-264
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    • 2013
  • Using social network analysis, this study examined cognitive representations of ideal public figures as well as politicians and entertainers who are often regarded as public figures in Korea. Participants expected ideal public figures to possess only positive characteristics, such as high morality, integrity, competence. However, their assessment of politicians and entertainers reflected in their cognitive representations turned out to be fairly different from the image of ideal public figures. Personality traits and behavioral characteristics featured in cognitive representations of politicians were dominantly negative. Cognitive representations of entertainers incorporated both positive and negative characteristics highly interconnected to each other. This study also explored how people respond affectively toward ideal public figures, politicians and entertainers. Participants showed only positive feelings toward ideal public figures. However, their' affective responses toward politicians were entirely negative and toward entertainers, both positive and negative affects were shown. We discussed the disjunction between the representations of politicians and entertainers and of ideal public figures and suggested directions of future research.

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A Test of Hierarchical Model of Bilinguals Using Implicit and Explicit Memory Tasks (이중언어자의 위계모형 검증 : 암묵기억과제와 외현기억과제의 효과)

  • 김미라;정찬섭
    • Korean Journal of Cognitive Science
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    • v.9 no.1
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    • pp.47-60
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    • 1998
  • The study was designed to investigate implicit and explicit memory effec representations of bilinguals. Hierarchical model of bilingual information processing word naming and translation tasks in the context of semantically categorized or rar Experiments 1 and 2, bilinguals first viewed stimulus words and performed naming or tr then implicit and explicit memory tasks. In experiment I, word recognition times(exp were significantly faster for semantic category condition than random category condi naming task and lexical decision taskOmplicit memory task)showed no difference in e experiment 2, naming task and exlicit memory task showed categorization effect but fOWE a and implcit memory task showed no categorization effect. These findings support the which posits that memory representations of bilinguals are composed of two independer a and one common conceptual store.

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The representation type and unit in Korean spoken word recognition (한국어 음성어휘(spoken words)의 심성표상(mental representation) 양식과 단위)

  • Kwon, You-An;Kim, Hyo-Sun;Sin, Ji-Yung;Nam, Ki-Chun
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2005.05a
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    • pp.141-144
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    • 2005
  • 본 연구에서는 한국어 음성어휘의 표상이 음성정보로 이루어져 있는지 아니면 철자정보로 이루어져 있는지와, 음성어휘의 표상단위가 음절인지를 조사하였다. 연구 과제로는 형태점화기법(form priming technique)을 사용하였다. 점화 자극과 목표 자극간의 관련성 수준으로는 음운적 혹은 철자적인 것을 사용하였다. 점화 자극과 목표자극간의 간격은 50msec 이었다. 따라서 SOA 각 점화자극의 제시시간에 50msec를 합한 것이다. 연구 결과는 음운적으로 관련되어 있을 때에는 무관련 조건에 비해 느려지는 방해점화(inhibitory priming)가 나타났고 철자적으로 관련되어 있는 경우에는 촉진적점화(facilitatory priming)가 나타났다. 이런 연구 결과는 시각단어 재인 연구에서도 보이는 공통적인 현상으로 음성어휘와 시각어휘가 심성어휘표상에서는 동일한 형태를 지니고 있음을 암시한다. 또한 음운적 관련성에 의한 방해점화효과는 음운음절을 공유하고 있는 어휘 후보자간의 경쟁 때문에 나타난 것으로 해석되며, 철자관련 촉진효과는 어휘접근 전에 일어나는 과정에서 나타나는 것으로 해석된다.

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Configuring game playing rules by cognition processes of a game item (게임아이템의 인지 프로세스를 통한 게임플레이 유도 시나리오)

  • Park, Yong-Hyun;Lee, Wan-Bok;Ryu, Seuc-Ho;Kyung, Byung-Pyo;kim, Jae-Woong
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.135-139
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    • 2008
  • MMORPG로 대표되는 우리나라 온라인게임의 게임아이템 유형을 보면 대부분이 능력치와 관련된 것들이 많다. 이것은 게임아이템의 일부 기능만을 활용한다는 점에서 보다 적극적으로 게임아이템을 구성하고 그것에 유기적인 역할을 부여할 필요성을 갖게 한다. 이러한 필요성을 충족시키기 위하여 게임아이템을 인지심리학적 관점으로 연구는 것은 매우 유효하다. "게임아이템의 인지프로세스와 지식표상 모델"이라는 것은 인지심리학의 정보처리 과정을 게임아이템 사용자에게 적용하여 구조화한 것이다. 이러한 프로세스와 지식표상 모델은 게임아이템의 명료화와 인과적 플레이를 유도하기 위한 것으로 위의 필요성을 충족시킬 수 있다.

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Implicit Representation of Gender Stereotype: Priming Effects of Attribute Typicality and Gender Congruency (성별 고정관념의 암묵적 표상: 성별의 속성 전형성과 집단 일치성의 점화효과)

  • 이재호;방희정
    • Korean Journal of Cognitive Science
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    • v.14 no.2
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    • pp.37-46
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    • 2003
  • Two experiments were conducted to explore the implicit representation of gender-stereotype using primed naming task for prime-target pairs. In Experiment 1, Participants were presented gender's attributes as primes at SOA 250ms and were asked to pronounce person's names which differed in typicality and preference of gender's attributes. The results showed that gender congruent effects was not found, but typicality effects and interactions were found. In Experiment 2, Participants were presented gender's attributes as primes at SOA 250ms and were asked to pronounce gender's attributes which differed in typicality of gender's attributes. The results showed that woman's attributes superiority effects were found, but typicality effects were not. These results were discussed from a point of view of graded representation of gender stereotype and asymmetrical processing of gender stereotype to priming conditions in the implicit level.

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STRUCTURAL INCONSISTENCY OF INTERNAL REPRESENTATIONS OF COGNITIVE PROCESSES OF SOFTWARE REUSE (소프트웨어 재사용시의 인지과정상에 나타난 내적표상의 구조적 불일관성)

  • JinwooKim
    • Korean Journal of Cognitive Science
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    • v.4 no.2
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    • pp.201-262
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    • 1994
  • This paper portrays software reuse as analogical mapping and rule development.In order to explore the impacts of inconsistent representationS on the cognitive process of software resuse,it manipulates the intermal representations of source and target problems and their program solutions.The experimental design for this study has two factors:1)the degree of structural consistency between the source problem and the target problem,and2) the degree of structural consistency between the source problem and the source solution.A full-scale protocol analysis reveals that these two factors influence the cognitive process of mapping between source and target,the process of developing rules,and the interrelation between analogical mapping and rule development.The paper concludes by discussing the implications of these results for software reuse.

RBM-based distributed representation of language (RBM을 이용한 언어의 분산 표상화)

  • You, Heejo;Nam, Kichun;Nam, Hosung
    • Korean Journal of Cognitive Science
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    • v.28 no.2
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    • pp.111-131
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    • 2017
  • The connectionist model is one approach to studying language processing from a computational perspective. And building a representation in the connectionist model study is just as important as making the structure of the model in that it determines the level of learning and performance of the model. The connectionist model has been constructed in two different ways: localist representation and distributed representation. However, the localist representation used in the previous studies had limitations in that the unit of the output layer having a rare target activation value is inactivated, and the past distributed representation has the limitation of difficulty in confirming the result by the opacity of the displayed information. This has been a limitation of the overall connection model study. In this paper, we present a new method to induce distributed representation with local representation using abstraction of information, which is a feature of restricted Boltzmann machine, with respect to the limitation of such representation of the past. As a result, our proposed method effectively solves the problem of conventional representation by using the method of information compression and inverse transformation of distributed representation into local representation.

A Comparison between Factor Structure and Semantic Representation of Personality Test Items Using Latent Semantic Analysis (잠재의미분석을 활용한 성격검사문항의 의미표상과 요인구조의 비교)

  • Park, Sungjoon;Park, Heeyoung;Kim, Cheongtag
    • Korean Journal of Cognitive Science
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    • v.30 no.3
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    • pp.133-156
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    • 2019
  • To investigate how personality test items are understood by participants, their semantic representations were explored by Latent Semantic Analysis, In this thesis, Semantic Similarity Matrix was proposed, which contains cosine similarity of semantic representations between test items and personality traits. The matrix was compared to traditional factor loading matrix. In preliminary study, semantic space was constructed from the passages describing the five traits, collected from 154 undergraduate participants. In study 1, positive correlation was observed between the factor loading matrix of Korean shorten BFI and its semantic similarity matrix. In study 2, short personality test was constructed from semantic similarity matrix, and observed that its factor loading matrix was positively correlated with the semantic similarity matrix as well. In conclusion, the results implies that the factor structure of personality test can be inferred from semantic similarity between the items and factors.