• Title/Summary/Keyword: 인지적 공간

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The Relationships among High School Students' Conceptual Understanding of Molecular Structure and Cognitive Variables (분자 구조에 대한 고등학생들의 개념 이해도와 인지 변인의 관계)

  • Noh, Tae-Hee;Seo, In-Ho;Cha, Jeong-Ho;Kim, Chang-Min;Kang, Suk-Jin
    • Journal of The Korean Association For Science Education
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    • v.21 no.3
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    • pp.497-505
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    • 2001
  • In this study, the relationships among students' conceptual understanding of molecular structure and cognitive variables were investigated for 165 high school students. After they had learned 'High School Chemistry II' for two semesters, the tests of conception concerning molecular structure, spatial visualization ability, logical thinking ability, mental capacity, and learning approach were administered. The results indicated that students' conceptual understanding of molecular structure was not sound, and several misconceptions were found. The scores of the conception test were significantly correlated with all the cognitive variables studied. Multiple regression analyses were conducted to examine the predictive influences of students' cognitive variables on their conceptual understanding. Meaningful learning approach was the most significant predictor and were followed by logical thinking ability, rote learning approach, and mental capacity. However, spatial visualization ability did not have the predictive power.

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Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.185-188
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    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

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Scalable Interest Management based on Interest Groups for Large Networked Virtual Environments (대규모 네트워크 가상 환경을 위한 확장성 있는 사용자 관심그룹기반 인지도 관리 기법)

  • Han, Seung-Hyun;Lim, Min-Gyu;Lee, Dong-Man
    • Journal of KIISE:Information Networking
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    • v.29 no.2
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    • pp.188-196
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    • 2002
  • As networked virtual environment (NVE) scales in terms of users and network latency, a key aspect to consider is scalability for interactive performance because a large number of objects likely impose heavy burden especially on the network and computational resources. To improve the scalability, various relevance-filtering mechanism have been proposed. However, the existing filtering mechanism do not scale well in terms of interactive performance as the number of users increase and crowds in a specific place. In this paper, we propose a new scalable filtering scheme which reduces the number of messages by dynamically grouping users based on their interests and distance. Within a group, members communicate with each other with high fidelity. However, a representative sends up-to-dated group information of members with low transmission frequency when they are not of immediate interest but are still within the interest area. The representative is elected from members of the group in distributed manner. The proposed scheme enhances the interactive performance scalability of large-scale NVE systems as much as 18% compared with the existing approach.

Design and Implementation of a Content-based Color Image Retrieval System based on Color -Spatial Feature (색상-공간 특징을 사용한 내용기반 칼라 이미지 검색 시스템의 설계 및 구현)

  • An, Cheol-Ung;Kim, Seung-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.628-638
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    • 1999
  • In this paper, we presents a method of retrieving 24 bpp RGB images based on color-spatial features. For each image, it is subdivided into regions by using similarity of color after converting RGB color space to CIE L*u*v* color space that is perceptually uniform. Our segmentation algorithm constrains the size of region because a small region is discardable and a large region is difficult to extract spatial feature. For each region, averaging color and center of region are extracted to construct color-spatial features. During the image retrieval process, the color and spatial features of query are compared with those of the database images using our similarity measure to determine the set of candidate images to be retrieved. We implement a content-based color image retrieval system using the proposed method. The system is able to retrieve images by user graphic or example image query. Experimental results show that Recall/Precision is 0.80/0.84.

Does sports intelligence, the ability to read the game, exist? A systematic review of the relationship between sports performance and cognitive functions (게임을 읽는 머리, 스포츠 지능이 존재하는가? 스포츠 수행과 관련된 인지기능에 관한 문헌고찰)

  • Yongtawee, Atcharat;Park, Jin-Han;Woo, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.325-339
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    • 2021
  • The purpose of the study is to examine sports-related cognitive functions through a systematic review and to suggest effective instruments to measure the cognitive functions. The present study was conducted based on the systematic review and meta-analysis protocol-the PRISMA. Of 429 articles searched through keywords from 2008 to 2020, 45 articles that met the selection criteria were analyzed. It was revealed that athletes had better cognitive functions than non-athletes, that the higher the sports expertise was, the higher the cognitive functions, and that there were differences in cognitive functions according to the sport types. The primary cognitive functions related to sports performance summarized as executive functions (inhibition ability, cognitive flexibility), information processing speed, spatial ability, and attention. As tasks for measuring each cognitive function, a stop signal task for inhibition ability, a design flexibility task for cognitive flexibility, a simple and choice reaction time test for information processing, a mental rotation task for spatial ability, and an attention network test for attention are appropriate.

The Emotional Agent Model for Virtual Tutoring Environements (가상교육을 위한 감성 에이전트 모델)

  • 주문원;최영미
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.390-395
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    • 2000
  • 가상공간에서 이루어지고 있는 교육용 컨텐츠에 감성적 에이전트를 적용하고자 하는 연구가 활발히 진행되고 있다. 이는 감성에 대한 인지과학적 분석이 기술적인 구현 잠재력을 갖고 있다는 사실과 가상교육 환경에 대한 사회적 요구가 증대하고 있기 때문일 것이다. 이 글에서는 감성적 에이전트가 가상 교육 환경에 위치할 경우 고려해야 할 기술적 문제를 개관하고 그 모델을 제시하고자한다.

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Foreign Immigrants‘ Recognition on Macro-contexts of Transnational Migration (외국인 이주자의 거시적 이주 배경에 관한 인지)

  • Choi, Byung-Doo;Lee, Gyung-Ja
    • Journal of the Economic Geographical Society of Korea
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    • v.13 no.1
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    • pp.64-88
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    • 2010
  • Rapidly increasing transnational migration can be seen as a typical process which has proceeded under macro-contexts of socio-spatial characters of origin and destination country and their relationships, shaped with global uneven regional development in the process of glocalization and development of transportation and communication on the global level. In order to consider macro-contexts of transnational migration, this paper emphasizes the concept of multicultural space and some key elements implied in it, that is, place, territory, network, scale (suggested by Jessop et al.) and spatial flow and difference. As results of questionnaire analysis of foreign immigrants' recognition of macro-contexts, this paper suggests some findings: that is, a high level of recognition of all types of foreign immigrants on global changes, the most negative recognition of migrant workers among 4 types of foreign immigrants on economic and social conditions of their origin country, a positive recognition of people in all regions of their origin (except few countries such as Japan) on international migration, and a low level of their recognition in all types on S. Korea's characters as their destination country.

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A Neural Network Model for Visual Selection: Top-down mechanism of Feature Gate model (시각적 선택에 대한 신경 망 모형FeatureGate 모형의 하향식 기제)

  • 김민식
    • Korean Journal of Cognitive Science
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    • v.10 no.3
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    • pp.1-15
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    • 1999
  • Based on known physiological and psychophysical results, a neural network model for visual selection, called FeaureGate is proposed. The model consists of a hierarchy of spatial maps. and the flow of information from each level of the hierarchy to the next is controlled by attentional gates. The gates are jointly controlled by a bottom-up system favoring locations with unique features. and a top-down mechanism favoring locations with features designated as target features. The present study focuses on the top-down mechanism of the FeatureGate model that produces results similar to Moran and Desimone's (1985), which many current models have failed to explain, The FeatureGate model allows a consistent interpretation of many different experimental results in visual attention. including parallel feature searches and serial conjunction searches. attentional gradients triggered by cuing, feature-driven spatial selection, split a attention, inhibition of distractor locations, and flanking inhibition. This framework can be extended to produce a model of shape recognition using upper-level units that respond to configurations of features.

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Modelling Perceptual Attention for Augmented Reality Agents (증강 현실 에이전트를 위한 지각 주의 모델링)

  • Oh, Se-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.51-58
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    • 2010
  • Since Augmented Reality (AR) enables users to experience computer-generated content embedded in real environments, AR agents can be visualized among physical objects in the environments where the users exist, and directly interact with them in real-time. We model perceptual attention for autonomous agents in AR environments where virtual and physical objects coexist. Since such AR agents must adaptively perceive and attend to surrounded objects relevant to their goals, our model allows the agents to determine currently visible objects from the description of what virtual and physical objects are configured in the camera's viewing area. A degree of attention is assigned to each perceived object based on its relevance to achieve agents' goals. The agents can focus on a reduced set of perceived objects with respect to the estimated degree of attention. To demonstrate the effectiveness of our approach, we implemented an animated character that was overlaid over a miniature version of campus and that attended to buildings relevant to their goals. Experiments showed that our model could reduce the character's perceptual loads even when surroundings change.