• Title/Summary/Keyword: 인지된 상호작용

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The Relationships Between Navigational Pattens and Information Processing Styles of Hypermedia Users (하이퍼미디어 사용자의 정보처리 유형이 정보탐색 패턴에 미치는 영향)

  • 이미자
    • Korean Journal of Cognitive Science
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    • v.12 no.1_2
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    • pp.65-76
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    • 2001
  • This study investigated the relationships between hypermedia users information processing styles and navigational patterns. Three aspects of navigational patterns were investigated: (a) navigational breadth patterns which reveal how comprehensively users access, (b) navigational path patterns which display what sequences users follow. and (c) navigational method patterns which show what methods u users employ when using the system. Information processing styles were measured by the Human Information Processing Styles(HIPS) Survey. The subjects were 102 undergraduate students enrolled in management courses at a university. Participation was voluntary 34 students were selected for each of left, right, and integrated information processor group. The subjects interacted with A.g.i.l.e. TrainerTM program to complete two types of searching tasks 'open-ended and closed-ended tasks' Findings indicated that the information processing style seems to play an important role in how an individual interacts with the hypermedia systems.

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Cognitive Function, Mood, Problematic Behavior and Response to Interaction with Robot Pet by Elders with Dementia (동물로봇과의 상호작용에 따른 치매노인의 인지기능, 기분상태, 문제행동 및 반응의 변화)

  • Lim, Nan-Young;Kang, Hyun-Sook;Park, Young-Sook;Ahn, Dong-Hyun;Oh, Jin-Hwan;Song, Jung-Hee
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.16 no.2
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    • pp.223-231
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    • 2009
  • Purpose: The purpose of this study was to identify the effects on cognitive function, mood, problematic behaviors and response to interaction with robot pet by elderly people with dementia. Method: A methodological triangulation design with quantitative and qualitative methods was used. The participants were 9 elderly people with dementia. The intervention was conducted twice a week for 4 weeks, Qualitative data were collected by interviews and video-taping for analysis of the responses of participants, Results: 1) Cognitive function, mood and problematic behaviors did not show any significantly differences after the program. 2) Analysis of the responses showed increases in verbal communication and positive action. Conclusion: The robot pet program had positive effects such as increasing communication and interaction. Therefore, this program could be considered as an effective program for emotional support for elderly people with dementia. However further repetitive study is need to validate the result.

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Image Space Occlusion Shading Model for Iso-surface Volume Rendering (등위면 볼륨렌더링을 위한 이미지 공간 폐색 쉐이딩 모델)

  • Kim, Seokyeon;You, Sangbong;Jang, Yun
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.4
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    • pp.1-7
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    • 2014
  • The volume rendering has become an important technique in many applications along with hardware development. Understanding and perception of volume visualization benefit from visual cues which are available from shading. Better visual cues can be obtained from global illumination models but it's huge amount of computation and extra GPU memory need cause a lack of interactivity. In this paper, in order to improve visual cues on volume rendering, we propose an image space occlusion shading model which requires no additional resources.

Prefrontal Activations and Picture Recognition of Same, Different, and Word-Studied Pictrues : a fMRI study (그림 재인에 관여하는 뇌 활성화 연구 : 동일 그림, 변형 그림, 및 단어 학습 그림의 인출 과정에 대한 fMRI연구)

  • 강은주;강혜진;이정모;김성일;이경민;나덕렬
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2000.05a
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    • pp.43-48
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    • 2000
  • 기억의 인출에 관여하는 전전두엽의 역할을 연구하기 위해 지각적 친숙성 정도가 다른 재인 조건을 비교하고, 이에 관여하는 뇌의 활성화 양상을 fMRI로 측정 분석하였다. 이를 위하여 동일조건; 그림으로 학습하고 동일한 내용의 다른 그림이 재인 단서로 주어지는 조건, 교차 조건; 단어로 학습하고 내용이 일치하는 그림이 재인 단서로 주어지는 조건이 비교되었다. 재인 수행(회상율, 정확도)은 동일 조건에서 가장 높앗으며 교차 조건에서 가장 저조하였다. 동일 조건 동안 양측 두정엽에서 가장 유의미한 활성화가 관찰되었으며, 상이 조건동안은 좌측 구조물들(Insular, 중 전전 두엽, hippocampal gyrus, 하두정엽 등)에서 활성화가 관찰되었다. 교차조건에서는 활성화가 좌우 시각 영역 및 두정엽의 연접부위 및 전두엽의 백질 부위(superior longitudinal fasciculus)에서 관찰되었다. 이는 그림의 인출과정에 우측 전두엽이 필수적인 것이 아니라, 인출에 수반되는 하위 정보처리 과정에 따라 다른 뇌 영역이 관여하고 있음을 시사한다. 예를 들어, 좌측 insular, 좌측 하 전전두엽에 의해 매개된 lexical processing이 상이한 그림의 재인과정에(상이조건), 시각피질과 좌측 전전두엽의 상호작용이 시각적으로 제시되었던 단어를 그림 단서로 인출하는 과정에(교차조건) 관여하고 있을 가능성을 시사하고 있다.

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A Web Based Error Manager for Societal Security Service (웹 기반 사회 안전 서비스를 위한 오류 관리기)

  • Ko, Eung-Nam;Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.87-91
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    • 2014
  • This paper suggested a web based error manager for societal security service. This is a system that is suitable for detecting, sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share error applications. Our a web based error manager for societal security service enables user to share error objects through interaction awareness. This method has a file sharing, a window copy, a window overlay, or a window sharing. We implemented the web based error manager for societal security service so that the users participated in collaborative work may refer shared error objects as the same view to others.

The Effects of Assigning Cognitive Roles in Small-Group Discussion for Science Concept Learning (과학 개념 학습을 위한 소집단 토론에서 인지적 역할 부여의 효과)

  • Noh, Tae-Hee;Kang, Suk-Jin;Han, Su-Jin;Han, Jae-Young;Jeon, Kyung-Moon;Seung, Eul-Sun
    • Journal of the Korean Chemical Society
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    • v.46 no.1
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    • pp.76-82
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    • 2002
  • This study investigated the effects of assigning cognitive roles, a method that may promote verbal interaction in knowledge-building processes, in small-group discussion for science concept learning. Two classes (62 students) of 7th-graders respectively received a concept learning instruction through small-group discussion with assigned cognitive roles (CR) asking to explain and contradict one's idea and to synthesize and conciliate group's idea, and a concept learning instruction through small-group discussion with no specific assigned roles (NSR), for 9 class periods. After the instructions, the tests of achievement, conceptions, the perceptions on science learning environments, and the perceptions toward small-group discussion were administered. ANCOVA results revealed that low-achievers in the NSR group performed significantly better than those in the CR group. Similar tendency was also found in the scores of the conceptions test. Two groups did not differ significantly in the perceptions on science learning environments and toward small-group discussion.

Factors on the Intention to Purchase Charged Items in Mobile Social Network Game (모바일 소셜 네트워크 게임의 아이템 구매의도에 영향을 주는 요인)

  • Kim, Jae Min;Lee, Young Joo;Lee, Hye Won
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.165-178
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    • 2014
  • Recently, the social network game (SNG) industry is expanding at a fast pace by the increase in the charged item sales. The objective of the present study is to explore factors influencing user intention to purchase charged items. Based on the literature review, flow has been introduced as an influential factor of the intention to purchase and individual influence, social relationship, and social influence as factors of flow. Enjoyment and self-competence are assumed to be measurement constructs for individual influence, social interaction and self-presentation for social relationship, social norm and perceived critical mass for social influence. Empirical analysis show that enjoyment and self-presentation has significant influence on users' flow while self-competence and social interaction has not. Also social norms and perceived critical mass directly influence intention to purchase items. Theoretical and practical implications are discussed by this results.

A Theoretical Study on the Mechanism of Occurrence of 'FUN' through Form-Giving (조형으로부터의 'Fun' 감성의 발생 메커니즘에 대한 이론적 고찰)

  • 김유진;이동연
    • Archives of design research
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    • v.15 no.4
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    • pp.139-148
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    • 2002
  • This study deals with the occurrence and application of 'Fun' as a linguistic function through form-giving. As a linguistic function, Fun could be defined, in a broad sense, as an emotion of desire when in relation to artifacts, and, in a narrow sense, as a physical or mental response when a person discovers unexpected information or artifacts. Hence, the occurrence of 'Fun' could be an analogy of a removal of a 'mental block' from using (or perceiving) artifacts. As an aspect of cognitive psychology, the context of form-giving, which has meanings in both artifact and design activity, will deal with an important factor of form-giving. From that, the elements of the context and the transformation of the elements are suggestive of 'Fun-oriented form-giving'. Hence, this study will show how to deal with that elements, what is required condition on it, 'Fun' in form-giving, and the Mechanism of Occurrence of 'FUN' based on this study, will be expected to apply them for product-concept effectively and Form-Giving fashionably.

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The Effects of Learner's Metacognition and Scaffolding Types on Problem Solving Process in Web-based PBL (웹기반 PBL에서 학습자의 메타인지와 스캐폴딩 유형이 문제해결과정에 미치는 효과)

  • Jeon, Hee-Jeong
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.161-169
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    • 2007
  • This study examines the effects of learner's metacognition and scaffolding types on problem solving processes by examined 49 undergraduates to identify effective scaffolding type in Web-based PBL. This study classifies problem solving processes as defining the problem, developing solutions, making selections and justifications for the Proposed solution(s), and monitoring the solution. Moreover, it classifies scaffolding types as subject-related scaffolding and process-related scaffolding. As a result, the upper metacognition group showed higher performance only in monitoring solutions than the lower metacognioon group. This study also showed that offered scaffolding effects are not statistically significant. However, the lower metacognition group showed higher performance when subject-related scaffolding was offered and the upper metacognition group showed higher performance when process-related scaffolding was offered in making selections and justifications for the proposed solution(s) and monitoring solution. This study, based on the result of research, can partially verify the effects of learner's metacognition on problem solving processes and interaction effects between scaffolding and metacogniton in Web-based PBL.

Effects of Presentation Type and Authority Level of Anomalous Data on Cognitive Conflict and Conceptual Change in Learning Density (밀도 학습에서 변칙 사례의 제시 방식과 권위 수준이 인지 갈등과 개념 변화에 미치는 영향)

  • Noh, Tae-Hee;Kim, Soon-Joo;Kang, Suk-Jin;Kim, Jae-Hyun
    • Journal of The Korean Association For Science Education
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    • v.22 no.3
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    • pp.595-603
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    • 2002
  • The influences of the characteristics of anomalous data on cognitive conflict and conceptual change in learning density were investigated. The subjects were 416 seventh graders. First, the Group Assessment of Logical Thinking and a preconception test were administered. A questionnaire on the responses to anomalous data was then administered. In the questionnaire, four types of anomalous data varying presentation type (movie/text) and authority level (high/low) were randomly presented. After a computer-assisted instruction on density, a conception test was administered. The results indicated that anomalous data presented in movie type significantly induced more cognitive conflict than that in text type. Students presented with anomalous data of high authority scored higher in the conception test than those of low authority. There were no significant interactions between the characteristics of anomalous data and students' logical thinking ability in the scores of both the cognitive conflict and the conception test.