• Title/Summary/Keyword: 인지된 상호작용

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Team Situation Awareness in VTS

  • Jeong, Gi-Nam;Ha, Yun-Ju;Mun, Jae-Ho;Jeong, So-Hui
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.06a
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    • pp.432-434
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    • 2013
  • VTS에서 항해하는 선박들은 자율적인 행위자들로서 서로 영향을 끼치며 상호작용하는 한편 서로의 안전에 대해서 상호의존하게 된다. 복잡한 항해상황에서의 불확실성으로 인한 위험을 극복하기 위한 방안으로 최근에 상황자각 이론이 각광을 받고 있다. 하지만 다수의 선박들에 의한 개별적인 상황판단이 제대로 이루어진다 하더라도 동일한 상황에 대한 해석이 서로 다른 경우 사고로 이어질 우려가 높다. 본질적으로 VTS 항해는 인지 과업을 서로 도와가면서 항해하는 시스템이라고 할 수 있다. 본고에서는 팀 상황자각이 공통기반과 동일한 멘탈모델에 의해 성공적으로 이루어지는 과정을 논의하고, 상황자각 실패 사례를 통해 좀 더 구체적으로 살펴보았다. 또한 팀 상황자각과 관련하여 커뮤니케이션의 중요성을 강조하고 VTS 항해 상황에서 항해자들의 팀상황자각을 실질적으로 도울 수 있는 방법으로 '공동운용화면' 시스템을 제안하였다.

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Applications of haptic feedbacks in medicine (의료분야에서의 햅틱 피드백 응용)

  • Quy, Pham Sy;Seo, An-Na;Kim, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.203-213
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    • 2009
  • Medicine is one of great application fields where Virtual Reality (VR) technologies have been successfully utilized. The VR technologies in medicine bring together an interdisciplinary community of computer scientists and engineers, physicians and surgeon, medical educator and students, military medical specialists, and biomedical futurists. The primary feedback of a VR system has been visual feedback. The complex geometry for graphic objects and utilizing hardware acceleration can be incorporated with in order to produce realistic virtual environments. To enhance human-computer interaction (HCI), in term of immersive experiences perceived by users, haptic, speech, olfactory and other non-traditional interfaces should also be exploited. Among those, hapic feedback has been tightly coupled with visual feedback. The combination of the two sensory feedbacks can give users more immersive, realistic and perceptive VR environments. Haptic feedback has been studied over decades and many haptic based VR systems have been developed. This paper focuses on haptic feedback in term of its medical usages. It presents a survey of haptic feedback techniques with their applications in medicine.

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A Consumer Perception based on the Type of Recommender System : A Privacy Calculus Perspective (상품 추천 서비스 유형에 따른 소비자 반응 연구 : 프라이버시 계산 모델을 중심으로)

  • Choi, Hye-Jin;Cho, Chang-Hoan
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.254-266
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    • 2020
  • The purpose of this study is to analyze the influence of the type of recommender system on consumer's perceived benefit and privacy risk. The result showed that the perceived usefulness and intension to click was high in the order of Hybrid-filtering, Bestseller, and SNS-based system. Privacy concern was high in order of SNS-based system, Hybrid-filtering, and Bestseller. Moderating effects of perceived personalization on the type of recommender system and perceived usefulness were significant. Finally perceived usefulness had positive effect, and privacy concern had negative effect on consumer's intension to click. This study has significant implications for digital marketing bt comparing consumer responses according to the type of recommended service. The result of this study can be helpful for providing and developing future recommender service.

Cognitive-based Intervention for the Older Adults with Mild Cognitive Impairment: A Literature Review (경도인지장애 노인에게 적용된 인지기반 중재연구의 분석적 고찰)

  • Lim, Se-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.327-336
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    • 2021
  • It is important to prevent progression of mild cognitive impairment (MCI) to Alzheimer's disease or other dementia. This study was conducted to investigate cognitive-based intervention and its effectiveness for the older patients with MCI through systematic review. Data search was conducted in September 2020, using the Korea Research Information Service (Riss) and KoreaMed. After selection of literatures according to the predefined inclusion criteria, a total of 12 articles were included. It is revealed that the cognitive-based intervention for the older adults with MCI was found to have a positive effect on the various factors including cognitive function, depression, physical health status, quality of life, and communication. However, it is difficult to draw a definite conclusion due to the various intervention strategies and instruments used. Thus, based on the results of this study, we suggest more studies to verify the effectiveness of such programs.

Characteristics of Explanatory Hypothesis Formation by Anxiety Types in High School Students Cognitive Conflict about Action-Reaction Task (II) (작용 반작용 과제에서 고등학생의 인지갈등 불안유형에 따른 설명가설 형성의 특성(II))

  • Kim, Yeoun-Soo;Cho, Yeoung-Hean;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.25 no.3
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    • pp.400-410
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    • 2005
  • According to the cognitive conflict process model, student anxiety factor is known to have both positive and negative effects on student response behaviors in a conflict situation for conceptual change learning. However, there is little research that reveals what type of anxiety, either constructive or destructive, is related when conducting step-by-step experiments to resolve cognitive conflicts. This study attempted to learn the characteristic of explanatory hypothesis according to anxiety type after conducting five step-by-step experiments related to action and reaction concept. Results found that students who belonged to the types of 'conviction in logical misconception', 'insisting on additional variables', and 'reasonable modification' suggested explanatory hypothesis close to physical nature. On the other hand, those who showed the other five types of anxiety ('compatible predictions', 'dependence on others', 'fusion of past experience', 'lack of confidence', and 'conflict with past experience') suggested temporary supported hypothesis or simple explanatory hypothesis according to student intuition and simple observation. These results indicate that students in the above-mentioned five categories need more external interactions with instructors based on the type of anxiety related to student behavior. In addition, the results present student characteristics which instructors should be more attentive to when using step-by-step experiments to resolve cognitive conflicts.

Classification and Meaning of Interaction Movie to Communicate Stories on Directing a Game -Toward of Video Game 'Uncharted 2'- (스토리 전달을 위한 게임연출에서 인터랙션 무비의 분류와 의미 -비디오게임'언차티드2'를 중심으로-)

  • Kim, Yeong-Sil;Yang, Hwang-Kyu;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.102-110
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    • 2011
  • This study is to reveal the meaning of the interaction between a player and a game with the approach of an operational interaction such as joystick and keyboard, and also a representational interaction that the player takes during the game. It has been usually recognized that cut-scene in existing games is just limited to the role of opening scene that delivers mainly a background story of the game, and has the only passive function that serves additionally the expression of the state of the player or the replay of the results of the player's action. But in the aspect of game-direction, the study of the player's action about the interaction movie of 'Uncharted2', for example, one of the most representative video games, shows the possible classification of interaction movie along with three functions(situation direction, induced selective-action, information transfer). As a result, it is judged that interaction movie is not an additional element for the game-play, but rather takes the function of as an interface. The effective application of interaction movie could help a smooth connection between the recognizability from the view point of the player and the playing from the main character's viewpoint, ultimately leading to a direct means to maximize the delivery of the story.

Implications for Teacher Education through Pre-Service Science Teachers' Perception and Practice Cases on Online Formative Assessment (온라인 형성평가에 대한 예비 과학교사의 인식과 실행 사례를 통해 살펴본 교사 교육의 시사점)

  • Hyojoon, Kim;Jinwoong, Song
    • Journal of The Korean Association For Science Education
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    • v.42 no.5
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    • pp.501-514
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    • 2022
  • This study aims to reveal what is necessary for pre-service science teachers to make good use of online formative assessment in the context of online classes. For 22 pre-service physics teachers, first, the preliminary perception of online classes, online formative assessment, and formative assessment was investigated; second, the practice process of online formative assessment was examined. Then the differences between perception and practice were compared and analyzed. Data were collected in preliminary surveys, lesson plans, online formative assessment items, and interview data. As a result of the study, an interaction was mentioned as the difficulty of online classes in the preliminary perception, and pre-service teachers mentioned the use of technology, feedback, and adjustment as advantages of online formative assessment. In most cases of practice, the automated feedback was used using the platform's technology, but it did not lead to adjustment and interaction. In addition, the use of items in online formative assessment was not suitable for formative functions. The reason why the interaction using formative feedback did not occur seems to be because the understanding of formative assessment was insufficient. Pre-service teachers need to be prepared for the 'formative' function through the feedback of online formative assessment so that can lead to interaction in online classes. The shift to online classes is creating difficulties, especially in interaction. It is necessary to prepare and educate pre-service teachers on fundamental aspects that can overcome these difficulties.

The Aesthetic Evaluative Response of Eating and Drinking Space Design -Focused on the Relationships between Aesthetic Variables and Preference by Perceptual-Cognitive and Affective Judgment- (식음 공간 디자인의 심미적 평가 반응 -지각적.감정적 판단에 따른 미적 변수와 선호도의 관계를 중심으로-)

  • Choi, Eun-Hee;Kwon, Young-Gull
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.21-32
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    • 2007
  • To quantitatively measure or evaluate aesthetic factors is not easy in comparison with physical, functional, behavioral or economic factors. Yet aesthetic factors essentially play an important role in design modeling process. Despite its importance, research on aesthetic assessment or the interaction of aesthetic influential elements is insufficient. Therefore, this study is intended to find the relationships between visual preference and aesthetic variables of perceptual-cognitive dimension and affective dimension in commercial space design. According to the result of this substantiation research, aesthetic variables that give a positive effect on the preference of commercial space design are unity, order, and clarity in perceptual-cognitive dimension and 'pleasant', 'relaxing' in affective dimension. On the other side, aesthetic variables that give a negative effect on the preference are contrast, complexity, and ambiguity that is a contrary concept of clarity in perceptual-cognitive dimension and 'exciting', 'arousing' in affective dimension.

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Correlation between Pragmatic Language and Executive Function in Patients with Acquired Brain Injury (후천성 뇌손상 환자의 화용언어와 집행기능 간 상관성)

  • Lee, Mi-Sook
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.58-67
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    • 2016
  • Pragmatic language impairment is closely related to the executive function difficulties in patients with acquired brain injury(ABI). This study was designed to explore the correlation between two domains following ABI. Thirty-five participants with ABI were grouped into 21 aphasics due to stroke and 14 TBIs. All subjects were over 55 years old. Measures of two domains were administered to all participants. As a result, figurative language comprehension and functional/symbolic language were significantly correlated with the activating task in aphasic group. All tasks were significantly correlated in TBI group. Aphasic patients' figurative language comprehension significantly predicted the activating task. In TBI group, figurative language expression and functional/symbolic language were the predictable tasks of planning and activating, respectively. Current study demonstrates the evidence of a significant association between pragmatic language and executive function, and provides appropriate tasks used for cognitive-linguistic intervention of individuals with ABI.

Adding New Information in DCS (DCS의 정보확장)

  • Lee, Chang-In
    • Annual Conference on Human and Language Technology
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    • 1995.10a
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    • pp.253-257
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    • 1995
  • 본 논문은 DCS(Dynamic Comprehension System) 정보확장 과정을 어휘 정보의 첨가를 통해 묘사하고자한다. 즉, 현존의 사전정보의 보완작용없이, 시스템을 확장하는 과정이 이 논문에서 보여진다. 새로운 언어정보에 유연하게 대처하기 위해 화자와 청자간의 새로운 지식의 학습과정이 나무구조 형식의 보조메뉴를 통해 상호 교환방식으로 나타내진다. 본 논문은 새로운 지식의 인지과정 중 현존의 정보망(network)에 각 단위망(nection)이 첨가될 때의 과정을 구현시키고자 시도된 것이다.

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