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http://dx.doi.org/10.5392/JKCA.2011.11.11.102

Classification and Meaning of Interaction Movie to Communicate Stories on Directing a Game -Toward of Video Game 'Uncharted 2'-  

Kim, Yeong-Sil (동서대학교 일반대학원 영상콘텐츠학과)
Yang, Hwang-Kyu (동서대학교 컴퓨터공학부)
Kim, Mi-Jin (동서대학교 디지털콘텐츠학부)
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Abstract
This study is to reveal the meaning of the interaction between a player and a game with the approach of an operational interaction such as joystick and keyboard, and also a representational interaction that the player takes during the game. It has been usually recognized that cut-scene in existing games is just limited to the role of opening scene that delivers mainly a background story of the game, and has the only passive function that serves additionally the expression of the state of the player or the replay of the results of the player's action. But in the aspect of game-direction, the study of the player's action about the interaction movie of 'Uncharted2', for example, one of the most representative video games, shows the possible classification of interaction movie along with three functions(situation direction, induced selective-action, information transfer). As a result, it is judged that interaction movie is not an additional element for the game-play, but rather takes the function of as an interface. The effective application of interaction movie could help a smooth connection between the recognizability from the view point of the player and the playing from the main character's viewpoint, ultimately leading to a direct means to maximize the delivery of the story.
Keywords
Game Directing; Gameplay; Cut-Scene; Interaction;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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