• Title/Summary/Keyword: 인공 시각

Search Result 402, Processing Time 0.033 seconds

Analysis of emotional images according to eyes shapes and smoky makeup tone (눈 형태에 따른 스모키 메이크업의 감성 이미지)

  • Kim, Min-Kyung;Ryu, Hee-Wook
    • Science of Emotion and Sensibility
    • /
    • v.14 no.2
    • /
    • pp.321-330
    • /
    • 2011
  • Images of smoky make up illustrations with different the brightness tones for typical Korean eyes (standard one, small single eyelid and tailed up style) were systematically analyzed using vision-based emotional descriptive language for students majoring makeup and professional group. We identified that various images could be expressed by changing smoky makeup tones on eyes types through analysis of the emotional descriptive language. The smoky make up image recognition of smoky make up illustrations was almost consistent between the students and the professional group, but there was the distinct difference of image perception by two groups for some smoky make up illustrations due to the generation gap as well as their make up expertise and techniques. We suggested the image positioning maps which expressed the emotional reaction felt according to eyes shapes and smoky make up tones. The positioning maps were to provide criteria for various images to be able to express by smoky make up.

  • PDF

The Fundamental Research for Discomfort Glare Evaluation of Building Interior Artificial Illumination (건축실내 인공조명의 불쾌글레어 평가를 위한 기초적 연구)

  • Lee, Jin-Sook;Kim, Won-Do;Kim, Byoung-Soo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.20 no.1
    • /
    • pp.27-33
    • /
    • 2006
  • Evaluating comfort of illumination environment of building interior is recognizing the degree of glare causing discomfort. Currently, to use the experimental formula for discomfort glare studied abroad it would be not appropriate because each races feel about the degree of glare differently. Therefore, this study aim to make up prediction formula for evaluating discomfort glare reasonably from Koreans' vision and it proceeded with 4 stages as follows: First, after reviewing the existing discomfort glare evaluation formula, I selected experimental variables. Second, I made a mock-up that I can control experimental variables and conditions according to the purpose of this study. Third, 1 conducted discomfort glare evaluation experiment. Finally, compared with UGR evaluation method suggested for Westerner in prior studies. In conclusion, 1) it's proved that discomfort glare is influenced highly by a light source luminance, background luminance and location of testee and the line of vision. 2) In interior discomfort glare experiment whether the glare light source is placed within range of vision or not has more significant influence than the distance between the light source and testee. 3) I compared and analyzed with UGR, the most representative discomfort glare evaluation system and I found there is a little difference in the results. This shows discomfort glare of Koreans and Westerners are different.

Comparison of the Effects of CPR Training using Little Anne, BRAYDEN and HeartiSense (Little Anne, BRAYDEN, HeartiSense를 이용한 심폐소생술 교육효과 비교)

  • Kim, in-Hyeon;Choi, Uk-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.11
    • /
    • pp.290-296
    • /
    • 2017
  • Purpose: The purpose of this study was to compare the effects of CPR training according to the mannequin used for CPR training using Little $Anne^{(R)}$, $BRAYDEN^{(R)}$, and $HeartiSense^{(R)}$. Method: Research subjects were 90 firefighters who were not paramedics. They were divided into three groups, A, B, and C. Theoretical education was conducted for 50 minutes, and practical education was conducted in groups of three for 50 minutes, using Little $Anne^{(R)}$ for 30 people in Group A; $BRAYDEN^{(R)}$ for 30 people in Group B; and $HeartiSense^{(R)}$ for 30 people in Group C. The results of CPR were printed out using Resusci Anne $SkillReporter^{(R)}$, and the subjects were asked to fill in a questionnaire. Results: The following significant differences were noted: satisfaction index according to the mannequin, $x^2=81.050$, p<.000; reason for satisfaction, $x^2=91.050$, p<.000; ratio of accurate chest compression, F=5.087, p<.004; and ratio of accurate ventilation, F=10.54, p<.000. Conclusion: For the subjects who require accurate and efficient CPR training, it is judged that a mannequin that provides information to allow corrections in real-time would be effective, and have a high educational effect.

A Study on the Coastal Forest Landscape Management Considering Parallax Effect in Gangneung (패럴랙스 효과를 고려한 강릉 해안림의 경관 관리에 관한 연구)

  • Seo, Mi-Ryeong;Kim, Choong-Sik;An, Kyoung-Jin
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.40 no.4
    • /
    • pp.18-27
    • /
    • 2012
  • This paper proposes a management method for a coastal black pine forest landscape considering the parallax effect. For the study, 10 coastal black pine forests in Gangneung were investigated about the average width of the coastal forests, the average diameters, and the intervals of the pines. Categorizations were realized for the 3 types of scene(sea, field, mountain, residential area, commercial area), diameter(16cm, 22cm, 28cm) and interval(5m, 7m, 10m) to produce a total of 45 scenic simulations. An investigation was made on the scenic preferences using 45 simulation images with S.D, and Likert Scales. The results were as follows: According the comparison of scenic preferences, natural landscapes(sea, field, and mountain) ranked high among preferences, with fabricated landscapes(residential area, commercial area) ranked low. The highest scenic preferences were shown with the seascape and an interval of 7m between the trees. On the contrary, the interrelationship was very low between the visual quantity of the scenic's elements(green, sky, building, road etc.) and the scenic preferences. As the results of the factor analysis, the 3 sense factors of "Depth(78.0%)" "Diversity(l5.6%)" and "Spatiality(6.4%)" explained coastal scenic preferences. "Spatiality" showed significant differences at intervals of 5~7m, and 10m between trees. This shows coastal forest management based on the interval of 10m standard affecting scenic preference.

An investigation about science sifted student′s perception of the science and scientist (과학영재들의 과학과 과학자에 대한 인식 조사)

  • 박종석;심규철;육근철
    • Journal of Gifted/Talented Education
    • /
    • v.11 no.3
    • /
    • pp.85-97
    • /
    • 2001
  • This study was to gain a suggestion how to educate the science gifted student and manage the science gifted education center by analyzing the science gifted student's perception of the science, scientist and vocation. One seventy and eight science gifted students were involved in the questionnaire to investigating the perception of science, scientist and vocation. As the results, many of science gifted students thought the convenience as the positive aspect of science and the environmental pollution as the negative aspect of science. Science gifted students considered most scientists a diligent person, researcher and what's more, they are careless about home. They suggested much more of foreign scientists like Einstein, Edison, etc. than Korean ones as respectable scientists. Scientist is a major vocation that they want and know in the science area, while some students want to be a doctor, occurred to science singer. The mystery, difficulty, complexity, scientist, etc. occurred to science gifted students when they heard the ‘science’. According to the results, there are in need of the new educational programs for the science gifted students and science gifted education center. One of the aims of the science gifted education center is the judgment and cultivation of the science gifted student. Therefore, the science gifted student to be educated to improve positively the images of science and scientist. In addition to, they should get a concern about the vocation in science area and to be a famous scientist.

  • PDF

Analysis of Shadow Effect on High Resolution Satellite Image Matching in Urban Area (도심지역의 고해상도 위성영상 정합에 대한 그림자 영향 분석)

  • Yeom, Jun Ho;Han, You Kyung;Kim, Yong Il
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.21 no.2
    • /
    • pp.93-98
    • /
    • 2013
  • Multi-temporal high resolution satellite images are essential data for efficient city analysis and monitoring. Yet even when acquired from the same location, identical sensors as well as different sensors, these multi-temporal images have a geometric inconsistency. Matching points between images, therefore, must be extracted to match the images. With images of an urban area, however, it is difficult to extract matching points accurately because buildings, trees, bridges, and other artificial objects cause shadows over a wide area, which have different intensities and directions in multi-temporal images. In this study, we analyze a shadow effect on image matching of high resolution satellite images in urban area using Scale-Invariant Feature Transform(SIFT), the representative matching points extraction method, and automatic shadow extraction method. The shadow segments are extracted using spatial and spectral attributes derived from the image segmentation. Also, we consider information of shadow adjacency with the building edge buffer. SIFT matching points extracted from shadow segments are eliminated from matching point pairs and then image matching is performed. Finally, we evaluate the quality of matching points and image matching results, visually and quantitatively, for the analysis of shadow effect on image matching of high resolution satellite image.

Metaphorical imagination and storytelling in short animations (단편 애니메이션에 나타나는 은유적 상상력과 스토리텔링 - <페이퍼맨>을 중심으로 -)

  • Lee, Dong-Eun
    • Cartoon and Animation Studies
    • /
    • s.45
    • /
    • pp.435-450
    • /
    • 2016
  • Animation is an artificial image created by artist's imagination. Animation is defined as "the art of the animated image" in the sense that immobile images can be seed as a living creature. In other words, the term "diegesis" in modern arts genre is generally considered as something that indicates fictional world in which narration develops. Therefore, when we say that animation world is formed based on diegesis, it represents the fictionality of animation world. The problem occurs at this point. Even thought the animation world is recognized as a fictional world, we contradictorily believe that the event occurring in the screen world are real and accept them as a true message. This condition is called "quasi-emotion". Quasi-emotion is not fake bit not real either, and it is the third emotional state. It happens when we "make believe" that we believe a fictitious figure or a situation. However, in order to actively operate this "make-believe" state, an appropriate environment and props are required, specially metaphorical imagination and storytelling in short animated film. So that this article will draw a conclusion from the method that make-believe the fictional world and communicate the message through analysing the short animate film, form Disney.

Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.677-696
    • /
    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

A Seamline Extraction Technique Considering the Characteristic of NDVI for High Resolution Satellite Image Mosaics (고해상도 위성영상 모자이크를 위한 NDVI 특성을 이용한 접합선 추출 기법)

  • Kim, Jiyoung;Chae, Taebyeong;Byun, Younggi
    • Korean Journal of Remote Sensing
    • /
    • v.31 no.5
    • /
    • pp.395-408
    • /
    • 2015
  • High-resolution satellite image mosaics are becoming increasingly important in the field of remote sensing image analysis as an essential image processing to create a large image constructed from several smaller images. In this paper, we present an automatic seamline extraction technique and the procedure to generate a mosaic image by this technique. For more effective seamline extraction in the overlap region of adjacent images, an NDVI-based seamline extraction technique is developed, which takes advantage of the computational time and memory. The Normalized Difference Vegetation Index(NDVI) is an index of plant "greeness" or photosynthetic activity that is employed to extract the initial seamline. The NDVI can divide into manmade region and natural region. The cost image is obtained by the canny edge detector and the buffering technique is used to extract the ranging cost image. The seamline is extracted by applying the Dijkstra algorithm to a cost image generated through the labeling process of the extracted edge information. Histogram matching is also conducted to alleviate radiometric distortion between adjacent images acquired at different time. In the experimental results using the KOMPSAT-2/3 satellite imagery, it is confirmed that the proposed method greatly reduces the visual discontinuity caused by geometric difference of adjacent images and the computation time.

Experimental Studies on the Mechanism of Reproductive Cycle in the Bluegill, Lepomis macrochirus (파랑볼우럭, Lepomis macrochirus의 생식기구에 관한 실험적 연구)

  • LEE Taek Yuil;Kim Sunng Yeon
    • Korean Journal of Fisheries and Aquatic Sciences
    • /
    • v.20 no.6
    • /
    • pp.489-500
    • /
    • 1987
  • Annual reproductive cycle of Bluegill, Lepomis macrochirus (RAFINESQUE) were studied in the natural population. Based on these informations, reproductive mechanism of the fish including activation, degeneration and remature were examined under the controlled conditions of temperature and photoperioe. In the natural populations, gonads began to grow with the temperature increase in March ana matured in June, and spawning occurred in July. With the onset of the shorter day-length and the maximum temperature condition in August, the gonads began to degenerate. Resting stage was continued during winter season. In the laboratory-reared population, activation of the gonads was initiated by the complex environmental factors including higher temperature$(>15^{\circ}C)$ and longer photoperiod $(>14L)$. For the maturation, photoperiod of more than 14 hours was critical. Under this condition higher temperature was the only compensative factor. Regeneration of the gonads was induced by higher temperature$(>25^{\circ}C)$ and the shorter photoperiod accelerated the regenerative processes. Even from the resting stage the gonads can be induced to matured stage by the longer photoperiod $(>15L)$. Based on these observations, the reproductive rhythm of this fish is supposed to be artificially controlled.

  • PDF