• Title/Summary/Keyword: 인공지능(AI) 서비스

Search Result 367, Processing Time 0.026 seconds

A Data Analysis and Visualization of AI Ethics -Focusing on the interactive AI service 'Lee Luda'- (인공지능 윤리 인식에 대한 데이터 분석 및 시각화 연구 -대화형 인공지능 서비스 '이루다'를 중심으로-)

  • Lee, Su-Ryeon;Choi, Eun-Jung
    • Journal of Digital Convergence
    • /
    • v.20 no.2
    • /
    • pp.269-275
    • /
    • 2022
  • As artificial intelligence services targeting humans increase, social demands are increasing that artificial intelligence should also be made on an ethical basis. Following this trend, the government and businesses are preparing policies and norms related to artificial intelligence ethics. In order to establish reasonable policies and norms, the first step is to understand the public's perceptions. In this paper, social data and news comments were collected and analyzed to understand the public's perception related to artificial intelligence and ethics. Interest analysis, emotional analysis, and discourse analysis were performed and visualized on the collected datasets. As a result of the analysis, interest in "artificial intelligence ethics" and "artificial intelligence" favorability showed an inversely proportional correlation. As a result of discourse analysis, the biggest issue was "personal information leakage," and it also showed a discourse on contamination and deflection of learning data and whether computer-made artificial intelligence should be given a legal personality. This study can be used as data to grasp the public's perception when preparing artificial intelligence ethical norms and policies.

Imagination into Reality - Artificial Intelligence (AI) Marketing Changes

  • Rhie, Jin-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.12
    • /
    • pp.183-189
    • /
    • 2019
  • After the fourth industrial revolution, a business that utilizes Artificial Intelligence (AI) is expanding centered around IT industries and it is expected that the quality of AI services will improve. This study aims to examine changes in marketing through the advance and development of AI and to establish and apply marketing strategies to respond to future market changes. Based on existing data, the development of AI technology was examined and looked into changes in marketing and counter strategies through cases overseas and South Korea. Artificial Intelligence technology has a close impact on our lives, changing our lives, and thus changing consumer patterns, perceptions, and consumer culture. In the future, innovative changes in AI technologies will require government policies, the vision of the corporation, and it is necessary to establish longer-term success strategies. Collaboration between companies and industries is also important.

Utilizing AI for Communication Services between Users: Focused on Gaming (AI 와 사용자간의 소통 서비스 활용: 게임을 중심으로)

  • Hyo-Jeong Park;Hyeon -Yeong Che;Kyoung-Mi Lee;Youn-Lea Kim
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2023.11a
    • /
    • pp.1057-1058
    • /
    • 2023
  • 이 논문은 인공지능 기술 GPT 를 게임과 융합한 서비스 "페어리테일"에 대해 다룬다. 페어리테일은 게임 스크립트와 엔딩을 인공지능을 활용하여 자동 생성하는 게임으로, 사용자는 사용자가 입력한 데이터에 맞춰 생성된 스토리를 경험할 수 있다. 논문에서는 이 게임의 AI 활용 방법과 AI 가 게임 산업에 미칠 수 있는 영향을 다루며, 생성 및 창작이 가능한 인공지능은 게임 산업에 다방면으로 활용될 잠재력이 강하다는 점을 강조한다. 최종적으로는 AI 의 발전이 게임 업계에 미칠 수 있는 영향을 탐구하고자 한다.

A study on User Experience of Artificial Intelligence speaker (인공지능 스피커(AI speaker) 사례 분석을 통한 고찰)

  • Jo, Gyu-Eun;Kim, Seung-In
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.8
    • /
    • pp.127-133
    • /
    • 2018
  • The purpose of this study is to analyze the technology trend of artificial intelligent speaker(AI speaker) and to suggest direction of domestic AI speaker through the case study of AI speaker. As a research method, technical background was studied through literature, and then, case of AI speaker was investigated. As a result, It attempts to extend it to the visual interface. One of these attempts is attention to the built-in screen AI speaker. AI speakers should be a platform for humans and computers to interact with, not just convenience facilities. Based on the implications presented in this study, we hope to be able to use it as a reference for predicting the service development direction of domestic artificial intelligent speakers in the future.

Research of Data Collection for AI Education Using Physical Computing Tools (피지컬 교구를 이용한 인공지능 교육용 데이터 수집 연구)

  • Lee, Jaeho;Jun, Doyeon
    • Journal of Creative Information Culture
    • /
    • v.7 no.4
    • /
    • pp.265-277
    • /
    • 2021
  • Data is the core of AI technology. With the development of technology, AI technology is also accelerating as the amount of data increases explosively than before. However, compared to the interest in AI education, research on data education with AI is still insufficient. According to the case analysis of exsisting AI data education, there were cases of educating the process and part of data science, but it was hard to find studies related to data collection. Cause physical computing tools have a positive effect on AI education for elementary school students, data collection cases using tools were studied, but researches related to data collection were rare. Therefore, in this study, an efficient data collection method using physical tools was designed. A structural diagram of a data collection program was created using COBL S, a modular physical computing teaching tool, and examples of program screens from the service side and the user side were configured. This study has limitations in that the establishment of an AI education platform that can be used in conjunction with future program production and programs should be prioritized as a proposal in terms of design.

Analysis of Users' Emotions on Lighting Effect of Artificial Intelligence Devices (인공지능 디바이스의 조명효과에 대한 사용자의 감정 평가 분석)

  • Hyeon, Yuna;Pan, Young-hwan;Yoo, Hoon-Sik
    • Science of Emotion and Sensibility
    • /
    • v.22 no.3
    • /
    • pp.35-46
    • /
    • 2019
  • Artificial intelligence (AI) technology has been evolving to recognize and learn the languages, voice tones, and facial expressions of users so that they can respond to users' emotions in various contexts. Many AI-based services of particular importance in communications with users provide emotional interaction. However, research on nonverbal interaction as a means of expressing emotion in the AI system is still insufficient. We studied the effect of lighting on users' emotional interaction with an AI device, focusing on color and flickering motion. The AI device used in this study expresses emotions with six colors of light (red, yellow, green, blue, purple, and white) and with a three-level flickering effect (high, middle, and low velocity). We studied the responses of 50 men and women in their 20s and 30s to the emotions expressed by the light colors and flickering effects of the AI device. We found that each light color represented an emotion that was largely similar to the user's emotional image shown in a previous color-sensibility study. The rate of flickering of the lights produced changes in emotional arousal and balance. The change in arousal patterns produced similar intensities of all colors. On the other hand, changes in balance patterns were somewhat related to the emotional image in the previous color-sensibility study, but the colors were different. As AI systems and devices are becoming more diverse, our findings are expected to contribute to designing the users emotional with AI devices through lighting.

AiMind: AI Experience and Physical Computing Education Platform (AiMind: AI 체험 및 피지컬컴퓨팅 교육 플랫폼)

  • Se-Hoon Lee;Ki-Tea Kim;Jay Yun;Do-Hyung Kang;Young-Ho Kim
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.395-396
    • /
    • 2023
  • 본 논문에서는 디지털 전환 시대에 모든 사람들이 인공지능(AI) 체험부터 피지컬컴퓨팅을 통해서 SW·AI 융합해 아이디어를 쉽게 구현하고 교육 받을 수 있는 플랫폼을 구현하였다. AI 체험을 위해 P5.js와 텐서플로우에 기반한 ML5.js 라이브러리를 이용해 블록 코딩을 할 수 있도록 하였다. 또한 피지컬컴퓨팅에서는 마이크로비트와 아두이노, 라즈베리파이 등을 WebUSB를 통해서 PC와 연결하고 플랫폼에서 인공지능의 다양한 서비스와 융합시킬 수 있도록 제공한다.

  • PDF

Artificial Intelligence Service Robot Market Trend (인공지능 서비스 로봇 시장의 동향)

  • Hwang, Eui-Chul
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.01a
    • /
    • pp.111-112
    • /
    • 2021
  • 로봇은 인공지능(AI) 기술을 비롯해 빅데이터, 센서기술, 클라우드 등 다양한 신 분야의 축적된 기술력과 노하우를 필요로 한다. 코로나 19 여파로 비대면 서비스에 대한 수요가 증가하고 정보통신기술이 발전되고 있는 가운데 청소용, 잔디 깎기, 가사용, 동반자, 엔터테인먼트 및 레저용, 노약자 및 장애인 지원 로봇 등 우리생활 주변에서도 서비스 로봇이 빠르게 도입되고 있다. 본 논문에서는 최근 3년간(2018.1~2020.12) 중앙지, 경제지 등 54개 언론사 기사를 빅카인즈와 데이터랩을 이용하여 서비스 로봇&인공지능을 키워드로 관계도 분석, 키워드 트렌드, 연관어 분석을 하였다. 연관어 키워드 빈도수로는 인공지능(534), LG전자(157), 드론(112), 자율주행(101), 빅데이터(81), 로보티즈(61), 사물인터넷(34) 순으로 서비스 로봇의 성장은 인공지능을 비롯한 4차 산업혁명 관련 기술과 연관성이 매우 컸다. 2016년~2020년 기간에 산업용 로봇은 1.89배 증가했으며, 서비스 로봇은 5.21배 증가하여 서비스 로봇의 수요가 다양한 분야에서 확산됨을 확인할 수 있었다.

  • PDF

Interactions between AI Speaker and Children : A Field Study on the Success/Failure Cases by Types of Interactions (인공지능 스피커와 아동들의 상호작용 :유형별 성공/실패 사례 도출을 위한 현장 연구)

  • Hong, Junglim;Choi, Boreum
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.7
    • /
    • pp.19-29
    • /
    • 2020
  • As the AI speaker market is growing rapidly in recent years, the competition for the preoccupation of children who are the main users and the future prospective customers of the related companies is very intense. However, there is a lack of empirical research on how children interact with AI speakers. Therefore, this research examines the interactions between children and AI speakers, primarily through field studies, to extract what functions they use and what features they have. For this purpose, 799 conversations were collected and analyzed using the log data of the AI speaker recorded in real time. As a result, children were more likely to use children's songs, fairy tales, emotional conversations, and personification compared to adults. In addition, content analysis by specific types resulted in success/failure cases of interaction between children and AI speakers and proposed improvements by failure type. This study is meaningful in that it identifies children's AI speaker preferences, content, and major conversation patterns, and provides guidelines for developing services that meet children's eye level.

A Study on the Application of Artificial Intelligence Technology for Efficient Game Quality Assurance (효율적인 게임 품질 보증을 위한 인공지능 기술 적용에 관한 연구)

  • Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.145-147
    • /
    • 2023
  • 요즘은 모든 산업에서 인공지능(Artificial Intelligence : AI) 채택을 빠르게 진행하고 있으며, 디지털 기술과 산업 기술이 융합된 인공지능 분야가 강화되고 여러 서비스 사업 혁신이 이루어지면서 여러 산업의 시장 성장을 견인하는 것으로 나타났다. 특히 게임 산업과 관련한 게임업계에서는 인공지능 관련 전문 지식을 확보하기 위한 투자가 활발하게 이어짐에 따라 발전과 경쟁력 확보를 위한 움직임들이 지속될 것으로 전망된다. 본 논문에서는 게임개발 기술에 인공지능(AI) 기술 접목이 집중되고 있는 상황에서 개발하고 있는 게임에 대한 품질을 보증하고 관리하기 위한 AI 기반의 게임 QA(Quality Assurance) 기술 적용을 위한 방법들에 대해서 제시하고자 한다.

  • PDF