• Title/Summary/Keyword: 인간 행위 인식

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Understanding and Applicability of Identity-in-practice Theory (실행 과정에서의 정체성 이론의 이해와 적용 방안)

  • Kim, Jong-Uk;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.41 no.3
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    • pp.267-281
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    • 2021
  • The shift in the perspective on learning as participation draws attention to learners' identity work. This manuscript foregrounds the ongoing and fluid processes of identity, and focuses on the structure surrounding learners where identity work occurs and the expression of individual agency. From the perspective of learning as participation, we introduce Holland et al. (1998) identity-in-practice theory, as the theoretical lens that dialectically describes structure, agency and identity. The concepts representing this theory are 'figured world', 'positionality' and 'authoring self'. The figured world is a web of meaning encompassing the continuous construct/reconstruct through human actions and also exerts as the social force that shapes human actions. 'Positionality' on the other hand, means an understanding of one's social position in the world. The notion of 'authoring self', is a dimension that synthesizes the above two concepts, which describes the improvisation of one's self through the orchestration and collaboration of various social voices. Next, we analyzed and described various cases of this theory that we found within the scope of science education. However, due to the nature of this theory, which takes a sociocultural approach, international research studies cannot be simply applied to the Korean context. Therefore, we sought to expand the applicability of this theory as a methodological tool, by discussing the directions in which this theory can be used in a domestic context. It is intended that the introduction of this theory, which emphasizes multi-layered, continuous and cumulative identity work, will be used as a resource to further expand the horizon of science education reform that is required for the times.

A study on design process for public space by users behavioral characteristics (이용자 행태 특성에 의한 공용공간의 디자인 프로세스 연구)

  • 김개천;김범중
    • Archives of design research
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    • v.17 no.1
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    • pp.89-98
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    • 2004
  • A systemic approach to behavior on the basis of human psychology is needed for behavior-centered space design. Also, the recognition that human and environment, in all, have complementarity is needed- human and space shall be understood as a general phenomenon, supposing interaction. Design of behavior-oriented space means configuration and coordination of physical subjects as well as understanding, analysis and reflection of psychological and behavioral phenomena. It is analysis of a private individual as well as understanding of interaction between human groups, as well. In respect of space recognition, analysis not on material movement but on energy circulation and variable is important. It means that the understanding of user's behavior and psychology does not orient reasonable purpose just for convenience. That is, such understanding intends to understand behavioral patterns and psychological phenomena between space and human beyond the decomposition of structure of human and space into physical elements and the design based on standardized data. Thereby, more human-oriented space design might be implemented by the understanding of behavioral essence. Also, a user-centered design process from another viewpoint might be created, and the general amenity among man, space and environment - better environmental quality - might be produced. For this, the consciousness of human activity that is, activity system shall be ahead of it, and the approaches for design shall be implemented into a process not in predictive ideas but in semi-scientific system. On the basis of the above view, this study was attempted to investigate the orientation of design to recognize space as another life, and explore a process where it is drawn into a design language on the basis of human behavior. If the essence of space behavior and the activity system are analyzed through user observation and it is reflected upon a space design program and then developed into a formative language, a new design process on human and environment might be produced. In conclusion, the reflection of user's behavior and psychology into design, contrary to existing public space design based on physical data, can orient quality improvement of human life and ultimately be helpful to the proposition, 'humanization of space'.

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A Study on Human-Robot Interface based on Imitative Learning using Computational Model of Mirror Neuron System (Mirror Neuron System 계산 모델을 이용한 모방학습 기반 인간-로봇 인터페이스에 관한 연구)

  • Ko, Kwang-Enu;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.565-570
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    • 2013
  • The mirror neuron regions which are distributed in cortical area handled a functionality of intention recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper an automated intention recognition system is proposed by applying computational model of mirror neuron system to the human-robot interaction system. The computational model of mirror neuron system is designed by using dynamic neural networks which have model input which includes sequential feature vector set from the behaviors from the target object and actor and produce results as a form of motor data which can be used to perform the corresponding intentional action through the imitative learning and estimation procedures of the proposed computational model. The intention recognition framework is designed by a system which has a model input from KINECT sensor and has a model output by calculating the corresponding motor data within a virtual robot simulation environment on the basis of intention-related scenario with the limited experimental space and specified target object.

Control Model of User Adaptive Intelligent through Active Service Offer (능동적 서비스 제공을 통한 사용자 적응적 지능형 제어 모델)

  • Sung Kyung-Sang;Kim Tae-Wook;Oh Hae-Seok
    • Annual Conference of KIPS
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    • 2006.05a
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    • pp.135-138
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    • 2006
  • 지능형 홈 네트워크 기술에 대한 도입으로 인해 인간뿐만 아니라 사물들도 컴퓨팅 및 커뮤니케이션 능력을 가지고 주변 상황을 인식하고 판단하여 인간에게 유용한 서비스를 제공하게 될 것이다. 그러나 현 실정에 있어 홈 네트워크 서비스는 단순한 가전기기 제어 관련 서비스만을 제공하고 있다. 다양하게 변화하는 상황에 맞는 상황 적응적 서비스를 제공해야 하는 본 취지에 맞는 서비스를 제공하지 못하고 있다. 따라서 본 논문에서는 사용자의 행위에 규칙성에 기반을 두며, 사용자 행위를 예측하여 지능적으로 동작할 수 있는 근거를 마련할 수 있는 능동적인 서비스를 제공할 수 있는 지능형 제어 모델을 제안하고자 한다.

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The Nature of Intellectual Virtues and its Origin: The Early Confucian Way of Approaching to Virtue Ethics and Virtue Epistemology ('지적 덕성'의 본질과 그 기원: 덕 윤리와 덕 인식론에 대한 선진유학의 접근 방식)

  • 이찬
    • 유학연구
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    • v.48
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    • pp.253-281
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    • 2019
  • In this paper, I will keep the balance of virtues between the moral and the intellectual by understanding the dicourse of Early Confucianism through the frame of virtue epistemology. Not only is this an attempt to be free of a conventional way of thinking about virtues in the light of moral perspective, but also a holistic approach to grasp the activities of human life to unite cognition with action. This approach is influenced by contemporary movements of western philosophy paying a special attention to the concept of virtues within some parts of ethics and epistemology. Hence, we need roughly to interrogate the context of recalling the virtues. In this vein, I will examine the Analects in relation to intellectual virtues. I will show inseparability of intellectual virtues from moral virtues and unity between knowledge and action from the complementarity between virtues. In virtue epistemology, the understanding of intellectual virtues is one of the solutions to unravel the issues of epistemic justification. In short, this is similar with the Early Confucian way of thinking about the unity between knowledge and action. Even though the initial question they raised respectively is different, the unity of knowledge with action through virtues aims to make humans better ones as the theme of philosophical anthropology.

Human Goal in Advaita Vedānta (아드와이따 베단따와 인간의 목표)

  • Park, Hyo-yeop
    • Journal of Korean Philosophical Society
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    • v.130
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    • pp.109-134
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    • 2014
  • In (Advaita) $Ved{\bar{a}}nta$ although human beings are destined to have a pessimistic starting point in life, their goal of life is to become a Perfect Being which is called 'Liberation' (mokṣa) by self-transcendence. This human goal together with several means are accepted by $Ved{\bar{a}}nta$ as solely valuable thing in the life. In this way there must be a self-recognition of his own value in the process of Liberation, through which one recognizes his own true nature i.e. ${\bar{A}}tman$. ${\bar{A}}tman$ is clearly defined to be 'Existence, Consciousness, Bliss' (Being, Illumination, Good), and this definition is made with the view of revealing that It is ultimate foundation and source of human beings ontologically, epistemologically and axiologically. However, as $Ved{\bar{a}}ntic$points of view on human goal are not without critical limitations, it may be necessary to revaluate 'the process of self-inquiry' devised to achieve human goal. Inquiry is, first of all, an accepting process of what is given in $Ved{\bar{a}}nta$ as the scenario that gives rise to most actual result, then, a performing and verifying process of that scenario in one's own experience consistently. In this process, a shift of action from worldly life to unworldly life is what is called 'self-adjustment', a removal of 'the self in excess' through knowledge of the real Self is what is called 'simplification of the self', and at the end of simplification a state of ultimate Self is 'Liberation'. Therefore, the inquiry of $Ved{\bar{a}}nta$ into human goal can be summarized as following formula; 'good action = self-adjustment' ${\rightarrow}$ 'good knowledge = simplification of the self' ${\rightarrow}$ 'Liberation = ultimate Self'.

A Research for the Realness of Game Risks based on ANT (ANT를 통한 게임 위험의 실재성에 대한 연구)

  • Lee, Jangwon;Yoon, Joonsung
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.7-22
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    • 2016
  • The risk is subjectively perceived by the subject to judge. In the case of the game, game organizations and watchdog groups also recognized differently occurrence probability and intensity of risk to form a physical relationships of the game with each. Thus, we look only at the risk of their own subjective opinion, the fundamental solution is not possible. In this paper, we conducted a study on the form, occurrence point, and generating processes of risk by analyzing the physical components that make up the network of the game based on ATN in order to confirm definitely the substance and the presence of the game risk. In view of ANT, the game and humans constitute a network through their ability to act as each actor. If the gamer does not clearly recognize the nature of the ability to act of the game, the reverse control and the excess flow occur through remediation properties of the game. Therefore, it requires a more in-depth study in the future with respect to complex structure and relationships of the game-gamer network.

Comparative Study on Cognitive Scheme of Movement Verbs (이동동사의 인지 도식에 관한 비교 연구)

  • 오현금;남기춘
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2002.05a
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    • pp.59-64
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    • 2002
  • 인지심리학 및 인지언어학 분야에서 시도한 어휘 표상, 특히 움직임과 관련된 동사의 인지도식에 관한 연구들을 비교해보고자 한다. 인간의 언어학적인 지식을 도식적으로 표상 하고자 하는 노력은 언어의 통사적인 외형에만 치중하는 연구에서는 언어의 의미구조를 파악하기 힘들다고 판단하고 의미적인 범주화를 중요시하게 되었다. 본 연구에서는 시각적 이미지 도식을 중점적으로 살펴보기로 한다. 이미지 도식은 공간적 위치 관계, 이동, 형상 등에 관한 지각과 결부되어 있다. 이미지로 나타낸 표상은 근본적으로 세상의 인식과 세상에 대한 행동방법을 사용하게 하는 유추적이고 은유적인 원칙에 기초하고 있다. 이러한 점에 있어서, 언술을 발화한 화자는 어느 정도 주관적인 행동의 능력과 그가 인식한 개념화에서부터 문자화시킨 표상을 구성한다. 인지 원칙에 입각한 의미 표상에 중점을 둔 도식으로는, Langacker, Lakoff, Talmy의 도식이 있다. 프랑스에서 톰 R. Thom과 같은 수학자들은 질적인 현상에 관심을 가져 형역학(morphodynamique)이론을 확립하였는데, 이 이론은 요즘의 인지 연구에 수학적 기초를 제공하였다. R. Thom, J. Petitot-Cocorda의 도식 및 구조 의미론의 창시자라고 불리는 B.Pottier의 도식이 여기에 속한다 J.-P. Descles가 제시한 인지연산문법(Grammaire Applicative et Cognitive)은 다른 인지문법과는 달리 정보 자동처리과정에서 사용할 수 있는 연산자와 피연산자의 관계에 기초한 수학적 연산작용을 발전시켰다. 동사의 의미는 의미-인지 도식으로 설명되는데, 이것은 서로 다른 연산자와 피연산자로 구성된 형식화된 표현이다. 인간의 인지 기능은 언어로 표현되며, 언어는 인간의 의사소통, 사고 행위 및 인지학습의 핵심적 기능을 담당한다. 인간의 언어정보처리 메카니즘은 매우 복잡한 과정이기 때문에 언어정보처리와 관련된 언어심리학, 인지언어학, 형식언어학, 신경해부학 및 인공지능학 등의 관련된 분야의 학제적 연구가 필요하다.

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Intelligent Gesture Interface Using Context Awareness (상황 인지 방법을 이용한 지능형 제스처 인터페이스)

  • Oh, Jae-Yong;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.130-135
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    • 2006
  • 본 논문에서는 상황 인지(Context Aware)를 이용한 제스처 인식 방법에 대하여 기술한다. 기존의 인식 방법들은 대부분 제스처의 개별적인 의미를 중심으로 제스처를 분류하는 방법을 사용한다. 그러나 이러한 방법들은 인식 알고리즘을 일반화하는데 있어서 다음과 같은 문제점들을 가지고 있다. 첫째, 인간의 모든 제스처를 제한된 특징으로 모호하지 않게 구별하기 어렵다. 둘째, 같은 제스처라 할지라도 상황에 따라 다른 의미를 내포할 수 있다. 이러한 문제점들을 해결하고자 본 논문에서는 확률 기반의 상황 인지 모델을 이용한 제스처 인식 방법을 제안한다. 이 방법은 제스처의 개별적인 의미를 인식하기 전에 대상의 상황을 추상적으로 분류함으로써 행위자의 의도를 정확히 파악할 수 있다. 본 방법은 시스템의 상태를 [NULL], [OBJECT], [POSTURE], [GLOBAL], [LOCAL]의 5 가지 상태로 정의한 뒤, 각 상태의 천이를 바탕으로 대상의 상황을 판단한다. 이러한 상황 정보에 따라 각 상태에 최적화된 인식 알고리즘을 적용함으로써 지능적인 제스처 인식을 수행할 수 있으며, 기존 방법들이 갖는 제스처 인식의 제약을 완화 시키는 효과가 있다. 따라서, 제안하는 제스처 인터페이스는 자연스러운 상호 작용이 필요한 지능형 정보 가전 혹은 지능형 로봇의 HCI 로 활용될 수 있을 것이다.

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Exploring the Potential of Actor-Network Theory (ANT) in Science Education Research through the Analysis of Educational Studies Applying ANT (행위자-네트워크 이론의 교육 분야 적용 연구 분석을 통한 과학교육 연구 기여 가능성 탐색)

  • Ha, Yoon-Hee;Lim, Sung-Eun;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.42 no.3
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    • pp.341-356
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    • 2022
  • This study aims to derive the implications of actor-network theory in science education research. To this end, previous studies applying the actor-network theory were analyzed. The study results show that educational research using actor-network theory can be divided into three main approaches. First, ANT was used as an epistemological perspective to construct an educational method or perspective, Second, ANT was used as an ontological perspective to recognize non-human agency, Third, ANT was used as a methodology for educational research. Based on the results, the possibility of contributing to science education research is discussed. As a new theoretical point of view, we hope that actor-network theory will be meaningful in science education practice and empirical research.